MapFormatJson.cpp 15 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../StringConstants.h"
  18. namespace TriggeredEventsDetail
  19. {
  20. static const std::array<std::string, 12> conditionNames =
  21. {
  22. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  23. "control", "destroy", "transport", "daysPassed",
  24. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  25. };
  26. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  27. static EventCondition JsonToCondition(const JsonNode & node)
  28. {
  29. EventCondition event;
  30. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  31. if (node.Vector().size() > 1)
  32. {
  33. const JsonNode & data = node.Vector()[1];
  34. if (data["type"].getType() == JsonNode::DATA_STRING)
  35. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  36. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  37. event.objectType = data["type"].Float();
  38. if (!data["value"].isNull())
  39. event.value = data["value"].Float();
  40. if (!data["position"].isNull())
  41. {
  42. auto & position = data["position"].Vector();
  43. event.position.x = position.at(0).Float();
  44. event.position.y = position.at(1).Float();
  45. event.position.z = position.at(2).Float();
  46. }
  47. }
  48. return event;
  49. }
  50. static JsonNode ConditionToJson(const EventCondition& event)
  51. {
  52. JsonNode json;
  53. JsonVector& asVector = json.Vector();
  54. JsonNode condition;
  55. condition.String() = conditionNames.at(event.condition);
  56. asVector.push_back(condition);
  57. JsonNode data;
  58. //todo: save identifier
  59. if(event.value != -1)
  60. data["value"].Float() = event.value;
  61. if(event.position != int3(-1,-1,-1))
  62. {
  63. auto & position = data["position"].Vector();
  64. position.resize(3);
  65. position[0].Float() = event.position.x;
  66. position[1].Float() = event.position.y;
  67. position[2].Float() = event.position.z;
  68. }
  69. asVector.push_back(data);
  70. return std::move(json);
  71. }
  72. }//namespace TriggeredEventsDetail
  73. namespace TerrainDetail
  74. {
  75. static const std::array<std::string, 10> terrainCodes =
  76. {
  77. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  78. };
  79. static const std::array<std::string, 4> roadCodes =
  80. {
  81. "", "pd", "pg", "pc"
  82. };
  83. static const std::array<std::string, 5> riverCodes =
  84. {
  85. "", "rw", "ri", "rm", "rl"
  86. };
  87. static const std::array<char, 10> flipCodes =
  88. {
  89. '_', '-', '|', '+'
  90. };
  91. }
  92. ///CMapFormatJson
  93. const int CMapFormatJson::VERSION_MAJOR = 1;
  94. const int CMapFormatJson::VERSION_MINOR = 0;
  95. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  96. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  97. {
  98. mapHeader->victoryMessage = input["victoryString"].String();
  99. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  100. mapHeader->defeatMessage = input["defeatString"].String();
  101. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  102. mapHeader->triggeredEvents.clear();
  103. for (auto & entry : input["triggeredEvents"].Struct())
  104. {
  105. TriggeredEvent event;
  106. event.identifier = entry.first;
  107. readTriggeredEvent(event, entry.second);
  108. mapHeader->triggeredEvents.push_back(event);
  109. }
  110. }
  111. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  112. {
  113. using namespace TriggeredEventsDetail;
  114. event.onFulfill = source["message"].String();
  115. event.description = source["description"].String();
  116. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  117. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  118. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  119. }
  120. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  121. {
  122. output["victoryString"].String() = map->victoryMessage;
  123. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  124. output["defeatString"].String() = map->defeatMessage;
  125. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  126. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  127. for(auto event : map->triggeredEvents)
  128. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  129. }
  130. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  131. {
  132. using namespace TriggeredEventsDetail;
  133. dest["message"].String() = event.onFulfill;
  134. dest["description"].String() = event.description;
  135. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  136. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  137. dest["condition"] = event.trigger.toJson(ConditionToJson);
  138. }
  139. ///CMapPatcher
  140. CMapPatcher::CMapPatcher(JsonNode stream):
  141. input(stream)
  142. {
  143. }
  144. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  145. {
  146. header.swap(mapHeader);
  147. if (!input.isNull())
  148. readPatchData();
  149. header.swap(mapHeader);
  150. }
  151. void CMapPatcher::readPatchData()
  152. {
  153. readTriggeredEvents(input);
  154. }
  155. ///CMapFormatZip
  156. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  157. buffer(stream),
  158. ioApi(new CProxyIOApi(buffer))
  159. {
  160. }
  161. ///CMapLoaderJson
