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- #include "StdInc.h"
- #include "AdventureMapButton.h"
- #include "CAnimation.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "../CCallback.h"
- #include "CConfigHandler.h"
- #include "BattleInterface/CBattleInterface.h"
- #include "BattleInterface/CBattleConsole.h"
- #include "CPlayerInterface.h"
- #include "CMessage.h"
- #include "CMusicHandler.h"
- #include "GUIClasses.h"
- #include "UIFramework/CGuiHandler.h"
- /*
- * AdventureMapButton.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CButtonBase::CButtonBase()
- {
- swappedImages = keepFrame = false;
- bitmapOffset = 0;
- state=NORMAL;
- image = NULL;
- text = NULL;
- }
- CButtonBase::~CButtonBase()
- {
-
- }
- void CButtonBase::update()
- {
- if (text)
- {
- if (state == PRESSED)
- text->moveTo(SPoint(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
- else
- text->moveTo(SPoint(pos.x+pos.w/2, pos.y+pos.h/2));
- }
-
- int newPos = (int)state + bitmapOffset;
- if (newPos < 0)
- newPos = 0;
- if (state == HIGHLIGHTED && image->size() < 4)
- newPos = image->size()-1;
- if (swappedImages)
- {
- if (newPos == 0) newPos = 1;
- else if (newPos == 1) newPos = 0;
- }
- if (!keepFrame)
- image->setFrame(newPos);
- if (active)
- redraw();
- }
- void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- delChild(text);
- text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
- update();
- }
- void CButtonBase::setOffset(int newOffset)
- {
- if (bitmapOffset == newOffset)
- return;
- bitmapOffset = newOffset;
- update();
- }
- void CButtonBase::setState(ButtonState newState)
- {
- if (state == newState)
- return;
- state = newState;
- update();
- }
- CButtonBase::ButtonState CButtonBase::getState()
- {
- return state;
- }
- bool CButtonBase::isBlocked()
- {
- return state == BLOCKED;
- }
- bool CButtonBase::isHighlighted()
- {
- return state == HIGHLIGHTED;
- }
- void CButtonBase::block(bool on)
- {
- setState(on?BLOCKED:NORMAL);
- }
- AdventureMapButton::AdventureMapButton ()
- {
- hoverable = actOnDown = borderEnabled = soundDisabled = false;
- borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
- used = LCLICK | RCLICK | HOVER | KEYBOARD;
- }
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
- {
- std::map<int,std::string> pom;
- pom[0] = Name;
- init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
- }
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
- {
- std::map<int,std::string> pom;
- pom[0] = Name;
- init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
- }
- AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
- {
- std::map<int,std::string> pom;
- pom[0] = help.first;
- init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
- }
- void AdventureMapButton::clickLeft(tribool down, bool previousState)
- {
- if(isBlocked())
- return;
- if (down)
- {
- if (!soundDisabled)
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- }
- else if(hoverable && hovered)
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- if (actOnDown && down)
- {
- callback();
- }
- else if (!actOnDown && previousState && (down==false))
- {
- callback();
- }
- }
- void AdventureMapButton::clickRight(tribool down, bool previousState)
- {
- if(down && helpBox.size()) //there is no point to show window with nothing inside...
- CRClickPopup::createAndPush(helpBox);
- }
- void AdventureMapButton::hover (bool on)
- {
- if(hoverable)
- {
- if(on)
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- }
- if(pressedL && on)
- setState(PRESSED);
- std::string *name = (vstd::contains(hoverTexts,getState()))
- ? (&hoverTexts[getState()])
- : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
- if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
- {
- if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
- {
- if(on && LOCPLINT->battleInt->console->alterTxt == "")
- {
- LOCPLINT->battleInt->console->alterTxt = *name;
- LOCPLINT->battleInt->console->whoSetAlter = 1;
- }
- else if (LOCPLINT->battleInt->console->alterTxt == *name)
- {
- LOCPLINT->battleInt->console->alterTxt = "";
- LOCPLINT->battleInt->console->whoSetAlter = 0;
- }
- }
- else if(GH.statusbar) //for other buttons
- {
- if (on)
- GH.statusbar->print(*name);
- else if ( GH.statusbar->getCurrent()==(*name) )
- GH.statusbar->clear();
- }
- }
- }
- void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
- {
- currentImage = -1;
- used = LCLICK | RCLICK | HOVER | KEYBOARD;
- callback = Callback;
- hoverable = actOnDown = borderEnabled = soundDisabled = false;
- borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
- assignedKeys.insert(key);
- hoverTexts = Name;
- helpBox=HelpBox;
- pos.x += x;
- pos.y += y;
- if (!defName.empty())
- imageNames.push_back(defName);
- if (add)
- for (size_t i=0; i<add->size();i++ )
- imageNames.push_back(add->at(i));
- setIndex(0, playerColoredButton);
- }
- void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
