NetPacksClient.cpp 25 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../CCallback.h"
  4. #include "Client.h"
  5. #include "CPlayerInterface.h"
  6. #include "CGameInfo.h"
  7. #include "../lib/Connection.h"
  8. #include "../lib/CGeneralTextHandler.h"
  9. #include "../lib/CDefObjInfoHandler.h"
  10. #include "../lib/CHeroHandler.h"
  11. #include "../lib/CObjectHandler.h"
  12. #include "../lib/VCMI_Lib.h"
  13. #include "../lib/map.h"
  14. #include "../lib/VCMIDirs.h"
  15. #include "../lib/CSpellHandler.h"
  16. #include "CSoundBase.h"
  17. #include "mapHandler.h"
  18. #include "GUIClasses.h"
  19. #include "CConfigHandler.h"
  20. #include "SDL_Extensions.h"
  21. #include "BattleInterface/CBattleInterface.h"
  22. #include "../lib/CCampaignHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../lib/BattleState.h"
  25. #include "../lib/GameConstants.h"
  26. #include "UIFramework/CGuiHandler.h"
  27. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  28. //awaiting variadic templates...
  29. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  30. do \
  31. { \
  32. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  33. ger->function(__VA_ARGS__); \
  34. } while(0)
  35. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  36. do \
  37. { \
  38. if(vstd::contains(cl->playerint,player)) \
  39. cl->playerint[player]->function(__VA_ARGS__); \
  40. }while(0)
  41. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  42. do \
  43. { \
  44. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  45. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  46. } while(0)
  47. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  48. do \
  49. { \
  50. if(vstd::contains(cl->battleints,player)) \
  51. cl->battleints[player]->function(__VA_ARGS__); \
  52. } while (0);
  53. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  54. do \
  55. { \
  56. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  57. ber->function(__VA_ARGS__); \
  58. } while(0)
  59. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  60. do \
  61. { \
  62. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  63. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  64. } while(0)
  65. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  66. #define CALL_IN_ALL_INTERFACES(function, ...) \
  67. do \
  68. { \
  69. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  70. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  71. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  72. } while(0)
  73. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  74. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  75. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  76. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  77. /*
  78. * NetPacksClient.cpp, part of VCMI engine
  79. *
  80. * Authors: listed in file AUTHORS in main folder
  81. *
  82. * License: GNU General Public License v2.0 or later
  83. * Full text of license available in license.txt file, in main folder
  84. *
  85. */
  86. void SetResources::applyCl( CClient *cl )
  87. {
  88. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  89. }
  90. void SetResource::applyCl( CClient *cl )
  91. {
  92. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  93. }
  94. void SetPrimSkill::applyCl( CClient *cl )
  95. {
  96. const CGHeroInstance *h = cl->getHero(id);
  97. if(!h)
  98. {
  99. tlog1 << "Cannot find hero with ID " << id << std::endl;
  100. return;
  101. }
  102. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  103. }
  104. void SetSecSkill::applyCl( CClient *cl )
  105. {
  106. const CGHeroInstance *h = cl->getHero(id);
  107. if(!h)
  108. {
  109. tlog1 << "Cannot find hero with ID " << id << std::endl;
  110. return;
  111. }
  112. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  113. }
  114. void HeroVisitCastle::applyCl( CClient *cl )
  115. {
  116. const CGHeroInstance *h = cl->getHero(hid);
  117. if(start())
  118. {
  119. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  120. }
  121. }
  122. void ChangeSpells::applyCl( CClient *cl )
  123. {
  124. //TODO: inform interface?
