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- /*
- * CMainMenu.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMainMenu.h"
- #include "CCampaignScreen.h"
- #include "CreditsScreen.h"
- #include "../lobby/CBonusSelection.h"
- #include "../lobby/CSelectionBase.h"
- #include "../lobby/CLobbyScreen.h"
- #include "../gui/CursorHandler.h"
- #include "../windows/GUIClasses.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../windows/InfoWindows.h"
- #include "../CServerHandler.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CVideoHandler.h"
- #include "../CPlayerInterface.h"
- #include "../Client.h"
- #include "../CMT.h"
- #include "../../CCallback.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/JsonNode.h"
- #include "../../lib/serializer/Connection.h"
- #include "../../lib/serializer/CTypeList.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/filesystem/CCompressedStream.h"
- #include "../../lib/VCMIDirs.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/CStopWatch.h"
- #include "../../lib/NetPacksLobby.h"
- #include "../../lib/CThreadHelper.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/CondSh.h"
- #include "../../lib/mapping/CCampaignHandler.h"
- #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
- #include "../../server/CVCMIServer.h"
- #include <SDL.h>
- #endif
- namespace fs = boost::filesystem;
- std::shared_ptr<CMainMenu> CMM;
- ISelectionScreenInfo * SEL;
- static void do_quit()
- {
- GH.pushUserEvent(EUserEvent::FORCE_QUIT);
- }
- CMenuScreen::CMenuScreen(const JsonNode & configNode)
- : CWindowObject(BORDERED), config(configNode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- background = std::make_shared<CPicture>(config["background"].String());
- if(config["scalable"].Bool())
- background->scaleTo(GH.screenDimensions());
- pos = background->center();
- for(const JsonNode & node : config["items"].Vector())
- menuNameToEntry.push_back(node["name"].String());
- for(const JsonNode & node : config["images"].Vector())
- images.push_back(CMainMenu::createPicture(node));
- //Hardcoded entry
- menuNameToEntry.push_back("credits");
- tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
- tabs->type |= REDRAW_PARENT;
- }
- std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
- {
- if(config["items"].Vector().size() == index)
- return std::make_shared<CreditsScreen>(this->pos);
- else
- return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
- }
- void CMenuScreen::show(SDL_Surface * to)
- {
- if(!config["video"].isNull())
- CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
- CIntObject::show(to);
- }
- void CMenuScreen::activate()
- {
- CCS->musich->playMusic("Music/MainMenu", true, true);
- if(!config["video"].isNull())
- CCS->videoh->open(config["video"]["name"].String());
- CIntObject::activate();
- }
- void CMenuScreen::deactivate()
- {
- if(!config["video"].isNull())
- CCS->videoh->close();
- CIntObject::deactivate();
- }
- void CMenuScreen::switchToTab(size_t index)
- {
- tabs->setActive(index);
- }
- void CMenuScreen::switchToTab(std::string name)
- {
- switchToTab(vstd::find_pos(menuNameToEntry, name));
- }
- size_t CMenuScreen::getActiveTab() const
- {
- return tabs->getActive();
- }
- //funciton for std::string -> std::function conversion for main menu
- static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
- {
- static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
- static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
- std::list<std::string> commands;
- boost::split(commands, string, boost::is_any_of("\t "));
- if(!commands.empty())
- {
- size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
- commands.pop_front();
- if(index > 3 || !commands.empty())
- {
- switch(index)
- {
- case 0: //to - switch to another tab, if such tab exists
- {
- size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
- if(index2 != menuType.size())
- return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
- break;
- }
- case 1: //open campaign selection window
- {
- return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
- break;
- }
- case 2: //start
- {
- switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0:
- return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
- case 1:
- return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
- case 2:
- return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
- case 3:
- return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
- }
- break;
- }
- case 3: //load
- {
- switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0:
- return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
- case 1:
- return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
- case 2:
- return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
- case 3:
- return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
- }
- }
- break;
- case 4: //exit
- {
- return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
- }
- break;
- case 5: //highscores
- {
- return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
- }
- }
- }
- }
- logGlobal->error("Failed to parse command: %s", string);
- return std::function<void()>();
- }
- std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
- {
- std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
- std::pair<std::string, std::string> help;
- if(!button["help"].isNull() && button["help"].Float() > 0)
- help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
- int posx = static_cast<int>(button["x"].Float());
- if(posx < 0)
- posx = pos.w + posx;
- int posy = static_cast<int>(button["y"].Float());
- if(posy < 0)
- posy = pos.h + posy;
- auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
- if (button["center"].Bool())
- result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
- return result;
- }
- CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- type |= REDRAW_PARENT;
- pos = parent->pos;
- for(const JsonNode & node : config["images"].Vector())
- images.push_back(CMainMenu::createPicture(node));
- for(const JsonNode & node : config["buttons"].Vector())
- {
- buttons.push_back(createButton(parent, node));
- buttons.back()->hoverable = true;
- buttons.back()->type |= REDRAW_PARENT;
- }
- }
- CMainMenuConfig::CMainMenuConfig()
- : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
- {
- }
- CMainMenuConfig & CMainMenuConfig::get()
- {
- static CMainMenuConfig config;
- return config;
- }
- const JsonNode & CMainMenuConfig::getConfig() const
- {
- return config;
- }
- const JsonNode & CMainMenuConfig::getCampaigns() const
- {
- return campaignSets;
- }
- CMainMenu::CMainMenu()
- {
- pos.w = GH.screenDimensions().x;
- pos.h = GH.screenDimensions().y;
- GH.defActionsDef = 63;
- menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
- }
- CMainMenu::~CMainMenu()
- {
- boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
- if(GH.curInt == this)
- GH.curInt = nullptr;
- }
- void CMainMenu::update()
- {
- if(CMM != this->shared_from_this()) //don't update if you are not a main interface
- return;
- if(GH.listInt.empty())
- {
