Graphics.cpp 24 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include "../lib/CThreadHelper.h"
  7. #include "CGameInfo.h"
  8. #include "../lib/CLodHandler.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  42. {
  43. char buf[15];
  44. blueToPlayersAdv(hInfo,curh.owner);
  45. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  46. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  47. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  48. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  49. //army
  50. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  51. {
  52. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  53. if(curh.details)
  54. {
  55. SDL_itoa((*i).second.count,buf,10);
  56. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  57. }
  58. else
  59. {
  60. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. }
  63. if(curh.details)
  64. {
  65. for (int i = 0; i < GameConstants::PRIMARY_SKILLS; i++)
  66. {
  67. SDL_itoa(curh.details->primskills[i], buf, 10);
  68. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  69. }
  70. //mana points
  71. SDL_itoa(curh.details->mana,buf,10);
  72. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  73. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  74. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  75. }
  76. return ret;
  77. }
  78. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  79. {
  80. InfoAboutHero iah;
  81. iah.initFromHero(curh, true);
  82. return drawHeroInfoWin(iah);
  83. }
  84. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  85. {
  86. InfoAboutTown iah;
  87. iah.initFromTown(curh, true);
  88. return drawTownInfoWin(iah);
  89. }
  90. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  91. {
  92. char buf[10];
  93. blueToPlayersAdv(tInfo,curh.owner);
  94. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  95. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  96. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  97. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  98. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  99. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  100. {
  101. //if(!i->second.second)
  102. // continue;
  103. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  104. if(curh.details)
  105. {
  106. // Show exact creature amount.
  107. SDL_itoa((*i).second.count,buf,10);
  108. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  109. }
  110. else
  111. {
  112. // Show only a rough amount for creature stacks.
  113. // TODO: Deal with case when no information at all about size shold be presented.
  114. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  115. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  116. }
  117. }
  118. //blit town icon
  119. if (curh.tType) {
  120. pom = curh.tType->typeID*2;
  121. if (!curh.fortLevel)
  122. pom += GameConstants::F_NUMBER*2;
  123. if(curh.built)
  124. pom++;
  125. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  126. }
  127. if(curh.details)
  128. {
  129. //hall level icon
  130. if((pom=curh.details->hallLevel) >= 0)
  131. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  132. if (curh.details->goldIncome >= 0) {
  133. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  134. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  135. }
  136. if(curh.details->garrisonedHero) //garrisoned hero icon
  137. blitAt(graphics->heroInGarrison,158,87,ret);
  138. }
  139. return ret;
  140. }
  141. void Graphics::loadPaletteAndColors()
  142. {
  143. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  144. playerColorPalette = new SDL_Color[256];
  145. neutralColor = new SDL_Color;
  146. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  147. int startPoint = 24; //beginning byte; used to read
  148. for(int i=0; i<256; ++i)
  149. {
  150. SDL_Color col;
  151. col.r = pals[startPoint++];
  152. col.g = pals[startPoint++];
  153. col.b = pals[startPoint++];
  154. col.unused = pals[startPoint++];
  155. playerColorPalette[i] = col;
  156. }
  157. neutralColorPalette = new SDL_Color[32];
  158. std::ifstream ncp;
  159. std::string neutralFile = GameConstants::DATA_DIR + "/config/NEUTRAL.PAL";
  160. ncp.open(neutralFile.c_str(), std::ios::binary);
  161. for(int i=0; i<32; ++i)
  162. {
  163. ncp.read((char*)&neutralColorPalette[i].r,1);
  164. ncp.read((char*)&neutralColorPalette[i].g,1);
  165. ncp.read((char*)&neutralColorPalette[i].b,1);
  166. ncp.read((char*)&neutralColorPalette[i].unused,1);
  167. }
  168. //colors initialization
  169. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  170. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  171. for(int i=0;i<8;i++)
  172. {
  173. playerColors[i].r = kolory[i].x;
  174. playerColors[i].g = kolory[i].y;
  175. playerColors[i].b = kolory[i].z;
  176. playerColors[i].unused = 0;
  177. }
  178. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  179. const JsonNode config(GameConstants::DATA_DIR + "/config/town_pictures.json");
  180. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  181. townBgs.push_back(p["town_background"].String());
  182. guildBgs.push_back(p["guild_background"].String());
  183. buildingPics.push_back(p["building_picture"].String());
  184. }
  185. }
  186. void Graphics::initializeBattleGraphics()
  187. {
  188. const JsonNode config(GameConstants::DATA_DIR + "/config/battles_graphics.json");
  189. // Reserve enough space for the terrains
  190. int idx = config["backgrounds"].Vector().size();
  191. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  192. idx = 1;
  193. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  194. battleBacks[idx].push_back(t.String());
  195. idx++;
  196. }
  197. //initializing battle hero animation
  198. idx = config["heroes"].Vector().size();
