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							- #pragma once
 
- #include "../UIFramework/CIntObject.h"
 
- struct SDL_Surface;
 
- class AdventureMapButton;
 
- class CBattleInterface;
 
- struct SDL_Rect;
 
- struct BattleResult;
 
- /*
 
-  * CBattleResultWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// Class which is responsible for showing the battle result window
 
- class CBattleResultWindow : public CIntObject
 
- {
 
- private:
 
- 	SDL_Surface *background;
 
- 	AdventureMapButton *exit;
 
- 	CBattleInterface *owner;
 
- public:
 
- 	CBattleResultWindow(const BattleResult &br, const SDL_Rect &pos, CBattleInterface *_owner); //c-tor
 
- 	~CBattleResultWindow(); //d-tor
 
- 	void bExitf(); //exit button callback
 
- 	void activate();
 
- 	void deactivate();
 
- 	void show(SDL_Surface * to = 0);
 
- };
 
 
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