Graphics.cpp 22 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. #include "../hch/CObjectHandler.h"
  20. #include "../hch/CGeneralTextHandler.h"
  21. #include "../hch/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  42. {
  43. char buf[15];
  44. blueToPlayersAdv(hInfo,curh.owner);
  45. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  46. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  47. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  48. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  49. //army
  50. for (TSlots::const_iterator i = curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  51. {
  52. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  53. if(curh.details)
  54. {
  55. SDL_itoa((*i).second.count,buf,10);
  56. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  57. }
  58. else
  59. {
  60. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count-1)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. }
  63. if(curh.details)
  64. {
  65. for (int i = 0; i < PRIMARY_SKILLS; i++)
  66. {
  67. SDL_itoa(curh.details->primskills[i], buf, 10);
  68. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  69. }
  70. //mana points
  71. SDL_itoa(curh.details->mana,buf,10);
  72. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  73. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  74. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  75. }
  76. return ret;
  77. }
  78. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  79. {
  80. InfoAboutHero iah;
  81. iah.initFromHero(curh, true);
  82. return drawHeroInfoWin(iah);
  83. }
  84. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  85. {
  86. InfoAboutTown iah;
  87. iah.initFromTown(curh, true);
  88. return drawTownInfoWin(iah);
  89. }
  90. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  91. {
  92. char buf[10];
  93. blueToPlayersAdv(tInfo,curh.owner);
  94. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  95. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  96. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  97. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  98. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  99. for (TSlots::const_iterator i=curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  100. {
  101. //if(!i->second.second)
  102. // continue;
  103. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  104. if(curh.details)
  105. {
  106. // Show exact creature amount.
  107. SDL_itoa((*i).second.count,buf,10);
  108. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  109. }
  110. else
  111. {
  112. // Show only a rough amount for creature stacks.
  113. // TODO: Deal with case when no information at all about size shold be presented.
  114. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  115. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  116. }
  117. }
  118. //blit town icon
  119. if (curh.tType) {
  120. pom = curh.tType->typeID*2;
  121. if (!curh.fortLevel)
  122. pom += F_NUMBER*2;
  123. if(curh.built)
  124. pom++;
  125. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  126. }
  127. if(curh.details)
  128. {
  129. //hall level icon
  130. if((pom=curh.details->hallLevel) >= 0)
  131. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  132. if (curh.details->goldIncome >= 0) {
  133. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  134. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  135. }
  136. if(curh.details->garrisonedHero) //garrisoned hero icon
  137. blitAt(graphics->heroInGarrison,158,87,ret);
  138. }
  139. return ret;
  140. }
  141. void Graphics::loadPaletteAndColors()
  142. {
  143. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  144. playerColorPalette = new SDL_Color[256];
  145. neutralColor = new SDL_Color;
  146. playerColors = new SDL_Color[PLAYER_LIMIT];
  147. int startPoint = 24; //beginning byte; used to read
  148. for(int i=0; i<256; ++i)
  149. {
  150. SDL_Color col;
  151. col.r = pals[startPoint++];
  152. col.g = pals[startPoint++];
  153. col.b = pals[startPoint++];
  154. col.unused = pals[startPoint++];
  155. playerColorPalette[i] = col;
  156. }
  157. neutralColorPalette = new SDL_Color[32];
  158. std::ifstream ncp;
  159. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  160. for(int i=0; i<32; ++i)
  161. {
  162. ncp.read((char*)&neutralColorPalette[i].r,1);
  163. ncp.read((char*)&neutralColorPalette[i].g,1);
  164. ncp.read((char*)&neutralColorPalette[i].b,1);
  165. ncp.read((char*)&neutralColorPalette[i].unused,1);
  166. }
  167. //colors initialization
  168. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  169. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  170. for(int i=0;i<8;i++)
  171. {
  172. playerColors[i].r = kolory[i].x;
  173. playerColors[i].g = kolory[i].y;
  174. playerColors[i].b = kolory[i].z;
  175. playerColors[i].unused = 0;
  176. }
  177. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  178. std::ifstream tpics(DATA_DIR "/config/townPics.txt");
  179. assert(tpics.is_open());
  180. while(!tpics.eof())
  181. {
  182. tpics >> pals;
  183. townBgs.push_back(pals);
  184. tpics >> pals;
  185. guildBgs.push_back(pals);
  186. tpics >> pals;
  187. buildingPics.push_back(pals);
  188. }
  189. tpics.close();
  190. }
  191. void Graphics::initializeBattleGraphics()
  192. {
  193. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  194. battleBacks.resize(26);
