Ivan Savenko 313fa1e80e Remove commented-out code 9 months ago
..
AccessibilityInfo.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
AccessibilityInfo.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 years ago
BattleAction.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleAction.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleHex.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleHex.h f4c3367e43 Workarounds for crashes from Google Play 9 months ago
BattleHexArray.cpp d8ec69bfaa Remove non-const iterators to BattleHexArray container 9 months ago
BattleHexArray.h 313fa1e80e Remove commented-out code 9 months ago
BattleInfo.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleInfo.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleLayout.cpp 4772311160 Fix positioning of defender war machines 1 year ago
BattleLayout.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 year ago
BattleProxy.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
BattleProxy.h 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
BattleSide.h 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
BattleStateInfoForRetreat.cpp 40bff74195 Use small vector for unit list 9 months ago
BattleStateInfoForRetreat.h 40bff74195 Use small vector for unit list 9 months ago
CBattleInfoCallback.cpp 5c8c69e665 Smarter logic for determining whether hex is inside the walls 9 months ago
CBattleInfoCallback.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
CBattleInfoEssentials.cpp 157d6d30c8 Move rest of commonly-accessed UnitState queries to bonus cache 10 months ago
CBattleInfoEssentials.h 36c1ed670f Support for configurable town fortifications 1 year ago
CObstacleInstance.cpp dbe82b94f6 Changes following review: 9 months ago
CObstacleInstance.h a99274d72e BattleHexArray - new container for BattleHexes 10 months ago
CPlayerBattleCallback.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CUnitState.cpp 112de6324f Do not show full damage range limit for units without range penalty 9 months ago
CUnitState.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
DamageCalculator.cpp dbe82b94f6 Changes following review: 9 months ago
DamageCalculator.h 7bf273e01c Extract revenge calculation to separate method 1 year ago
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
IBattleInfoCallback.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
IBattleState.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
IUnitInfo.h 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
PossiblePlayerBattleAction.h 3836f132d3 Fix alternative actions to support more than 2 actions + simplify logic 1 year ago
ReachabilityInfo.cpp 313fa1e80e Remove commented-out code 9 months ago
ReachabilityInfo.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 years ago
SideInBattle.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
SiegeInfo.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
Unit.cpp 30bd975f95 Use unit->getHexes() 9 months ago
Unit.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago