GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.92";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int CRE_LEVELS = 10; // number of creature experience levels
  26. const int SPELLBOOK_GOLD_COST = 500;
  27. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  28. const int ARMY_SIZE = 7;
  29. const int SKILL_PER_HERO=8;
  30. const int SKILL_QUANTITY=28;
  31. const int PRIMARY_SKILLS=4;
  32. const int TERRAIN_TYPES=10;
  33. const int RESOURCE_QUANTITY=8;
  34. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  35. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  36. const int F_NUMBER = 9;
  37. const int ARTIFACTS_QUANTITY=171;
  38. const int HEROES_QUANTITY=156;
  39. const int SPELLS_QUANTITY=70;
  40. const int CREATURES_COUNT = 197;
  41. }
  42. class CArtifact;
  43. class CArtifactInstance;
  44. class CGDefInfo;
  45. class CCreature;
  46. class CSpell;
  47. class CGameInfoCallback;
  48. class CNonConstInfoCallback;
  49. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  50. CLASS_NAME(const CLASS_NAME & other) \
  51. { \
  52. num = other.num; \
  53. } \
  54. CLASS_NAME & operator=(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. return *this; \
  58. } \
  59. explicit CLASS_NAME(si32 id) \
  60. : num(static_cast<ENUM_NAME>(id)) \
  61. {} \
  62. operator ENUM_NAME() const \
  63. { \
  64. return num; \
  65. } \
  66. ENUM_NAME toEnum() const \
  67. { \
  68. return num; \
  69. } \
  70. template <typename Handler> void serialize(Handler &h, const int version) \
  71. { \
  72. h & num; \
  73. } \
  74. CLASS_NAME & advance(int i) \
  75. { \
  76. num = (ENUM_NAME)((int)num + i); \
  77. return *this; \
  78. }
  79. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  80. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  81. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  86. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  87. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  90. #define OP_DECL_INT(CLASS_NAME, OP) \
  91. bool operator OP (const CLASS_NAME & b) const \
  92. { \
  93. return num OP b.num; \
  94. }
  95. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  96. public: \
  97. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  98. CLASS_NAME(const CLASS_NAME & other): \
  99. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  100. { \
  101. } \
  102. CLASS_NAME & operator=(const CLASS_NAME & other) \
  103. { \
  104. num = other.num; \
  105. return *this; \
  106. } \
  107. explicit CLASS_NAME(si32 id) \
  108. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  109. {}
  110. template < typename Derived, typename NumericType>
  111. class BaseForID
  112. {
  113. protected:
  114. NumericType num;
  115. public:
  116. NumericType getNum() const
  117. {
  118. return num;
  119. }
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & num;
  123. }
  124. explicit BaseForID(NumericType _num = -1)
  125. {
  126. num = _num;
  127. }
  128. void advance(int change)
  129. {
  130. num += change;
  131. }
  132. typedef BaseForID<Derived, NumericType> __SelfType;
  133. OP_DECL_INT(__SelfType, ==)
  134. OP_DECL_INT(__SelfType, !=)
  135. OP_DECL_INT(__SelfType, <)
  136. OP_DECL_INT(__SelfType, >)
  137. OP_DECL_INT(__SelfType, <=)
  138. OP_DECL_INT(__SelfType, >=)
  139. };
  140. template<typename Der, typename Num>
  141. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  142. template<typename Der, typename Num>
  143. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  144. {
  145. return os << id.getNum();
  146. }
  147. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  148. {
  149. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  150. friend class CGameInfoCallback;
  151. friend class CNonConstInfoCallback;
  152. };
  153. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  154. {
  155. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  156. friend class CGameInfoCallback;
  157. friend class CNonConstInfoCallback;
  158. };
  159. class SlotID : public BaseForID<SlotID, si32>
  160. {
  161. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  162. friend class CGameInfoCallback;
  163. friend class CNonConstInfoCallback;
  164. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  165. bool validSlot() const
