| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | 
							- #pragma once
 
- #include "CIntObject.h"
 
- struct SDL_Surface;
 
- struct SRect;
 
- /*
 
-  * CPicture.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // Image class
 
- class CPicture : public CIntObject
 
- {
 
- public: 
 
- 	SDL_Surface * bg;
 
- 	SRect * srcRect; //if NULL then whole surface will be used
 
- 	bool freeSurf; //whether surface will be freed upon CPicture destruction
 
- 	bool needRefresh;//Surface needs to be displayed each frame
 
- 	operator SDL_Surface*()
 
- 	{
 
- 		return bg;
 
- 	}
 
- 	CPicture(const SRect & r, const SDL_Color & color, bool screenFormat = false); //rect filled with given color
 
- 	CPicture(const SRect & r, ui32 color, bool screenFormat = false); //rect filled with given color
 
- 	CPicture(SDL_Surface * BG, int x = 0, int y=0, bool Free = true); //wrap existing SDL_Surface
 
- 	CPicture(const std::string &bmpname, int x=0, int y=0);
 
- 	CPicture(SDL_Surface *BG, const SRect &SrcRext, int x = 0, int y = 0, bool free = false); //wrap subrect of given surface
 
- 	~CPicture();
 
- 	void init();
 
- 	void createSimpleRect(const SRect &r, bool screenFormat, ui32 color);
 
- 	void show(SDL_Surface * to);
 
- 	void showAll(SDL_Surface * to);
 
- 	void convertToScreenBPP();
 
- 	void colorizeAndConvert(int player);
 
- 	void colorize(int player);
 
- };
 
 
  |