- {
- if (index == currentImage || index>=imageNames.size())
- return;
- currentImage = index;
- setImage(new CAnimation(imageNames[index]), playerColoredButton);
- }
- void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
-
- if (image && active)
- image->deactivate();
- delChild(image);
- image = new CAnimImage(anim, getState());
- if (active)
- image->activate();
- if (playerColoredButton)
- image->playerColored(LOCPLINT->playerID);
- pos.w = image->pos.w;
- pos.h = image->pos.h;
- }
- void AdventureMapButton::setPlayerColor(int player)
- {
- if (image)
- image->playerColored(player);
- }
- void AdventureMapButton::showAll(SDL_Surface *to)
- {
- CIntObject::showAll(to);
- if (borderEnabled && borderColor.unused == 0)
- CSDL_Ext::drawBorder(to, pos.x - 1, pos.y - 1, pos.w + 2, pos.h + 2, int3(borderColor.r, borderColor.g, borderColor.b));
- }
- void CHighlightableButton::select(bool on)
- {
- selected = on;
- if (on)
- {
- setState(HIGHLIGHTED);
- callback();
- borderEnabled = true;
- }
- else
- {
- setState(NORMAL);
- callback2();
- borderEnabled = false;
- }
-
- if(hoverTexts.size()>1)
- {
- hover(false);
- hover(true);
- }
- }
- void CHighlightableButton::clickLeft(tribool down, bool previousState)
- {
- if(isBlocked())
- return;
- if (down && !(onlyOn && isHighlighted()))
- {
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- }
- if(previousState && down == false && getState() == PRESSED)
- {
- //if(!onlyOn || !isHighlighted())
- select(!selected);
- }
- }
- CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
- : onlyOn(false), selected(false), callback2(onDeselect)
- {
- init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
- }
- CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
- : onlyOn(false), selected(false) // TODO: callback2(???)
- {
- ID = myid;
- std::map<int,std::string> pom;
- pom[0] = help.first;
- init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
- }
- CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
- : onlyOn(false), selected(false) // TODO: callback2(???)
- {
- ID = myid;
- std::map<int,std::string> pom;
- pom[0] = Name;
- init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
- }
- void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
- {
- if (bt->parent)
- bt->parent->removeChild(bt);
- addChild(bt);
- bt->recActions = defActions;//FIXME: not needed?
- bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
- bt->onlyOn = true;
- buttons.push_back(bt);
- }
- void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
- if(musicLike)
- {
- if (buttons.size() > 3)
- bt->setOffset(buttons.size()-3);
- }
- bt->ID = uid;
- bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
- bt->onlyOn = true;
- buttons.push_back(bt);
- }
- CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
- : onChange(OnChange), musicLike(musicLikeButtons)
- {}
- CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
- {
-
- }
- void CHighlightableButtonsGroup::select(int id, bool mode)
- {
- CHighlightableButton *bt = NULL;
- if(mode)
- {
- for(size_t i=0;i<buttons.size() && !bt; ++i)
- if (buttons[i]->ID == id)
- bt = buttons[i];
- }
- else
- {
- bt = buttons[id];
- }
- bt->select(true);
- selectionChanged(bt->ID);
- }
- void CHighlightableButtonsGroup::selectionChanged(int to)
- {
- for(size_t i=0;i<buttons.size(); ++i)
- if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
- buttons[i]->select(false);
- onChange(to);
- if (parent)
- parent->redraw();
- }
- void CHighlightableButtonsGroup::show(SDL_Surface * to )
- {
- if (musicLike)
- {
- for(size_t i=0;i<buttons.size(); ++i)
- if(buttons[i]->isHighlighted())
- buttons[i]->show(to);
- }
- else
- CIntObject::show(to);
- }
- void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
- {
- if (musicLike)
- {
- for(size_t i=0;i<buttons.size(); ++i)
- if(buttons[i]->isHighlighted())
- buttons[i]->showAll(to);
- }
- else
- CIntObject::showAll(to);
- }
- void CHighlightableButtonsGroup::block( ui8 on )
- {
- for(size_t i=0;i<buttons.size(); ++i)
- {
- buttons[i]->block(on);
- }
- }
- void CSlider::sliderClicked()
- {
- if(!(active & MOVE))
- {
- activateMouseMove();
- used |= MOVE;
- }
- }
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- double v = 0;
- if(horizontal)
- {
- if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
- return;
- v = sEvent.x - pos.x - 24;
- v *= positions;
- v /= (pos.w - 48);
- }
- else
- {
- if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
- return;
- v = sEvent.y - pos.y - 24;
- v *= positions;
- v /= (pos.h - 48);
- }
- v += 0.5;
- if(v!=value)
- {
- moveTo(v);
- redrawSlider();
- }
- }
- void CSlider::redrawSlider()
- {
- //slider->show(screenBuf);
- }
- void CSlider::moveLeft()
- {
- moveTo(value-1);
- }
- void CSlider::moveRight()
- {
- moveTo(value+1);
- }
- void CSlider::moveTo(int to)
- {
- vstd::amax(to, 0);
- vstd::amin(to, positions);
- //same, old position?