  166. {
  167. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  168. }
  169. };
  170. class PlayerColor : public BaseForID<PlayerColor, ui8>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  173. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  174. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  175. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  176. DLL_LINKAGE static const int PLAYER_LIMIT_I = 8; //player limit per map
  177. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  178. friend class CGameInfoCallback;
  179. friend class CNonConstInfoCallback;
  180. };
  181. class TeamID : public BaseForID<TeamID, ui8>
  182. {
  183. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  184. DLL_LINKAGE static const TeamID NO_TEAM;
  185. friend class CGameInfoCallback;
  186. friend class CNonConstInfoCallback;
  187. };
  188. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  189. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  190. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  191. // #endif
  192. // Enum declarations
  193. namespace PrimarySkill
  194. {
  195. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  196. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  197. }
  198. class SecondarySkill
  199. {
  200. public:
  201. enum ESecondarySkill
  202. {
  203. WRONG = -2,
  204. DEFAULT = -1,
  205. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  206. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  207. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  208. FIRST_AID
  209. };
  210. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  211. {}
  212. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  213. ESecondarySkill num;
  214. };
  215. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  216. namespace EVictoryConditionType
  217. {
  218. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  219. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  220. }
  221. namespace ELossConditionType
  222. {
  223. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  224. }
  225. namespace EAlignment
  226. {
  227. enum EAlignment { GOOD, EVIL, NEUTRAL };
  228. }
  229. namespace ETownType
  230. {
  231. enum ETownType
  232. {
  233. ANY = -1,
  234. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  235. };
  236. }
  237. class BuildingID
  238. {
  239. public:
  240. //Quite useful as long as most of building mechanics hardcoded
  241. // NOTE: all building with completely configurable mechanics will be removed from list
  242. enum EBuildingID
  243. {
  244. DEFAULT = -50,
  245. NONE = -1,
  246. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  247. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  248. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  249. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  250. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  251. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  252. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  253. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  254. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  255. DWELL_LVL_1 = DWELL_FIRST,
  256. DWELL_LVL_7 = DWELL_LAST,
  257. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  258. DWELL_LVL_7_UP = DWELL_UP_LAST,
  259. //Special buildings for towns.
  260. LIGHTHOUSE = SPECIAL_1,
  261. STABLES = SPECIAL_2, //Castle
  262. BROTHERHOOD = SPECIAL_3,
  263. MYSTIC_POND = SPECIAL_1,
  264. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  265. TREASURY = SPECIAL_4,
  266. ARTIFACT_MERCHANT = SPECIAL_1,
  267. LOOKOUT_TOWER = SPECIAL_2, //Tower
  268. LIBRARY = SPECIAL_3,
  269. WALL_OF_KNOWLEDGE = SPECIAL_4,
  270. STORMCLOUDS = SPECIAL_2,
  271. CASTLE_GATE = SPECIAL_3, //Inferno
  272. ORDER_OF_FIRE = SPECIAL_4,
  273. COVER_OF_DARKNESS = SPECIAL_1,
  274. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  275. SKELETON_TRANSFORMER = SPECIAL_3,
  276. //ARTIFACT_MERCHANT - same ID as in tower
  277. MANA_VORTEX = SPECIAL_2,
  278. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  279. BATTLE_ACADEMY = SPECIAL_4,
  280. ESCAPE_TUNNEL = SPECIAL_1,
  281. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  282. BALLISTA_YARD = SPECIAL_3,
