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							- #include "stdafx.h"
 
- #include "CPreGameTextHandler.h"
 
- #include "CGameInfo.h"
 
- std::string CPreGameTextHandler::getTitle(std::string text)
 
- {
 
- 	std::string ret;
 
- 	int i=0;
 
- 	while ((text[i++]!='{'));
 
- 	while ((text[i]!='}') && (i<text.length()))
 
- 		ret+=text[i++];
 
- 	return ret;
 
- }
 
- std::string CPreGameTextHandler::getDescr(std::string text)
 
- {
 
- 	std::string ret;
 
- 	int i=0;
 
- 	while ((text[i++]!='}'));
 
- 	i+=2;
 
- 	while ((text[i]!='"') && (i<text.length()))
 
- 		ret+=text[i++];
 
- 	return ret;
 
- }
 
- void CPreGameTextHandler::loadTexts()
 
- {
 
- 	std::ifstream inp("H3bitmap.lod\\ZELP.TXT", std::ios::in|std::ios::binary);
 
- 	inp.seekg(0,std::ios::end); // na koniec
 
- 	int andame = inp.tellg();  // read length
 
- 	inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	char * bufor = new char[andame]; // allocate memory 
 
- 	inp.read((char*)bufor, andame); // read map file to buffer
 
- 	inp.close();
 
- 	std::string buf = std::string(bufor);
 
- 	delete [andame] bufor;
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==3)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	int befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	mainNewGame = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	mainLoadGame = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	mainHighScores = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	mainCredits = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	mainQuit = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==3)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	ngSingleScenario = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	ngCampain = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	ngMultiplayer = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	ngTutorial = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==1)
 
- 			break;
 
- 	}
 
- 	i+=3;
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	ngBack = buf.substr(befi, i-befi);
 
- 	++i;
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==4)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	loadToIt(singleChooseScenario, buf, i);
 
- 	loadToIt(singleSetAdvOptions, buf, i);
 
- 	loadToIt(singleRandomMap, buf, i);
 
- 	loadToIt(singleScenarioName, buf, i);
 
- 	loadToIt(singleDescriptionTitle, buf, i);
 
- 	loadToIt(singleDescriptionText, buf, i);
 
- 	loadToIt(singleEasy, buf, i);
 
- 	loadToIt(singleNormal, buf, i);
 
- 	loadToIt(singleHard, buf, i);
 
- 	loadToIt(singleExpert, buf, i);
 
- 	loadToIt(singleImpossible, buf, i);
 
- 	loadToIt(singleAllyFlag[0], buf, i);
 
- 	loadToIt(singleAllyFlag[1], buf, i);
 
- 	loadToIt(singleAllyFlag[2], buf, i);
 
- 	loadToIt(singleAllyFlag[3], buf, i, 1);
 
- 	loadToIt(singleAllyFlag[4], buf, i, 1);
 
- 	loadToIt(singleAllyFlag[5], buf, i, 1);
 
- 	loadToIt(singleAllyFlag[6], buf, i, 1);
 
- 	loadToIt(singleAllyFlag[7], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[0], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[1], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[2], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[3], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[4], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[5], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[6], buf, i, 1);
 
- 	loadToIt(singleEnemyFlag[7], buf, i, 1);
 
- 	loadToIt(singleViewHideScenarioList, buf, i, 1);
 
- 	loadToIt(singleViewHideAdvOptions, buf, i, 1);
 
- 	loadToIt(singlePlayRandom, buf, i, 1);
 
- 	loadToIt(singleChatDesc, buf, i, 1);
 
- 	loadToIt(singleMapDifficulty, buf, i, 1);
 
- 	loadToIt(singleRating, buf, i, 1);
 
- 	loadToIt(singleMapPossibleDifficulties, buf, i, 1);
 
- 	loadToIt(singleVicCon, buf, i, 1);
 
- 	loadToIt(singleLossCon, buf, i, 1);
 
- 	loadToIt(singleSFilter, buf, i, 1);
 
- 	loadToIt(singleMFilter, buf, i, 1);
 
- 	loadToIt(singleLFilter, buf, i, 1);
 
