| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642 | /* * ModManager.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ModManager.h"#include "ModDescription.h"#include "ModScope.h"#include "../constants/StringConstants.h"#include "../filesystem/Filesystem.h"#include "../json/JsonNode.h"#include "../texts/CGeneralTextHandler.h"VCMI_LIB_NAMESPACE_BEGINstatic std::string getModDirectory(const TModID & modName){	std::string result = modName;	boost::to_upper(result);	boost::algorithm::replace_all(result, ".", "/MODS/");	return "MODS/" + result;}static std::string getModSettingsDirectory(const TModID & modName){	return getModDirectory(modName) + "/MODS/";}static JsonPath getModDescriptionFile(const TModID & modName){	return JsonPath::builtin(getModDirectory(modName) + "/mod");}ModsState::ModsState(){	modList.push_back(ModScope::scopeBuiltin());	std::vector<TModID> testLocations = scanModsDirectory("MODS/");	while(!testLocations.empty())	{		std::string target = testLocations.back();		testLocations.pop_back();		modList.push_back(boost::algorithm::to_lower_copy(target));		for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))			testLocations.push_back(target + '.' + submod);	}}TModList ModsState::getInstalledMods() const{	return modList;}uint32_t ModsState::computeChecksum(const TModID & modName) const{	boost::crc_32_type modChecksum;	// first - add current VCMI version into checksum to force re-validation on VCMI updates	modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());	// second - add mod.json into checksum because filesystem does not contains this file	// FIXME: remove workaround for core mod	if (modName != ModScope::scopeBuiltin())	{		auto modConfFile = getModDescriptionFile(modName);		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();		modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));	}	// third - add all detected text files from this mod into checksum	const auto & filesystem = CResourceHandler::get(modName);	auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)	{		return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");	});	for (const ResourcePath & file : files)	{		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();		modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));	}	return modChecksum.checksum();}double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const{	ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);	std::string path = CResourceHandler::get()->getResourceName(resDir)->string();	size_t sizeBytes = 0;	for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)	{		if(!boost::filesystem::is_directory(*it))			sizeBytes += boost::filesystem::file_size(*it);	}	double sizeMegabytes = sizeBytes / double(1024*1024);	return sizeMegabytes;}std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const{	size_t depth = boost::range::count(modDir, '/');	const auto & modScanFilter = [&](const ResourcePath & id) -> bool	{		if(id.getType() != EResType::DIRECTORY)			return false;		if(!boost::algorithm::starts_with(id.getName(), modDir))			return false;		if(boost::range::count(id.getName(), '/') != depth)			return false;		return true;	};	auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);	//storage for found mods	std::vector<TModID> foundMods;	for(const auto & entry : list)	{		std::string name = entry.getName();		name.erase(0, modDir.size()); //Remove path prefix		if(name.empty())			continue;		if(name.find('.') != std::string::npos)			continue;		if (ModScope::isScopeReserved(boost::to_lower_copy(name)))			continue;		if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))			continue;		foundMods.push_back(name);	}	return foundMods;}///////////////////////////////////////////////////////////////////////////////static JsonNode loadModSettings(const JsonPath & path){	if(CResourceHandler::get("local")->existsResource(ResourcePath(path)))	{		return JsonNode(path);	}	// Probably new install. Create initial configuration	CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");	return JsonNode();}ModsPresetState::ModsPresetState(){	modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));	if(modConfig["presets"].isNull())	{		modConfig["activePreset"] = JsonNode("default");		if(modConfig["activeMods"].isNull())			createInitialPreset(); // new install		else			importInitialPreset(); // 1.5 format import	}}void ModsPresetState::createInitialPreset(){	// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?	modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");}void ModsPresetState::importInitialPreset(){	JsonNode preset;	for(const auto & mod : modConfig["activeMods"].Struct())	{		if(mod.second["active"].Bool())			preset["mods"].Vector().emplace_back(mod.first);		for(const auto & submod : mod.second["mods"].Struct())			preset["settings"][mod.first][submod.first] = submod.second["active"];	}	modConfig["presets"]["default"] = preset;}const JsonNode & ModsPresetState::getActivePresetConfig() const{	const std::string & currentPresetName = modConfig["activePreset"].String();	const JsonNode & currentPreset = modConfig["presets"][currentPresetName];	return currentPreset;}TModList ModsPresetState::getActiveRootMods() const{	const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];	auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();	modsToActivate.push_back(ModScope::scopeBuiltin());	return