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- #include "StdInc.h"
- #include "CSpellWindow.h"
- #include "Graphics.h"
- #include "CDefHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/CSpellHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "CVideoHandler.h"
- #include "CAdvmapInterface.h"
- #include "BattleInterface/CBattleInterface.h"
- #include "CGameInfo.h"
- #include "SDL_Extensions.h"
- #include "CMessage.h"
- #include "CPlayerInterface.h"
- #include "../CCallback.h"
- #include "CBitmapHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/BattleState.h"
- #include "../lib/GameConstants.h"
- #include "UIFramework/CGuiHandler.h"
- /*
- * CSpellWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern SDL_Color tytulowy, zwykly, darkTitle;
- SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
- const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
- {
- used = LCLICK | RCLICK | HOVER;
- pos = myRect;
- onLeft = funcL;
- textOnRclick = textR;
- onHoverOn = funcHon;
- onHoverOff = funcHoff;
- myInt = _myInt;
- }
- void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
- {
- if(!down)
- {
- onLeft();
- }
- }
- void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
- {
- adventureInt->handleRightClick(textOnRclick, down);
- }
- void SpellbookInteractiveArea::hover(bool on)
- {
- //Hoverable::hover(on);
- if(on)
- {
- onHoverOn();
- }
- else
- {
- onHoverOff();
- }
- }
- CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
- battleSpellsOnly(openOnBattleSpells),
- selectedTab(4),
- currentPage(0),
- myHero(_myHero),
- myInt(_myInt)
- {
- //initializing castable spells
- for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
- {
- if( !CGI->spellh->spells[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->spells[v]) )
- mySpells.insert(v);
- }
- //initializing sizes of spellbook's parts
- for(int b=0; b<5; ++b)
- sitesPerTabAdv[b] = 0;
- for(int b=0; b<5; ++b)
- sitesPerTabBattle[b] = 0;
- for(std::set<ui32>::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g)
- {
- const CSpell &s = *CGI->spellh->spells[*g];
- Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
- ++sitesPerOurTab[4];
- if(s.air)
- ++sitesPerOurTab[0];
- if(s.fire)
- ++sitesPerOurTab[1];
- if(s.water)
- ++sitesPerOurTab[2];
- if(s.earth)
- ++sitesPerOurTab[3];
- }
- if(sitesPerTabAdv[4] % 12 == 0)
- sitesPerTabAdv[4]/=12;
- else
- sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabAdv[v] <= 10)
- sitesPerTabAdv[v] = 1;
- else
- {
- if((sitesPerTabAdv[v] - 10) % 12 == 0)
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
- else
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
- }
- }
-
- if(sitesPerTabBattle[4] % 12 == 0)
- sitesPerTabBattle[4]/=12;
- else
- sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabBattle[v] <= 10)
- sitesPerTabBattle[v] = 1;
- else
- {
- if((sitesPerTabBattle[v] - 10) % 12 == 0)
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
- else
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
- }
- }
- //numbers of spell pages computed
- pos = myRect;
- background = BitmapHandler::loadBitmap("SpelBack.bmp");
- graphics->blueToPlayersAdv(background, myHero->tempOwner);
- leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
- rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
- spells = CDefHandler::giveDef("Spells.def");
- spellTab = CDefHandler::giveDef("SpelTab.def");
- schools = CDefHandler::giveDef("Schools.def");
- schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
- schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
- schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
- schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
- statusBar = new CStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
- SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
- exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
- battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
- adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
- manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
- selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
- selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
- selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
- selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
- selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
- lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
- rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
- //areas for spells
- int xpos = 117 + pos.x, ypos = 90 + pos.y;
- for(int v=0; v<12; ++v)
- {
- temp_rect = genRect(65, 78, xpos, ypos);
- spellAreas[v] = new SpellArea(temp_rect, this);
- if(v == 5) //to right page
- {
- xpos = 336 + pos.x; ypos = 90 + pos.y;
- }
- else
- {
- if(v%2 == 0)
- {
- xpos+=85;
- }
- else
- {
- xpos -= 85; ypos+=97;
- }
- }
- }
- selectedTab = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap;
- currentPage = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap;
- vstd::abetween(currentPage, 0, pagesWithinCurrentTab());
- computeSpellsPerArea();
- }
- CSpellWindow::~CSpellWindow()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(leftCorner);
- SDL_FreeSurface(rightCorner);
- delete spells;
- delete spellTab;
- delete schools;
- for(int b=0; b<4; ++b)
- delete schoolBorders[b];
- delete exitBtn;
- delete battleSpells;
- delete adventureSpells;
- delete manaPoints;
- delete statusBar;
- delete selectSpellsA;
- delete selectSpellsE;
- delete selectSpellsF;
- delete selectSpellsW;
- delete selectSpellsAll;
- delete lCorner;
- delete rCorner;
- for(int g=0; g<12; ++g)
- {
- delete spellAreas[g];
- }
- }
- void CSpellWindow::fexitb()
- {
- (LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
- (LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
- GH.popIntTotally(this);
- }
- void CSpellWindow::fadvSpellsb()
- {
- if (battleSpellsOnly == true)
- {
- turnPageRight();
- battleSpellsOnly = false;
- currentPage = 0;
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fbattleSpellsb()
- {
- if (battleSpellsOnly == false)
- {
- turnPageLeft();
- battleSpellsOnly = true;
- currentPage = 0;
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fmanaPtsb()
- {
- }
- void CSpellWindow::selectSchool(int school)
- {
- if (selectedTab != school)
- {
- turnPageRight();
- selectedTab = school;
- currentPage = 0;
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fLcornerb()
- {
- if(currentPage>0)
- {
- turnPageLeft();
- --currentPage;
- }
- computeSpellsPerArea();
- GH.breakEventHandling();
- }
- void CSpellWindow::fRcornerb()
- {
- if((currentPage + 1) < (pagesWithinCurrentTab()))
- {
- turnPageRight();
- ++currentPage;
- }
- computeSpellsPerArea();
- GH.breakEventHandling();
- }
- void CSpellWindow::showAll(SDL_Surface *to)
- {
- CSDL_Ext::blitSurface(background, NULL, to, &pos);
- blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
- std::ostringstream mana;
- mana<<myHero->mana;
- CSDL_Ext::printAtMiddle(mana.str(), pos.x+435, pos.y +426, FONT_SMALL, tytulowy, to);
-
- statusBar->showAll(to);
- //printing school images
- if(selectedTab!=4 && currentPage == 0)
- {
- blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
- }
- //printing corners
- if(currentPage!=0)
- {
- blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
- }
- if((currentPage+1) < (pagesWithinCurrentTab()) )
- {
- blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
- }
- //printing spell info
- for(int b=0; b<12; ++b)
- {
- spellAreas[b]->showAll(to);
- }
- }
- class SpellbookSpellSorter
- {
- public:
- bool operator()(const int & a, const int & b)
- {
- const CSpell & A = *CGI->spellh->spells[a];
- const CSpell & B = *CGI->spellh->spells[b];
- if(A.level<B.level)