- 	loadToIt(singleXLFilter, buf, i, 1);
 
- 	loadToIt(singleAllFilter, buf, i, 1);
 
- 	for(int vv=0; vv<18; ++vv)
 
- 	{
 
- 		loadToIt(singleScenarioNameNr[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<18; ++vv)
 
- 	{
 
- 		loadToIt(singleEntryScenarioNameNr[vv], buf, i, 1);
 
- 	}
 
- 	std::string ff = singleEntryScenarioNameNr[4];
 
- 	loadToIt(singleTurnDuration, buf, i, 1);
 
- 	loadToIt(singleChatText, buf, i, 0);
 
- 	loadToIt(singleChatEntry, buf, i, 0);
 
- 	loadToIt(singleChatPlug, buf, i, 0);
 
- 	loadToIt(singleChatPlayer, buf, i, 0);
 
- 	loadToIt(singleChatPlayerSlider, buf, i, 0);
 
- 	loadToIt(singleRollover, buf, i, 0);
 
- 	loadToIt(singleNext, buf, i, 0);
 
- 	loadToIt(singleBegin, buf, i, 0);
 
- 	loadToIt(singleBack, buf, i, 0);
 
- 	loadToIt(singleSSExit, buf, i, 0);
 
- 	loadToIt(singleWhichMap, buf, i, 0);
 
- 	loadToIt(singleSortNumber, buf, i, 0);
 
- 	loadToIt(singleSortSize, buf, i, 0);
 
- 	loadToIt(singleSortVersion, buf, i, 0);
 
- 	loadToIt(singleSortAlpha, buf, i, 0);
 
- 	loadToIt(singleSortVictory, buf, i, 0);
 
- 	loadToIt(singleSortLoss, buf, i, 1);
 
- 	loadToIt(singleBriefing, buf, i, 1);
 
- 	loadToIt(singleSSHero, buf, i, 1);
 
- 	loadToIt(singleGoldpic, buf, i, 1);
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleHumanCPU[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleHandicap[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleTownLeft[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleTownRite[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleHeroLeft[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleHeroRite[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleResLeft[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleResRite[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleHeroSetting[vv], buf, i, 1);
 
- 	}
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleTownSetting[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(singleConstCreateMap, buf, i, 1);
 
- 	loadToIt(singleConstMapSizeLabel, buf, i, 1);
 
- 	loadToIt(singleConstSmallMap, buf, i, 1);
 
- 	loadToIt(singleConstMediumMap, buf, i, 1);
 
- 	loadToIt(singleConstLargeMap, buf, i, 1);
 
- 	loadToIt(singleConstHugeMap, buf, i, 1);
 
- 	loadToIt(singleConstMapLevels, buf, i, 1);
 
- 	loadToIt(singleConstHumanPositionsLabel, buf, i, 1);
 
- 	for(int vv=0; vv<8; ++vv)
 
- 	{
 
- 		loadToIt(singleConstNHumans[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(singleConstRandomHumans, buf, i, 1);
 
- 	loadToIt(singleConstHumanTeamsLabel, buf, i, 1);
 
- 	loadToIt(singleConstNoHumanTeams, buf, i, 1);
 
- 	for(int vv=0; vv<7; ++vv)
 
- 	{
 
- 		loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(singleConstRandomHumanTeams, buf, i, 1);
 
- 	loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
 
- 	loadToIt(singleConstNoComputers, buf, i, 1);
 
- 	for(int vv=0; vv<7; ++vv)
 
- 	{
 
- 		loadToIt(singleConstNComputers[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(singleConstRandomComputers, buf, i, 1);
 
- 	loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
 
- 	loadToIt(singleConstNoComputerTeams, buf, i, 1);
 
- 	for(int vv=0; vv<6; ++vv)
 
- 	{
 
- 		loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(singleConstRandomComputerTeams, buf, i, 1);
 
- 	loadToIt(singleConstWaterLabel, buf, i, 1);
 
- 	loadToIt(singleConstNoWater, buf, i, 1);
 
- 	loadToIt(singleConstNormalWater, buf, i, 1);
 
- 	loadToIt(singleConstIslands, buf, i, 1);
 
- 	loadToIt(singleConstRandomWater, buf, i, 1);
 
- 	loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
 
- 	loadToIt(singleConstWeakMonsters, buf, i, 1);
 
- 	loadToIt(singleConstNormalMonsters, buf, i, 1);
 
- 	loadToIt(singleConstStrongMonsters, buf, i, 1);
 
- 	loadToIt(singleConstRandomMonsters, buf, i, 1);
 
- 	loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
 
- 	loadToIt(singleSliderChatWindow, buf, i, 1);
 
- 	loadToIt(singleSliderFileMenu, buf, i, 1);
 
- 	loadToIt(singleSliderDuration, buf, i, 1);
 
- 	loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
 
- 	loadToIt(singleTurnDurationHeaderID, buf, i, 0);
 
- 	loadToIt(singleStartingTownHeaderID, buf, i, 0);
 
- 	loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
 
- 	loadToIt(singleStartingHeroHeaderID, buf, i, 0);
 
- 	loadToIt(singleStartingBonusHeaderID, buf, i, 0);
 
- 	hmcr = 0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==3)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	loadToIt(multiOnlineService, buf, i, 0);
 
- 	loadToIt(multiHotSeat, buf, i, 0);
 
- 	loadToIt(multiIPX, buf, i, 0);
 
- 	loadToIt(multiTCPIP, buf, i, 0);
 
- 	loadToIt(multiModem, buf, i, 0);
 
- 	loadToIt(multiDirectConnection, buf, i, 0);
 
- 	loadToIt(multiHostGame, buf, i, 0);
 
- 	loadToIt(multiJoinGame, buf, i, 1);
 
- 	loadToIt(multiSearchGame, buf, i, 1);
 
- 	for(int vv=0; vv<12; ++vv)
 
- 	{
 
- 		loadToIt(multiGameNo[vv], buf, i, 1);
 
- 	}
 
- 	loadToIt(multiScrollGames, buf, i, 1);
 
- 	std::string dump;
 
- 	loadToIt(dump, buf, i, 1);
 
- 	loadToIt(multiCancel, buf, i, 0);
 
- 	loadLossConditions();
 
- 	loadVictoryConditions();
 
- }
 
- void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			int hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			++iter;
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			++iter;
 
- 			hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			iter+=2;
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			int hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			++iter;
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			iter+=2;
 
- 		}
 
- 	}
 
- 	//loadLossConditions();
 
- 	//loadVictoryConditions(); //moved to loadTexts
 
- }
 
- void CPreGameTextHandler::loadVictoryConditions()
 
- {
 
- 	//std::ifstream inp("H3bitmap.lod\\VCDESC.TXT", std::ios::in|std::ios::binary);
 
- 	//inp.seekg(0,std::ios::end); // na koniec
 
- 	//int andame = inp.tellg();  // read length
 
- 	//inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	//char * bufor = new char[andame]; // allocate memory 
 
- 	//inp.read((char*)bufor, andame); // read map file to buffer
 
- 	//inp.close();
 
- 	//std::string buf = std::string(bufor);
 
- 	//delete [andame] bufor;
 
- 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("VCDESC.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	for(int gg=0; gg<14; ++gg)
 
- 	{
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		victoryConditions[gg] = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 	}
 
- }
 
- void CPreGameTextHandler::loadLossConditions()
 
- {
 
- 	//std::ifstream inp("H3bitmap.lod\\LCDESC.TXT", std::ios::in|std::ios::binary);
 
- 	//inp.seekg(0,std::ios::end); // na koniec
 
- 	//int andame = inp.tellg();  // read length
 
- 	//inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	//char * bufor = new char[andame]; // allocate memory 
 
- 	//inp.read((char*)bufor, andame); // read map file to buffer
 
- 	//inp.close();
 
- 	//std::string buf = std::string(bufor);
 
- 	//delete [andame] bufor;
 
- 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	for(int gg=0; gg<4; ++gg)
 
- 	{
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		lossCondtions[gg] = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 	}
 
- }
 
 
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