CMessage.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CMessage.h"
  3. #include "SDL_ttf.h"
  4. #include "CDefHandler.h"
  5. #include "CAnimation.h"
  6. #include "CGameInfo.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "../lib/CGeneralTextHandler.h"
  9. #include "Graphics.h"
  10. #include "GUIClasses.h"
  11. #include "../lib/CConfigHandler.h"
  12. #include "CBitmapHandler.h"
  13. #include "gui/CIntObjectClasses.h"
  14. /*
  15. * CMessage.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. const int COMPONENT_TO_SUBTITLE = 17;
  24. const int BETWEEN_COMPS_ROWS = 10;
  25. const int BEFORE_COMPONENTS = 30;
  26. const int BETWEEN_COMPS = 30;
  27. const int SIDE_MARGIN = 30;
  28. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  29. {
  30. std::pair<T,U> ret;
  31. ret.first = std::max(x.first,y.first);
  32. ret.second = std::max(x.second,y.second);
  33. return ret;
  34. }
  35. //One image component + subtitles below it
  36. class ComponentResolved : public CIntObject
  37. {
  38. public:
  39. CComponent *comp;
  40. //blit component with image centered at this position
  41. void showAll(SDL_Surface * to);
  42. //ComponentResolved(); //c-tor
  43. ComponentResolved(CComponent *Comp); //c-tor
  44. ~ComponentResolved(); //d-tor
  45. };
  46. // Full set of components for blitting on dialog box
  47. struct ComponentsToBlit
  48. {
  49. std::vector< std::vector<ComponentResolved*> > comps;
  50. int w, h;
  51. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  52. ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor
  53. ~ComponentsToBlit(); //d-tor
  54. };
  55. namespace
  56. {
  57. CDefHandler * ok, *cancel;
  58. std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
  59. SDL_Surface * background = NULL;
  60. }
  61. void CMessage::init()
  62. {
  63. {
  64. piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
  65. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  66. {
  67. CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
  68. if (i==1)
  69. {
  70. for (size_t j=0;j<bluePieces->ourImages.size();++j)
  71. {
  72. piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
  73. bluePieces->ourImages[j].bitmap->refcount++;
  74. }
  75. }
  76. for (size_t j=0;j<bluePieces->ourImages.size();++j)
  77. {
  78. graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap, PlayerColor(i));
  79. piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
  80. bluePieces->ourImages[j].bitmap->refcount++;
  81. }
  82. delete bluePieces;
  83. }
  84. background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
  85. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  86. }
  87. ok = CDefHandler::giveDef("IOKAY.DEF");
  88. cancel = CDefHandler::giveDef("ICANCEL.DEF");
  89. }
  90. void CMessage::dispose()
  91. {
  92. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  93. {
  94. for (size_t j=0; j<piecesOfBox[i].size(); ++j)
  95. {
  96. SDL_FreeSurface(piecesOfBox[i][j]);
  97. }
  98. }
  99. SDL_FreeSurface(background);
  100. delete ok;
  101. delete cancel;
  102. }
  103. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  104. {
  105. //prepare surface
  106. SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
  107. for (int i=0; i<w; i+=background->w)//background
  108. {
  109. for (int j=0; j<h; j+=background->h)
  110. {
  111. Rect srcR(0,0,background->w, background->h);
  112. Rect dstR(i,j,w,h);
  113. CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
  114. }
  115. }
  116. drawBorder(playerColor, ret, w, h);
  117. return ret;
  118. }
  119. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize, EFonts font )
  120. {
  121. std::vector<std::string> ret;
  122. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  123. while (text.length())
  124. {
  125. ui32 lineLength = 0; //in characters or given char metric
  126. ui32 z = 0; //our position in text
  127. bool opened = false;//if we have an unclosed brace in current line
  128. bool lineManuallyBroken = false;
  129. while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
  130. {
  131. /* We don't count braces in string length. */
  132. if (text[z] == '{')
  133. opened=true;
  134. else if (text[z]=='}')
  135. opened=false;
  136. else
  137. lineLength += graphics->fonts[font]->getSymbolWidth(text[z]);
  138. z++;
  139. }
  140. if (z < text.length() && (text[z] != 0x0a))
  141. {
  142. /* We have a long line. Try to do a nice line break, if
  143. * possible. We backtrack on the line until we find a
  144. * suitable character.