  162. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  163. CMapFormatZip(stream),
  164. loader("", "_", ioApi)
  165. {
  166. }
  167. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  168. {
  169. map = new CMap();
  170. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  171. readMap();
  172. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  173. }
  174. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  175. {
  176. mapHeader.reset(new CMapHeader);
  177. readHeader();
  178. return std::move(mapHeader);
  179. }
  180. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  181. {
  182. ResourceID resource(archiveFilename, EResType::TEXT);
  183. if(!loader.existsResource(resource))
  184. throw new std::runtime_error(archiveFilename+" not found");
  185. auto data = loader.load(resource)->readAll();
  186. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  187. return std::move(res);
  188. }
  189. void CMapLoaderJson::readMap()
  190. {
  191. readHeader();
  192. map->initTerrain();
  193. readTerrain();
  194. //TODO:readMap
  195. }
  196. void CMapLoaderJson::readHeader()
  197. {
  198. //do not use map field here, use only mapHeader
  199. const JsonNode header = readJson(HEADER_FILE_NAME);
  200. //TODO: read such data like map name & size
  201. //mapHeader->version = ??? //todo: new version field
  202. //todo: multilevel map load support
  203. const JsonNode levels = header["mapLevels"];
  204. mapHeader->height = levels["surface"]["height"].Float();
  205. mapHeader->width = levels["surface"]["width"].Float();
  206. mapHeader->twoLevel = !levels["underground"].isNull();
  207. mapHeader->name = header["name"].String();
  208. mapHeader->description = header["description"].String();
  209. //todo: support arbitrary percentage
  210. static const std::map<std::string, ui8> difficultyMap =
  211. {
  212. {"", 1},
  213. {"EASY", 0},
  214. {"NORMAL", 1},
  215. {"HARD", 2},
  216. {"EXPERT", 3},
  217. {"IMPOSSIBLE", 4}
  218. };
  219. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  220. mapHeader->levelLimit = header["levelLimit"].Float();
  221. // std::vector<bool> allowedHeroes;
  222. // std::vector<ui16> placeholdedHeroes;
  223. readTriggeredEvents(header);
  224. readPlayerInfo();
  225. //TODO: readHeader
  226. }
  227. void CMapLoaderJson::readPlayerInfo()
  228. {
  229. //ui8 howManyTeams;
  230. //TODO: readPlayerInfo
  231. }
  232. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  233. {
  234. using namespace TerrainDetail;
  235. {//terrain type
  236. const std::string typeCode = src.substr(0,2);
  237. int rawType = vstd::find_pos(terrainCodes, typeCode);
  238. if(rawType < 0)
  239. throw new std::runtime_error("Invalid terrain type code in "+src);
  240. tile.terType = ETerrainType(rawType);
  241. }
  242. int startPos = 2; //0+typeCode fixed length
  243. {//terrain view
  244. int pos = startPos;
  245. while(isdigit(src.at(pos)))
  246. pos++;
  247. int len = pos - startPos;
  248. if(len<=0)
  249. throw new std::runtime_error("Invalid terrain view in "+src);
  250. const std::string rawCode = src.substr(startPos,len);
  251. tile.terView = atoi(rawCode.c_str());
  252. startPos+=len;
  253. }
  254. {//terrain flip
  255. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  256. if(terrainFlip < 0)
  257. throw new std::runtime_error("Invalid terrain flip in "+src);
  258. else
  259. tile.extTileFlags = terrainFlip;
  260. }
  261. if(startPos >= src.size())
  262. return;
  263. bool hasRoad = true;
  264. {//road type
  265. const std::string typeCode = src.substr(startPos,2);
  266. startPos+=2;
  267. int rawType = vstd::find_pos(roadCodes, typeCode);
  268. if(rawType < 0)
  269. {
  270. rawType = vstd::find_pos(riverCodes, typeCode);
  271. if(rawType < 0)
  272. throw new std::runtime_error("Invalid river type in "+src);
  273. else
  274. {
  275. tile.riverType = ERiverType::ERiverType(rawType);
  276. hasRoad = false;
  277. }
  278. }
  279. else
  280. tile.roadType = ERoadType::ERoadType(rawType);
  281. }
  282. if(hasRoad)
  283. {//road dir
  284. int pos = startPos;
  285. while(isdigit(src.at(pos)))
  286. pos++;
  287. int len = pos - startPos;
  288. if(len<=0)
  289. throw new std::runtime_error("Invalid road dir in "+src);
  290. const std::string rawCode = src.substr(startPos,len);
  291. tile.roadDir = atoi(rawCode.c_str());
  292. startPos+=len;
  293. }
  294. if(hasRoad)
  295. {//road flip
  296. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  297. if(flip < 0)
  298. throw new std::runtime_error("Invalid road flip in "+src);
  299. else
  300. tile.extTileFlags |= (flip<<4);
  301. }
  302. if(startPos >= src.size())
  303. return;
  304. if(hasRoad)
  305. {//river type
  306. const std::string typeCode = src.substr(startPos,2);
  307. startPos+=2;
  308. int rawType = vstd::find_pos(riverCodes, typeCode);
  309. if(rawType < 0)
  310. throw new std::runtime_error("Invalid river type in "+src);
  311. tile.riverType = ERiverType::ERiverType(rawType);
  312. }
  313. {//river dir
  314. int pos = startPos;
  315. while(isdigit(src.at(pos)))
  316. pos++;
  317. int len = pos - startPos;
  318. if(len<=0)
  319. throw new std::runtime_error("Invalid river dir in "+src);
