| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 | /* * LuaSpellEffect.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "LuaSpellEffect.h"#include <vcmi/scripting/Service.h>#include "../../lib/spells/effects/Registry.h"#include "../../lib/spells/ISpellMechanics.h"#include "../../lib/battle/Unit.h"#include "../../lib/battle/CBattleInfoCallback.h"#include "../../lib/json/JsonUtils.h"#include "../../lib/serializer/JsonSerializeFormat.h"static const std::string APPLICABLE_GENERAL = "applicable";static const std::string APPLICABLE_TARGET = "applicableTarget";static const std::string APPLY = "apply";VCMI_LIB_NAMESPACE_BEGINnamespace spells{namespace effects{LuaSpellEffectFactory::LuaSpellEffectFactory(const Script * script_)	: script(script_){}LuaSpellEffectFactory::~LuaSpellEffectFactory() = default;Effect * LuaSpellEffectFactory::create() const{	return new LuaSpellEffect(script);}LuaSpellEffect::LuaSpellEffect(const Script * script_)	: script(script_){}LuaSpellEffect::~LuaSpellEffect() = default;void LuaSpellEffect::adjustTargetTypes(std::vector<TargetType> & types) const{}void LuaSpellEffect::adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const{}bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m) const{	std::shared_ptr<scripting::Context> context = resolveScript(m);	if(!context)		return false;	setContextVariables(m, context);	JsonNode response = context->callGlobal(APPLICABLE_GENERAL, JsonNode());	if(response.getType() != JsonNode::JsonType::DATA_BOOL)	{		logMod->error("Invalid API response from script %s.", script->getName());		logMod->debug(response.toCompactString());		return false;	}	return response.Bool();}bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const{	std::shared_ptr<scripting::Context> context = resolveScript(m);	if(!context)		return false;	setContextVariables(m, context);	JsonNode requestP;	if(target.empty())		return false;	for(const auto & dest : target)	{		JsonNode targetData;		targetData.Vector().emplace_back(dest.hexValue.toInt());		if(dest.unitValue)			targetData.Vector().emplace_back(dest.unitValue->unitId());		else			targetData.Vector().emplace_back(-1);		requestP.Vector().push_back(targetData);	}	JsonNode request;	request.Vector().push_back(requestP);	JsonNode response = context->callGlobal(APPLICABLE_TARGET, request);	if(response.getType() != JsonNode::JsonType::DATA_BOOL)	{		logMod->error("Invalid API response from script %s.", script->getName());		logMod->debug(response.toCompactString());		return false;	}	return response.Bool();}void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const{	if(target.empty())		return;	std::shared_ptr<scripting::Context> context = resolveScript(m);	if(!context)	{		server->complain("Unable to create scripting context");		return;	}	setContextVariables(m, context);	JsonNode requestP;	for(const auto & dest : target)	{		JsonNode targetData;		targetData.Vector().emplace_back(dest.hexValue.toInt());		if(dest.unitValue)			targetData.Vector().emplace_back(dest.unitValue->unitId());		else			targetData.Vector().emplace_back(-1);		requestP.Vector().push_back(targetData);	}	JsonNode request;	request.Vector().push_back(requestP);	context->callGlobal(server, APPLY, request);}EffectTarget LuaSpellEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const{	return EffectTarget(target);}EffectTarget LuaSpellEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const{	return EffectTarget(spellTarget);}void LuaSpellEffect::serializeJsonEffect(JsonSerializeFormat & handler){	//TODO: load everything and provide to script}std::shared_ptr<Context> LuaSpellEffect::resolveScript(const Mechanics * m) const{	return m->battle()->getContextPool()->getContext(script);}void LuaSpellEffect::setContextVariables(const Mechanics * m, const std::shared_ptr<Context>& context) {	context->setGlobal("effectLevel", m->getEffectLevel());	context->setGlobal("effectRangeLevel", m->getRangeLevel());	context->setGlobal("effectPower", m->getEffectPower());	context->setGlobal("effectDuration", m->getEffectDuration());	context->setGlobal("effectValue", static_cast<int>(m->getEffectValue()));}}}VCMI_LIB_NAMESPACE_END
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