  199. battleHeroes.resize(idx);
  200. idx = 0;
  201. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  202. battleHeroes[idx] = h.String();
  203. idx ++;
  204. }
  205. //initialization of AC->def name mapping
  206. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  207. int ACid = ac["id"].Float();
  208. std::vector< std::string > toAdd;
  209. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  210. toAdd.push_back(defname.String());
  211. }
  212. battleACToDef[ACid] = toAdd;
  213. }
  214. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  215. }
  216. Graphics::Graphics()
  217. {
  218. slotsPos.push_back(std::pair<int,int>(44,82));
  219. slotsPos.push_back(std::pair<int,int>(80,82));
  220. slotsPos.push_back(std::pair<int,int>(116,82));
  221. slotsPos.push_back(std::pair<int,int>(26,131));
  222. slotsPos.push_back(std::pair<int,int>(62,131));
  223. slotsPos.push_back(std::pair<int,int>(98,131));
  224. slotsPos.push_back(std::pair<int,int>(134,131));
  225. CDefHandler *smi, *smi2;
  226. std::vector<Task> tasks; //preparing list of graphics to load
  227. tasks += boost::bind(&Graphics::loadFonts,this);
  228. tasks += boost::bind(&Graphics::loadTrueType,this);
  229. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  230. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  231. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  232. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  233. tasks += boost::bind(&Graphics::loadWallPositions,this);
  234. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  235. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  236. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  237. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  238. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  239. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  240. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  241. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  242. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  243. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  244. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  245. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  246. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  247. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  248. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  249. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  250. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  251. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  252. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  253. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  254. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  255. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  256. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  257. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  258. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  259. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  260. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  261. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  262. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  263. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  264. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  265. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  266. const JsonNode config(GameConstants::DATA_DIR + "/config/creature_backgrounds.json");
  267. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  268. const int id = b["id"].Float();
  269. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  270. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  271. }
  272. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  273. th.run();
  274. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  275. {
  276. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  277. }
  278. //handling 32x32px imgs
  279. smi->notFreeImgs = true;
  280. for (size_t i=0; i<smi->ourImages.size(); ++i)
  281. {
  282. smallImgs[i-2] = smi->ourImages[i].bitmap;
  283. }
  284. delete smi;
  285. smi2->notFreeImgs = true;
  286. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  287. {
  288. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  289. }
  290. //hack for green color on big infernal troglodite image - Mantis #758
  291. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  292. bigImgs[71]->format->palette->colors[7] = green;
  293. delete smi2;
  294. }
  295. void Graphics::loadHeroPortraits()
  296. {
  297. const JsonNode config(GameConstants::DATA_DIR + "/config/portraits.json");
  298. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  299. std::string filename = portrait_node["filename"].String();
  300. /* Small portrait. */
  301. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  302. /* Large portrait. Alter the filename. Size letter is usually
  303. * third one, but there are exceptions and it should fix the
  304. * problem. */
  305. for (int ff=0; ff<filename.size(); ++ff)
  306. {
  307. if (filename[ff]=='S') {
  308. filename[ff]='L';
  309. break;
  310. }
  311. }
  312. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  313. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  314. }
  315. }
  316. void Graphics::loadWallPositions()
  317. {
  318. const JsonNode config(GameConstants::DATA_DIR + "/config/wall_pos.json");
  319. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  320. int townID = town["id"].Float();
  321. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  322. SPoint pt(coords["x"].Float(), coords["y"].Float());
  323. wallPositions[townID].push_back(pt);
  324. }
  325. assert(wallPositions[townID].size() == 21);
  326. }
  327. }
  328. void Graphics::loadHeroAnims()
  329. {