  320. const std::string rawCode = src.substr(startPos,len);
  321. tile.riverDir = atoi(rawCode.c_str());
  322. startPos+=len;
  323. }
  324. {//river flip
  325. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  326. if(flip < 0)
  327. throw new std::runtime_error("Invalid road flip in "+src);
  328. else
  329. tile.extTileFlags |= (flip<<2);
  330. }
  331. }
  332. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  333. {
  334. int3 pos(0,0,index);
  335. const JsonVector & rows = src.Vector();
  336. if(rows.size() != map->height)
  337. throw new std::runtime_error("Invalid terrain data");
  338. for(pos.y = 0; pos.y < map->height; pos.y++)
  339. {
  340. const JsonVector & tiles = rows[pos.y].Vector();
  341. if(tiles.size() != map->width)
  342. throw new std::runtime_error("Invalid terrain data");
  343. for(pos.x = 0; pos.x < map->width; pos.x++)
  344. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  345. }
  346. }
  347. void CMapLoaderJson::readTerrain()
  348. {
  349. {
  350. const JsonNode surface = readJson("surface_terrain.json");
  351. readTerrainLevel(surface, 0);
  352. }
  353. if(map->twoLevel)
  354. {
  355. const JsonNode underground = readJson("underground_terrain.json");
  356. readTerrainLevel(underground, 1);
  357. }
  358. }
  359. ///CMapSaverJson
  360. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  361. CMapFormatZip(stream),
  362. saver(ioApi, "_")
  363. {
  364. }
  365. CMapSaverJson::~CMapSaverJson()
  366. {
  367. }
  368. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  369. {
  370. std::ostringstream out;
  371. out << data;
  372. out.flush();
  373. {
  374. auto s = out.str();
  375. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  376. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  377. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  378. }
  379. }
  380. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  381. {
  382. //TODO: saveMap
  383. this->map = map.get();
  384. writeHeader();
  385. writeTerrain();
  386. }
  387. void CMapSaverJson::writeHeader()
  388. {
  389. JsonNode header;
  390. header["versionMajor"].Float() = VERSION_MAJOR;
  391. header["versionMinor"].Float() = VERSION_MINOR;
  392. //todo: multilevel map save support
  393. JsonNode & levels = header["mapLevels"];
  394. levels["surface"]["height"].Float() = map->height;
  395. levels["surface"]["width"].Float() = map->width;
  396. levels["surface"]["index"].Float() = 0;
  397. if(map->twoLevel)
  398. {
  399. levels["underground"]["height"].Float() = map->height;
  400. levels["underground"]["width"].Float() = map->width;
  401. levels["underground"]["index"].Float() = 1;
  402. }
  403. header["name"].String() = map->name;
  404. header["description"].String() = map->description;
  405. //todo: support arbitrary percentage
  406. static const std::map<ui8, std::string> difficultyMap =
  407. {
  408. {0, "EASY"},
  409. {1, "NORMAL"},
  410. {2, "HARD"},
  411. {3, "EXPERT"},
  412. {4, "IMPOSSIBLE"}
  413. };
  414. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  415. header["levelLimit"].Float() = map->levelLimit;
  416. writeTriggeredEvents(header);
  417. writePlayerInfo(header);
  418. //todo: allowedHeroes;
  419. //todo: placeholdedHeroes;
  420. addToArchive(header, HEADER_FILE_NAME);
  421. }
  422. void CMapSaverJson::writePlayerInfo(JsonNode & output)
  423. {
  424. JsonNode & dest = output["players"];
  425. dest.setType(JsonNode::DATA_STRUCT);
  426. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  427. {
  428. const PlayerInfo & info = map->players[player];
  429. if(info.canAnyonePlay())
  430. writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
  431. }
  432. }
  433. void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
  434. {
  435. }
  436. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  437. {
  438. using namespace TerrainDetail;
  439. std::ostringstream out;
  440. out.setf(std::ios::dec, std::ios::basefield);
  441. out.unsetf(std::ios::showbase);
  442. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  443. if(tile.roadType != ERoadType::NO_ROAD)
  444. {
  445. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  446. }
  447. if(tile.riverType != ERiverType::NO_RIVER)
  448. {
  449. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  450. }
  451. return out.str();
  452. }
  453. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  454. {
  455. JsonNode data;
  456. int3 pos(0,0,index);
  457. data.Vector().resize(map->height);
  458. for(pos.y = 0; pos.y < map->height; pos.y++)
  459. {
  460. JsonNode & row = data.Vector()[pos.y];
  461. row.Vector().resize(map->width);
  462. for(pos.x = 0; pos.x < map->width; pos.x++)
  463. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  464. }
  465. return std::move(data);
  466. }
  467. void CMapSaverJson::writeTerrain()
  468. {
  469. //todo: multilevel map save support
  470. JsonNode surface = writeTerrainLevel(0);
  471. addToArchive(surface, "surface_terrain.json");
  472. if(map->twoLevel)
  473. {
  474. JsonNode underground = writeTerrainLevel(1);
  475. addToArchive(underground, "underground_terrain.json");
  476. }
  477. }