InputSourceTouch.cpp 10 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../GameEngine.h"
  16. #include "../GameInstance.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../render/IScreenHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0), numTouchFingers(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. if (settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  53. ENGINE->cursor().cursorMove(ENGINE->getCursorPosition().x, ENGINE->getCursorPosition().y);
  54. switch(state)
  55. {
  56. case TouchState::RELATIVE_MODE:
  57. {
  58. Point screenSize = ENGINE->screenDimensions();
  59. int scalingFactor = ENGINE->screenHandler().getScalingFactor();
  60. Point moveDistance {
  61. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  62. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  63. };
  64. ENGINE->input().moveCursorPosition(moveDistance);
  65. ENGINE->cursor().cursorMove(ENGINE->getCursorPosition().x * scalingFactor, ENGINE->getCursorPosition().y * scalingFactor);
  66. break;
  67. }
  68. case TouchState::IDLE:
  69. {
  70. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  71. break;
  72. }
  73. case TouchState::TAP_DOWN_SHORT:
  74. case TouchState::TAP_DOWN_LONG_AWAIT:
  75. {
  76. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  77. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  78. {
  79. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  80. ENGINE->events().dispatchGesturePanningStarted(lastTapPosition);
  81. }
  82. break;
  83. }
  84. case TouchState::TAP_DOWN_PANNING:
  85. case TouchState::TAP_DOWN_PANNING_POPUP:
  86. {
  87. emitPanningEvent(tfinger);
  88. break;
  89. }
  90. case TouchState::TAP_DOWN_DOUBLE:
  91. {
  92. emitPinchEvent(tfinger);
  93. break;
  94. }
  95. case TouchState::TAP_DOWN_LONG:
  96. {
  97. // no-op
  98. break;
  99. }
  100. }
  101. }
  102. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  103. {
  104. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  105. // FIXME: better place to update potentially changed settings?
  106. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  107. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  108. lastTapTimeTicks = tfinger.timestamp;
  109. switch(state)
  110. {
  111. case TouchState::RELATIVE_MODE:
  112. {
  113. if(tfinger.x > 0.5)
  114. {
  115. if (tfinger.y < 0.5)
  116. ENGINE->events().dispatchShowPopup(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  117. else
  118. ENGINE->events().dispatchMouseLeftButtonPressed(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  119. }
  120. break;
  121. }
  122. case TouchState::IDLE:
  123. {
  124. lastTapPosition = convertTouchToMouse(tfinger);
  125. ENGINE->input().setCursorPosition(lastTapPosition);
  126. state = TouchState::TAP_DOWN_SHORT;
  127. break;
  128. }
  129. case TouchState::TAP_DOWN_SHORT:
  130. {
  131. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  132. ENGINE->events().dispatchGesturePanningStarted(lastTapPosition);
  133. state = TouchState::TAP_DOWN_DOUBLE;
  134. break;
  135. }
  136. case TouchState::TAP_DOWN_PANNING:
  137. {
  138. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  139. state = TouchState::TAP_DOWN_DOUBLE;
  140. break;
  141. }
  142. case TouchState::TAP_DOWN_DOUBLE:
  143. {
  144. GAME->server().getGlobalLobby().activateInterface();
  145. break;
  146. }
  147. case TouchState::TAP_DOWN_LONG_AWAIT:
  148. lastTapPosition = convertTouchToMouse(tfinger);
  149. break;
  150. case TouchState::TAP_DOWN_LONG:
  151. case TouchState::TAP_DOWN_PANNING_POPUP:
  152. {
  153. // no-op
  154. break;
  155. }
  156. }
  157. }
  158. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  159. {
  160. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  161. switch(state)
  162. {
  163. case TouchState::RELATIVE_MODE:
  164. {
  165. if(tfinger.x > 0.5)
  166. {
  167. if (tfinger.y < 0.5)
  168. ENGINE->events().dispatchClosePopup(ENGINE->getCursorPosition());
  169. else
  170. ENGINE->events().dispatchMouseLeftButtonReleased(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  171. }
  172. break;
  173. }
  174. case TouchState::IDLE:
  175. {
  176. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  177. break;
  178. }
  179. case TouchState::TAP_DOWN_SHORT:
  180. {
  181. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  182. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  183. {
