CGMarket.cpp 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334
  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CGameState.h"
  17. #include "CGTownInstance.h"
  18. #include "../GameSettings.h"
  19. #include "../CSkillHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  22. {
  23. switch(mode)
  24. {
  25. case EMarketMode::RESOURCE_RESOURCE:
  26. {
  27. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  28. double r = VLC->objh->resVals[id1]; //value of given resource
  29. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  30. if(r>g) //if given resource is more expensive than wanted
  31. {
  32. val2 = static_cast<int>(ceil(r / g));
  33. val1 = 1;
  34. }
  35. else //if wanted resource is more expensive
  36. {
  37. val1 = static_cast<int>((g / r) + 0.5);
  38. val2 = 1;
  39. }
  40. }
  41. break;
  42. case EMarketMode::CREATURE_RESOURCE:
  43. {
  44. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  45. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  46. double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
  47. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  48. if(r>g) //if given resource is more expensive than wanted
  49. {
  50. val2 = static_cast<int>(ceil(r / g));
  51. val1 = 1;
  52. }
  53. else //if wanted resource is more expensive
  54. {
  55. val1 = static_cast<int>((g / r) + 0.5);
  56. val2 = 1;
  57. }
  58. }
  59. break;
  60. case EMarketMode::RESOURCE_PLAYER:
  61. val1 = 1;
  62. val2 = 1;
  63. break;
  64. case EMarketMode::RESOURCE_ARTIFACT:
  65. {
  66. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  67. double r = VLC->objh->resVals[id1]; //value of offered resource
  68. double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
  69. if(id1 != 6) //non-gold prices are doubled
  70. r /= 2;
  71. val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
  72. val2 = 1;
  73. }
  74. break;
  75. case EMarketMode::ARTIFACT_RESOURCE:
  76. {
  77. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  78. double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
  79. double g = VLC->objh->resVals[id2];
  80. // if(id2 != 6) //non-gold prices are doubled
  81. // r /= 2;
  82. val1 = 1;
  83. val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
  84. }
  85. break;
  86. case EMarketMode::CREATURE_EXP:
  87. {
  88. val1 = 1;
  89. val2 = (VLC->creh->objects[id1]->getAIValue() / 40) * 5;
  90. }
  91. break;
  92. case EMarketMode::ARTIFACT_EXP:
  93. {
  94. val1 = 1;
  95. int givenClass = VLC->arth->objects[id1]->getArtClassSerial();
  96. if(givenClass < 0 || givenClass > 3)
  97. {
  98. val2 = 0;
  99. return false;
  100. }
  101. static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
  102. val2 = expPerClass[givenClass];
  103. }
  104. break;
  105. default:
  106. assert(0);
  107. return false;
  108. }
  109. return true;
  110. }
  111. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  112. {
  113. return false;
  114. }
  115. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  116. {
  117. switch(mode)
  118. {
  119. case EMarketMode::RESOURCE_RESOURCE:
  120. case EMarketMode::ARTIFACT_RESOURCE:
  121. case EMarketMode::CREATURE_RESOURCE:
  122. return -1;
  123. default:
  124. return 1;
  125. }
  126. }
  127. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  128. {
  129. std::vector<int> ret;
  130. switch(mode)
  131. {
  132. case EMarketMode::RESOURCE_RESOURCE:
  133. case EMarketMode::ARTIFACT_RESOURCE:
  134. case EMarketMode::CREATURE_RESOURCE:
  135. for (int i = 0; i < 7; i++)
  136. ret.push_back(i);
  137. }
  138. return ret;
  139. }
  140. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
  141. {
  142. switch(obj->ID)
  143. {
  144. case Obj::TOWN:
  145. return dynamic_cast<const CGTownInstance *>(obj);
  146. case Obj::ALTAR_OF_SACRIFICE:
  147. case Obj::BLACK_MARKET:
  148. case Obj::TRADING_POST:
  149. case Obj::TRADING_POST_SNOW:
  150. case Obj::FREELANCERS_GUILD:
  151. return dynamic_cast<const CGMarket *>(obj);
  152. case Obj::UNIVERSITY:
