BattleSpellMechanics.cpp 30 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. //special case for Archangel
  25. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  26. const bool resurrect = (healLevel != EHealLevel::HEAL);
  27. for(auto & attackedCre : ctx.attackedCres)
  28. {
  29. StacksHealedOrResurrected::HealInfo hi;
  30. hi.stackID = (attackedCre)->ID;
  31. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  32. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  33. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  34. shr.healedStacks.push_back(hi);
  35. }
  36. if(!shr.healedStacks.empty())
  37. env->sendAndApply(&shr);
  38. }
  39. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  40. {
  41. return parameters.getEffectValue();
  42. }
  43. ///AntimagicMechanics
  44. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  45. {
  46. DefaultSpellMechanics::applyBattle(battle, packet);
  47. doDispell(battle, packet, [this](const Bonus *b) -> bool
  48. {
  49. const CSpell * sourceSpell = b->sourceSpell();
  50. if(sourceSpell != nullptr)
  51. {
  52. //keep positive effects
  53. if(sourceSpell->isPositive())
  54. return false;
  55. //keep own effects
  56. if(sourceSpell == owner)
  57. return false;
  58. //remove all others
  59. return true;
  60. }
  61. return false; //not a spell effect
  62. });
  63. }
  64. ///ChainLightningMechanics
  65. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  66. {
  67. std::vector<const CStack *> res;
  68. std::set<BattleHex> possibleHexes;
  69. for(auto stack : cb->battleGetAllStacks())
  70. {
  71. if(stack->isValidTarget())
  72. {
  73. for(auto hex : stack->getHexes())
  74. {
  75. possibleHexes.insert (hex);
  76. }
  77. }
  78. }
  79. int targetsOnLevel[4] = {4, 4, 5, 5};
  80. BattleHex lightningHex = ctx.destination;
  81. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  82. {
  83. auto stack = cb->battleGetStackByPos(lightningHex, true);
  84. if(!stack)
  85. break;
  86. res.push_back(stack);
  87. for(auto hex : stack->getHexes())
  88. {
  89. possibleHexes.erase(hex); //can't hit same stack twice
  90. }
  91. if(possibleHexes.empty()) //not enough targets
  92. break;
  93. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  94. }
  95. return res;
  96. }
  97. ///CloneMechanics
  98. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  99. {
  100. const CStack * clonedStack = nullptr;
  101. if(ctx.attackedCres.size())
  102. clonedStack = *ctx.attackedCres.begin();
  103. if(!clonedStack)
  104. {
  105. env->complain ("No target stack to clone!");
  106. return;
  107. }
  108. const int attacker = !(bool)parameters.casterSide;
  109. BattleStackAdded bsa;
  110. bsa.creID = clonedStack->type->idNumber;
  111. bsa.attacker = attacker;
  112. bsa.summoned = true;
  113. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  114. bsa.amount = clonedStack->count;
  115. env->sendAndApply(&bsa);
  116. BattleSetStackProperty ssp;
  117. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  118. ssp.which = BattleSetStackProperty::CLONED;
  119. ssp.val = 0;
  120. ssp.absolute = 1;
  121. env->sendAndApply(&ssp);
  122. ssp.stackID = clonedStack->ID;
  123. ssp.which = BattleSetStackProperty::HAS_CLONE;
  124. ssp.val = bsa.newStackID;
  125. ssp.absolute = 1;
  126. env->sendAndApply(&ssp);
  127. SetStackEffect sse;
  128. sse.stacks.push_back(bsa.newStackID);
  129. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  130. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  131. sse.effect.push_back(lifeTimeMarker);
  132. env->sendAndApply(&sse);
  133. }
  134. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  135. {
  136. //can't clone already cloned creature
  137. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  138. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  139. if(obj->cloneID != -1)
  140. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  141. ui8 schoolLevel;
  142. if(caster)
  143. {
  144. schoolLevel = caster->getEffectLevel(owner);
  145. }
  146. else
  147. {
  148. schoolLevel = 3;//todo: remove
  149. }
  150. if(schoolLevel < 3)
  151. {
  152. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  153. int creLevel = obj->getCreature()->level;
  154. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  155. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  156. }
  157. //use default algorithm only if there is no mechanics-related problem
  158. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  159. }
  160. ///CureMechanics
  161. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  162. {
  163. DefaultSpellMechanics::applyBattle(battle, packet);
  164. doDispell(battle, packet, dispellSelector);
  165. }
  166. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  167. {
  168. return EHealLevel::HEAL;
  169. }
  170. bool CureMechanics::dispellSelector(const Bonus * b)
  171. {
  172. if(b->source == Bonus::SPELL_EFFECT)
  173. {
  174. CSpell * sp = SpellID(b->sid).toSpell();
  175. return sp->isNegative();
  176. }
  177. return false; //not a spell effect
  178. }
  179. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  180. {
  181. //Selector method name is ok as cashing string. --AVS
  182. if(!obj->canBeHealed() && !obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector).And(CSelector(CureMechanics::dispellSelector)), Selector::all, "CureMechanics::dispellSelector"))
