CHeroWindow.cpp 33 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117
  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "AdventureMapButton.h"
  11. #include "CMessage.h"
  12. #include <sstream>
  13. extern SDL_Surface * screen;
  14. extern TTF_Font * GEOR16;
  15. CHeroWindow::CHeroWindow(int playerColor):
  16. backpackPos(0), player(playerColor)
  17. {
  18. artWorn.resize(19);
  19. background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
  20. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  21. pos.x = 65;
  22. pos.y = 8;
  23. pos.h = background->h;
  24. pos.w = background->w;
  25. curBack = NULL;
  26. curHero = NULL;
  27. activeArtPlace = NULL;
  28. garInt = NULL;
  29. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  30. quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
  31. dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
  32. questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
  33. gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
  34. gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
  35. gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
  36. gar4button = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[32], &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
  37. leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
  38. rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
  39. for(int g=0; g<8; ++g)
  40. {
  41. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  42. heroListMi.push_back(new LClickableAreaHero());
  43. heroListMi[g]->pos.x = 677;
  44. heroListMi[g]->pos.y = 95+g*54;
  45. heroListMi[g]->pos.h = 32;
  46. heroListMi[g]->pos.w = 48;
  47. heroListMi[g]->owner = this;
  48. heroListMi[g]->id = g;
  49. }
  50. skillpics = CGI->spriteh->giveDef("pskil42.def");
  51. flags = CGI->spriteh->giveDef("CREST58.DEF");
  52. //areas
  53. portraitArea = new LRClickableAreaWText();
  54. portraitArea->pos.x = 83;
  55. portraitArea->pos.y = 26;
  56. portraitArea->pos.w = 58;
  57. portraitArea->pos.h = 64;
  58. for(int v=0; v<4; ++v)
  59. {
  60. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  61. primSkillAreas[v]->pos.x = 95 + 70*v;
  62. primSkillAreas[v]->pos.y = 111;
  63. primSkillAreas[v]->pos.w = 42;
  64. primSkillAreas[v]->pos.h = 42;
  65. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  66. primSkillAreas[v]->type = v;
  67. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  68. primSkillAreas[v]->baseType = 0;
  69. }
  70. expArea = new LRClickableAreaWText();
  71. expArea->pos.x = 83;
  72. expArea->pos.y = 236;
  73. expArea->pos.w = 136;
  74. expArea->pos.h = 42;
  75. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  76. spellPointsArea = new LRClickableAreaWText();
  77. spellPointsArea->pos.x = 227;
  78. spellPointsArea->pos.y = 236;
  79. spellPointsArea->pos.w = 136;
  80. spellPointsArea->pos.h = 42;
  81. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  82. for(int i=0; i<8; ++i)
  83. {
  84. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  85. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  86. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  87. secSkillAreas[i]->pos.w = 136;
  88. secSkillAreas[i]->pos.h = 42;
  89. secSkillAreas[i]->baseType = 1;
  90. }
  91. }
  92. CHeroWindow::~CHeroWindow()
  93. {
  94. SDL_FreeSurface(background);
  95. delete quitButton;
  96. delete dismissButton;
  97. delete questlogButton;
  98. delete gar1button;
  99. delete gar2button;
  100. delete gar3button;
  101. delete gar4button;
  102. delete leftArtRoll;
  103. delete rightArtRoll;
  104. for(int g=0; g<heroListMi.size(); ++g)
  105. delete heroListMi[g];
  106. if(curBack)
  107. SDL_FreeSurface(curBack);
  108. delete skillpics;
  109. delete flags;
  110. delete garInt;
  111. delete ourBar;
  112. for(int g=0; g<artWorn.size(); ++g)
  113. {
  114. delete artWorn[g];
  115. }
  116. artWorn.clear();
  117. for(int g=0; g<backpack.size(); ++g)
  118. {
  119. delete backpack[g];
  120. }
  121. backpack.clear();
  122. delete portraitArea;
  123. delete expArea;
  124. delete spellPointsArea;
  125. for(int v=0; v<primSkillAreas.size(); ++v)
  126. {