modsToActivate;}std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const{	const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];	auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();	return modSettings;}std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const{	const JsonNode & node = modConfig["validatedMods"][modName];	if (node.isNull())		return std::nullopt;	else		return node.Integer();}void ModsPresetState::setModActive(const TModID & modID, bool isActive){	size_t dotPos = modID.find('.');	if(dotPos != std::string::npos)	{		std::string rootMod = modID.substr(0, dotPos);		std::string settingID = modID.substr(dotPos + 1);		setSettingActive(rootMod, settingID, isActive);	}	else	{		if (isActive)			addRootMod(modID);		else			eraseRootMod(modID);	}}void ModsPresetState::addRootMod(const TModID & modName){	const std::string & currentPresetName = modConfig["activePreset"].String();	JsonNode & currentPreset = modConfig["presets"][currentPresetName];	if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))		currentPreset["mods"].Vector().emplace_back(modName);}void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive){	const std::string & currentPresetName = modConfig["activePreset"].String();	JsonNode & currentPreset = modConfig["presets"][currentPresetName];	currentPreset["settings"][modName][settingName].Bool() = isActive;}void ModsPresetState::eraseRootMod(const TModID & modName){	const std::string & currentPresetName = modConfig["activePreset"].String();	JsonNode & currentPreset = modConfig["presets"][currentPresetName];	vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));}void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName){	const std::string & currentPresetName = modConfig["activePreset"].String();	JsonNode & currentPreset = modConfig["presets"][currentPresetName];	currentPreset["settings"][modName].Struct().erase(modName);}std::vector<TModID> ModsPresetState::getActiveMods() const{	TModList activeRootMods = getActiveRootMods();	TModList allActiveMods;	for(const auto & activeMod : activeRootMods)	{		allActiveMods.push_back(activeMod);		for(const auto & submod : getModSettings(activeMod))			if(submod.second)				allActiveMods.push_back(activeMod + '.' + submod.first);	}	return allActiveMods;}void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value){	if (value.has_value())		modConfig["validatedMods"][modName].Integer() = *value;	else		modConfig["validatedMods"].Struct().erase(modName);}void ModsPresetState::saveConfigurationState() const{	std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);	file << modConfig.toCompactString();}ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList){	JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));	coreModConfig.setModScope(ModScope::scopeBuiltin());	mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());	for(auto modID : modsToLoad)	{		if(ModScope::isScopeReserved(modID))			continue;		JsonNode modConfig(getModDescriptionFile(modID));		modConfig.setModScope(modID);		if(modConfig["modType"].isNull())		{			logMod->error("Can not load mod %s - invalid mod config file!", modID);			continue;		}		mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);	}	for(const auto & mod : repositoryList.Struct())	{		if (vstd::contains(modsToLoad, mod.first))			continue;		if (mod.second["modType"].isNull() || mod.second["name"].isNull())			continue;		mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);	}}const ModDescription & ModsStorage::getMod(const TModID & fullID) const{	return mods.at(fullID);}TModList ModsStorage::getAllMods() const{	TModList result;	for (const auto & mod : mods)		result.push_back(mod.first);	return result;}ModManager::ModManager()	:ModManager(JsonNode()){}ModManager::ModManager(const JsonNode & repositoryList)	: modsState(std::make_unique<ModsState>())	, modsPreset(std::make_unique<ModsPresetState>()){	//TODO: load only active mods & all their submods in game mode?	modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);	eraseMissingModsFromPreset();	addNewModsToPreset();	std::vector<TModID> desiredModList = modsPreset->getActiveMods();	depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);}ModManager::~ModManager() = default;const ModDescription & ModManager::getModDescription(const TModID & modID) const{	assert(boost::to_lower_copy(modID) == modID);	return modsStorage->getMod(modID);}bool ModManager::isModActive(const TModID & modID) const{	return vstd::contains(getActiveMods(), modID);}const TModList & ModManager::getActiveMods() const{	return depedencyResolver->getActiveMods();}uint32_t ModManager::computeChecksum(const TModID & modName) const{	return modsState->computeChecksum(modName);}std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const{	return modsPreset->getValidatedChecksum(modName);}void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value){	modsPreset->setValidatedChecksum(modName, value);}void ModManager::saveConfigurationState() const{	modsPreset->saveConfigurationState();}TModList ModManager::getAllMods() const{	return modsStorage->getAllMods();}double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const{	return modsState->getInstalledModSizeMegabytes(modName);}void ModManager::eraseMissingModsFromPreset(){	const TModList & installedMods = modsState->getInstalledMods();	const TModList & rootMods = modsPreset->getActiveRootMods();	