  183. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  184. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  185. }
  186. ///DispellMechanics
  187. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  188. {
  189. DefaultSpellMechanics::applyBattle(battle, packet);
  190. doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
  191. }
  192. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  193. {
  194. //just in case
  195. if(!obj->alive())
  196. return ESpellCastProblem::WRONG_SPELL_TARGET;
  197. //DISPELL ignores all immunities, except specific absolute immunity
  198. {
  199. //SPELL_IMMUNITY absolute case
  200. std::stringstream cachingStr;
  201. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  202. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  203. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  204. }
  205. if(obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector), Selector::all, "DefaultSpellMechanics::dispellSelector"))
  206. return ESpellCastProblem::OK;
  207. else
  208. return ESpellCastProblem::WRONG_SPELL_TARGET;
  209. //any other immunities are ignored - do not execute default algorithm
  210. }
  211. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  212. {
  213. if(parameters.spellLvl > 2)
  214. {
  215. //expert DISPELL also removes spell-created obstacles
  216. ObstaclesRemoved packet;
  217. for(const auto obstacle : parameters.cb->obstacles)
  218. {
  219. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  220. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  221. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  222. packet.obstacles.insert(obstacle->uniqueID);
  223. }
  224. if(!packet.obstacles.empty())
  225. env->sendAndApply(&packet);
  226. }
  227. }
  228. ///EarthquakeMechanics
  229. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  230. {
  231. if(nullptr == parameters.cb->battleGetDefendedTown())
  232. {
  233. env->complain("EarthquakeMechanics: not town siege");
  234. return;
  235. }
  236. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  237. {
  238. env->complain("EarthquakeMechanics: town has no fort");
  239. return;
  240. }
  241. //start with all destructible parts
  242. std::set<EWallPart::EWallPart> possibleTargets =
  243. {
  244. EWallPart::KEEP,
  245. EWallPart::BOTTOM_TOWER,
  246. EWallPart::BOTTOM_WALL,
  247. EWallPart::BELOW_GATE,
  248. EWallPart::OVER_GATE,
  249. EWallPart::UPPER_WALL,
  250. EWallPart::UPPER_TOWER,
  251. EWallPart::GATE
  252. };
  253. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  254. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  255. CatapultAttack ca;
  256. ca.attacker = -1;
  257. for(int i = 0; i < targetsToAttack; i++)
  258. {
  259. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  260. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  261. auto & currentHP = parameters.cb->si.wallState;
  262. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  263. continue;
  264. CatapultAttack::AttackInfo attackInfo;
  265. attackInfo.damageDealt = 1;
  266. attackInfo.attackedPart = target;
  267. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  268. ca.attackedParts.push_back(attackInfo);
  269. //removing creatures in turrets / keep if one is destroyed
  270. BattleHex posRemove;
  271. switch(target)
  272. {
  273. case EWallPart::KEEP:
  274. posRemove = -2;
  275. break;
  276. case EWallPart::BOTTOM_TOWER:
  277. posRemove = -3;
  278. break;
  279. case EWallPart::UPPER_TOWER:
  280. posRemove = -4;
  281. break;
  282. }
  283. if(posRemove != BattleHex::INVALID)
  284. {
  285. BattleStacksRemoved bsr;
  286. for(auto & elem : parameters.cb->stacks)
  287. {
  288. if(elem->position == posRemove)
  289. {
  290. bsr.stackIDs.insert(elem->ID);
  291. break;
  292. }
  293. }
  294. if(bsr.stackIDs.size() > 0)
  295. env->sendAndApply(&bsr);
  296. }
  297. };
  298. env->sendAndApply(&ca);
  299. }
  300. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  301. {
  302. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  303. {
  304. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  305. return ESpellCastProblem::INVALID;
  306. }
  307. if(nullptr == cb->battleGetDefendedTown())
  308. {
  309. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  310. }
  311. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  312. {
  313. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  314. }
  315. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  316. if(ti.smart)
  317. {
  318. //if spell targeting is smart, then only attacker can use it
  319. if(cb->playerToSide(caster->getOwner()) != 0)
  320. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  321. }
  322. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  323. if(attackableBattleHexes.empty())
  324. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  325. return ESpellCastProblem::OK;
  326. }
  327. bool EarthquakeMechanics::requiresCreatureTarget() const
  328. {
  329. return false;
  330. }
  331. ///HypnotizeMechanics
  332. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  333. {
  334. //todo: maybe do not resist on passive cast
  335. if(nullptr != caster)
  336. {
  337. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  338. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  339. //apply 'damage' bonus for hypnotize, including hero specialty
  340. ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  341. if (subjectHealth > maxHealth)