  195. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  196. {
  197. int am;
  198. bback>>am;
  199. battleBacks[i].resize(am);
  200. for(int f=0; f<am; ++f)
  201. {
  202. bback>>battleBacks[i][f];
  203. }
  204. }
  205. //initializing battle hero animation
  206. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  207. int numberofh;
  208. bher>>numberofh;
  209. battleHeroes.resize(numberofh);
  210. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  211. {
  212. bher>>battleHeroes[i];
  213. }
  214. //initialization of AC->def name mapping
  215. std::ifstream acd;
  216. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  217. if(!acd.is_open())
  218. {
  219. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  220. }
  221. else
  222. {
  223. std::string buf;
  224. acd>>buf;
  225. int ACid, numberOfDefs;
  226. while(true)
  227. {
  228. std::vector< std::string > toAdd;
  229. acd>>ACid;
  230. if(ACid == -1)
  231. break;
  232. acd>>numberOfDefs;
  233. for(int g=0; g<numberOfDefs; ++g)
  234. {
  235. acd>>buf;
  236. toAdd.push_back(buf);
  237. }
  238. battleACToDef[ACid] = toAdd;
  239. }
  240. }
  241. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  242. }
  243. Graphics::Graphics()
  244. {
  245. slotsPos.push_back(std::pair<int,int>(44,82));
  246. slotsPos.push_back(std::pair<int,int>(80,82));
  247. slotsPos.push_back(std::pair<int,int>(116,82));
  248. slotsPos.push_back(std::pair<int,int>(26,131));
  249. slotsPos.push_back(std::pair<int,int>(62,131));
  250. slotsPos.push_back(std::pair<int,int>(98,131));
  251. slotsPos.push_back(std::pair<int,int>(134,131));
  252. CDefHandler *smi, *smi2;
  253. std::vector<Task> tasks; //preparing list of graphics to load
  254. tasks += boost::bind(&Graphics::loadFonts,this);
  255. tasks += boost::bind(&Graphics::loadTrueType,this);
  256. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  257. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  258. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  259. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  260. tasks += boost::bind(&Graphics::loadWallPositions,this);
  261. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  262. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  263. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  264. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  265. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  266. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  267. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  268. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  269. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  270. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  271. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  272. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  273. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  274. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  275. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  276. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  277. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  278. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  279. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  280. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  281. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  282. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  283. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  284. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  285. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  286. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  287. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  288. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  289. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  290. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  291. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  292. int id;
  293. std::string name;
  294. while(!ifs.eof())
  295. {
  296. ifs >> id >> name;
  297. tasks += GET_SURFACE(backgrounds[id],name);
  298. name.replace(0,5,"TPCAS");
  299. tasks += GET_SURFACE(backgroundsm[id],name);
  300. }
  301. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  302. th.run();
  303. //handling 32x32px imgs
  304. smi->notFreeImgs = true;
  305. for (size_t i=0; i<smi->ourImages.size(); ++i)
  306. {
  307. smallImgs[i-2] = smi->ourImages[i].bitmap;
  308. }
  309. delete smi;
  310. smi2->notFreeImgs = true;
  311. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  312. {
  313. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  314. }
  315. delete smi2;
  316. }
  317. void Graphics::loadHeroPortraits()
  318. {
  319. std::ifstream of(DATA_DIR "/config/portrety.txt");
  320. int numberOfPortraits;
  321. of>>numberOfPortraits;
  322. for (int j=0; j<numberOfPortraits; j++)
  323. {
  324. int ID;
  325. of>>ID;
  326. std::string path;
  327. of>>path;
  328. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  329. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  330. {
  331. if(path[ff]=='S')
  332. {
  333. path[ff]='L';
  334. break;
  335. }
  336. }
  337. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  338. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  339. }
  340. of.close();
  341. }
  342. void Graphics::loadWallPositions()
  343. {
  344. std::ifstream inp;
  345. inp.open(DATA_DIR "/config/wall_pos.txt", std::ios_base::in|std::ios_base::binary);