for(const auto & rootMod : rootMods)	{		if(!vstd::contains(installedMods, rootMod))		{			modsPreset->eraseRootMod(rootMod);			continue;		}		const auto & modSettings = modsPreset->getModSettings(rootMod);		for(const auto & modSetting : modSettings)		{			TModID fullModID = rootMod + '.' + modSetting.first;			if(!vstd::contains(installedMods, fullModID))			{				modsPreset->eraseModSetting(rootMod, modSetting.first);				continue;			}		}	}}void ModManager::addNewModsToPreset(){	const TModList & installedMods = modsState->getInstalledMods();	for(const auto & modID : installedMods)	{		size_t dotPos = modID.find('.');		if(dotPos == std::string::npos)			continue; // only look up submods aka mod settings		std::string rootMod = modID.substr(0, dotPos);		std::string settingID = modID.substr(dotPos + 1);		const auto & modSettings = modsPreset->getModSettings(rootMod);		if (!modSettings.count(settingID))			modsPreset->setSettingActive(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());	}}TModList ModManager::collectDependenciesRecursive(const TModID & modID) const{	TModList result;	TModList toTest;	toTest.push_back(modID);	while (!toTest.empty())	{		TModID currentModID = toTest.back();		const auto & currentMod = getModDescription(currentModID);		toTest.pop_back();		result.push_back(currentModID);		if (!currentMod.isInstalled())			return {}; // failure. TODO: better handling?		for (const auto & dependency : currentMod.getDependencies())		{			if (!vstd::contains(result, dependency))				toTest.push_back(dependency);		}	}	return result;}void ModManager::tryEnableMod(const TModID & modName){	auto requiredActiveMods = collectDependenciesRecursive(modName);	auto additionalActiveMods = getActiveMods();	assert(!vstd::contains(additionalActiveMods, modName));	assert(vstd::contains(requiredActiveMods, modName));	ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);	assert(testResolver.getBrokenMods().empty());	assert(vstd::contains(testResolver.getActiveMods(), modName));	testResolver.tryAddMods(additionalActiveMods, *modsStorage);	if (!vstd::contains(testResolver.getActiveMods(), modName))	{		// FIXME: report?		return;	}	updatePreset(testResolver);}void ModManager::tryDisableMod(const TModID & modName){	auto desiredActiveMods = getActiveMods();	assert(vstd::contains(desiredActiveMods, modName));	vstd::erase(desiredActiveMods, modName);	ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);	if (vstd::contains(testResolver.getActiveMods(), modName))	{		// FIXME: report?		return;	}	updatePreset(testResolver);}void ModManager::updatePreset(const ModDependenciesResolver & testResolver){	const auto & newActiveMods = testResolver.getActiveMods();	const auto & newBrokenMods = testResolver.getBrokenMods();	for (const auto & modID : newActiveMods)	{		assert(vstd::contains(modsState->getInstalledMods(), modID));		modsPreset->setModActive(modID, true);	}	for (const auto & modID : newBrokenMods)		modsPreset->setModActive(modID, false);	std::vector<TModID> desiredModList = modsPreset->getActiveMods();	depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);	modsPreset->saveConfigurationState();}ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage){	tryAddMods(modsToResolve, storage);}const TModList & ModDependenciesResolver::getActiveMods() const{	return activeMods;}const TModList & ModDependenciesResolver::getBrokenMods() const{	return brokenMods;}void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage){	// Topological sort algorithm.	boost::range::sort(modsToResolve); // Sort mods per name	std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)	std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements	std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason	// Mod is resolved if it has no dependencies or all its dependencies are already resolved	auto isResolved = [&](const ModDescription & mod) -> bool	{		if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())			return false;		if(mod.getDependencies().size() > resolvedModIDs.size())			return false;		for(const TModID & dependency : mod.getDependencies())			if(!vstd::contains(resolvedModIDs, dependency))				return false;		for(const TModID & softDependency : mod.getSoftDependencies())			if(vstd::contains(notResolvedModIDs, softDependency))				return false;		for(const TModID & conflict : mod.getConflicts())			if(vstd::contains(resolvedModIDs, conflict))				return false;		for(const TModID & reverseConflict : resolvedModIDs)			if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))				return false;		return true;	};	while(true)	{		std::set<TModID> resolvedOnCurrentTreeLevel;		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree		{			if(isResolved(storage.getMod(*it)))			{				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration				sortedValidMods.push_back(*it);				it = modsToResolve.erase(it);				continue;			}			it++;		}		if(!resolvedOnCurrentTreeLevel.empty())		{			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());			for(const auto & it : resolvedOnCurrentTreeLevel)				notResolvedModIDs.erase(it);			continue;		}		// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.		break;	}	assert(!sortedValidMods.empty());	activeMods = sortedValidMods;	brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());}VCMI_LIB_NAMESPACE_END
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