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							- /*
 
-  * GlobalLobbyClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GlobalLobbyClient.h"
 
- #include "GlobalLobbyLoginWindow.h"
 
- #include "GlobalLobbyWindow.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../CServerHandler.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../CGameInfo.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/MetaString.h"
 
- #include "../../lib/json/JsonUtils.h"
 
- #include "../../lib/TextOperations.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- GlobalLobbyClient::GlobalLobbyClient() = default;
 
- GlobalLobbyClient::~GlobalLobbyClient() = default;
 
- static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
 
- {
 
- 	// FIXME: better/unified way to format date
 
- 	auto timeNowChrono = std::chrono::system_clock::now();
 
- 	timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
 
- 	return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
 
- }
 
- void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
 
- {
 
- 	boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
 
- 	JsonNode json(message.data(), message.size());
 
- 	if(json["type"].String() == "accountCreated")
 
- 		return receiveAccountCreated(json);
 
- 	if(json["type"].String() == "operationFailed")
 
- 		return receiveOperationFailed(json);
 
- 	if(json["type"].String() == "clientLoginSuccess")
 
- 		return receiveClientLoginSuccess(json);
 
- 	if(json["type"].String() == "chatHistory")
 
- 		return receiveChatHistory(json);
 
- 	if(json["type"].String() == "chatMessage")
 
- 		return receiveChatMessage(json);
 
- 	if(json["type"].String() == "activeAccounts")
 
- 		return receiveActiveAccounts(json);
 
- 	if(json["type"].String() == "activeGameRooms")
 
- 		return receiveActiveGameRooms(json);
 
- 	if(json["type"].String() == "joinRoomSuccess")
 
- 		return receiveJoinRoomSuccess(json);
 
- 	if(json["type"].String() == "inviteReceived")
 
- 		return receiveInviteReceived(json);
 
- 	logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
 
- }
 
- void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
 
- {
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 
- 		throw std::runtime_error("lobby connection finished without active login window!");
 
- 	{
 
- 		Settings configID = settings.write["lobby"]["accountID"];
 
- 		configID->String() = json["accountID"].String();
 
- 		Settings configName = settings.write["lobby"]["displayName"];
 
- 		configName->String() = json["displayName"].String();
 
- 		Settings configCookie = settings.write["lobby"]["accountCookie"];
 
- 		configCookie->String() = json["accountCookie"].String();
 
- 	}
 
- 	sendClientLogin();
 
- }
 
- void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
 
- {
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(loginWindowPtr)
 
- 		loginWindowPtr->onConnectionFailed(json["reason"].String());
 
- 	// TODO: handle errors in lobby menu
 
- }
 
- void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
 
- {
 
- 	{
 
- 		Settings configCookie = settings.write["lobby"]["accountCookie"];
 
- 		configCookie->String() = json["accountCookie"].String();
 
- 		Settings configName = settings.write["lobby"]["displayName"];
 
- 		configName->String() = json["displayName"].String();
 
- 	}
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 
- 		throw std::runtime_error("lobby connection finished without active login window!");
 
- 	loginWindowPtr->onLoginSuccess();
 
- }
 
- void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
 
- {
 
- 	for(const auto & entry : json["messages"].Vector())
 
- 	{
 
- 		std::string accountID = entry["accountID"].String();
 
- 		std::string displayName = entry["displayName"].String();
 
- 		std::string messageText = entry["messageText"].String();
 
- 		int ageSeconds = entry["ageSeconds"].Integer();
 
- 		std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
 
- 		auto lobbyWindowPtr = lobbyWindow.lock();
 
- 		if(lobbyWindowPtr)
 
- 			lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
 
- 	}
 
- }
 
- void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
 
- {
 
- 	std::string accountID = json["accountID"].String();
 
- 	std::string displayName = json["displayName"].String();
 
- 	std::string messageText = json["messageText"].String();
 
- 	std::string timeFormatted = getCurrentTimeFormatted();
 
- 	auto lobbyWindowPtr = lobbyWindow.lock();
 
- 	if(lobbyWindowPtr)
 
- 		lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
 
- }
 
- void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
 
- {
 
- 	activeAccounts.clear();
 
- 	for (auto const & jsonEntry : json["accounts"].Vector())
 
- 	{
 
- 		GlobalLobbyAccount account;
 
- 		account.accountID = jsonEntry["accountID"].String();
 
- 		account.displayName = jsonEntry["displayName"].String();
 
- 		account.status = jsonEntry["status"].String();
 
- 		activeAccounts.push_back(account);
 
- 	}
 
- 	auto lobbyWindowPtr = lobbyWindow.lock();
 
- 	if(lobbyWindowPtr)
 
- 		lobbyWindowPtr->onActiveAccounts(activeAccounts);
 
- }
 
- void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
 
- {
 
- 	activeRooms.clear();
 
- 	for (auto const & jsonEntry : json["gameRooms"].Vector())
 
- 	{
 
- 		GlobalLobbyRoom room;
 
- 		room.gameRoomID = jsonEntry["gameRoomID"].String();
 
- 		room.hostAccountID = jsonEntry["hostAccountID"].String();
 
- 		room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
 
- 		room.description = jsonEntry["description"].String();
 
- 		room.playersCount = jsonEntry["playersCount"].Integer();
 
