CompleteQuest.h 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. /*
  2. * CompleteQuest.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGoal.h"
  12. #include "../../../lib/GameLibrary.h"
  13. #include "../../../lib/gameState/QuestInfo.h"
  14. namespace Goals
  15. {
  16. class DLL_EXPORT CompleteQuest : public CGoal<CompleteQuest>
  17. {
  18. private:
  19. const QuestInfo q;
  20. public:
  21. CompleteQuest(const QuestInfo quest)
  22. : CGoal(Goals::COMPLETE_QUEST), q(quest)
  23. {
  24. }
  25. TGoalVec getAllPossibleSubgoals() override;
  26. TSubgoal whatToDoToAchieve() override;
  27. std::string name() const override;
  28. std::string completeMessage() const override;
  29. bool operator==(const CompleteQuest & other) const override;
  30. private:
  31. TGoalVec tryCompleteQuest() const;
  32. TGoalVec missionArt() const;
  33. TGoalVec missionHero() const;
  34. TGoalVec missionArmy() const;
  35. TGoalVec missionResources() const;
  36. TGoalVec missionDestroyObj() const;
  37. TGoalVec missionIncreasePrimaryStat() const;
  38. TGoalVec missionLevel() const;
  39. TGoalVec missionKeymaster() const;
  40. std::string questToString() const;
  41. };
  42. }