  283. HALL_OF_VALHALLA = SPECIAL_4,
  284. CAGE_OF_WARLORDS = SPECIAL_1,
  285. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  286. BLOOD_OBELISK = SPECIAL_3,
  287. //ARTIFACT_MERCHANT - same ID as in tower
  288. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  289. };
  290. BuildingID(EBuildingID _num = NONE) : num(_num)
  291. {}
  292. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  293. EBuildingID num;
  294. };
  295. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  296. namespace EBuildingState
  297. {
  298. enum EBuildingState
  299. {
  300. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  301. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
  302. };
  303. }
  304. namespace ESpellCastProblem
  305. {
  306. enum ESpellCastProblem
  307. {
  308. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  309. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  310. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  311. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  312. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  313. INVALID
  314. };
  315. }
  316. namespace ECastingMode
  317. {
  318. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  319. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  320. }
  321. namespace EMarketMode
  322. {
  323. enum EMarketMode
  324. {
  325. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  326. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  327. MARTKET_AFTER_LAST_PLACEHOLDER
  328. };
  329. }
  330. namespace EBattleStackState
  331. {
  332. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  333. DRAINED_MANA /*remember to drain mana only once per turn*/};
  334. }
  335. namespace ECommander
  336. {
  337. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  338. const int MAX_SKILL_LEVEL = 5;
  339. }
  340. namespace EWallParts
  341. {
  342. enum EWallParts
  343. {
  344. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  345. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  346. PARTS_COUNT
  347. };
  348. }
  349. namespace EWallState
  350. {
  351. enum EWallState
  352. {
  353. NONE, //no wall
  354. INTACT,
  355. DAMAGED,
  356. DESTROYED
  357. };
  358. }
  359. class Obj
  360. {
  361. public:
  362. enum EObj
  363. {
  364. NO_OBJ = -1,
  365. ALTAR_OF_SACRIFICE = 2,
  366. ANCHOR_POINT = 3,
  367. ARENA = 4,
  368. ARTIFACT = 5,
  369. PANDORAS_BOX = 6,
  370. BLACK_MARKET = 7,
  371. BOAT = 8,
  372. BORDERGUARD = 9,
  373. KEYMASTER = 10,
  374. BUOY = 11,
  375. CAMPFIRE = 12,
  376. CARTOGRAPHER = 13,
  377. SWAN_POND = 14,
  378. COVER_OF_DARKNESS = 15,
  379. CREATURE_BANK = 16,
  380. CREATURE_GENERATOR1 = 17,
  381. CREATURE_GENERATOR2 = 18,
  382. CREATURE_GENERATOR3 = 19,
  383. CREATURE_GENERATOR4 = 20,
  384. CURSED_GROUND1 = 21,
  385. CORPSE = 22,
  386. MARLETTO_TOWER = 23,
  387. DERELICT_SHIP = 24,
  388. DRAGON_UTOPIA = 25,
  389. EVENT = 26,
  390. EYE_OF_MAGI = 27,
  391. FAERIE_RING = 28,
  392. FLOTSAM = 29,
  393. FOUNTAIN_OF_FORTUNE = 30,
  394. FOUNTAIN_OF_YOUTH = 31,
  395. GARDEN_OF_REVELATION = 32,
  396. GARRISON = 33,
  397. HERO = 34,
  398. HILL_FORT = 35,
  399. GRAIL = 36,
  400. HUT_OF_MAGI = 37,
  401. IDOL_OF_FORTUNE = 38,
  402. LEAN_TO = 39,
  403. LIBRARY_OF_ENLIGHTENMENT = 41,
  404. LIGHTHOUSE = 42,
  405. MONOLITH1 = 43,
  406. MONOLITH2 = 44,
  407. MONOLITH3 = 45,
  408. MAGIC_PLAINS1 = 46,
  409. SCHOOL_OF_MAGIC = 47,
  410. MAGIC_SPRING = 48,
  411. MAGIC_WELL = 49,
  412. MERCENARY_CAMP = 51,
  413. MERMAID = 52,
  414. MINE = 53,
  415. MONSTER = 54,
  416. MYSTICAL_GARDEN = 55,
  417. OASIS = 56,
  418. OBELISK = 57,
  419. REDWOOD_OBSERVATORY = 58,
  420. OCEAN_BOTTLE = 59,
  421. PILLAR_OF_FIRE = 60,
  422. STAR_AXIS = 61,
  423. PRISON = 62,
  424. PYRAMID = 63,//subtype 0
  425. WOG_OBJECT = 63,//subtype > 0
  426. RALLY_FLAG = 64,
  427. RANDOM_ART = 65,
  428. RANDOM_TREASURE_ART = 66,
  429. RANDOM_MINOR_ART = 67,
  430. RANDOM_MAJOR_ART = 68,
  431. RANDOM_RELIC_ART = 69,
  432. RANDOM_HERO = 70,
  433. RANDOM_MONSTER = 71,
  434. RANDOM_MONSTER_L1 = 72,
  435. RANDOM_MONSTER_L2 = 73,
  436. RANDOM_MONSTER_L3 = 74,
  437. RANDOM_MONSTER_L4 = 75,
  438. RANDOM_RESOURCE = 76,
