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- #include "StdInc.h"
- #include "CCursorHandler.h"
- #include <SDL.h>
- #include "SDL_Extensions.h"
- #include "../CAnimation.h"
- #include "CGuiHandler.h"
- #include "../CMT.h"
- /*
- * CCursorHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void CCursorHandler::initCursor()
- {
- xpos = ypos = 0;
- type = ECursor::DEFAULT;
- dndObject = nullptr;
- currentCursor = nullptr;
- help = CSDL_Ext::newSurface(40,40);
- SDL_ShowCursor(SDL_DISABLE);
- changeGraphic(ECursor::ADVENTURE, 0);
- }
- void CCursorHandler::changeGraphic(ECursor::ECursorTypes type, int index)
- {
- std::string cursorDefs[4] = { "CRADVNTR.DEF", "CRCOMBAT.DEF", "CRDEFLT.DEF", "CRSPELL.DEF" };
- if (type != this->type)
- {
- BLOCK_CAPTURING; // not used here
- this->type = type;
- this->frame = index;
- delete currentCursor;
- currentCursor = new CAnimImage(cursorDefs[int(type)], index);
- }
- if (frame != index)
- {
- frame = index;
- currentCursor->setFrame(index);
- }
- }
- void CCursorHandler::dragAndDropCursor(CAnimImage * object)
- {
- if (dndObject)
- delete dndObject;
- dndObject = object;
- }
- void CCursorHandler::cursorMove(const int & x, const int & y)
- {
- xpos = x;
- ypos = y;
- }
- void CCursorHandler::drawWithScreenRestore()
- {
- if(!showing) return;
- int x = xpos, y = ypos;
- shiftPos(x, y);
- SDL_Rect temp_rect1 = genRect(40,40,x,y);
- SDL_Rect temp_rect2 = genRect(40,40,0,0);
- SDL_BlitSurface(screen, &temp_rect1, help, &temp_rect2);
- if (dndObject)
- {
- dndObject->moveTo(Point(x - dndObject->pos.w/2, y - dndObject->pos.h/2));
- dndObject->showAll(screen);
- }
- else
- {
- currentCursor->moveTo(Point(x,y));
- currentCursor->showAll(screen);
- }
- }
- void CCursorHandler::drawRestored()
- {
- if(!showing)
- return;
- int x = xpos, y = ypos;
- shiftPos(x, y);
- SDL_Rect temp_rect = genRect(40, 40, x, y);
- SDL_BlitSurface(help, NULL, screen, &temp_rect);
- //blitAt(help,x,y);
- }
- void CCursorHandler::draw(SDL_Surface *to)
- {
- currentCursor->moveTo(Point(xpos, ypos));
- currentCursor->showAll(screen);
- }
- void CCursorHandler::shiftPos( int &x, int &y )
- {
- if(( type == ECursor::COMBAT && frame != ECursor::COMBAT_POINTER) || type == ECursor::SPELLBOOK)
- {
- x-=16;
- y-=16;
- // Properly align the melee attack cursors.
- if (type == ECursor::COMBAT)
- {
- switch (frame)
- {
- case 7: // Bottom left
- x -= 6;
- y += 16;
- break;
- case 8: // Left
- x -= 16;
- y += 10;
- break;
- case 9: // Top left
- x -= 6;
- y -= 6;
- break;
- case 10: // Top right
- x += 16;
- y -= 6;
- break;
- case 11: // Right
- x += 16;
- y += 11;
- break;
- case 12: // Bottom right
- x += 16;
- y += 16;
- break;
- case 13: // Below
- x += 9;
- y += 16;
- break;
- case 14: // Above
- x += 9;
- y -= 15;
- break;
- }
- }
- }
- else if(type == ECursor::ADVENTURE)
- {
- if (frame == 0); //to exclude
- else if(frame == 2)
- {
- x -= 12;
- y -= 10;
- }
- else if(frame == 3)
- {
- x -= 12;
- y -= 12;
- }
- else if(frame < 27)
- {
- int hlpNum = (frame - 4)%6;
- if(hlpNum == 0)
- {
- x -= 15;
- y -= 13;
- }
- else if(hlpNum == 1)
- {
- x -= 13;
- y -= 13;
- }
- else if(hlpNum == 2)
- {
- x -= 20;
- y -= 20;
- }
- else if(hlpNum == 3)
- {
- x -= 13;
- y -= 16;
- }
- else if(hlpNum == 4)
- {
- x -= 8;
- y -= 9;
- }
- else if(hlpNum == 5)
- {
- x -= 14;
- y -= 16;
- }
- }
- else if(frame == 41)
- {
- x -= 14;
- y -= 16;
- }
- else if(frame < 31 || frame == 42)
- {
- x -= 20;
- y -= 20;
- }
- }
- }
- void CCursorHandler::centerCursor()
- {
- this->xpos = (screen->w / 2.) - (currentCursor->pos.w / 2.);
- this->ypos = (screen->h / 2.) - (currentCursor->pos.h / 2.);
- SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
- SDL_WarpMouse(this->xpos, this->ypos);
- SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
- }
- CCursorHandler::~CCursorHandler()
- {
- if(help)
- SDL_FreeSurface(help);
- delete currentCursor;
- delete dndObject;
- }
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