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- #pragma once
- #include "gtest/gtest.h"
- #include "../AI/VCAI/ResourceManager.h"
- class ResourceManager;
- class CPlayerSpecificInfoCallback;
- class VCAI;
- class ResourceManagerMock : public ResourceManager
- {
- friend class ResourceManagerTest; //everything is public
- public:
- using ResourceManager::ResourceManager;
- //access protected members, TODO: consider other architecture?
- void reserveResoures(const TResources &res, Goals::TSubgoal goal = Goals::TSubgoal()) override;
- bool updateGoal(Goals::TSubgoal goal) override;
- bool notifyGoalCompleted(Goals::TSubgoal goal) override;
- };
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