  439. RANDOM_TOWN = 77,
  440. REFUGEE_CAMP = 78,
  441. RESOURCE = 79,
  442. SANCTUARY = 80,
  443. SCHOLAR = 81,
  444. SEA_CHEST = 82,
  445. SEER_HUT = 83,
  446. CRYPT = 84,
  447. SHIPWRECK = 85,
  448. SHIPWRECK_SURVIVOR = 86,
  449. SHIPYARD = 87,
  450. SHRINE_OF_MAGIC_INCANTATION = 88,
  451. SHRINE_OF_MAGIC_GESTURE = 89,
  452. SHRINE_OF_MAGIC_THOUGHT = 90,
  453. SIGN = 91,
  454. SIRENS = 92,
  455. SPELL_SCROLL = 93,
  456. STABLES = 94,
  457. TAVERN = 95,
  458. TEMPLE = 96,
  459. DEN_OF_THIEVES = 97,
  460. TOWN = 98,
  461. TRADING_POST = 99,
  462. LEARNING_STONE = 100,
  463. TREASURE_CHEST = 101,
  464. TREE_OF_KNOWLEDGE = 102,
  465. SUBTERRANEAN_GATE = 103,
  466. UNIVERSITY = 104,
  467. WAGON = 105,
  468. WAR_MACHINE_FACTORY = 106,
  469. SCHOOL_OF_WAR = 107,
  470. WARRIORS_TOMB = 108,
  471. WATER_WHEEL = 109,
  472. WATERING_HOLE = 110,
  473. WHIRLPOOL = 111,
  474. WINDMILL = 112,
  475. WITCH_HUT = 113,
  476. HOLE = 124,
  477. RANDOM_MONSTER_L5 = 162,
  478. RANDOM_MONSTER_L6 = 163,
  479. RANDOM_MONSTER_L7 = 164,
  480. BORDER_GATE = 212,
  481. FREELANCERS_GUILD = 213,
  482. HERO_PLACEHOLDER = 214,
  483. QUEST_GUARD = 215,
  484. RANDOM_DWELLING = 216,
  485. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  486. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  487. GARRISON2 = 219,
  488. ABANDONED_MINE = 220,
  489. TRADING_POST_SNOW = 221,
  490. CLOVER_FIELD = 222,
  491. CURSED_GROUND2 = 223,
  492. EVIL_FOG = 224,
  493. FAVORABLE_WINDS = 225,
  494. FIERY_FIELDS = 226,
  495. HOLY_GROUNDS = 227,
  496. LUCID_POOLS = 228,
  497. MAGIC_CLOUDS = 229,
  498. MAGIC_PLAINS2 = 230,
  499. ROCKLANDS = 231,
  500. };
  501. Obj(EObj _num = NO_OBJ) : num(_num)
  502. {}
  503. ID_LIKE_CLASS_COMMON(Obj, EObj)
  504. bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  505. EObj num;
  506. };
  507. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  508. namespace SecSkillLevel
  509. {
  510. enum SecSkillLevel
  511. {
  512. NONE,
  513. BASIC,
  514. ADVANCED,
  515. EXPERT
  516. };
  517. }
  518. //follows ERM BI (battle image) format
  519. namespace BattlefieldBI
  520. {
  521. enum BattlefieldBI
  522. {
  523. NONE = -1,
  524. COASTAL,
  525. CURSED_GROUND,
  526. MAGIC_PLAINS,
  527. HOLY_GROUND,
  528. EVIL_FOG,
  529. CLOVER_FIELD,
  530. LUCID_POOLS,
  531. FIERY_FIELDS,
  532. ROCKLANDS,
  533. MAGIC_CLOUDS,
  534. };
  535. }
  536. namespace Date
  537. {
  538. enum EDateType
  539. {
  540. DAY = 0,
  541. DAY_OF_WEEK = 1,
  542. WEEK = 2,
  543. MONTH = 3,
  544. DAY_OF_MONTH
  545. };
  546. }
  547. namespace Battle
  548. {
  549. enum ActionType
  550. {
  551. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  552. STACK_HEAL, DAEMON_SUMMONING
  553. };
  554. }
  555. class ETerrainType
  556. {
  557. public:
  558. enum EETerrainType
  559. {
  560. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  561. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  562. };
  563. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  564. {}
  565. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  566. EETerrainType num;
  567. };
  568. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  569. class BFieldType
  570. {
  571. public:
  572. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  573. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  574. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  575. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  576. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  577. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  578. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  579. ROUGH, SHIP_TO_SHIP, SHIP
  580. };
  581. BFieldType(EBFieldType _num = NONE) : num(_num)
  582. {}
  583. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  584. EBFieldType num;
  585. };
  586. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  587. namespace EPlayerStatus
  588. {
  589. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  590. }
  591. namespace PlayerRelations
  592. {
  593. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  594. }
  595. class ArtifactPosition
  596. {
  597. public:
  598. enum EArtifactPosition
  599. {
  600. FIRST_AVAILABLE = -2,