- if(value == to)
- return;
- value = to;
- if(horizontal)
- {
- if(positions)
- {
- double part = static_cast<double>(to) / positions;
- part*=(pos.w-48);
- int newPos = part + pos.x + 16 - slider->pos.x;
- slider->moveBy(SPoint(newPos, 0));
- }
- else
- slider->moveTo(SPoint(pos.x+16, pos.y));
- }
- else
- {
- if(positions)
- {
- double part = static_cast<double>(to) / positions;
- part*=(pos.h-48);
- int newPos = part + pos.y + 16 - slider->pos.y;
- slider->moveBy(SPoint(0, newPos));
- }
- else
- slider->moveTo(SPoint(pos.x, pos.y+16));
- }
- if(moved)
- moved(to);
- }
- void CSlider::clickLeft(tribool down, bool previousState)
- {
- if(down && !slider->isBlocked())
- {
- double pw = 0;
- double rw = 0;
- if(horizontal)
- {
- pw = GH.current->motion.x-pos.x-25;
- rw = pw / static_cast<double>(pos.w - 48);
- }
- else
- {
- pw = GH.current->motion.y-pos.y-24;
- rw = pw / (pos.h-48);
- }
- if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
- return;
- // if (rw>1) return;
- // if (rw<0) return;
- slider->clickLeft(true, slider->pressedL);
- moveTo(rw * positions + 0.5);
- return;
- }
- if(active & MOVE)
- {
- deactivateMouseMove();
- used &= ~MOVE;
- }
- }
- CSlider::~CSlider()
- {
-
- }
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
- :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- setAmount(amount);
- used = LCLICK;
- strongInterest = true;
- left = new AdventureMapButton();
- right = new AdventureMapButton();
- slider = new AdventureMapButton();
- pos.x += x;
- pos.y += y;
- if(horizontal)
- {
- left->pos.y = slider->pos.y = right->pos.y = pos.y;
- left->pos.x = pos.x;
- right->pos.x = pos.x + totalw - 16;
- }
- else
- {
- left->pos.x = slider->pos.x = right->pos.x = pos.x;
- left->pos.y = pos.y;
- right->pos.y = pos.y + totalw - 16;
- }
- left->callback = boost::bind(&CSlider::moveLeft,this);
- right->callback = boost::bind(&CSlider::moveRight,this);
- slider->callback = boost::bind(&CSlider::sliderClicked,this);
- left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
- if(horizontal)
- {
- pos.h = 16;
- pos.w = totalw;
- }
- else
- {
- pos.w = 16;
- pos.h = totalw;
- }
- if(style == 0)
- {
- std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
- CAnimation *animLeft = new CAnimation(name);
- left->setImage(animLeft);
- left->setOffset(0);
- CAnimation *animRight = new CAnimation(name);
- right->setImage(animRight);
- right->setOffset(2);
- CAnimation *animSlider = new CAnimation(name);
- slider->setImage(animSlider);
- slider->setOffset(4);
- }
- else
- {
- left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
- right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
- slider->setImage(new CAnimation("SCNRBSL.DEF"));
- }
- slider->actOnDown = true;
- slider->soundDisabled = true;
- left->soundDisabled = true;
- right->soundDisabled = true;
- value = -1;
- moveTo(Value);
- }
- void CSlider::block( bool on )
- {
- left->block(on);
- right->block(on);
- slider->block(on);
- }
- void CSlider::setAmount( int to )
- {
- amount = to;
- positions = to - capacity;
- vstd::amax(positions, 0);
- }
- void CSlider::showAll(SDL_Surface * to)
- {
- CSDL_Ext::fillRect(to, &pos, 0);
- CIntObject::showAll(to);
- }
- void CSlider::wheelScrolled(bool down, bool in)
- {
- moveTo(value + 3 * (down ? +1 : -1));
- }
- void CSlider::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED) return;
- int moveDest = 0;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- moveDest = value - 1;
- break;
- case SDLK_DOWN:
- moveDest = value + 1;
- break;
- case SDLK_PAGEUP:
- moveDest = value - capacity + 1;
- break;
- case SDLK_PAGEDOWN:
- moveDest = value + capacity - 1;
- break;
- case SDLK_HOME:
- moveDest = 0;
- break;
- case SDLK_END:
- moveDest = amount - capacity;
- break;
- default:
- return;
- }
- moveTo(moveDest);
- }
- void CSlider::moveToMax()
- {
- moveTo(amount);
- }
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