GameConstants.h 10 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. namespace GameConstants
  12. {
  13. const std::string VCMI_VERSION = "VCMI 0.9";
  14. /*
  15. * DATA_DIR contains the game data (Data/, MP3/, ...).
  16. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  17. * LIB_DIR is where the AI libraries reside (linux only)
  18. */
  19. #ifdef _WIN32
  20. const std::string DATA_DIR = ".";
  21. const std::string BIN_DIR = ".";
  22. const std::string LIB_DIR = ".";
  23. const std::string SERVER_NAME = "VCMI_server.exe";
  24. const std::string LIB_EXT = "dll";
  25. const std::string PATH_SEPARATOR = "\\";
  26. #else
  27. #ifndef M_DATA_DIR
  28. #error M_DATA_DIR undefined.
  29. #else
  30. const std::string DATA_DIR = M_DATA_DIR;
  31. #endif
  32. #ifndef M_BIN_DIR
  33. #error M_BIN_DIR undefined.
  34. #else
  35. const std::string BIN_DIR = M_BIN_DIR;
  36. #endif
  37. #ifndef M_LIB_DIR
  38. #error M_LIB_DIR undefined.
  39. #else
  40. const std::string LIB_DIR = M_LIB_DIR;
  41. #endif
  42. const std::string SERVER_NAME = "vcmiserver";
  43. const std::string LIB_EXT = "so";
  44. const std::string PATH_SEPARATOR = "/";
  45. #endif
  46. const int BFIELD_WIDTH = 17;
  47. const int BFIELD_HEIGHT = 11;
  48. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  49. const int ARMY_SIZE = 7;
  50. const int CREATURES_COUNT = 197;
  51. const int CRE_LEVELS = 10;
  52. const int F_NUMBER = 9; //factions (town types) quantity
  53. const int PLAYER_LIMIT = 8; //player limit per map
  54. const int MAX_HEROES_PER_PLAYER = 8;
  55. const int ALL_PLAYERS = 255; //bitfield
  56. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  57. const int SKILL_QUANTITY=28;
  58. const int SKILL_PER_HERO=8;
  59. const int ARTIFACTS_QUANTITY=171;
  60. const int HEROES_QUANTITY=156;
  61. const int SPELLS_QUANTITY=70;
  62. const int PRIMARY_SKILLS=4;
  63. const int NEUTRAL_PLAYER=255;
  64. const int NAMES_PER_TOWN=16;
  65. const int CREATURES_PER_TOWN = 7; //without upgrades
  66. const int SPELL_LEVELS = 5;
  67. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  68. const int SPELLBOOK_GOLD_COST = 500;
  69. const int PUZZLE_MAP_PIECES = 48;
  70. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  71. const ui16 BACKPACK_START = 19;
  72. const int ID_CATAPULT = 3, ID_LOCK = 145;
  73. const int TERRAIN_TYPES=10;
  74. const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
  75. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  76. };
  77. const int RESOURCE_QUANTITY=8;
  78. const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
  79. "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
  80. };
  81. }
  82. // Enum declarations
  83. namespace PrimarySkill
  84. {
  85. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE};
  86. }
  87. namespace EVictoryConditionType
  88. {
  89. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  90. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  91. }
  92. namespace ELossConditionType
  93. {
  94. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  95. }
  96. namespace EAlignment
  97. {
  98. enum EAlignment { GOOD, EVIL, NEUTRAL };
  99. const std::string names [3] = {"good", "evil", "neutral"}; //for parsing from config file
  100. }
  101. namespace ETownType
  102. {
  103. enum ETownType
  104. {
  105. ANY = -1,
  106. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  107. };
  108. }
  109. namespace EBuilding
  110. {
  111. //Quite useful as long as most of building mechanics hardcoded
  112. // NOTE: all building with completely configurable mechanics will be removed from list
  113. enum EBuilding
  114. {
  115. MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  116. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  117. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  118. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  119. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  120. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  121. DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
  122. //Special buildings for towns.
