GameInstance.cpp 1.2 KB

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  1. /*
  2. * GameInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameInstance.h"
  12. #include "CServerHandler.h"
  13. #include "mapView/mapHandler.h"
  14. std::unique_ptr<GameInstance> GAME = nullptr;
  15. GameInstance::GameInstance()
  16. : serverInstance(std::make_unique<CServerHandler>())
  17. , interfaceInstance(nullptr)
  18. {
  19. }
  20. GameInstance::~GameInstance() = default;
  21. CServerHandler & GameInstance::server()
  22. {
  23. if (!serverInstance)
  24. throw std::runtime_error("Invalid access to GameInstance::server");
  25. return *serverInstance;
  26. }
  27. CMapHandler & GameInstance::map()
  28. {
  29. if (!mapInstance)
  30. throw std::runtime_error("Invalid access to GameInstance::map");
  31. return *mapInstance;
  32. }
  33. CPlayerInterface * GameInstance::interface()
  34. {
  35. return interfaceInstance;
  36. }
  37. void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
  38. {
  39. serverInstance = std::move(ptr);
  40. }
  41. void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
  42. {
  43. mapInstance = std::move(ptr);
  44. }
  45. void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
  46. {
  47. interfaceInstance = std::move(ptr);
  48. }