  342. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  343. }
  344. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  345. }
  346. ///ObstacleMechanics
  347. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  348. {
  349. ui8 side = cb->playerToSide(ctx.caster->getOwner());
  350. bool hexesOutsideBattlefield = false;
  351. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  352. for(const BattleHex & hex : tilesThatMustBeClear)
  353. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  354. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  355. if(hexesOutsideBattlefield)
  356. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  357. return ESpellCastProblem::OK;
  358. }
  359. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  360. {
  361. if(!hex.isAvailable())
  362. return false;
  363. if(!mustBeClear)
  364. return true;
  365. if(cb->battleGetStackByPos(hex, true))
  366. return false;
  367. auto obst = cb->battleGetObstacleOnPos(hex, false);
  368. if(obst /*&& obst->type != CObstacleInstance::MOAT*/)//todo: issue 2366, uncomment once obstacle tile sharing implemented
  369. return false;
  370. if(nullptr != cb->battleGetDefendedTown() && CGTownInstance::NONE != cb->battleGetDefendedTown()->fortLevel())
  371. {
  372. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  373. if(part == EWallPart::INVALID)
  374. return true;//no fortification here
  375. else if(static_cast<int>(part) < 0)
  376. return false;//indestuctible part (cant be checked by battleGetWallState)
  377. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  378. return false;//destructible, but should not be available
  379. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  380. return false;
  381. }
  382. return true;
  383. }
  384. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  385. {
  386. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  387. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  388. setupObstacle(obstacle.get());
  389. obstacle->pos = pos;
  390. obstacle->casterSide = parameters.casterSide;
  391. obstacle->ID = owner->id;
  392. obstacle->spellLevel = parameters.effectLevel;
  393. obstacle->casterSpellPower = parameters.effectPower;
  394. obstacle->uniqueID = obstacleIdToGive;
  395. BattleObstaclePlaced bop;
  396. bop.obstacle = obstacle;
  397. env->sendAndApply(&bop);
  398. }
  399. ///PatchObstacleMechanics
  400. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  401. {
  402. std::vector<BattleHex> availableTiles;
  403. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  404. {
  405. BattleHex hex = i;
  406. if(isHexAviable(parameters.cb, hex, true))
  407. availableTiles.push_back(hex);
  408. }
  409. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  410. const int patchesForSkill[] = {4, 4, 6, 8};
  411. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  412. //land mines or quicksand patches are handled as spell created obstacles
  413. for (int i = 0; i < patchesToPut; i++)
  414. placeObstacle(env, parameters, availableTiles.at(i));
  415. }
  416. ESpellCastProblem::ESpellCastProblem PatchObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  417. {
  418. //Quicksand|LandMine are useless if enemy has native stack, check for LandMine damage immunity is done in general way by CSpell
  419. const ui8 otherSide = !cb->playerToSide(caster->getOwner());
  420. if(cb->battleHasNativeStack(otherSide))
  421. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  422. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  423. }
  424. ///LandMineMechanics
  425. bool LandMineMechanics::requiresCreatureTarget() const
  426. {
  427. return true;
  428. }
  429. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  430. {
  431. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  432. obstacle->turnsRemaining = -1;
  433. obstacle->visibleForAnotherSide = false;
  434. }
  435. ///QuicksandMechanics
  436. bool QuicksandMechanics::requiresCreatureTarget() const
  437. {
  438. return false;
  439. }
  440. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  441. {
  442. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  443. obstacle->turnsRemaining = -1;
  444. obstacle->visibleForAnotherSide = false;
  445. }
  446. ///WallMechanics
  447. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  448. {
  449. std::vector<BattleHex> ret;
  450. //Special case - shape of obstacle depends on caster's side
  451. //TODO make it possible through spell config
  452. BattleHex::EDir firstStep, secondStep;
  453. if(side)
  454. {
  455. firstStep = BattleHex::TOP_LEFT;
  456. secondStep = BattleHex::TOP_RIGHT;
  457. }
  458. else
  459. {
  460. firstStep = BattleHex::TOP_RIGHT;
  461. secondStep = BattleHex::TOP_LEFT;
  462. }
  463. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  464. auto addIfValid = [&](BattleHex hex)
  465. {
  466. if(hex.isValid())
  467. ret.push_back(hex);
  468. else if(outDroppedHexes)
  469. *outDroppedHexes = true;
  470. };
  471. ret.push_back(centralHex);
  472. addIfValid(centralHex.moveInDir(firstStep, false));
  473. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  474. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  475. return ret;
  476. }
  477. ///FireWallMechanics
  478. bool FireWallMechanics::requiresCreatureTarget() const
  479. {
  480. return true;
  481. }
  482. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  483. {
  484. const BattleHex destination = parameters.getFirstDestinationHex();
