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- /*
- * LuaScriptModule.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LuaScriptModule.h"
- #include "LuaScriptingContext.h"
- #include "LuaSpellEffect.h"
- #ifdef __GNUC__
- #define strcpy_s(a, b, c) strncpy(a, c, b)
- #endif
- static const char * const g_cszAiName = "Lua interpreter";
- VCMI_LIB_NAMESPACE_BEGIN
- extern "C" DLL_EXPORT void GetAiName(char * name)
- {
- strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
- }
- extern "C" DLL_EXPORT void GetNewModule(std::shared_ptr<scripting::Module> & out)
- {
- out = std::make_shared<scripting::LuaScriptModule>();
- }
- namespace scripting
- {
- LuaScriptModule::LuaScriptModule() = default;
- LuaScriptModule::~LuaScriptModule() = default;
- std::string LuaScriptModule::compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const
- {
- //TODO: pre-compile to byte code
- //LuaJit bytecode in architecture agnostic, but is not backward compatible and completely incompatible with Lua
- return source;
- }
- std::shared_ptr<ContextBase> LuaScriptModule::createContextFor(const Script * source, const Environment * env) const
- {
- return std::make_shared<LuaContext>(source, env);
- }
- void LuaScriptModule::registerSpellEffect(spells::effects::Registry * registry, const Script * source) const
- {
- registry->add(source->getName(), std::make_shared<spells::effects::LuaSpellEffectFactory>(source));
- }
- }
- VCMI_LIB_NAMESPACE_END
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