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- /*
- * CIntObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CIntObject.h"
- #include "GameEngine.h"
- #include "WindowHandler.h"
- #include "EventDispatcher.h"
- #include "Shortcut.h"
- #include "../render/Canvas.h"
- #include "../render/IScreenHandler.h"
- #include "../windows/CMessage.h"
- CIntObject::CIntObject(int used_, Point pos_):
- parent_m(nullptr),
- parent(parent_m),
- redrawParent(false),
- inputEnabled(true),
- used(used_),
- recActions(ALL_ACTIONS),
- pos(pos_, Point())
- {
- if(ENGINE->captureChildren)
- ENGINE->createdObj.front()->addChild(this, true);
- }
- CIntObject::~CIntObject()
- {
- if(isActive())
- deactivate();
- while(!children.empty())
- removeChild(children.front());
- if(parent_m)
- parent_m->removeChild(this);
- }
- void CIntObject::show(Canvas & to)
- {
- for(auto & elem : children)
- if(elem->recActions & UPDATE)
- elem->show(to);
- }
- void CIntObject::showAll(Canvas & to)
- {
- for(auto & elem : children)
- if(elem->recActions & SHOWALL)
- elem->showAll(to);
- }
- void CIntObject::activate()
- {
- if (isActive())
- return;
- if (inputEnabled)
- activateEvents(used | GENERAL);
- else
- activateEvents(GENERAL);
- assert(isActive());
- for(auto & elem : children)
- if(elem->recActions & ACTIVATE)
- elem->activate();
- }
- void CIntObject::deactivate()
- {
- if (!isActive())
- return;
- deactivateEvents(used | GENERAL);
- assert(!isActive());
- for(auto & elem : children)
- if(elem->recActions & DEACTIVATE)
- elem->deactivate();
- }
- void CIntObject::addUsedEvents(ui16 newActions)
- {
- if (isActive() && inputEnabled)
- activateEvents(~used & newActions);
- used |= newActions;
- }
- void CIntObject::removeUsedEvents(ui16 newActions)
- {
- if (isActive())
- deactivateEvents(used & newActions);
- used &= ~newActions;
- }
- void CIntObject::disable()
- {
- if(isActive())
- deactivate();
- recActions = NO_ACTIONS;
- }
- void CIntObject::enable()
- {
- if(!isActive() && (!parent_m || parent_m->isActive()))
- {
- activate();
- redraw();
- }
- recActions = ALL_ACTIONS;
- }
- void CIntObject::setEnabled(bool on)
- {
- if (on)
- enable();
- else
- disable();
- }
- void CIntObject::setInputEnabled(bool on)
- {
- if (inputEnabled == on)
- return;
- inputEnabled = on;
- if (isActive())
- {
- assert((used & GENERAL) == 0);
- if (on)
- activateEvents(used);
- else
- deactivateEvents(used);
- }
- for(auto & elem : children)
- elem->setInputEnabled(on);
- }
- void CIntObject::setRedrawParent(bool on)
- {
- redrawParent = on;
- }
- void CIntObject::fitToScreen(int borderWidth, bool propagate)
- {
- fitToRect(Rect(Point(0, 0), ENGINE->screenDimensions()), borderWidth, propagate);
- }
- void CIntObject::fitToRect(Rect rect, int borderWidth, bool propagate)
- {
- Point newPos = pos.topLeft();
- vstd::amax(newPos.x, rect.x + borderWidth);
- vstd::amax(newPos.y, rect.y + borderWidth);
- vstd::amin(newPos.x, rect.x + rect.w - borderWidth - pos.w);
- vstd::amin(newPos.y, rect.y + rect.h - borderWidth - pos.h);
- if (newPos != pos.topLeft())
- moveTo(newPos, propagate);
- }
- void CIntObject::moveBy(const Point & p, bool propagate)
- {
- pos.x += p.x;
- pos.y += p.y;
- if(propagate)
- for(auto & elem : children)
- elem->moveBy(p, propagate);
- }
- void CIntObject::moveTo(const Point & p, bool propagate)
- {
- moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
- }
- void CIntObject::addChild(CIntObject * child, bool adjustPosition)
- {