- return true;
- if(A.level>B.level)
- return false;
- if(A.air && !B.air)
- return true;
- if(!A.air && B.air)
- return false;
- if(A.fire && !B.fire)
- return true;
- if(!A.fire && B.fire)
- return false;
- if(A.water && !B.water)
- return true;
- if(!A.water && B.water)
- return false;
- if(A.earth && !B.earth)
- return true;
- if(!A.earth && B.earth)
- return false;
- return A.name < B.name;
- }
- } spellsorter;
- void CSpellWindow::computeSpellsPerArea()
- {
- std::vector<ui32> spellsCurSite;
- for(std::set<ui32>::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it)
- {
- if(CGI->spellh->spells[*it]->combatSpell ^ !battleSpellsOnly
- && ((CGI->spellh->spells[*it]->air && selectedTab == 0) ||
- (CGI->spellh->spells[*it]->fire && selectedTab == 1) ||
- (CGI->spellh->spells[*it]->water && selectedTab == 2) ||
- (CGI->spellh->spells[*it]->earth && selectedTab == 3) ||
- selectedTab == 4 )
- )
- {
- spellsCurSite.push_back(*it);
- }
- }
- std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
- if(selectedTab == 4)
- {
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- else //selectedTab == 0, 1, 2 or 3
- {
- if(spellsCurSite.size() > 10)
- {
- if(currentPage == 0)
- {
- spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
- }
- else
- {
- spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- }
- //applying
- if(selectedTab == 4 || currentPage != 0)
- {
- for(size_t c=0; c<12; ++c)
- {
- if(c<spellsCurSite.size())
- {
- spellAreas[c]->setSpell(spellsCurSite[c]);
- }
- else
- {
- spellAreas[c]->setSpell(-1);
- }
- }
- }
- else
- {
- spellAreas[0]->setSpell(-1);
- spellAreas[1]->setSpell(-1);
- for(size_t c=0; c<10; ++c)
- {
- if(c<spellsCurSite.size())
- spellAreas[c+2]->setSpell(spellsCurSite[c]);
- else
- spellAreas[c+2]->setSpell(-1);
- }
- }
- redraw();
- }
- void CSpellWindow::activate()
- {
- activateKeys();
- exitBtn->activate();
- battleSpells->activate();
- adventureSpells->activate();
- manaPoints->activate();
- selectSpellsA->activate();
- selectSpellsE->activate();
- selectSpellsF->activate();
- selectSpellsW->activate();
- selectSpellsAll->activate();
- for(int g=0; g<12; ++g)
- {
- spellAreas[g]->activate();
- }
- lCorner->activate();
- rCorner->activate();
- }
- void CSpellWindow::deactivate()
- {
- deactivateKeys();
- exitBtn->deactivate();
- battleSpells->deactivate();
- adventureSpells->deactivate();
- manaPoints->deactivate();
- selectSpellsA->deactivate();
- selectSpellsE->deactivate();
- selectSpellsF->deactivate();
- selectSpellsW->deactivate();
- selectSpellsAll->deactivate();
- for(int g=0; g<12; ++g)
- {
- spellAreas[g]->deactivate();
- }
- lCorner->deactivate();
- rCorner->deactivate();
- }
- void CSpellWindow::turnPageLeft()
- {
- CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen);
- }
- void CSpellWindow::turnPageRight()
- {
- CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen);
- }
- void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN)
- fexitb();
- if(key.state == SDL_PRESSED)
- {
- switch(key.keysym.sym)
- {
- case SDLK_LEFT:
- fLcornerb();
- break;
- case SDLK_RIGHT:
- fRcornerb();
- break;
- case SDLK_UP:
- case SDLK_DOWN:
- {
- bool down = key.keysym.sym == SDLK_DOWN;
- static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
- int index = -1;
- while(schoolsOrder[++index] != selectedTab);
- index += (down ? 1 : -1);
- vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
- if(selectedTab != schoolsOrder[index])
- selectSchool(schoolsOrder[index]);
- break;
- }
- default://to get rid of warnings
- break;
- }
- //alt + 1234567890-= casts spell from 1 - 12 slot
- if(LOCPLINT->altPressed())
- {
- SDLKey hlpKey = key.keysym.sym;
- if(CGuiHandler::isNumKey(hlpKey, false))
- {
- if(hlpKey == SDLK_KP_PLUS)
- hlpKey = SDLK_EQUALS;
- else
- hlpKey = CGuiHandler::numToDigit(hlpKey);
- }