  153. return dynamic_cast<const CGUniversity *>(obj);
  154. default:
  155. if(verbose)
  156. logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
  157. return nullptr;
  158. }
  159. }
  160. IMarket::IMarket()
  161. {
  162. }
  163. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  164. {
  165. std::vector<EMarketMode::EMarketMode> ret;
  166. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  167. if(allowsTrade(static_cast<EMarketMode::EMarketMode>(i)))
  168. ret.push_back(static_cast<EMarketMode::EMarketMode>(i));
  169. return ret;
  170. }
  171. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  172. {
  173. openWindow(EOpenWindowMode::MARKET_WINDOW,id.getNum(),h->id.getNum());
  174. }
  175. int CGMarket::getMarketEfficiency() const
  176. {
  177. return 5;
  178. }
  179. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  180. {
  181. switch(mode)
  182. {
  183. case EMarketMode::RESOURCE_RESOURCE:
  184. case EMarketMode::RESOURCE_PLAYER:
  185. switch(ID)
  186. {
  187. case Obj::TRADING_POST:
  188. case Obj::TRADING_POST_SNOW:
  189. return true;
  190. default:
  191. return false;
  192. }
  193. case EMarketMode::CREATURE_RESOURCE:
  194. return ID == Obj::FREELANCERS_GUILD;
  195. //case ARTIFACT_RESOURCE:
  196. case EMarketMode::RESOURCE_ARTIFACT:
  197. return ID == Obj::BLACK_MARKET;
  198. case EMarketMode::ARTIFACT_EXP:
  199. case EMarketMode::CREATURE_EXP:
  200. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  201. case EMarketMode::RESOURCE_SKILL:
  202. return ID == Obj::UNIVERSITY;
  203. default:
  204. return false;
  205. }
  206. }
  207. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  208. {
  209. return -1;
  210. }
  211. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  212. {
  213. switch(mode)
  214. {
  215. case EMarketMode::RESOURCE_RESOURCE:
  216. case EMarketMode::RESOURCE_PLAYER:
  217. return IMarket::availableItemsIds(mode);
  218. default:
  219. return std::vector<int>();
  220. }
  221. }
  222. CGMarket::CGMarket()
  223. {
  224. }
  225. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  226. {
  227. switch(mode)
  228. {
  229. case EMarketMode::ARTIFACT_RESOURCE:
  230. return IMarket::availableItemsIds(mode);
  231. case EMarketMode::RESOURCE_ARTIFACT:
  232. {
  233. std::vector<int> ret;
  234. for(const CArtifact *a : artifacts)
  235. if(a)
  236. ret.push_back(a->getId());
  237. else
  238. ret.push_back(-1);
  239. return ret;
  240. }
  241. default:
  242. return std::vector<int>();
  243. }
  244. }
  245. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  246. {
  247. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  248. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  249. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
  250. if (!isFirstDay && !regularResetTriggered)
  251. return;
  252. SetAvailableArtifacts saa;
  253. saa.id = id.getNum();
  254. cb->pickAllowedArtsSet(saa.arts, rand);
  255. cb->sendAndApply(&saa);
  256. }
  257. void CGUniversity::initObj(CRandomGenerator & rand)
  258. {
  259. std::vector<int> toChoose;
  260. for(int i = 0; i < VLC->skillh->size(); ++i)
  261. {
  262. if(cb->isAllowed(2, i))
  263. {
  264. toChoose.push_back(i);
  265. }
  266. }
  267. if(toChoose.size() < 4)
  268. {
  269. logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
  270. return;
  271. }
  272. // get 4 skills
  273. for(int i = 0; i < 4; ++i)
  274. {
  275. // move randomly one skill to selected and remove from list
  276. auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
  277. skills.push_back(*it);
  278. toChoose.erase(it);
  279. }
  280. }
  281. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  282. {
  283. switch (mode)
  284. {
  285. case EMarketMode::RESOURCE_SKILL:
  286. return skills;
  287. default:
  288. return std::vector <int> ();
  289. }
  290. }
  291. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  292. {
  293. openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  294. }
  295. VCMI_LIB_NAMESPACE_END