  346. if(!inp.is_open())
  347. {
  348. tlog1<<"missing file: config/wall_pos.txt"<<std::endl;
  349. }
  350. else
  351. {
  352. const int MAX_BUF = 2000;
  353. char buf[MAX_BUF+1];
  354. inp.getline(buf, MAX_BUF);
  355. std::string dump;
  356. for(int g=0; g<ARRAY_COUNT(wallPositions); ++g)
  357. {
  358. inp >> dump;
  359. for(int b=0; b<12; ++b)
  360. {
  361. Point pt;
  362. inp >> pt.x;
  363. inp >> pt.y;
  364. wallPositions[g].push_back(pt);
  365. }
  366. }
  367. }
  368. inp.close();
  369. }
  370. void Graphics::loadHeroAnims()
  371. {
  372. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  373. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  374. std::make_pair(2,14), std::make_pair(3,15);
  375. for(size_t i=0; i<F_NUMBER * 2; ++i)
  376. {
  377. std::ostringstream nm;
  378. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  379. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  380. std::string name = nm.str();
  381. }
  382. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  383. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  384. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  385. }
  386. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  387. {
  388. CDefEssential *anim = CDefHandler::giveDefEss(name);
  389. (this->*dst).push_back(anim);
  390. int pom = 0; //how many groups has been rotated
  391. for(int o=7; pom<6; ++o)
  392. {
  393. for(int p=0;p<6;p++)
  394. {
  395. if(anim->ourImages[o].groupNumber == rotations[p].first)
  396. {
  397. for(int e=0; e<8; ++e)
  398. {
  399. Cimage nci;
  400. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  401. nci.groupNumber = rotations[p].second;
  402. nci.imName = std::string();
  403. anim->ourImages.push_back(nci);
  404. if(pom>2) //we need only one frame for groups 13/14/15
  405. break;
  406. }
  407. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  408. o+=8;
  409. else //there is only one frame of 1/2/3
  410. o+=1;
  411. ++pom;
  412. if(p==2 && pom<4) //group1 starts at index 1
  413. o = 1;
  414. }
  415. }
  416. }
  417. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  418. {
  419. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  420. }
  421. }
  422. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  423. {
  424. for(int i=0;i<8;i++)
  425. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  426. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  427. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  428. for(int q=0; q<8; ++q)
  429. {
  430. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  431. for(size_t o=0; o<curImgs.size(); ++o)
  432. {
  433. for(size_t p=0; p<rotations.size(); p++)
  434. {
  435. if(curImgs[o].groupNumber==rotations[p].first)
  436. {
  437. for(int e=0; e<8; ++e)
  438. {
  439. Cimage nci;
  440. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  441. nci.groupNumber = rotations[p].second;
  442. nci.imName = std::string();
  443. curImgs.push_back(nci);
  444. }
  445. o+=8;
  446. }
  447. }
  448. }
  449. if (mode)
  450. {
  451. for(size_t o=0; o<curImgs.size(); ++o)
  452. {
  453. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  454. {
  455. for(int e=0; e<8; ++e)
  456. {
  457. Cimage nci;
  458. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  459. nci.groupNumber = 12 + curImgs[o].groupNumber;
  460. nci.imName = std::string();
  461. curImgs.push_back(nci);
  462. }
  463. o+=8;
  464. }
  465. }
  466. }
  467. for(size_t ff=0; ff<curImgs.size(); ++ff)
  468. {
  469. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  470. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  471. );
  472. }
  473. }
  474. }
  475. void Graphics::loadHeroFlags()
  476. {
  477. using namespace boost::assign;
  478. timeHandler th;
  479. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  480. pr[0].first = &Graphics::flags1;
  481. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  482. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  483. pr[1].first = &Graphics::flags2;
  484. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  485. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  486. pr[2].first = &Graphics::flags3;
  487. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  488. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  489. pr[3].first = &Graphics::flags4;
  490. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  491. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  492. boost::thread_group grupa;
  493. for(int g=3; g>=0; --g)
  494. {
  495. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  496. }
  497. grupa.join_all();
  498. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  499. }
  500. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  501. {
  502. if (ID==-1)
  503. return smallIcons->ourImages[0].bitmap;
  504. else if (ID==-2)
  505. return smallIcons->ourImages[1].bitmap;
  506. else if (ID==-3)
  507. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  508. else if (ID>F_NUMBER || ID<-3)
  509. #ifndef __GNUC__
  510. throw new std::exception("Invalid ID");
  511. #else
  512. throw new std::exception();
  513. #endif
  514. else
  515. {
  516. int pom = 3;
  517. if(!fort)
  518. pom+=F_NUMBER*2;
  519. pom += ID*2;
  520. if (!builded)
  521. pom--;
  522. return smallIcons->ourImages[pom].bitmap;
  523. }
  524. }
  525. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  526. {
  527. // if(player==1) //it is actually blue...