- static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
- int index = -1;
- while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
- if(index >= ARRAY_COUNT(spellSelectors))
- return;
- //try casting spell
- spellAreas[index]->clickLeft(false, true);
- }
- }
- }
- Uint8 CSpellWindow::pagesWithinCurrentTab()
- {
- return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
- }
- void CSpellWindow::teleportTo( int town, const CGHeroInstance * hero )
- {
- const CGTownInstance * dest = LOCPLINT->cb->getTown(town);
- LOCPLINT->cb->castSpell(hero, Spells::TOWN_PORTAL, dest->visitablePos());
- }
- CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
- {
- this->pos = pos;
- this->owner = owner;
- used = LCLICK | RCLICK | HOVER;
- spellCost = mySpell = whichSchool = schoolLevel = -1;
- }
- void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
- {
- if(!down && mySpell!=-1)
- {
- const CSpell *sp = CGI->spellh->spells[mySpell];
- int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
- if(spellCost > owner->myHero->mana) //insufficient mana
- {
- char msgBuf[500];
- sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
- owner->myInt->showInfoDialog(std::string(msgBuf));
- return;
- }
- //battle spell on adv map or adventure map spell during combat => display infowindow, not cast
- if((sp->combatSpell && !owner->myInt->battleInt)
- || (!sp->combatSpell && owner->myInt->battleInt))
- {
- std::vector<SComponent*> hlp(1, new SComponent(SComponent::spell, mySpell, 0));
- LOCPLINT->showInfoDialog(sp->descriptions[schoolLevel], hlp);
- return;
- }
- //we will cast a spell
- if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
- {
- ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
- switch (problem)
- {
- case ESpellCastProblem::OK:
- {
- int spell = mySpell;
- owner->fexitb();
- owner->myInt->battleInt->castThisSpell(spell);
- }
- break;
- case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED:
- {
- std::string text = CGI->generaltexth->allTexts[538], summoner, elemental, caster;
- std::vector<const CStack *> stacks = owner->myInt->cb->battleGetStacks();
- BOOST_FOREACH(const CStack * s, stacks)
- {
- if(vstd::contains(s->state, EBattleStackState::SUMMONED))
- {
- elemental = s->getCreature()->namePl;
- summoner = owner->myInt->cb->battleGetFightingHero(!s->attackerOwned)->name;
- break;
- }
- }
- if (owner->myHero->type->sex)
- { //female
- caster = CGI->generaltexth->allTexts[540];
- }
- else
- { //male
- caster = CGI->generaltexth->allTexts[539];
- }
- text = boost::str(boost::format(text) % summoner % elemental % caster);
- owner->myInt->showInfoDialog(text);
- }
- break;
- case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
- {
- std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name;
- text = boost::str(boost::format(text) % caster);
- owner->myInt->showInfoDialog(text);
- }
- break;
- case ESpellCastProblem::NO_APPROPRIATE_TARGET:
- {
- owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]);
- }
- break;
- }
- }
- else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell
- {
- using namespace Spells;
- int spell = mySpell;
- const CGHeroInstance *h = owner->myHero;
- owner->fexitb();
- switch(spell)
- {
- case SUMMON_BOAT:
- {
- int3 pos = h->bestLocation();
- if(pos.x < 0)
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
- return;
- }
- }
- break;
- case SCUTTLE_BOAT:
- case DIMENSION_DOOR:
- adventureInt->enterCastingMode(sp);
- return;
- case VISIONS:
- case VIEW_EARTH:
- case DISGUISE:
- case VIEW_AIR:
- case FLY:
- case WATER_WALK:
- break;
- case TOWN_PORTAL:
- {
- std::vector <int> availableTowns;
- std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
- if (Towns.empty())
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
- return;
- }
- if (h->getSpellSchoolLevel(CGI->spellh->spells[spell]) < 2) //not advanced or expert - teleport to nearest available city
