CommonConstructors.h 3.8 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. #include "../mapObjects/ObstacleSetHandler.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CGArtifact;
  18. class CGObjectInstance;
  19. class CGTownInstance;
  20. class CGHeroInstance;
  21. class CGMarket;
  22. class CHeroClass;
  23. class CGCreature;
  24. class CBank;
  25. class CGBoat;
  26. class CFaction;
  27. class CStackBasicDescriptor;
  28. class ObstacleSet;
  29. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  30. {
  31. public:
  32. bool isStaticObject() override;
  33. void initTypeData(const JsonNode & input) override;
  34. void afterLoadFinalization() override;
  35. protected:
  36. ObstacleSet::EObstacleType obstacleType;
  37. };
  38. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  39. {
  40. public:
  41. bool hasNameTextID() const override;
  42. std::string getNameTextID() const override;
  43. };
  44. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  45. {
  46. public:
  47. bool hasNameTextID() const override;
  48. std::string getNameTextID() const override;
  49. };
  50. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  51. {
  52. JsonNode filtersJson;
  53. protected:
  54. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  55. void initTypeData(const JsonNode & input) override;
  56. public:
  57. const CFaction * faction = nullptr;
  58. std::map<std::string, LogicalExpression<BuildingID>> filters;
  59. void initializeObject(CGTownInstance * object) const override;
  60. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  61. void afterLoadFinalization() override;
  62. bool hasNameTextID() const override;
  63. std::string getNameTextID() const override;
  64. };
  65. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  66. {
  67. JsonNode filtersJson;
  68. protected:
  69. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  70. void initTypeData(const JsonNode & input) override;
  71. public:
  72. const CHeroClass * heroClass = nullptr;
  73. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  74. void initializeObject(CGHeroInstance * object) const override;
  75. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  76. void afterLoadFinalization() override;
  77. bool hasNameTextID() const override;
  78. std::string getNameTextID() const override;
  79. };
  80. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  81. {
  82. protected:
  83. void initTypeData(const JsonNode & config) override;
  84. std::vector<Bonus> bonuses;
  85. EPathfindingLayer layer;
  86. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  87. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  88. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  89. AnimationPath overlayAnimation; //waves animations
  90. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  91. public:
  92. void initializeObject(CGBoat * object) const override;
  93. /// Returns boat preview animation, for use in Shipyards
  94. AnimationPath getBoatAnimationName() const;
  95. };
  96. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  97. {
  98. protected:
  99. void initTypeData(const JsonNode & config) override;
  100. std::set<EMarketMode> marketModes;
  101. JsonNode predefinedOffer;
  102. int marketEfficiency;
  103. std::string title;
  104. std::string speech;
  105. public:
  106. CGMarket * createObject(IGameCallback * cb) const override;
  107. void initializeObject(CGMarket * object) const override;
  108. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  109. };
  110. VCMI_LIB_NAMESPACE_END