- 		room.playerLimit = jsonEntry["playerLimit"].Integer();
 
- 		activeRooms.push_back(room);
 
- 	}
 
- 	auto lobbyWindowPtr = lobbyWindow.lock();
 
- 	if(lobbyWindowPtr)
 
- 		lobbyWindowPtr->onActiveRooms(activeRooms);
 
- }
 
- void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
 
- {
 
- 	assert(0); //TODO
 
- }
 
- void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
 
- {
 
- 	Settings configRoom = settings.write["lobby"]["roomID"];
 
- 	configRoom->String() = json["gameRoomID"].String();
 
- 	if (json["proxyMode"].Bool())
 
- 	{
 
- 		CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, {});
 
- 		CSH->loadMode = ELoadMode::MULTI;
 
- 		std::string hostname = settings["lobby"]["hostname"].String();
 
- 		int16_t port = settings["lobby"]["port"].Integer();
 
- 		CSH->connectToServer(hostname, port);
 
- 	}
 
- }
 
- void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
 
- {
 
- 	boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
 
- 	networkConnection = connection;
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 
- 		throw std::runtime_error("lobby connection established without active login window!");
 
- 	loginWindowPtr->onConnectionSuccess();
 
- }
 
- void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
 
- {
 
- 	JsonNode toSend;
 
- 	toSend["type"].String() = "clientRegister";
 
- 	toSend["displayName"].String() = accountName;
 
- 	toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
 
- 	toSend["version"].String() = VCMI_VERSION_STRING;
 
- 	sendMessage(toSend);
 
- }
 
- void GlobalLobbyClient::sendClientLogin()
 
- {
 
- 	JsonNode toSend;
 
- 	toSend["type"].String() = "clientLogin";
 
- 	toSend["accountID"] = settings["lobby"]["accountID"];
 
- 	toSend["accountCookie"] = settings["lobby"]["accountCookie"];
 
- 	toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
 
- 	toSend["version"].String() = VCMI_VERSION_STRING;
 
- 	sendMessage(toSend);
 
- }
 
- void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
 
- {
 
- 	boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 
- 		throw std::runtime_error("lobby connection failed without active login window!");
 
- 	logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
 
- 	loginWindowPtr->onConnectionFailed(errorMessage);
 
- }
 
- void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
 
- {
 
- 	boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
 
- 	assert(connection == networkConnection);
 
- 	networkConnection.reset();
 
- 	while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
 
- 	{
 
- 		// if global lobby is open, pop all dialogs on top of it as well as lobby itself
 
- 		GH.windows().popWindows(1);
 
- 	}
 
- 	CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
 
- }
 
- void GlobalLobbyClient::sendMessage(const JsonNode & data)
 
- {
 
- 	assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
 
- 	networkConnection->sendPacket(data.toBytes());
 
- }
 
- void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
 
- {
 
- 	JsonNode toSend;
 
- 	toSend["type"].String() = "activateGameRoom";
 
- 	toSend["hostAccountID"] = settings["lobby"]["accountID"];
 
- 	toSend["roomType"].String() = mode;
 
- 	toSend["playerLimit"].Integer() = playerLimit;
 
- 	sendMessage(toSend);
 
- }
 
- void GlobalLobbyClient::connect()
 
- {
 
- 	std::string hostname = settings["lobby"]["hostname"].String();
 
- 	int16_t port = settings["lobby"]["port"].Integer();
 
- 	CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
 
- }
 
- bool GlobalLobbyClient::isConnected() const
 
- {
 
- 	return networkConnection != nullptr;
 
- }
 
- std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
 
- {
 
- 	auto loginWindowPtr = loginWindow.lock();
 
- 	if(loginWindowPtr)
 
- 		return loginWindowPtr;
 
- 	auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
 
- 	loginWindow = loginWindowNew;
 
- 	return loginWindowNew;
 
- }
 
- std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
 
- {
 
- 	auto lobbyWindowPtr = lobbyWindow.lock();
 
- 	if(lobbyWindowPtr)
 
- 		return lobbyWindowPtr;
 
- 	lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
 
- 	lobbyWindow = lobbyWindowPtr;
 
- 	lobbyWindowLock = lobbyWindowPtr;
 
- 	return lobbyWindowPtr;
 
- }
 
- const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
 
- {
 
- 	return activeAccounts;
 
- }
 
- const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
 
- {
 
- 	return activeRooms;
 
- }
 
- void GlobalLobbyClient::activateInterface()
 
- {
 
- 	if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
 
- 		return;
 
- 	if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
 
- 		return;
 
- 	if (isConnected())
 
- 		GH.windows().pushWindow(createLobbyWindow());
 
- 	else
 
- 		GH.windows().pushWindow(createLoginWindow());
 
- }
 
- void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
 
- {
 
- 	JsonNode toSend;
 
- 	toSend["type"].String() = "clientProxyLogin";
 
- 	toSend["accountID"] = settings["lobby"]["accountID"];
 
- 	toSend["accountCookie"] = settings["lobby"]["accountCookie"];
 
- 	toSend["gameRoomID"] = settings["lobby"]["roomID"];
 
- 	assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
 
- 	netConnection->sendPacket(toSend.toBytes());
 
- }
 
 
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