  601. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  602. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  603. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  604. AFTER_LAST,
  605. //cres
  606. CREATURE_SLOT = 0,
  607. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  608. };
  609. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  610. {}
  611. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  612. EArtifactPosition num;
  613. };
  614. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  615. class ArtifactID
  616. {
  617. public:
  618. enum EArtifactID
  619. {
  620. NONE = -1,
  621. SPELLBOOK = 0,
  622. SPELL_SCROLL = 1,
  623. GRAIL = 2,
  624. CATAPULT = 3,
  625. BALLISTA = 4,
  626. AMMO_CART = 5,
  627. FIRST_AID_TENT = 6,
  628. //CENTAUR_AXE = 7,
  629. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  630. //CORNUCOPIA = 140,
  631. ART_SELECTION = 144,
  632. ART_LOCK = 145,
  633. AXE_OF_SMASHING = 146,
  634. MITHRIL_MAIL = 147,
  635. SWORD_OF_SHARPNESS = 148,
  636. HELM_OF_IMMORTALITY = 149,
  637. PENDANT_OF_SORCERY = 150,
  638. BOOTS_OF_HASTE = 151,
  639. BOW_OF_SEEKING = 152,
  640. DRAGON_EYE_RING = 153
  641. //HARDENED_SHIELD = 154,
  642. //SLAVAS_RING_OF_POWER = 155
  643. };
  644. ArtifactID(EArtifactID _num = NONE) : num(_num)
  645. {}
  646. DLL_LINKAGE CArtifact * toArtifact() const;
  647. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  648. EArtifactID num;
  649. };
  650. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  651. class CreatureID
  652. {
  653. public:
  654. enum ECreatureID
  655. {
  656. NONE = -1,
  657. CAVALIER = 10,
  658. CHAMPION = 11,
  659. STONE_GOLEM = 32,
  660. IRON_GOLEM = 33,
  661. IMP = 42,
  662. SKELETON = 56,
  663. WALKING_DEAD = 58,
  664. WIGHTS = 60,
  665. LICHES = 64,
  666. TROGLODYTES = 70,
  667. AIR_ELEMENTAL = 112,
  668. EARTH_ELEMENTAL = 113,
  669. FIRE_ELEMENTAL = 114,
  670. WATER_ELEMENTAL = 115,
  671. GOLD_GOLEM = 116,
  672. DIAMOND_GOLEM = 117,
  673. CATAPULT = 145,
  674. BALLISTA = 146,
  675. FIRST_AID_TENT = 147,
  676. AMMO_CART = 148,
  677. ARROW_TOWERS = 149
  678. };
  679. CreatureID(ECreatureID _num = NONE) : num(_num)
  680. {}
  681. DLL_LINKAGE CCreature * toCreature() const;
  682. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  683. ECreatureID num;
  684. };
  685. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  686. class SpellID
  687. {
  688. public:
  689. enum ESpellID
  690. {
  691. PRESET = -2,
  692. NONE = -1,
  693. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  694. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  695. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  696. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  697. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  698. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  699. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  700. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  701. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  702. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  703. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  704. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  705. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  706. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  707. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  708. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  709. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  710. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  711. };
  712. SpellID(ESpellID _num = NONE) : num(_num)
  713. {}
  714. //TODO: should this be const?
  715. DLL_LINKAGE CSpell * toSpell() const;
  716. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  717. ESpellID num;
  718. };
  719. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  720. // Typedef declarations
  721. typedef ui8 TFaction;
  722. typedef si64 TExpType;
  723. typedef std::pair<ui32, ui32> TDmgRange;
  724. typedef si32 TBonusSubtype;
  725. typedef si32 TQuantity;
  726. #undef ID_LIKE_CLASS_COMMON
  727. #undef ID_LIKE_OPERATORS_DECLS
  728. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  729. #undef INSTID_LIKE_CLASS_COMMON
  730. #undef OP_DECL_INT