  485. if(!destination.isValid())
  486. {
  487. env->complain("Invalid destination for FIRE_WALL");
  488. return;
  489. }
  490. //firewall is build from multiple obstacles - one fire piece for each affected hex
  491. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  492. for(BattleHex hex : affectedHexes)
  493. placeObstacle(env, parameters, hex);
  494. }
  495. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  496. {
  497. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  498. obstacle->turnsRemaining = 2;
  499. obstacle->visibleForAnotherSide = true;
  500. }
  501. ///ForceFieldMechanics
  502. bool ForceFieldMechanics::requiresCreatureTarget() const
  503. {
  504. return false;
  505. }
  506. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  507. {
  508. const BattleHex destination = parameters.getFirstDestinationHex();
  509. if(!destination.isValid())
  510. {
  511. env->complain("Invalid destination for FORCE_FIELD");
  512. return;
  513. }
  514. placeObstacle(env, parameters, destination);
  515. }
  516. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  517. {
  518. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  519. obstacle->turnsRemaining = 2;
  520. obstacle->visibleForAnotherSide = true;
  521. }
  522. ///RemoveObstacleMechanics
  523. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  524. {
  525. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  526. {
  527. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  528. {
  529. ObstaclesRemoved obr;
  530. obr.obstacles.insert(obstacleToRemove->uniqueID);
  531. env->sendAndApply(&obr);
  532. }
  533. else
  534. {
  535. env->complain("Cant remove this obstacle!");
  536. }
  537. }
  538. else
  539. env->complain("There's no obstacle to remove!");
  540. }
  541. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  542. {
  543. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  544. {
  545. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  546. return ESpellCastProblem::INVALID;
  547. }
  548. const int spellLevel = caster->getSpellSchoolLevel(owner);
  549. for(auto obstacle : cb->battleGetAllObstacles())
  550. if(canRemove(obstacle.get(), spellLevel))
  551. return ESpellCastProblem::OK;
  552. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  553. }
  554. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  555. {
  556. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  557. if(canRemove(obstacle.get(), ctx.schoolLvl))
  558. return ESpellCastProblem::OK;
  559. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  560. }
  561. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  562. {
  563. switch (obstacle->obstacleType)
  564. {
  565. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  566. case CObstacleInstance::MOAT:
  567. return false;
  568. case CObstacleInstance::USUAL:
  569. return true;
  570. case CObstacleInstance::FIRE_WALL:
  571. if(spellLevel >= 2)
  572. return true;
  573. break;
  574. case CObstacleInstance::QUICKSAND:
  575. case CObstacleInstance::LAND_MINE:
  576. case CObstacleInstance::FORCE_FIELD:
  577. if(spellLevel >= 3)
  578. return true;
  579. break;
  580. default:
  581. break;
  582. }
  583. return false;
  584. }
  585. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  586. {
  587. return false;
  588. }
  589. ///RisingSpellMechanics
  590. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  591. {
  592. //this may be even distinct class
  593. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  594. return EHealLevel::RESURRECT;
  595. return EHealLevel::TRUE_RESURRECT;
  596. }
  597. ///SacrificeMechanics
  598. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  599. {
  600. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  601. {
  602. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  603. return ESpellCastProblem::INVALID;
  604. }
  605. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  606. bool targetExists = false;
  607. bool targetToSacrificeExists = false;
  608. for(const CStack * stack : cb->battleGetAllStacks())
  609. {
  610. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  611. //therefore we do not need to check caster and casting mode
  612. //TODO: check that we really should check immunity for both stacks
  613. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  614. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  615. const bool casterStack = stack->owner == caster->getOwner();
  616. if(!immune && casterStack)
  617. {
  618. if(stack->alive())
  619. targetToSacrificeExists = true;
  620. else
  621. targetExists = true;
  622. if(targetExists && targetToSacrificeExists)
  623. break;
  624. }
  625. }
  626. if(targetExists && targetToSacrificeExists)
  627. return ESpellCastProblem::OK;
  628. else
  629. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  630. }
  631. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  632. {
  633. const CStack * victim = nullptr;
  634. if(parameters.destinations.size() == 2)
  635. {
  636. victim = parameters.destinations[1].stackValue;
  637. }
  638. if(nullptr == victim)
  639. {
  640. env->complain("SacrificeMechanics: No stack to sacrifice");
  641. return;
  642. }
  643. //resurrect target after basic checks
  644. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  645. //it is safe to remove even active stack
  646. BattleStacksRemoved bsr;
  647. bsr.stackIDs.insert(victim->ID);
  648. env->sendAndApply(&bsr);