  145. * Note: Cyrillic symbols have indexes 220-255 so we need
  146. * to use ui8 for comparison
  147. */
  148. int pos = z-1;
  149. while(pos > 0 && ((ui8)text[pos]) > ' ' )
  150. pos --;
  151. if (pos > 0)
  152. z = pos+1;
  153. }
  154. if(z) //non-blank line
  155. {
  156. ret.push_back(text.substr(0, z));
  157. if (opened)
  158. /* Close the brace for the current line. */
  159. ret.back() += '}';
  160. text.erase(0, z);
  161. }
  162. else if(text[z] == 0x0a) //blank line
  163. {
  164. ret.push_back(""); //add empty string, no extra actions needed
  165. }
  166. if (text.length() && text[0] == 0x0a)
  167. {
  168. /* Braces do not carry over lines. The map author forgot
  169. * to close it. */
  170. opened = false;
  171. /* Remove LF */
  172. text.erase(0, 1);
  173. lineManuallyBroken = true;
  174. }
  175. //if(!allowLeadingWhitespace || !lineManuallyBroken)
  176. if(!lineManuallyBroken)
  177. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  178. if (opened)
  179. {
  180. /* Add an opening brace for the next line. */
  181. if (text.length())
  182. text.insert(0, "{");
  183. }
  184. }
  185. /* Trim whitespaces of every line. */
  186. //if(!allowLeadingWhitespace)
  187. for (size_t i=0; i<ret.size(); i++)
  188. boost::algorithm::trim(ret[i]);
  189. return ret;
  190. }
  191. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  192. {
  193. bool blitOr = false;
  194. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  195. blitOr = true;
  196. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  197. for(int i = 0;
  198. i < ARRAY_COUNT(sizes)
  199. && sizes[i][0] < screen->w - 150
  200. && sizes[i][1] < screen->h - 150
  201. && ret->text->slider;
  202. i++)
  203. {
  204. ret->text->setBounds(sizes[i][0], sizes[i][1]);
  205. }
  206. if(ret->text->slider)
  207. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  208. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  209. ComponentsToBlit comps(ret->components,500, blitOr);
  210. if (ret->components.size())
  211. winSize.second += 10 + comps.h; //space to first component
  212. int bw = 0;
  213. if (ret->buttons.size())
  214. {
  215. // Compute total width of buttons
  216. bw = 20*(ret->buttons.size()-1); // space between all buttons
  217. for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
  218. bw+=ret->buttons[i]->pos.w;
  219. winSize.second += 20 + //before button
  220. ok->ourImages[0].bitmap->h; //button
  221. }
  222. // Clip window size
  223. vstd::amax(winSize.second, 50);
  224. vstd::amax(winSize.first, 80);
  225. vstd::amax(winSize.first, comps.w);
  226. vstd::amax(winSize.first, bw);
  227. vstd::amin(winSize.first, screen->w - 150);
  228. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  229. ret->pos.h=ret->bitmap->h;
  230. ret->pos.w=ret->bitmap->w;
  231. ret->center();
  232. int curh = SIDE_MARGIN;
  233. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  234. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  235. {
  236. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  237. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  238. }
  239. ret->text->moveBy(Point(xOffset, curh));
  240. curh += ret->text->pos.h;
  241. if (ret->components.size())
  242. {
  243. curh += BEFORE_COMPONENTS;
  244. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  245. }
  246. if(ret->buttons.size())
  247. {
  248. // Position the buttons at the bottom of the window
  249. bw = (ret->bitmap->w/2) - (bw/2);
  250. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  251. for(size_t i=0; i<ret->buttons.size(); i++)
  252. {
  253. ret->buttons[i]->moveBy(Point(bw, curh));
  254. bw += ret->buttons[i]->pos.w + 20;
  255. }
  256. }
  257. for(size_t i=0; i<ret->components.size(); i++)
  258. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  259. }
  260. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  261. {
  262. std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];
  263. // Note: this code assumes that the corner dimensions are all the same.