  184. ENGINE->events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  185. ENGINE->events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  186. }
  187. else
  188. {
  189. ENGINE->events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  190. ENGINE->events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  191. lastLeftClickTimeTicks = tfinger.timestamp;
  192. lastLeftClickPosition = convertTouchToMouse(tfinger);
  193. }
  194. state = TouchState::IDLE;
  195. break;
  196. }
  197. case TouchState::TAP_DOWN_PANNING:
  198. case TouchState::TAP_DOWN_PANNING_POPUP:
  199. {
  200. ENGINE->events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  201. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  202. break;
  203. }
  204. case TouchState::TAP_DOWN_DOUBLE:
  205. {
  206. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  207. state = TouchState::TAP_DOWN_PANNING;
  208. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  209. {
  210. ENGINE->events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  211. state = TouchState::IDLE;
  212. }
  213. break;
  214. }
  215. case TouchState::TAP_DOWN_LONG:
  216. {
  217. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  218. {
  219. state = TouchState::TAP_DOWN_LONG_AWAIT;
  220. }
  221. break;
  222. }
  223. case TouchState::TAP_DOWN_LONG_AWAIT:
  224. {
  225. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  226. {
  227. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  228. ENGINE->events().dispatchClosePopup(convertTouchToMouse(tfinger));
  229. state = TouchState::IDLE;
  230. }
  231. break;
  232. }
  233. }
  234. }
  235. void InputSourceTouch::handleUpdate()
  236. {
  237. if ( state == TouchState::TAP_DOWN_SHORT)
  238. {
  239. uint32_t currentTime = SDL_GetTicks();
  240. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  241. {
  242. ENGINE->events().dispatchShowPopup(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  243. if (ENGINE->windows().isTopWindowPopup())
  244. {
  245. hapticFeedback();
  246. state = TouchState::TAP_DOWN_LONG;
  247. }
  248. }
  249. }
  250. }
  251. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  252. {
  253. return convertTouchToMouse(tfinger.x, tfinger.y);
  254. }
  255. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  256. {
  257. return Point(x * ENGINE->screenDimensions().x, y * ENGINE->screenDimensions().y);
  258. }
  259. bool InputSourceTouch::hasTouchInputDevice() const
  260. {
  261. return SDL_GetNumTouchDevices() > 0;
  262. }
  263. int InputSourceTouch::getNumTouchFingers() const
  264. {
  265. return numTouchFingers;
  266. }
  267. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  268. {
  269. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  270. ENGINE->events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  271. }
  272. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  273. {
  274. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  275. if (fingers < 2)
  276. return;
  277. bool otherFingerFound = false;
  278. double otherX;
  279. double otherY;
  280. for (int i = 0; i < fingers; ++i)
  281. {
  282. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  283. if (finger && finger->id != tfinger.fingerId)
  284. {
  285. otherX = finger->x * ENGINE->screenDimensions().x;
  286. otherY = finger->y * ENGINE->screenDimensions().y;
  287. otherFingerFound = true;
  288. break;
  289. }
  290. }
  291. if (!otherFingerFound)
  292. return; // should be impossible, but better to avoid weird edge cases
  293. float thisX = tfinger.x * ENGINE->screenDimensions().x;
  294. float thisY = tfinger.y * ENGINE->screenDimensions().y;
  295. float deltaX = tfinger.dx * ENGINE->screenDimensions().x;
  296. float deltaY = tfinger.dy * ENGINE->screenDimensions().y;
  297. float oldX = thisX - deltaX - otherX;
  298. float oldY = thisY - deltaY - otherY;
  299. float newX = thisX - otherX;
  300. float newY = thisY - otherY;
  301. double distanceOld = std::sqrt(oldX * oldX + oldY * oldY);
  302. double distanceNew = std::sqrt(newX * newX + newY * newY);
  303. if (distanceOld > params.pinchSensitivityThreshold)
  304. ENGINE->events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  305. }
  306. void InputSourceTouch::hapticFeedback() {
  307. if(params.hapticFeedbackEnabled) {
  308. #if defined(VCMI_ANDROID)
  309. CAndroidVMHelper vmHelper;
  310. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  311. #elif defined(VCMI_IOS)
  312. iOS_utils::hapticFeedback();
  313. #endif
  314. }
  315. }