CGMarket.h 2.7 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectHandler.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class DLL_LINKAGE IMarket
  14. {
  15. public:
  16. const CGObjectInstance *o;
  17. IMarket(const CGObjectInstance *O);
  18. virtual ~IMarket() {}
  19. virtual int getMarketEfficiency() const =0;
  20. virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
  21. virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
  22. virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
  23. bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
  24. std::vector<EMarketMode::EMarketMode> availableModes() const;
  25. static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
  26. template <typename Handler> void serialize(Handler &h, const int version)
  27. {
  28. h & o;
  29. }
  30. };
  31. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  32. {
  33. public:
  34. CGMarket();
  35. ///IObjectIntercae
  36. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  37. ///IMarket
  38. int getMarketEfficiency() const override;
  39. bool allowsTrade(EMarketMode::EMarketMode mode) const override;
  40. int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  41. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  42. template <typename Handler> void serialize(Handler &h, const int version)
  43. {
  44. h & static_cast<CGObjectInstance&>(*this);
  45. h & static_cast<IMarket&>(*this);
  46. }
  47. };
  48. class DLL_LINKAGE CGBlackMarket : public CGMarket
  49. {
  50. public:
  51. std::vector<const CArtifact *> artifacts; //available artifacts
  52. void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
  53. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  54. template <typename Handler> void serialize(Handler &h, const int version)
  55. {
  56. h & static_cast<CGMarket&>(*this);
  57. h & artifacts;
  58. }
  59. };
  60. class DLL_LINKAGE CGUniversity : public CGMarket
  61. {
  62. public:
  63. std::vector<int> skills; //available skills
  64. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  65. void initObj(CRandomGenerator & rand) override;//set skills for trade
  66. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  67. template <typename Handler> void serialize(Handler &h, const int version)
  68. {
  69. h & static_cast<CGMarket&>(*this);
  70. h & skills;
  71. }
  72. };
  73. VCMI_LIB_NAMESPACE_END