  125. }
  126. void SetMana::applyCl( CClient *cl )
  127. {
  128. const CGHeroInstance *h = cl->getHero(hid);
  129. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  130. }
  131. void SetMovePoints::applyCl( CClient *cl )
  132. {
  133. const CGHeroInstance *h = cl->getHero(hid);
  134. cl->invalidatePaths(h);
  135. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  136. }
  137. void FoWChange::applyCl( CClient *cl )
  138. {
  139. if(mode)
  140. INTERFACE_CALL_IF_PRESENT(player, tileRevealed, tiles);
  141. else
  142. INTERFACE_CALL_IF_PRESENT(player, tileHidden, tiles);
  143. cl->invalidatePaths();
  144. }
  145. void SetAvailableHeroes::applyCl( CClient *cl )
  146. {
  147. //TODO: inform interface?
  148. }
  149. void ChangeStackCount::applyCl( CClient *cl )
  150. {
  151. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  152. }
  153. void SetStackType::applyCl( CClient *cl )
  154. {
  155. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  156. }
  157. void EraseStack::applyCl( CClient *cl )
  158. {
  159. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  160. }
  161. void SwapStacks::applyCl( CClient *cl )
  162. {
  163. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  164. if(sl1.army->tempOwner != sl2.army->tempOwner)
  165. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  166. }
  167. void InsertNewStack::applyCl( CClient *cl )
  168. {
  169. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  170. }
  171. void RebalanceStacks::applyCl( CClient *cl )
  172. {
  173. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  174. if(src.army->tempOwner != dst.army->tempOwner)
  175. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  176. }
  177. void PutArtifact::applyCl( CClient *cl )
  178. {
  179. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactPut, al);
  180. }
  181. void EraseArtifact::applyCl( CClient *cl )
  182. {
  183. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactRemoved, al);
  184. }
  185. void MoveArtifact::applyCl( CClient *cl )
  186. {
  187. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  188. if(src.hero->tempOwner != dst.hero->tempOwner)
  189. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  190. }
  191. void AssembledArtifact::applyCl( CClient *cl )
  192. {
  193. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactAssembled, al);
  194. }
  195. void DisassembledArtifact::applyCl( CClient *cl )
  196. {
  197. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactDisassembled, al);
  198. }
  199. void HeroVisit::applyCl( CClient *cl )
  200. {
  201. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  202. }
  203. void NewTurn::applyCl( CClient *cl )
  204. {
  205. cl->invalidatePaths();
  206. }
  207. void GiveBonus::applyCl( CClient *cl )
  208. {
  209. cl->invalidatePaths();
  210. switch(who)
  211. {
  212. case HERO:
  213. {
  214. const CGHeroInstance *h = GS(cl)->getHero(id);
  215. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  216. }
  217. break;
  218. case PLAYER:
  219. {
  220. const PlayerState *p = GS(cl)->getPlayer(id);
  221. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  222. }
  223. break;
  224. }
  225. }
  226. void ChangeObjPos::applyFirstCl( CClient *cl )
  227. {
  228. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  229. if(flags & 1)
  230. CGI->mh->hideObject(obj);
  231. }
  232. void ChangeObjPos::applyCl( CClient *cl )
  233. {
  234. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  235. if(flags & 1)
  236. CGI->mh->printObject(obj);
  237. cl->invalidatePaths();
  238. }
  239. void PlayerEndsGame::applyCl( CClient *cl )
  240. {
  241. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  242. }
  243. void RemoveBonus::applyCl( CClient *cl )
  244. {
  245. cl->invalidatePaths();
  246. switch(who)
  247. {
  248. case HERO:
  249. {
  250. const CGHeroInstance *h = GS(cl)->getHero(id);
  251. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  252. }
  253. break;
  254. case PLAYER:
  255. {
  256. const PlayerState *p = GS(cl)->getPlayer(id);
  257. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  258. }
  259. break;
  260. }
  261. }
  262. void UpdateCampaignState::applyCl( CClient *cl )
  263. {
  264. cl->stopConnection();
  265. if(camp->mapsRemaining.size())
  266. cl->proposeNextMission(camp);
  267. else
  268. cl->finishCampaign(camp);
