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- /*
- * MapFormatJSON.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CMapService.h"
- #include "../JsonNode.h"
- #include "../filesystem/CZipSaver.h"
- #include "../filesystem/CZipLoader.h"
- class TriggeredEvent;
- struct TerrainTile;
- struct PlayerInfo;
- class DLL_LINKAGE CMapFormatJson
- {
- public:
- static const int VERSION_MAJOR;
- static const int VERSION_MINOR;
-
- static const std::string HEADER_FILE_NAME;
- protected:
-
- /** ptr to the map object which gets filled by data from the buffer or written to buffer */
- CMap * map;
- /**
- * ptr to the map header object which gets filled by data from the buffer.
- * (when loading map and mapHeader point to the same object)
- */
- std::unique_ptr<CMapHeader> mapHeader;
-
- /**
- * Reads triggered events, including victory/loss conditions
- */
- void readTriggeredEvents(const JsonNode & input);
- /**
- * Writes triggered events, including victory/loss conditions
- */
- void writeTriggeredEvents(JsonNode & output);
- /**
- * Reads one of triggered events
- */
- void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
-
- /**
- * Writes one of triggered events
- */
- void writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest);
- };
- class DLL_LINKAGE CMapPatcher : public CMapFormatJson, public IMapPatcher
- {
- public:
- /**
- * Default constructor.
- *
- * @param stream. A stream containing the map data.
- */
- CMapPatcher(JsonNode stream);
-
- public: //IMapPatcher
- /**
- * Modifies supplied map header using Json data
- *
- */
- void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
-
- private:
- /**
- * Reads subset of header that can be replaced by patching.
- */
- void readPatchData();
- const JsonNode input;
- };
- class DLL_LINKAGE CMapFormatZip : public CMapFormatJson
- {
- public:
- CMapFormatZip(CInputOutputStream * stream);
- protected:
- CInputOutputStream * buffer;
- std::shared_ptr<CIOApi> ioApi;
- };
- class DLL_LINKAGE CMapLoaderJson : public CMapFormatZip, public IMapLoader
- {
- public:
- /**
- * Default constructor.
- *
- * @param stream a stream containing the map data
- */
- CMapLoaderJson(CInputOutputStream * stream);
- /**
- * Loads the VCMI/Json map file.
- *
- * @return a unique ptr of the loaded map class
- */
- std::unique_ptr<CMap> loadMap() override;
- /**
- * Loads the VCMI/Json map header.
- *
- * @return a unique ptr of the loaded map header class
- */
- std::unique_ptr<CMapHeader> loadMapHeader() override;
- private:
- /**
- * Reads complete map.
- */
- void readMap();
- /**
- * Reads the map header.
- */
- void readHeader();
- /**
- * Reads player information.
- */
- void readPlayerInfo();
-
- void readTerrainTile(const std::string & src, TerrainTile & tile);
-
- void readTerrainLevel(const JsonNode & src, const int index);
-
- void readTerrain();
-
- const JsonNode readJson(const std::string & archiveFilename);
-
- CZipLoader loader;
- };
- class DLL_LINKAGE CMapSaverJson : public CMapFormatZip, public IMapSaver
- {
- public:
- /**
- * Default constructor.
- *
- * @param stream a stream to save the map to
- */
- CMapSaverJson(CInputOutputStream * stream);
-
- ~CMapSaverJson();
-
- /**
- * Actually saves the VCMI/Json map into stream.
- *
- */
- void saveMap(const std::unique_ptr<CMap> & map) override;
- private:
- /**
- * Save @data as json file with specified @filename
- *
- */
- void addToArchive(const JsonNode & data, const std::string & filename);
-
- void writeHeader();
- /**
- * Save all players info to header
- * @param output serialized header
- */
- void writePlayerInfo(JsonNode & output);
- /**
- * Save one player info
- * @param output empty object
- */
- void writePlayerInfo(const PlayerInfo & info, JsonNode & output);
- const std::string writeTerrainTile(const TerrainTile & tile);
-
- JsonNode writeTerrainLevel(const int index);
-
- void writeTerrain();
-
- CZipSaver saver;
- };
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