- GH.pushInt(CMM);
- GH.pushInt(menu);
- menu->switchToTab(menu->getActiveTab());
- }
- // Handles mouse and key input
- GH.updateTime();
- GH.handleEvents();
- // check for null othervice crash on finishing a campaign
- // /FIXME: find out why GH.listInt is empty to begin with
- if(GH.topInt())
- GH.topInt()->show(screen);
- }
- void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
- {
- CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
- CSH->screenType = screenType;
- CSH->loadMode = loadMode;
- GH.pushIntT<CSimpleJoinScreen>(host);
- }
- void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
- {
- auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
- openCampaignLobby(ourCampaign);
- }
- void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
- {
- CSH->resetStateForLobby(StartInfo::CAMPAIGN);
- CSH->screenType = ESelectionScreen::campaignList;
- CSH->campaignStateToSend = campaign;
- GH.pushIntT<CSimpleJoinScreen>();
- }
- void CMainMenu::openCampaignScreen(std::string name)
- {
- if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
- {
- GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
- return;
- }
- logGlobal->error("Unknown campaign set: %s", name);
- }
- std::shared_ptr<CMainMenu> CMainMenu::create()
- {
- if(!CMM)
- CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
- GH.terminate_cond->setn(false);
- return CMM;
- }
- std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
- {
- return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
- }
- CMultiMode::CMultiMode(ESelectionScreen ScreenType)
- : screenType(ScreenType)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- background = std::make_shared<CPicture>("MUPOPUP.bmp");
- pos = background->center(); //center, window has size of bg graphic
- picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
- playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
- playerName->setText(settings["general"]["playerName"].String());
- playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
- buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
- buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
- buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
- buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
- }
- void CMultiMode::hostTCP()
- {
- auto savedScreenType = screenType;
- close();
- GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
- }
- void CMultiMode::joinTCP()
- {
- auto savedScreenType = screenType;
- close();
- GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
- }
- void CMultiMode::onNameChange(std::string newText)
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = newText;
- }
- CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
- : loadMode(LoadMode), screenType(ScreenType), host(Host)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- background = std::make_shared<CPicture>("MUHOTSEA.bmp");
- pos = background->center(); //center, window has size of bg graphic
- std::string text = CGI->generaltexth->allTexts[446];
- boost::replace_all(text, "\t", "\n");
- textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
- for(int i = 0; i < inputNames.size(); i++)
- {
- inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
- inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
- }
- buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
- buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
- inputNames[0]->setText(firstPlayer, true);
- #ifndef VCMI_IOS
- inputNames[0]->giveFocus();
- #endif
- }
- void CMultiPlayers::onChange(std::string newText)
- {
- }
- void CMultiPlayers::enterSelectionScreen()
- {
- std::vector<std::string> names;
- for(auto name : inputNames)
- {
- if(name->getText().length())
- names.push_back(name->getText());
- }
- Settings name = settings.write["general"]["playerName"];
- name->String() = names[0];
- CMainMenu::openLobby(screenType, host, &names, loadMode);
- }
- CSimpleJoinScreen::CSimpleJoinScreen(bool host)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
- pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
- textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
- inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
- inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
- if(host && !settings["session"]["donotstartserver"].Bool())
- {
- textTitle->setText("Connecting...");
- startConnectThread();
- }
- else
- {
- textTitle->setText("Enter address:");
- inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
- inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
- inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
- buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
- inputAddress->giveFocus();
- }
- inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
- inputPort->setText(boost::lexical_cast<std::string>(CSH->getHostPort()), true);
- buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
- statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
- }
- void CSimpleJoinScreen::connectToServer()
- {
- textTitle->setText("Connecting...");
- buttonOk->block(true);
- GH.stopTextInput();
- startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
- }
- void CSimpleJoinScreen::leaveScreen()
- {
- if(CSH->state == EClientState::CONNECTING)
- {
- textTitle->setText("Closing...");
- CSH->state = EClientState::CONNECTION_CANCELLED;
- }
- else if(GH.listInt.size() && GH.listInt.front().get() == this)
- {
- close();
- }
- }
- void CSimpleJoinScreen::onChange(const std::string & newText)
- {
- buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
- }
- void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
- {
- #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
- // in single process build server must use same JNIEnv as client
- // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
- // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
- CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
- #endif
- boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
- }
- void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
- {
- setThreadName("CSimpleJoinScreen::connectThread");
- if(!addr.length())
- CSH->startLocalServerAndConnect();
- else
- CSH->justConnectToServer(addr, port);
- if(GH.listInt.size() && GH.listInt.front().get() == this)
- {
- close();
- }
- }
- CLoadingScreen::CLoadingScreen(std::function<void()> loader)
- : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
- {
- CCS->musich->stopMusic(5000);
- }
- CLoadingScreen::~CLoadingScreen()
- {
- loadingThread.join();
- }
- void CLoadingScreen::showAll(SDL_Surface * to)
- {
- //FIXME: filling screen with transparency? BLACK intended?
- //Rect rect(0, 0, to->w, to->h);
- //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
- CWindowObject::showAll(to);
- }
- std::string CLoadingScreen::getBackground()
- {
- const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
- if(conf.empty())
- {
- return "loadbar";
- }
- else
- {
- return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
- }
- }
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