  269. }
  270. void RemoveObject::applyFirstCl( CClient *cl )
  271. {
  272. const CGObjectInstance *o = cl->getObj(id);
  273. CGI->mh->hideObject(o);
  274. int3 pos = o->visitablePos();
  275. //notify interfaces about removal
  276. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  277. {
  278. if(GS(cl)->isVisible(o, i->first))
  279. i->second->objectRemoved(o);
  280. }
  281. }
  282. void RemoveObject::applyCl( CClient *cl )
  283. {
  284. cl->invalidatePaths();
  285. }
  286. void TryMoveHero::applyFirstCl( CClient *cl )
  287. {
  288. CGHeroInstance *h = GS(cl)->getHero(id);
  289. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  290. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  291. {
  292. if(i->first >= GameConstants::PLAYER_LIMIT)
  293. continue;
  294. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  295. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  296. && GS(cl)->getPlayer(i->first)->human)
  297. humanKnows = true;
  298. }
  299. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  300. CGI->mh->removeObject(h);
  301. if(result == DISEMBARK)
  302. CGI->mh->printObject(h->boat);
  303. }
  304. void TryMoveHero::applyCl( CClient *cl )
  305. {
  306. const CGHeroInstance *h = cl->getHero(id);
  307. cl->invalidatePaths();
  308. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  309. {
  310. CGI->mh->printObject(h);
  311. }
  312. if(result == EMBARK)
  313. CGI->mh->hideObject(h->boat);
  314. int player = h->tempOwner;
  315. if(vstd::contains(cl->playerint,player))
  316. {
  317. cl->playerint[player]->tileRevealed(fowRevealed);
  318. }
  319. //notify interfaces about move
  320. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  321. {
  322. if(i->first >= GameConstants::PLAYER_LIMIT) continue;
  323. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  324. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  325. {
  326. i->second->heroMoved(*this);
  327. }
  328. }
  329. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  330. { //TODO: restructure nicely
  331. CGI->mh->printObject(h);
  332. }
  333. }
  334. void NewStructures::applyCl( CClient *cl )
  335. {
  336. CGTownInstance *town = GS(cl)->getTown(tid);
  337. BOOST_FOREACH(si32 id, bid)
  338. {
  339. if(id==13) //fort or capitol
  340. {
  341. town->defInfo = GS(cl)->capitols[town->subID];
  342. }
  343. if(id ==7)
  344. {
  345. town->defInfo = GS(cl)->forts[town->subID];
  346. }
  347. if(vstd::contains(cl->playerint,town->tempOwner))
  348. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  349. }
  350. }
  351. void RazeStructures::applyCl (CClient *cl)
  352. {
  353. CGTownInstance *town = GS(cl)->getTown(tid);
  354. BOOST_FOREACH(si32 id, bid)
  355. {
  356. if (id == 13) //fort or capitol
  357. {
  358. town->defInfo = GS(cl)->forts[town->subID];
  359. }
  360. if(vstd::contains (cl->playerint,town->tempOwner))
  361. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  362. }
  363. }
  364. void SetAvailableCreatures::applyCl( CClient *cl )
  365. {
  366. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  367. //inform order about the change
  368. int p = -1;
  369. if(dw->ID == 106) //War Machines Factory is not flaggable, it's "owned" by visitor
  370. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  371. else
  372. p = dw->tempOwner;
  373. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  374. }
  375. void SetHeroesInTown::applyCl( CClient *cl )
  376. {
  377. CGTownInstance *t = GS(cl)->getTown(tid);
  378. if(vstd::contains(cl->playerint,t->tempOwner))
  379. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  380. }
  381. // void SetHeroArtifacts::applyCl( CClient *cl )
  382. // {
  383. // tlog1 << "SetHeroArtifacts :(\n";
  384. // //
  385. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  386. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  387. // // if(!player)
  388. // // return;
  389. //
  390. // //h->recreateArtBonuses();
  391. // //player->heroArtifactSetChanged(h);
  392. //
  393. // // BOOST_FOREACH(Bonus bonus, gained)
  394. // // {
  395. // // player->heroBonusChanged(h,bonus,true);
  396. // // }
  397. // // BOOST_FOREACH(Bonus bonus, lost)
  398. // // {
  399. // // player->heroBonusChanged(h,bonus,false);
  400. // // }
  401. // }
  402. void HeroRecruited::applyCl( CClient *cl )
  403. {