  123. LIGHTHOUSE = SPECIAL_1,
  124. STABLES = SPECIAL_2, //Castle
  125. BROTHERHOOD = SPECIAL_3,
  126. MYSTIC_POND = SPECIAL_1,
  127. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  128. TREASURY = SPECIAL_4,
  129. ARTIFACT_MERCHANT = SPECIAL_1,
  130. LOOKOUT_TOWER = SPECIAL_2, //Tower
  131. LIBRARY = SPECIAL_3,
  132. WALL_OF_KNOWLEDGE = SPECIAL_4,
  133. STORMCLOUDS = SPECIAL_2,
  134. CASTLE_GATE = SPECIAL_3, //Inferno
  135. ORDER_OF_FIRE = SPECIAL_4,
  136. COVER_OF_DARKNESS = SPECIAL_1,
  137. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  138. SKELETON_TRANSFORMER = SPECIAL_3,
  139. //ARTIFACT_MERCHANT - same ID as in tower
  140. MANA_VORTEX = SPECIAL_2,
  141. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  142. BATTLE_ACADEMY = SPECIAL_4,
  143. ESCAPE_TUNNEL = SPECIAL_1,
  144. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  145. BALLISTA_YARD = SPECIAL_3,
  146. HALL_OF_VALHALLA = SPECIAL_4,
  147. CAGE_OF_WARLORDS = SPECIAL_1,
  148. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  149. BLOOD_OBELISK = SPECIAL_3,
  150. //ARTIFACT_MERCHANT - same ID as in tower
  151. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  152. };
  153. }
  154. namespace EBuildingState
  155. {
  156. enum EBuildingState
  157. {
  158. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  159. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
  160. };
  161. }
  162. namespace ESpellCastProblem
  163. {
  164. enum ESpellCastProblem
  165. {
  166. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  167. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  168. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  169. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  170. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  171. INVALID
  172. };
  173. }
  174. namespace ECastingMode
  175. {
  176. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  177. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  178. }
  179. namespace EMarketMode
  180. {
  181. enum EMarketMode
  182. {
  183. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  184. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  185. MARTKET_AFTER_LAST_PLACEHOLDER
  186. };
  187. }
  188. namespace EBattleStackState
  189. {
  190. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  191. DRAINED_MANA /*remember to drain mana only once per turn*/};
  192. }
  193. namespace ECommander
  194. {
  195. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  196. const int MAX_SKILL_LEVEL = 5;
  197. }
  198. namespace EWallParts
  199. {
  200. enum EWallParts
  201. {
  202. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  203. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  204. PARTS_COUNT
  205. };
  206. }
  207. namespace EWallState
  208. {
  209. enum
  210. {
  211. NONE, //no wall
  212. INTACT,
  213. DAMAGED,
  214. DESTROYED
  215. };
  216. }
  217. namespace Obj
  218. {
  219. enum
  220. {
  221. ALTAR_OF_SACRIFICE = 2,
  222. ANCHOR_POINT = 3,
  223. ARENA = 4,
  224. ARTIFACT = 5,
  225. PANDORAS_BOX = 6,
  226. BLACK_MARKET = 7,
  227. BOAT = 8,
  228. BORDERGUARD = 9,
  229. KEYMASTER = 10,
  230. BUOY = 11,
  231. CAMPFIRE = 12,
  232. CARTOGRAPHER = 13,
  233. SWAN_POND = 14,
  234. COVER_OF_DARKNESS = 15,
  235. CREATURE_BANK = 16,
  236. CREATURE_GENERATOR1 = 17,
  237. CREATURE_GENERATOR2 = 18,
