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- #include "StdInc.h"
- #include "CMovementStartAnimation.h"
- #include "../CMusicHandler.h"
- #include "CBattleInterface.h"
- #include "../CGameInfo.h"
- #include "CCreatureAnimation.h"
- #include "../../lib/BattleState.h"
- #include "../CPlayerInterface.h"
- bool CMovementStartAnimation::init()
- {
- if( !isEarliest(false) )
- return false;
- if(!stack || myAnim()->getType() == 5)
- {
- CMovementStartAnimation::endAnim();
- return false;
- }
- CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
- myAnim()->setType(CCreatureAnim::MOVE_START);
- return true;
- }
- void CMovementStartAnimation::nextFrame()
- {
- if(myAnim()->onLastFrameInGroup())
- {
- endAnim();
- }
- else
- {
- if((owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0)
- myAnim()->incrementFrame();
- }
- }
- void CMovementStartAnimation::endAnim()
- {
- CBattleAnimation::endAnim();
- delete this;
- }
- CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
- : CBattleStackAnimation(_owner, _stack)
- {
- }
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