  264. // Horizontal borders
  265. int start_x = x + box[0]->w;
  266. const int stop_x = x + w - box[1]->w;
  267. const int bottom_y = y+h-box[7]->h+1;
  268. while (start_x < stop_x) {
  269. int cur_w = stop_x - start_x;
  270. if (cur_w > box[6]->w)
  271. cur_w = box[6]->w;
  272. // Top border
  273. Rect srcR(0, 0, cur_w, box[6]->h);
  274. Rect dstR(start_x, y, 0, 0);
  275. CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
  276. // Bottom border
  277. dstR.y = bottom_y;
  278. CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
  279. start_x += cur_w;
  280. }
  281. // Vertical borders
  282. int start_y = y + box[0]->h;
  283. const int stop_y = y + h - box[2]->h+1;
  284. const int right_x = x+w-box[5]->w;
  285. while (start_y < stop_y) {
  286. int cur_h = stop_y - start_y;
  287. if (cur_h > box[4]->h)
  288. cur_h = box[4]->h;
  289. // Left border
  290. Rect srcR(0, 0, box[4]->w, cur_h);
  291. Rect dstR(x, start_y, 0, 0);
  292. CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
  293. // Right border
  294. dstR.x = right_x;
  295. CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
  296. start_y += cur_h;
  297. }
  298. //corners
  299. Rect dstR(x, y, box[0]->w, box[0]->h);
  300. CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
  301. dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
  302. CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
  303. dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
  304. CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
  305. dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
  306. CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
  307. }
  308. ComponentResolved::ComponentResolved( CComponent *Comp ):
  309. comp(Comp)
  310. {
  311. //Temporary assign ownership on comp
  312. if (parent)
  313. parent->removeChild(this);
  314. if (comp->parent)
  315. {
  316. comp->parent->addChild(this);
  317. comp->parent->removeChild(comp);
  318. }
  319. addChild(comp);
  320. defActions = 255 - DISPOSE;
  321. pos.x = pos.y = 0;
  322. pos.w = comp->pos.w;
  323. pos.h = comp->pos.h;
  324. }
  325. ComponentResolved::~ComponentResolved()
  326. {
  327. if (parent)
  328. {
  329. removeChild(comp);
  330. parent->addChild(comp);
  331. }
  332. }
  333. void ComponentResolved::showAll(SDL_Surface *to)
  334. {
  335. CIntObject::showAll(to);
  336. comp->showAll(to);
  337. }
  338. ComponentsToBlit::~ComponentsToBlit()
  339. {
  340. for(size_t i=0; i<comps.size(); i++)
  341. for(size_t j = 0; j < comps[i].size(); j++)
  342. delete comps[i][j];
  343. }
  344. ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr)
  345. {
  346. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  347. w = h = 0;
  348. if(SComps.empty())
  349. return;
  350. comps.resize(1);
  351. int curw = 0;
  352. int curr = 0; //current row
  353. for(size_t i=0;i<SComps.size();i++)
  354. {
  355. ComponentResolved *cur = new ComponentResolved(SComps[i]);
  356. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  357. if (curw + toadd > maxw)
  358. {
  359. curr++;
  360. vstd::amax(w,curw);
  361. curw = cur->pos.w;
  362. comps.resize(curr+1);
  363. }
  364. else
  365. {
  366. curw += toadd;
  367. vstd::amax(w,curw);
  368. }
  369. comps[curr].push_back(cur);
  370. }
  371. for(size_t i=0;i<comps.size();i++)
  372. {
  373. int maxHeight = 0;
  374. for(size_t j=0;j<comps[i].size();j++)
  375. vstd::amax(maxHeight, comps[i][j]->pos.h);
  376. h += maxHeight + BETWEEN_COMPS_ROWS;
  377. }
  378. }
  379. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  380. {
  381. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  382. for (size_t i=0;i<comps.size();i++)//for each row
  383. {
  384. int totalw=0, maxHeight=0;
  385. for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
  386. {
  387. ComponentResolved *cur = (comps)[i][j];
  388. totalw += cur->pos.w;
  389. vstd::amax(maxHeight, cur->pos.h);
  390. }
  391. //add space between comps in this row
  392. if(blitOr)
  393. totalw += (inter*2+orWidth) * ((comps)[i].size() - 1);
  394. else
  395. totalw += (inter) * ((comps)[i].size() - 1);
  396. int middleh = curh + maxHeight/2;//axis for image aligment
  397. int curw = ret->w/2 - totalw/2;
  398. for(size_t j=0;j<(comps)[i].size();j++)
  399. {
  400. ComponentResolved *cur = (comps)[i][j];
  401. cur->moveTo(Point(curw, curh));
  402. //blit component
  403. cur->showAll(ret);
  404. curw += cur->pos.w;
  405. //if there is subsequent component blit "or"
  406. if(j<((comps)[i].size()-1))
  407. {
  408. if(blitOr)
  409. {
  410. curw+=inter;
  411. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  412. Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  413. curw+=orWidth;
  414. }
  415. curw+=inter;
  416. }
  417. }
  418. curh += maxHeight + BETWEEN_COMPS_ROWS;
  419. }
  420. }