  528. // return;
  529. if(sur->format->BitsPerPixel == 8)
  530. {
  531. SDL_Color *palette = NULL;
  532. if(player < PLAYER_LIMIT && player >= 0)
  533. {
  534. palette = playerColorPalette + 32*player;
  535. }
  536. else if(player == 255 || player == -1)
  537. {
  538. palette = neutralColorPalette;
  539. }
  540. else
  541. {
  542. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  543. return;
  544. }
  545. SDL_SetColors(sur, palette, 224, 32);
  546. //for(int i=0; i<32; ++i)
  547. //{
  548. // sur->format->palette->colors[224+i] = palette[i];
  549. //}
  550. }
  551. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  552. {
  553. for(int y=0; y<sur->h; ++y)
  554. {
  555. for(int x=0; x<sur->w; ++x)
  556. {
  557. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  558. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  559. {
  560. if(cp[2]>cp[1] && cp[2]>cp[0])
  561. {
  562. std::vector<long long int> sort1;
  563. sort1.push_back(cp[0]);
  564. sort1.push_back(cp[1]);
  565. sort1.push_back(cp[2]);
  566. std::vector< std::pair<long long int, Uint8*> > sort2;
  567. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  568. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  569. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  570. std::sort(sort1.begin(), sort1.end());
  571. if(sort2[0].first>sort2[1].first)
  572. std::swap(sort2[0], sort2[1]);
  573. if(sort2[1].first>sort2[2].first)
  574. std::swap(sort2[1], sort2[2]);
  575. if(sort2[0].first>sort2[1].first)
  576. std::swap(sort2[0], sort2[1]);
  577. for(int hh=0; hh<3; ++hh)
  578. {
  579. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  580. }
  581. }
  582. }
  583. else
  584. {
  585. if(
  586. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  587. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  588. )
  589. {
  590. std::vector<long long int> sort1;
  591. sort1.push_back(cp[2]);
  592. sort1.push_back(cp[1]);
  593. sort1.push_back(cp[0]);
  594. std::vector< std::pair<long long int, Uint8*> > sort2;
  595. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  596. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  597. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  598. std::sort(sort1.begin(), sort1.end());
  599. if(sort2[0].first>sort2[1].first)
  600. std::swap(sort2[0], sort2[1]);
  601. if(sort2[1].first>sort2[2].first)
  602. std::swap(sort2[1], sort2[2]);
  603. if(sort2[0].first>sort2[1].first)
  604. std::swap(sort2[0], sort2[1]);
  605. for(int hh=0; hh<3; ++hh)
  606. {
  607. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  608. }
  609. }
  610. }
  611. }
  612. }
  613. }
  614. }
  615. void Graphics::loadTrueType()
  616. {
  617. bool ttfPresent = false;//was TTF initialised or not
  618. for(int i = 0; i < FONTS_NUMBER; i++)
  619. fontsTrueType[i] = NULL;
  620. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  621. while(!ff.eof())
  622. {
  623. int enabl, fntID, fntSize;
  624. std::string fntName;
  625. ff >> enabl;//enabled font or not
  626. if (enabl==-1)
  627. break;//end of data
  628. ff >> fntID;//what font will be replaced
  629. ff >> fntName;//name of truetype font
  630. ff >> fntSize;//size of font
  631. if (enabl)
  632. {
  633. if (!ttfPresent)
  634. {
  635. ttfPresent = true;
  636. TTF_Init();
  637. atexit(TTF_Quit);
  638. };
  639. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  640. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  641. }
  642. }
  643. ff.close();
  644. ff.clear();
  645. }
  646. Font * Graphics::loadFont( const char * name )
  647. {
  648. int len = 0;
  649. unsigned char * hlp = bitmaph->giveFile(name, &len);
  650. if(!hlp || !len)
  651. {
  652. tlog1 << "Error: cannot load font: " << name << std::endl;
  653. return NULL;
  654. }
  655. int magic = *(const int*)hlp;
  656. if(len < 10000 || magic != 589598 && magic != 589599)
  657. {
  658. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  659. std::ofstream o("suspicious_" + std::string(name) + ".fnt");
  660. o.write((const char*)hlp, len);
  661. }
  662. Font *ret = new Font(hlp);
  663. return ret;
  664. }
  665. void Graphics::loadFonts()
  666. {
  667. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  668. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  669. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  670. for(int i = 0; i < FONTS_NUMBER; i++)
  671. if(i != 2) //TODO TODO TODO !!!
  672. fonts[i] = loadFont(fontnames[i]);
  673. }
  674. Font::Font(unsigned char *Data)
  675. {
  676. data = Data;
  677. int i = 0;
  678. height = data[5];
  679. i = 32;
  680. for(int ci = 0; ci < 256; ci++)
  681. {
  682. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  683. chars[ci].width = readNormalNr(data, i); i+=4;
  684. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  685. //if(ci>=30)
  686. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  687. }
  688. for(int ci = 0; ci < 256; ci++)
  689. {
  690. chars[ci].offset = readNormalNr(data, i); i+=4;
  691. chars[ci].pixels = data + 4128 + chars[ci].offset;
  692. }
  693. }
  694. Font::~Font()
  695. {
  696. delete [] data;
  697. }
  698. int Font::getWidth(const char *text ) const
  699. {
  700. int length = std::strlen(text);
  701. int ret = 0;
  702. for(int i = 0; i < length; i++)
  703. {
  704. unsigned char c = text[i];
  705. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  706. }
  707. return ret;
  708. }
  709. int Font::getCharWidth( char c ) const
  710. {
  711. const Char &C = chars[(unsigned char)c];
  712. return C.width + C.unknown1 + C.unknown2;;
  713. }
  714. /*
  715. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  716. {
  717. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  718. 224, 28, 3, 0);
  719. }
  720. */