  649. }
  650. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  651. {
  652. const CStack * victim = nullptr;
  653. if(parameters.destinations.size() == 2)
  654. {
  655. victim = parameters.destinations[1].stackValue;
  656. }
  657. if(nullptr == victim)
  658. {
  659. env->complain("SacrificeMechanics: No stack to sacrifice");
  660. return 0;
  661. }
  662. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  663. }
  664. bool SacrificeMechanics::requiresCreatureTarget() const
  665. {
  666. return false;//canBeCast do all target existence checks
  667. }
  668. ///SpecialRisingSpellMechanics
  669. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  670. {
  671. //find alive possible target
  672. const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  673. {
  674. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  675. return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  676. });
  677. if(nullptr == stackToHeal)
  678. {
  679. //find dead possible target if there is no alive target
  680. stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  681. {
  682. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  683. return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  684. });
  685. //we have found dead target
  686. if(nullptr != stackToHeal)
  687. {
  688. for(const BattleHex & hex : stackToHeal->getHexes())
  689. {
  690. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  691. {
  692. return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
  693. });
  694. if(nullptr != other)
  695. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  696. }
  697. }
  698. }
  699. if(nullptr == stackToHeal)
  700. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  701. return ESpellCastProblem::OK;
  702. }
  703. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  704. {
  705. // following does apply to resurrect and animate dead(?) only
  706. // for sacrifice health calculation and health limit check don't matter
  707. if(obj->count >= obj->baseAmount)
  708. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  709. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  710. // if(caster)
  711. // {
  712. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  713. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  714. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  715. // }
  716. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  717. }
  718. ///SummonMechanics
  719. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  720. {
  721. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  722. {
  723. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  724. return ESpellCastProblem::INVALID;
  725. }
  726. //check if there are summoned elementals of other type
  727. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  728. {
  729. return (st->owner == caster->getOwner())
  730. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  731. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  732. && (st->getCreature()->idNumber != creatureToSummon);
  733. });
  734. if(!otherSummoned.empty())
  735. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  736. return ESpellCastProblem::OK;
  737. }
  738. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  739. {
  740. BattleStackAdded bsa;
  741. bsa.creID = creatureToSummon;
  742. bsa.attacker = !(bool)parameters.casterSide;
  743. bsa.summoned = true;
  744. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  745. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  746. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  747. bsa.amount = parameters.effectPower
  748. * owner->getPower(parameters.spellLvl)
  749. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  750. if(bsa.amount)
  751. env->sendAndApply(&bsa);
  752. else
  753. env->complain("Summoning didn't summon any!");
  754. }
  755. bool SummonMechanics::requiresCreatureTarget() const
  756. {
  757. return false;
  758. }
  759. ///TeleportMechanics
  760. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  761. {
  762. if(parameters.destinations.size() == 2)
  763. {
  764. //first destination hex to move to
  765. const BattleHex destination = parameters.destinations[0].hexValue;
  766. if(!destination.isValid())
  767. {
  768. env->complain("TeleportMechanics: invalid teleport destination");
  769. return;
  770. }
  771. //second destination creature to move
  772. const CStack * target = parameters.destinations[1].stackValue;
  773. if(nullptr == target)
  774. {
  775. env->complain("TeleportMechanics: no stack to teleport");
  776. return;
  777. }
  778. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  779. {
  780. env->complain("TeleportMechanics: forbidden teleport");
  781. return;
  782. }
  783. BattleStackMoved bsm;
  784. bsm.distance = -1;
  785. bsm.stack = target->ID;
  786. std::vector<BattleHex> tiles;
  787. tiles.push_back(destination);
  788. bsm.tilesToMove = tiles;
  789. bsm.teleporting = true;
  790. env->sendAndApply(&bsm);
  791. }
  792. else
  793. {
  794. env->complain("TeleportMechanics: 2 destinations required.");
  795. return;
  796. }
  797. }
  798. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  799. {
  800. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  801. {
  802. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  803. return ESpellCastProblem::INVALID;
  804. }
  805. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  806. }