- if (vstd::contains(children, child))
- {
- return;
- }
- if (child->parent_m)
- {
- child->parent_m->removeChild(child, adjustPosition);
- }
- children.push_back(child);
- child->parent_m = this;
- if(adjustPosition)
- child->moveBy(pos.topLeft(), adjustPosition);
- if (inputEnabled != child->inputEnabled)
- child->setInputEnabled(inputEnabled);
- if (!isActive() && child->isActive())
- child->deactivate();
- if (isActive()&& !child->isActive())
- child->activate();
- }
- void CIntObject::removeChild(CIntObject * child, bool adjustPosition)
- {
- if (!child)
- return;
- if(!vstd::contains(children, child))
- throw std::runtime_error("Wrong child object");
- if(child->parent_m != this)
- throw std::runtime_error("Wrong child object");
- children -= child;
- child->parent_m = nullptr;
- if(adjustPosition)
- child->pos -= pos.topLeft();
- }
- void CIntObject::redraw()
- {
- //currently most of calls come from active objects so this check won't affect them
- //it should fix glitches when called by inactive elements located below active window
- if (isActive())
- {
- if (parent_m && redrawParent)
- {
- parent_m->redraw();
- }
- else
- {
- Canvas buffer = ENGINE->screenHandler().getScreenCanvas();
- showAll(buffer);
- }
- }
- }
- void CIntObject::moveChildForeground(const CIntObject * childToMove)
- {
- for(auto child = children.begin(); child != children.end(); child++)
- if(*child == childToMove && child != children.end())
- {
- std::rotate(child, child + 1, children.end());
- }
- }
- bool CIntObject::receiveEvent(const Point & position, int eventType) const
- {
- return pos.isInside(position);
- }
- const Rect & CIntObject::getPosition() const
- {
- return pos;
- }
- void CIntObject::onScreenResize()
- {
- center(pos, true);
- }
- bool CIntObject::isPopupWindow() const
- {
- return false;
- }
- const Rect & CIntObject::center( const Rect &r, bool propagate )
- {
- pos.w = r.w;
- pos.h = r.h;
- return center(Point(ENGINE->screenDimensions().x/2, ENGINE->screenDimensions().y/2), propagate);
- }
- const Rect & CIntObject::center( bool propagate )
- {
- return center(pos, propagate);
- }
- const Rect & CIntObject::center(const Point & p, bool propagate)
- {
- moveBy(Point(p.x - pos.w/2 - pos.x,
- p.y - pos.h/2 - pos.y),
- propagate);
- return pos;
- }
- bool CIntObject::captureThisKey(EShortcut key)
- {
- return false;
- }
- CKeyShortcut::CKeyShortcut()
- : assignedKey(EShortcut::NONE)
- , shortcutPressed(false)
- {}
- CKeyShortcut::CKeyShortcut(EShortcut key)
- : assignedKey(key)
- , shortcutPressed(false)
- {
- }
- void CKeyShortcut::keyPressed(EShortcut key)
- {
- if( assignedKey == key && assignedKey != EShortcut::NONE && !shortcutPressed)
- {
- shortcutPressed = true;
- clickPressed(ENGINE->getCursorPosition());
- }
- }
- void CKeyShortcut::keyReleased(EShortcut key)
- {
- if( assignedKey == key && assignedKey != EShortcut::NONE && shortcutPressed)
- {
- shortcutPressed = false;
- clickReleased(ENGINE->getCursorPosition());
- }
- }
- WindowBase::WindowBase(int used_, Point pos_)
- : CIntObject(used_, pos_)
- {
- }
- void WindowBase::close()
- {
- if(!ENGINE->windows().isTopWindow(this))
- {
- auto topWindow = ENGINE->windows().topWindow<IShowActivatable>().get();
- throw std::runtime_error(std::string("Only top interface can be closed! Top window is ") + typeid(*topWindow).name() + " but attempted to close " + typeid(*this).name());
- }
- ENGINE->windows().popWindows(1);
- }
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