  404. CGHeroInstance *h = GS(cl)->map->heroes.back();
  405. if(h->subID != hid)
  406. {
  407. tlog1 << "Something wrong with hero recruited!\n";
  408. }
  409. CGI->mh->initHeroDef(h);
  410. CGI->mh->printObject(h);
  411. if(vstd::contains(cl->playerint,h->tempOwner))
  412. {
  413. cl->playerint[h->tempOwner]->heroCreated(h);
  414. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  415. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  416. }
  417. }
  418. void GiveHero::applyCl( CClient *cl )
  419. {
  420. CGHeroInstance *h = GS(cl)->getHero(id);
  421. CGI->mh->initHeroDef(h);
  422. CGI->mh->printObject(h);
  423. cl->playerint[h->tempOwner]->heroCreated(h);
  424. }
  425. void GiveHero::applyFirstCl( CClient *cl )
  426. {
  427. CGI->mh->hideObject(GS(cl)->getHero(id));
  428. }
  429. void InfoWindow::applyCl( CClient *cl )
  430. {
  431. std::vector<Component*> comps;
  432. for(size_t i=0;i<components.size();i++)
  433. {
  434. comps.push_back(&components[i]);
  435. }
  436. std::string str;
  437. text.toString(str);
  438. if(vstd::contains(cl->playerint,player))
  439. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  440. else
  441. tlog2 << "We received InfoWindow for not our player...\n";
  442. }
  443. void SetObjectProperty::applyCl( CClient *cl )
  444. {
  445. //inform all players that see this object
  446. for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
  447. {
  448. if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
  449. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  450. }
  451. }
  452. void HeroLevelUp::applyCl( CClient *cl )
  453. {
  454. CGHeroInstance *h = GS(cl)->getHero(heroid);
  455. if(vstd::contains(cl->playerint,h->tempOwner))
  456. {
  457. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cl->callbacks[h->tempOwner].get(),_1,id));
  458. cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
  459. }
  460. }
  461. void BlockingDialog::applyCl( CClient *cl )
  462. {
  463. std::string str;
  464. text.toString(str);
  465. if(vstd::contains(cl->playerint,player))
  466. cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
  467. else
  468. tlog2 << "We received YesNoDialog for not our player...\n";
  469. }
  470. void GarrisonDialog::applyCl(CClient *cl)
  471. {
  472. const CGHeroInstance *h = cl->getHero(hid);
  473. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  474. if(!vstd::contains(cl->playerint,h->getOwner()))
  475. return;
  476. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,cl->callbacks[h->getOwner()].get(),0,id);
  477. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,callback);
  478. }
  479. void BattleStart::applyCl( CClient *cl )
  480. {
  481. cl->battleStarted(info);
  482. }
  483. void BattleNextRound::applyFirstCl(CClient *cl)
  484. {
  485. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  486. }
  487. void BattleNextRound::applyCl( CClient *cl )
  488. {
  489. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  490. }
  491. void BattleSetActiveStack::applyCl( CClient *cl )
  492. {
  493. CStack * activated = GS(cl)->curB->getStack(stack);
  494. int playerToCall = -1; //player that will move activated stack
  495. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  496. {
  497. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  498. }
  499. else
  500. {
  501. playerToCall = activated->owner;
  502. }
  503. if( vstd::contains(cl->battleints, playerToCall) )
  504. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  505. }
  506. void BattleTriggerEffect::applyCl(CClient * cl)
  507. {
  508. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  509. }
  510. void BattleResult::applyFirstCl( CClient *cl )
  511. {
  512. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  513. }
  514. void BattleStackMoved::applyFirstCl( CClient *cl )
  515. {
  516. const CStack * movedStack = GS(cl)->curB->getStack(stack);
  517. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  518. }
  519. void BattleStackAttacked::applyCl( CClient *cl )
  520. {
  521. std::vector<BattleStackAttacked> bsa;
  522. bsa.push_back(*this);
  523. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  524. }
  525. void BattleAttack::applyFirstCl( CClient *cl )
  526. {
  527. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  528. for (int g=0; g<bsa.size(); ++g)
  529. {
  530. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  531. {