  127. delete primSkillAreas[v];
  128. }
  129. for(int v=0; v<secSkillAreas.size(); ++v)
  130. {
  131. delete secSkillAreas[v];
  132. }
  133. }
  134. void CHeroWindow::show(SDL_Surface *to)
  135. {
  136. if(!to)
  137. to=ekran;
  138. if(curBack)
  139. blitAt(curBack,pos.x,pos.y,to);
  140. quitButton->show();
  141. dismissButton->show();
  142. questlogButton->show();
  143. gar1button->show();
  144. gar2button->show();
  145. gar3button->show();
  146. gar4button->show();
  147. leftArtRoll->show();
  148. rightArtRoll->show();
  149. garInt->show();
  150. ourBar->show();
  151. for(int d=0; d<artWorn.size(); ++d)
  152. {
  153. artWorn[d]->show(to);
  154. }
  155. for(int d=0; d<backpack.size(); ++d)
  156. {
  157. backpack[d]->show(to);
  158. }
  159. }
  160. void CHeroWindow::setHero(const CGHeroInstance *hero)
  161. {
  162. if(!hero) //something strange... no hero? it shouldn't happen
  163. {
  164. return;
  165. }
  166. curHero = hero;
  167. char * prhlp = new char[200];
  168. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  169. dismissButton->name = std::string(prhlp);
  170. delete [] prhlp;
  171. prhlp = new char[200];
  172. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  173. portraitArea->hoverText = std::string(prhlp);
  174. delete [] prhlp;
  175. portraitArea->text = hero->biography;
  176. delete garInt;
  177. garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  178. for(int g=0; g<primSkillAreas.size(); ++g)
  179. {
  180. primSkillAreas[g]->bonus = hero->primSkills[g];
  181. }
  182. for(int g=0; g<hero->secSkills.size(); ++g)
  183. {
  184. secSkillAreas[g]->type = hero->secSkills[g].first;
  185. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  186. std::string hlp;
  187. switch(hero->secSkills[g].second)
  188. {
  189. case 0: //basic level
  190. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  191. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  192. break;
  193. case 1: //adv level
  194. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  195. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  196. break;
  197. case 2: //expert level
  198. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  199. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  200. break;
  201. }
  202. char * hlpp = new char[200];
  203. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  204. secSkillAreas[g]->hoverText = std::string(hlpp);
  205. delete [] hlpp;
  206. }
  207. char * th = new char[200];
  208. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  209. expArea->text = std::string(th);
  210. delete [] th;
  211. th = new char[400];
  212. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  213. spellPointsArea->text = std::string(th);
  214. delete [] th;
  215. for(int g=0; g<artWorn.size(); ++g)
  216. {
  217. delete artWorn[g];
  218. }
  219. for(int g=0; g<backpack.size(); ++g)
  220. {
  221. delete backpack[g];
  222. }
  223. backpack.clear();
  224. artWorn[8] = new CArtPlace(hero->artifWorn[8]);
  225. artWorn[8]->pos.x = 515;
  226. artWorn[8]->pos.y = 295;
  227. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  228. if(hero->artifWorn[8])
  229. artWorn[8]->text = hero->artifWorn[8]->description;
  230. else
  231. artWorn[8]->text = std::string();
  232. artWorn[8]->ourWindow = this;
  233. artWorn[8]->feet = true;
  234. artWorn[0] = new CArtPlace(hero->artifWorn[0]);
  235. artWorn[0]->pos.x = 509;
  236. artWorn[0]->pos.y = 30;
  237. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  238. if(hero->artifWorn[0])
  239. artWorn[0]->text = hero->artifWorn[0]->description;
  240. else
  241. artWorn[0]->text = std::string();
  242. artWorn[0]->ourWindow = this;
  243. artWorn[0]->head = true;
  244. artWorn[4] = new CArtPlace(hero->artifWorn[4]);
  245. artWorn[4]->pos.x = 564;
  246. artWorn[4]->pos.y = 183;
  247. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  248. if(hero->artifWorn[4])
  249. artWorn[4]->text = hero->artifWorn[4]->description;
  250. else
  251. artWorn[4]->text = std::string();
  252. artWorn[4]->ourWindow = this;
  253. artWorn[4]->lHand = true;
  254. artWorn[7] = new CArtPlace(hero->artifWorn[7]);
