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							- /*
 
-  * IBattleInfoCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "GameConstants.h"
 
- #include "BattleHex.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct CObstacleInstance;
 
- class BattleField;
 
- namespace battle
 
- {
 
- 	class IUnitInfo;
 
- 	class Unit;
 
- 	using Units = std::vector<const Unit *>;
 
- 	using UnitFilter = std::function<bool(const Unit *)>;
 
- }
 
- struct DamageRange
 
- {
 
- 	int64_t min = 0;
 
- 	int64_t max = 0;
 
- };
 
- #if SCRIPTING_ENABLED
 
- namespace scripting
 
- {
 
- 	class Pool;
 
- }
 
- #endif
 
- class DLL_LINKAGE IBattleInfoCallback
 
- {
 
- public:
 
- #if SCRIPTING_ENABLED
 
- 	virtual scripting::Pool * getContextPool() const = 0;
 
- #endif
 
- 	virtual TerrainId battleTerrainType() const = 0;
 
- 	virtual BattleField battleGetBattlefieldType() const = 0;
 
- 	///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
 
- 	virtual boost::optional<int> battleIsFinished() const = 0;
 
- 	virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
 
- 	virtual si8 battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
 
- 	virtual uint32_t battleNextUnitId() const = 0;
 
- 	virtual battle::Units battleGetUnitsIf(battle::UnitFilter predicate) const = 0;
 
- 	virtual const battle::Unit * battleGetUnitByID(uint32_t ID) const = 0;
 
- 	virtual const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const = 0;
 
- 	virtual const battle::Unit * battleActiveUnit() const = 0;
 
- 	//blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
 
- 	virtual std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const = 0;
 
- 	virtual std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit) const = 0;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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