  532. bsa[g].healedStacks[z].applyCl(cl);
  533. }
  534. }
  535. }
  536. void BattleAttack::applyCl( CClient *cl )
  537. {
  538. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  539. }
  540. void StartAction::applyFirstCl( CClient *cl )
  541. {
  542. cl->curbaction = new BattleAction(ba);
  543. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  544. }
  545. void BattleSpellCast::applyCl( CClient *cl )
  546. {
  547. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  548. }
  549. void SetStackEffect::applyCl( CClient *cl )
  550. {
  551. //informing about effects
  552. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  553. }
  554. void StacksInjured::applyCl( CClient *cl )
  555. {
  556. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  557. }
  558. void BattleResultsApplied::applyCl( CClient *cl )
  559. {
  560. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  561. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  562. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  563. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  564. {
  565. cl->terminate = true;
  566. CloseServer cs;
  567. *cl->serv << &cs;
  568. }
  569. }
  570. void StacksHealedOrResurrected::applyCl( CClient *cl )
  571. {
  572. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  573. for(int v=0; v<healedStacks.size(); ++v)
  574. {
  575. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  576. }
  577. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  578. }
  579. void ObstaclesRemoved::applyCl( CClient *cl )
  580. {
  581. //inform interfaces about removed obstacles
  582. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  583. }
  584. void CatapultAttack::applyCl( CClient *cl )
  585. {
  586. //inform interfaces about catapult attack
  587. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  588. }
  589. void BattleStacksRemoved::applyCl( CClient *cl )
  590. {
  591. //inform interfaces about removed stacks
  592. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  593. }
  594. void BattleStackAdded::applyCl( CClient *cl )
  595. {
  596. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  597. }
  598. CGameState* CPackForClient::GS( CClient *cl )
  599. {
  600. return cl->gs;
  601. }
  602. void EndAction::applyCl( CClient *cl )
  603. {
  604. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  605. delete cl->curbaction;
  606. cl->curbaction = NULL;
  607. }
  608. void PackageApplied::applyCl( CClient *cl )
  609. {
  610. ui8 player = GS(cl)->currentPlayer;
  611. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  612. if(cl->waitingRequest.get() == packType)
  613. cl->waitingRequest.setn(false);
  614. else if(cl->waitingRequest.get())
  615. tlog3 << "Surprising server message!\n";
  616. }
  617. void SystemMessage::applyCl( CClient *cl )
  618. {
  619. std::ostringstream str;
  620. str << "System message: " << text;
  621. tlog4 << str.str() << std::endl;
  622. if(LOCPLINT)
  623. LOCPLINT->cingconsole->print(str.str());
  624. }
  625. void PlayerBlocked::applyCl( CClient *cl )
  626. {
  627. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  628. }
  629. void YourTurn::applyCl( CClient *cl )
  630. {
  631. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  632. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  633. }
  634. void SaveGame::applyCl(CClient *cl)
  635. {
  636. CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
  637. save << *cl;
  638. }
  639. void PlayerMessage::applyCl(CClient *cl)
  640. {
  641. std::ostringstream str;
  642. str << "Player "<<(int)player<<" sends a message: " << text;
  643. tlog4 << str.str() << std::endl;
  644. if(LOCPLINT)
  645. LOCPLINT->cingconsole->print(str.str());
  646. }
  647. void SetSelection::applyCl(CClient *cl)
  648. {
  649. const CGHeroInstance *h = cl->getHero(id);
  650. if(!h)
  651. return;
  652. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  653. }
  654. void ShowInInfobox::applyCl(CClient *cl)
  655. {
  656. SComponent sc(c);
  657. text.toString(sc.description);
  658. if(vstd::contains(cl->playerint, player) && cl->playerint[player]->human)
  659. {
  660. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  661. }
  662. }
  663. void AdvmapSpellCast::applyCl(CClient *cl)
  664. {
  665. cl->invalidatePaths();
  666. //consider notifying other interfaces that see hero?