  238. CREATURE_GENERATOR3 = 19,
  239. CREATURE_GENERATOR4 = 20,
  240. CURSED_GROUND1 = 21,
  241. CORPSE = 22,
  242. MARLETTO_TOWER = 23,
  243. DERELICT_SHIP = 24,
  244. DRAGON_UTOPIA = 25,
  245. EVENT = 26,
  246. EYE_OF_MAGI = 27,
  247. FAERIE_RING = 28,
  248. FLOTSAM = 29,
  249. FOUNTAIN_OF_FORTUNE = 30,
  250. FOUNTAIN_OF_YOUTH = 31,
  251. GARDEN_OF_REVELATION = 32,
  252. GARRISON = 33,
  253. HERO = 34,
  254. HILL_FORT = 35,
  255. HUT_OF_MAGI = 37,
  256. IDOL_OF_FORTUNE = 38,
  257. LEAN_TO = 39,
  258. LIBRARY_OF_ENLIGHTENMENT = 41,
  259. MONOLITH1 = 43,
  260. MONOLITH2 = 44,
  261. MONOLITH3 = 45,
  262. MAGIC_PLAINS1 = 46,
  263. SCHOOL_OF_MAGIC = 47,
  264. MAGIC_WELL = 49,
  265. MERCENARY_CAMP = 51,
  266. MERMAID = 52,
  267. MINE = 53,
  268. MONSTER = 54,
  269. MYSTICAL_GARDEN = 55,
  270. OASIS = 56,
  271. OBELISK = 57,
  272. REDWOOD_OBSERVATORY = 58,
  273. OCEAN_BOTTLE = 59,
  274. PILLAR_OF_FIRE = 60,
  275. STAR_AXIS = 61,
  276. PRISON = 62,
  277. PYRAMID = 63,
  278. RALLY_FLAG = 64,
  279. RANDOM_TOWN = 77,
  280. REFUGEE_CAMP = 78,
  281. RESOURCE = 79,
  282. SANCTUARY = 80,
  283. SCHOLAR = 81,
  284. SEA_CHEST = 82,
  285. SEER_HUT = 83,
  286. CRYPT = 84,
  287. SHIPWRECK = 85,
  288. SHIPWRECK_SURVIVOR = 86,
  289. SHIPYARD = 87,
  290. SHRINE_OF_MAGIC_THOUGHT = 90,
  291. SPELL_SCROLL = 93,
  292. STABLES = 94,
  293. TAVERN = 95,
  294. TEMPLE = 96,
  295. DEN_OF_THIEVES = 97,
  296. TOWN = 98,
  297. TRADING_POST = 99,
  298. LEARNING_STONE = 100,
  299. TREASURE_CHEST = 101,
  300. TREE_OF_KNOWLEDGE = 102,
  301. SUBTERRANEAN_GATE = 103,
  302. UNIVERSITY = 104,
  303. WAGON = 105,
  304. WAR_MACHINE_FACTORY = 106,
  305. SCHOOL_OF_WAR = 107,
  306. WARRIORS_TOMB = 108,
  307. WATER_WHEEL = 109,
  308. WATERING_HOLE = 110,
  309. WHIRLPOOL = 111,
  310. WINDMILL = 112,
  311. HOLE = 124,
  312. BORDER_GATE = 212,
  313. FREELANCERS_GUILD = 213,
  314. HERO_PLACEHOLDER = 214,
  315. QUEST_GUARD = 215,
  316. GARRISON2 = 219,
  317. ABANDONED_MINE = 220,
  318. TRADING_POST_SNOW = 221,
  319. CLOVER_FIELD = 222,
  320. CURSED_GROUND2 = 223,
  321. EVIL_FOG = 224,
  322. FAVORABLE_WINDS = 225,
  323. FIERY_FIELDS = 226,
  324. HOLY_GROUNDS = 227,
  325. LUCID_POOLS = 228,
  326. MAGIC_CLOUDS = 229,
  327. MAGIC_PLAINS2 = 230,
  328. ROCKLANDS = 231,
  329. };
  330. }
  331. namespace SecSkillLevel
  332. {
  333. enum SecSkillLevel
  334. {
  335. NONE,
  336. BASIC,
  337. ADVANCED,
  338. EXPERT
  339. };
  340. }
  341. //follows ERM BI (battle image) format
  342. namespace BattlefieldBI
  343. {
  344. enum
  345. {
  346. NONE = -1,
  347. COASTAL,
  348. //Discrepency from ERM BI description - we have magic plains and cursed gronds swapped
  349. MAGIC_PLAINS,
  350. CURSED_GROUND,
  351. //
  352. HOLY_GROUND,
  353. EVIL_FOG,
  354. CLOVER_FIELD,
  355. LUCID_POOLS,
  356. FIERY_FIELDS,
  357. ROCKLANDS,
  358. MAGIC_CLOUDS,
  359. };
  360. }
  361. // Typedef declarations
  362. typedef si8 TFaction;
  363. typedef si64 TExpType;
  364. typedef ui32 TSpell;
  365. typedef std::pair<ui32, ui32> TDmgRange;
  366. typedef ui8 TBonusType;
  367. typedef si32 TBonusSubtype;
  368. typedef si32 TSlot;
  369. typedef si32 TQuantity;
  370. typedef si32 TArtifactID;
  371. typedef si32 TArtifactInstanceID;
  372. typedef ui32 TCreature; //creature id
  373. typedef ui8 TPlayerColor;