  330. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  331. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  332. std::make_pair(2,14), std::make_pair(3,15);
  333. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  334. {
  335. std::ostringstream nm;
  336. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  337. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  338. std::string name = nm.str();
  339. }
  340. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  341. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  342. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  343. }
  344. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  345. {
  346. CDefEssential *anim = CDefHandler::giveDefEss(name);
  347. (this->*dst).push_back(anim);
  348. int pom = 0; //how many groups has been rotated
  349. for(int o=7; pom<6; ++o)
  350. {
  351. for(int p=0;p<6;p++)
  352. {
  353. if(anim->ourImages[o].groupNumber == rotations[p].first)
  354. {
  355. for(int e=0; e<8; ++e)
  356. {
  357. Cimage nci;
  358. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  359. nci.groupNumber = rotations[p].second;
  360. nci.imName = std::string();
  361. anim->ourImages.push_back(nci);
  362. if(pom>2) //we need only one frame for groups 13/14/15
  363. break;
  364. }
  365. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  366. o+=8;
  367. else //there is only one frame of 1/2/3
  368. o+=1;
  369. ++pom;
  370. if(p==2 && pom<4) //group1 starts at index 1
  371. o = 1;
  372. }
  373. }
  374. }
  375. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  376. {
  377. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  378. }
  379. }
  380. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  381. {
  382. for(int i=0;i<8;i++)
  383. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  384. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  385. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  386. for(int q=0; q<8; ++q)
  387. {
  388. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  389. for(size_t o=0; o<curImgs.size(); ++o)
  390. {
  391. for(size_t p=0; p<rotations.size(); p++)
  392. {
  393. if(curImgs[o].groupNumber==rotations[p].first)
  394. {
  395. for(int e=0; e<8; ++e)
  396. {
  397. Cimage nci;
  398. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  399. nci.groupNumber = rotations[p].second;
  400. nci.imName = std::string();
  401. curImgs.push_back(nci);
  402. }
  403. o+=8;
  404. }
  405. }
  406. }
  407. if (mode)
  408. {
  409. for(size_t o=0; o<curImgs.size(); ++o)
  410. {
  411. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  412. {
  413. for(int e=0; e<8; ++e)
  414. {
  415. Cimage nci;
  416. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  417. nci.groupNumber = 12 + curImgs[o].groupNumber;
  418. nci.imName = std::string();
  419. curImgs.push_back(nci);
  420. }
  421. o+=8;
  422. }
  423. }
  424. }
  425. for(size_t ff=0; ff<curImgs.size(); ++ff)
  426. {
  427. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  428. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  429. );
  430. }
  431. }
  432. }
  433. void Graphics::loadHeroFlags()
  434. {
  435. using namespace boost::assign;
  436. CStopWatch th;
  437. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  438. pr[0].first = &Graphics::flags1;
  439. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  440. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  441. pr[1].first = &Graphics::flags2;
  442. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  443. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  444. pr[2].first = &Graphics::flags3;
  445. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  446. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  447. pr[3].first = &Graphics::flags4;
  448. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  449. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  450. boost::thread_group grupa;
  451. for(int g=3; g>=0; --g)
  452. {
  453. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  454. }
  455. grupa.join_all();
  456. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  457. }
  458. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  459. {
  460. if (ID==-1)
  461. return smallIcons->ourImages[0].bitmap;
  462. else if (ID==-2)
  463. return smallIcons->ourImages[1].bitmap;
  464. else if (ID==-3)
  465. return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
  466. else if (ID>GameConstants::F_NUMBER || ID<-3)
  467. #ifndef __GNUC__
  468. throw new std::exception("Invalid ID");
  469. #else
  470. throw new std::exception();
  471. #endif
  472. else
  473. {
  474. int pom = 3;
  475. if(!fort)
  476. pom+=GameConstants::F_NUMBER*2;
  477. pom += ID*2;
  478. if (!builded)
  479. pom--;
  480. return smallIcons->ourImages[pom].bitmap;
  481. }
  482. }
  483. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  484. {
  485. // if(player==1) //it is actually blue...
  486. // return;
  487. if(sur->format->BitsPerPixel == 8)
  488. {
  489. SDL_Color *palette = NULL;
  490. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  491. {
  492. palette = playerColorPalette + 32*player;
  493. }
  494. else if(player == 255 || player == -1)
  495. {
  496. palette = neutralColorPalette;
  497. }
  498. else
  499. {
  500. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  501. return;
  502. }
  503. SDL_SetColors(sur, palette, 224, 32);
  504. //for(int i=0; i<32; ++i)
  505. //{
  506. // sur->format->palette->colors[224+i] = palette[i];
  507. //}
  508. }
  509. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  510. {
  511. for(int y=0; y<sur->h; ++y)
  512. {
  513. for(int x=0; x<sur->w; ++x)
  514. {
  515. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  516. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  517. {