  667. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  668. }
  669. void OpenWindow::applyCl(CClient *cl)
  670. {
  671. switch(window)
  672. {
  673. case EXCHANGE_WINDOW:
  674. {
  675. const CGHeroInstance *h = cl->getHero(id1);
  676. const CGObjectInstance *h2 = cl->getHero(id2);
  677. assert(h && h2);
  678. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  679. }
  680. break;
  681. case RECRUITMENT_FIRST:
  682. case RECRUITMENT_ALL:
  683. {
  684. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  685. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
  686. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  687. }
  688. break;
  689. case SHIPYARD_WINDOW:
  690. {
  691. const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
  692. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  693. }
  694. break;
  695. case THIEVES_GUILD:
  696. {
  697. //displays Thieves' Guild window (when hero enters Den of Thieves)
  698. const CGObjectInstance *obj = cl->getObj(id1);
  699. GH.pushInt( new CThievesGuildWindow(obj) );
  700. }
  701. break;
  702. case UNIVERSITY_WINDOW:
  703. {
  704. //displays University window (when hero enters University on adventure map)
  705. const IMarket *market = IMarket::castFrom(cl->getObj(id1));
  706. const CGHeroInstance *hero = cl->getHero(id2);
  707. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  708. }
  709. break;
  710. case MARKET_WINDOW:
  711. {
  712. //displays Thieves' Guild window (when hero enters Den of Thieves)
  713. const CGObjectInstance *obj = cl->getObj(id1);
  714. const CGHeroInstance *hero = cl->getHero(id2);
  715. const IMarket *market = IMarket::castFrom(obj);
  716. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  717. }
  718. break;
  719. case HILL_FORT_WINDOW:
  720. {
  721. //displays Hill fort window
  722. const CGObjectInstance *obj = cl->getObj(id1);
  723. const CGHeroInstance *hero = cl->getHero(id2);
  724. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  725. }
  726. break;
  727. case PUZZLE_MAP:
  728. {
  729. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  730. }
  731. break;
  732. case TAVERN_WINDOW:
  733. const CGObjectInstance *obj1 = cl->getObj(id1),
  734. *obj2 = cl->getObj(id2);
  735. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  736. break;
  737. }
  738. }
  739. void CenterView::applyCl(CClient *cl)
  740. {
  741. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  742. }
  743. void NewObject::applyCl(CClient *cl)
  744. {
  745. cl->updatePaths();
  746. const CGObjectInstance *obj = cl->getObj(id);
  747. CGI->mh->printObject(obj);
  748. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  749. {
  750. if(GS(cl)->isVisible(obj, i->first))
  751. i->second->newObject(obj);
  752. }
  753. }
  754. void SetAvailableArtifacts::applyCl(CClient *cl)
  755. {
  756. if(id < 0) //artifact merchants globally
  757. {
  758. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  759. i->second->availableArtifactsChanged(NULL);
  760. }
  761. else
  762. {
  763. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
  764. assert(bm);
  765. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  766. }
  767. }
  768. void TradeComponents::applyCl(CClient *cl)
  769. {///Shop handler
  770. switch (CGI->mh->map->objects[objectid]->ID)
  771. {
  772. case 7: //Black Market
  773. break;
  774. case 95: //Tavern
  775. break;
  776. case 97: //Den of Thieves
  777. break;
  778. case 221: //Trading Post
  779. break;
  780. default:
  781. tlog2 << "Shop type not supported! \n";
  782. }
  783. }