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CGameState.cpp
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fd297f08e2
Add quick workaround for loading identifiers from difficulty bonuses
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1 year ago |
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CGameState.h
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fc252bb9eb
Random town names are now guaranteed to be unique on the map
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1 year ago |
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CGameStateCampaign.cpp
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30569a112c
Fix crash on attempt to transfer component of a combined artifact
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1 year ago |
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CGameStateCampaign.h
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290cc1510b
Added text container with map translations to campaign state
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1 year ago |
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EVictoryLossCheckResult.h
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0c07384293
Refactoring of serialization versioning handling
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1 year ago |
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InfoAboutArmy.cpp
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037efdf5fc
Improvements to type safety of Identifier class
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2 years ago |
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InfoAboutArmy.h
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037efdf5fc
Improvements to type safety of Identifier class
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2 years ago |
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QuestInfo.h
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0c07384293
Refactoring of serialization versioning handling
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1 year ago |
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SThievesGuildInfo.h
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0c07384293
Refactoring of serialization versioning handling
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1 year ago |
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TavernHeroesPool.cpp
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c21913f661
Fixed initialization of move points and mana for dismissed heroes
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1 year ago |
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TavernHeroesPool.h
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0c07384293
Refactoring of serialization versioning handling
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1 year ago |
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TavernSlot.h
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ee8adbe85f
Update tavern on end of 7th turn of player in question
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2 years ago |