  518. if(cp[2]>cp[1] && cp[2]>cp[0])
  519. {
  520. std::vector<long long int> sort1;
  521. sort1.push_back(cp[0]);
  522. sort1.push_back(cp[1]);
  523. sort1.push_back(cp[2]);
  524. std::vector< std::pair<long long int, Uint8*> > sort2;
  525. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  526. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  527. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  528. std::sort(sort1.begin(), sort1.end());
  529. if(sort2[0].first>sort2[1].first)
  530. std::swap(sort2[0], sort2[1]);
  531. if(sort2[1].first>sort2[2].first)
  532. std::swap(sort2[1], sort2[2]);
  533. if(sort2[0].first>sort2[1].first)
  534. std::swap(sort2[0], sort2[1]);
  535. for(int hh=0; hh<3; ++hh)
  536. {
  537. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  538. }
  539. }
  540. }
  541. else
  542. {
  543. if(
  544. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  545. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  546. )
  547. {
  548. std::vector<long long int> sort1;
  549. sort1.push_back(cp[2]);
  550. sort1.push_back(cp[1]);
  551. sort1.push_back(cp[0]);
  552. std::vector< std::pair<long long int, Uint8*> > sort2;
  553. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  554. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  555. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  556. std::sort(sort1.begin(), sort1.end());
  557. if(sort2[0].first>sort2[1].first)
  558. std::swap(sort2[0], sort2[1]);
  559. if(sort2[1].first>sort2[2].first)
  560. std::swap(sort2[1], sort2[2]);
  561. if(sort2[0].first>sort2[1].first)
  562. std::swap(sort2[0], sort2[1]);
  563. for(int hh=0; hh<3; ++hh)
  564. {
  565. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  566. }
  567. }
  568. }
  569. }
  570. }
  571. }
  572. }
  573. void Graphics::loadTrueType()
  574. {
  575. bool ttfPresent = false;//was TTF initialised or not
  576. for(int i = 0; i < FONTS_NUMBER; i++)
  577. fontsTrueType[i] = NULL;
  578. std::string fontsFile = GameConstants::DATA_DIR + "/config/fonts.txt";
  579. std::ifstream ff(fontsFile.c_str());
  580. while(!ff.eof())
  581. {
  582. int enabl, fntID, fntSize;
  583. std::string fntName;
  584. ff >> enabl;//enabled font or not
  585. if (enabl==-1)
  586. break;//end of data
  587. ff >> fntID;//what font will be replaced
  588. ff >> fntName;//name of truetype font
  589. ff >> fntSize;//size of font
  590. if (enabl)
  591. {
  592. if (!ttfPresent)
  593. {
  594. ttfPresent = true;
  595. TTF_Init();
  596. atexit(TTF_Quit);
  597. };
  598. fntName = GameConstants::DATA_DIR + ( "/Fonts/" + fntName);
  599. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  600. }
  601. }
  602. ff.close();
  603. ff.clear();
  604. }
  605. Font * Graphics::loadFont( const char * name )
  606. {
  607. int len = 0;
  608. ui8 * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  609. if(!hlp || !len)
  610. {
  611. tlog1 << "Error: cannot load font: " << name << std::endl;
  612. return NULL;
  613. }
  614. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  615. if(len < 10000 || (magic != 589598 && magic != 589599))
  616. {
  617. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  618. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  619. std::ofstream o(suspFName.c_str());
  620. o.write((const char*)hlp, len);
  621. }
  622. Font *ret = new Font(hlp);
  623. return ret;
  624. }
  625. void Graphics::loadFonts()
  626. {
  627. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  628. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  629. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  630. for(int i = 0; i < FONTS_NUMBER; i++)
  631. fonts[i] = loadFont(fontnames[i]);
  632. }
  633. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  634. {
  635. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  636. }
  637. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  638. {
  639. return advmapobjGraphics[info->id][info->subid][info->name];
  640. }
  641. void Graphics::loadErmuToPicture()
  642. {
  643. //loading ERMU to picture
  644. const JsonNode config(GameConstants::DATA_DIR + "/config/ERMU_to_picture.json");
  645. int etp_idx = 0;
  646. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  647. int idx = 0;
  648. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  649. ERMUtoPicture[idx][etp_idx] = n.String();
  650. idx ++;
  651. }
  652. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  653. etp_idx ++;
  654. }
  655. assert (etp_idx == 44);
  656. }
  657. Font::Font(ui8 *Data)
  658. {
  659. data = Data;
  660. int i = 0;
  661. height = data[5];
  662. i = 32;
  663. for(int ci = 0; ci < 256; ci++)
  664. {
  665. chars[ci].unknown1 = read_le_u32(data + i); i+=4;
  666. chars[ci].width = read_le_u32(data + i); i+=4;
  667. chars[ci].unknown2 = read_le_u32(data + i); i+=4;
  668. //if(ci>=30)
  669. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  670. }
  671. for(int ci = 0; ci < 256; ci++)
  672. {
  673. chars[ci].offset = read_le_u32(data + i); i+=4;
  674. chars[ci].pixels = data + 4128 + chars[ci].offset;
  675. }
  676. }
  677. Font::~Font()
  678. {
  679. delete [] data;
  680. }
  681. int Font::getWidth(const char *text ) const
  682. {
  683. int length = std::strlen(text);
  684. int ret = 0;
  685. for(int i = 0; i < length; i++)
  686. {
  687. ui8 c = text[i];
  688. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  689. }
  690. return ret;
  691. }
  692. int Font::getCharWidth( char c ) const
  693. {
  694. const Char &C = chars[(ui8)c];
  695. return C.width + C.unknown1 + C.unknown2;;
  696. }
  697. /*
  698. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  699. {
  700. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  701. 224, 28, 3, 0);
  702. }
  703. */