BattleOptionsTab.cpp 5.1 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "CConfigHandler.h"
  13. #include "../../battle/BattleInterface.h"
  14. #include "../../gui/CGuiHandler.h"
  15. #include "../../../lib/filesystem/ResourceID.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  23. addCallback("viewGridChanged", [this, owner](bool value)
  24. {
  25. viewGridChangedCallback(value, owner);
  26. });
  27. addCallback("movementShadowChanged", [this, owner](bool value)
  28. {
  29. movementShadowChangedCallback(value, owner);
  30. });
  31. addCallback("mouseShadowChanged", [this](bool value)
  32. {
  33. mouseShadowChangedCallback(value);
  34. });
  35. addCallback("animationSpeedChanged", [this](int value)
  36. {
  37. animationSpeedChangedCallback(value);
  38. });
  39. addCallback("showQueueChanged", [this, owner](bool value)
  40. {
  41. showQueueChangedCallback(value, owner);
  42. });
  43. addCallback("queueSizeChanged", [this, owner](int value)
  44. {
  45. queueSizeChangedCallback(value, owner);
  46. });
  47. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  48. {
  49. skipBattleIntroMusicChangedCallback(value);
  50. });
  51. build(config);
  52. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  53. animationSpeedToggle->setSelected(getAnimSpeed());
  54. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  55. queueSizeToggle->setSelected(getQueueSizeId());
  56. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  57. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  58. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  59. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  60. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  61. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  62. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  63. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  64. }
  65. int BattleOptionsTab::getAnimSpeed() const
  66. {
  67. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  68. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  69. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  70. }
  71. int BattleOptionsTab::getQueueSizeId() const
  72. {
  73. std::string text = settings["battle"]["queueSize"].String();
  74. if(text == "none")
  75. return -1;
  76. if(text == "auto")
  77. return 0;
  78. if(text == "small")
  79. return 1;
  80. if(text == "big")
  81. return 2;
  82. return 0;
  83. }
  84. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  85. {
  86. switch(value)
  87. {
  88. case -1:
  89. return "none";
  90. case 0:
  91. return "auto";
  92. case 1:
  93. return "small";
  94. case 2:
  95. return "big";
  96. default:
  97. return "auto";
  98. }
  99. }
  100. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  101. {
  102. Settings cellBorders = settings.write["battle"]["cellBorders"];
  103. cellBorders->Bool() = value;
  104. if(parentBattleInterface)
  105. parentBattleInterface->redrawBattlefield();
  106. }
  107. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  108. {
  109. Settings stackRange = settings.write["battle"]["stackRange"];
  110. stackRange->Bool() = value;
  111. if(parentBattleInterface)
  112. parentBattleInterface->redrawBattlefield();
  113. }
  114. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  115. {
  116. Settings shadow = settings.write["battle"]["mouseShadow"];
  117. shadow->Bool() = value;
  118. }
  119. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  120. {
  121. Settings speed = settings.write["battle"]["speedFactor"];
  122. speed->Float() = static_cast<float>(value);
  123. }
  124. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  125. {
  126. if(!parentBattleInterface)
  127. {
  128. Settings showQueue = settings.write["battle"]["showQueue"];
  129. showQueue->Bool() = value;
  130. }
  131. else
  132. {
  133. parentBattleInterface->setBattleQueueVisibility(value);
  134. }
  135. }
  136. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  137. {
  138. if (value == -1)
  139. {
  140. showQueueChangedCallback(false, parentBattleInterface);
  141. return;
  142. }
  143. std::string stringifiedValue = getQueueSizeStringFromId(value);
  144. Settings size = settings.write["battle"]["queueSize"];
  145. size->String() = stringifiedValue;
  146. showQueueChangedCallback(true, parentBattleInterface);
  147. }
  148. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  149. {
  150. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  151. musicSkipSettingValue->Bool() = value;
  152. }