- {
- int nearest = -1; //nearest town's ID
- double dist = -1;
- for (int g=0; g<Towns.size(); ++g)
- {
- const CGTownInstance * dest = LOCPLINT->cb->getTown(Towns[g]->id);
- double curDist = dest->pos.dist2d(h->pos);
- if (nearest == -1 || curDist < dist)
- {
- nearest = g;
- dist = curDist;
- }
- }
- if ( Towns[nearest]->visitingHero )
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
- else
- {
- const CGTownInstance * town = LOCPLINT->cb->getTown(Towns[nearest]->id);
- LOCPLINT->cb->castSpell(h, spell, town->visitablePos());// - town->getVisitableOffset());
- }
- }
- else
- { //let the player choose
- for(size_t i=0;i<Towns.size();i++)
- {
- const CGTownInstance *t = Towns[i];
- if (t->visitingHero == NULL) //empty town and this is
- {
- availableTowns.push_back(t->id);//add to the list
- }
- }
- if (availableTowns.empty())
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
- else
- GH.pushInt (new CObjectListWindow(availableTowns,
- new CPicture(graphics->spellscr->ourImages[spell].bitmap, 0, 0, false),
- CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
- boost::bind (&CSpellWindow::teleportTo, owner, _1, h)));
- }
- return;
- }
- break;
- default:
- assert(0);
- }
- //can return earlier in some cases
- LOCPLINT->cb->castSpell(h, spell);
- }
- }
- }
- void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
- {
- if(down && mySpell != -1)
- {
- std::string dmgInfo;
- const CGHeroInstance * hero = owner->myHero;
- int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->spells[mySpell], (hero ? hero : NULL));
- if(causedDmg == 0 || mySpell == 57) //Titan's Lightning Bolt already has damage info included
- dmgInfo = "";
- else
- {
- dmgInfo = CGI->generaltexth->allTexts[343];
- boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
- }
- SDL_Surface *spellBox = CMessage::drawBoxTextBitmapSub(
- owner->myInt->playerID,
- CGI->spellh->spells[mySpell]->descriptions[schoolLevel] + dmgInfo, this->owner->spells->ourImages[mySpell].bitmap,
- CGI->spellh->spells[mySpell]->name,30,30);
- CInfoPopup *vinya = new CInfoPopup(spellBox, true);
- GH.pushInt(vinya);
- }
- }
- void CSpellWindow::SpellArea::hover(bool on)
- {
- //Hoverable::hover(on);
- if(mySpell != -1)
- {
- if(on)
- {
- std::ostringstream ss;
- ss<<CGI->spellh->spells[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell]->level]<<")";
- owner->statusBar->print(ss.str());
- }
- else
- {
- owner->statusBar->clear();
- }
- }
- }
- void CSpellWindow::SpellArea::showAll(SDL_Surface *to)
- {
- if(mySpell < 0)
- return;
- const CSpell * spell = CGI->spellh->spells[mySpell];
- blitAt(owner->spells->ourImages[mySpell].bitmap, pos.x, pos.y, to);
- blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
- SDL_Color firstLineColor, secondLineColor;
- if(spellCost > owner->myHero->mana) //hero cannot cast this spell
- {
- static const SDL_Color unavailableSpell = {239, 189, 33, 0};
- firstLineColor = zwykly;
- secondLineColor = unavailableSpell;
- }
- else
- {
- firstLineColor = tytulowy;
- secondLineColor = zwykly;
- }
- //printing spell's name
- CSDL_Ext::printAtMiddle(spell->name, pos.x + 39, pos.y + 70, FONT_TINY, firstLineColor, to);
- //printing lvl
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], pos.x + 39, pos.y + 82, FONT_TINY, secondLineColor, to);
- //printing cost
- std::ostringstream ss;
- ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
- CSDL_Ext::printAtMiddle(ss.str(), pos.x + 39, pos.y + 94, FONT_TINY, secondLineColor, to);
- }
- void CSpellWindow::SpellArea::setSpell(int spellID)
- {
- mySpell = spellID;
- if(mySpell < 0)
- return;
- const CSpell * spell = CGI->spellh->spells[mySpell];
- schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
- spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
- }
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