  255. artWorn[7]->pos.x = 610;
  256. artWorn[7]->pos.y = 183;
  257. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  258. if(hero->artifWorn[7])
  259. artWorn[7]->text = hero->artifWorn[7]->description;
  260. else
  261. artWorn[7]->text = std::string();
  262. artWorn[7]->ourWindow = this;
  263. artWorn[7]->lRing = true;
  264. artWorn[13] = new CArtPlace(hero->artifWorn[13]);
  265. artWorn[13]->pos.x = 564;
  266. artWorn[13]->pos.y = 30;
  267. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  268. if(hero->artifWorn[13])
  269. artWorn[13]->text = hero->artifWorn[13]->description;
  270. else
  271. artWorn[13]->text = std::string();
  272. artWorn[13]->ourWindow = this;
  273. artWorn[13]->warMachine1 = true;
  274. artWorn[14] = new CArtPlace(hero->artifWorn[14]);
  275. artWorn[14]->pos.x = 610;
  276. artWorn[14]->pos.y = 30;
  277. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  278. if(hero->artifWorn[14])
  279. artWorn[14]->text = hero->artifWorn[14]->description;
  280. else
  281. artWorn[14]->text = std::string();
  282. artWorn[14]->ourWindow = this;
  283. artWorn[14]->warMachine2 = true;
  284. artWorn[15] = new CArtPlace(hero->artifWorn[15]);
  285. artWorn[15]->pos.x = 610;
  286. artWorn[15]->pos.y = 76;
  287. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  288. if(hero->artifWorn[15])
  289. artWorn[15]->text = hero->artifWorn[15]->description;
  290. else
  291. artWorn[15]->text = std::string();
  292. artWorn[15]->ourWindow = this;
  293. artWorn[15]->warMachine3 = true;
  294. artWorn[16] = new CArtPlace(hero->artifWorn[16]);
  295. artWorn[16]->pos.x = 610;
  296. artWorn[16]->pos.y = 122;
  297. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  298. if(hero->artifWorn[16])
  299. artWorn[16]->text = hero->artifWorn[16]->description;
  300. else
  301. artWorn[16]->text = std::string();
  302. artWorn[16]->ourWindow = this;
  303. artWorn[16]->warMachine4 = true;
  304. artWorn[9] = new CArtPlace(hero->artifWorn[9]);
  305. artWorn[9]->pos.x = 383;
  306. artWorn[9]->pos.y = 143;
  307. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  308. if(hero->artifWorn[9])
  309. artWorn[9]->text = hero->artifWorn[9]->description;
  310. else
  311. artWorn[9]->text = std::string();
  312. artWorn[9]->ourWindow = this;
  313. artWorn[9]->misc1 = true;
  314. artWorn[10] = new CArtPlace(hero->artifWorn[10]);
  315. artWorn[10]->pos.x = 399;
  316. artWorn[10]->pos.y = 194;
  317. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  318. if(hero->artifWorn[10])
  319. artWorn[10]->text = hero->artifWorn[10]->description;
  320. else
  321. artWorn[10]->text = std::string();
  322. artWorn[10]->ourWindow = this;
  323. artWorn[10]->misc1 = true;
  324. artWorn[11] = new CArtPlace(hero->artifWorn[11]);
  325. artWorn[11]->pos.x = 415;
  326. artWorn[11]->pos.y = 245;
  327. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  328. if(hero->artifWorn[11])
  329. artWorn[11]->text = hero->artifWorn[11]->description;
  330. else
  331. artWorn[11]->text = std::string();
  332. artWorn[11]->ourWindow = this;
  333. artWorn[11]->misc3 = true;
  334. artWorn[12] = new CArtPlace(hero->artifWorn[12]);
  335. artWorn[12]->pos.x = 431;
  336. artWorn[12]->pos.y = 296;
  337. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  338. if(hero->artifWorn[12])
  339. artWorn[12]->text = hero->artifWorn[12]->description;
  340. else
  341. artWorn[12]->text = std::string();
  342. artWorn[12]->ourWindow = this;
  343. artWorn[12]->misc4 = true;
  344. artWorn[18] = new CArtPlace(hero->artifWorn[18]);
  345. artWorn[18]->pos.x = 381;
  346. artWorn[18]->pos.y = 296;
  347. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  348. if(hero->artifWorn[18])
  349. artWorn[18]->text = hero->artifWorn[18]->description;
  350. else
  351. artWorn[18]->text = std::string();
  352. artWorn[18]->ourWindow = this;
  353. artWorn[18]->misc5 = true;
  354. artWorn[2] = new CArtPlace(hero->artifWorn[2]);
  355. artWorn[2]->pos.x = 508;
  356. artWorn[2]->pos.y = 79;
  357. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  358. if(hero->artifWorn[2])
  359. artWorn[2]->text = hero->artifWorn[2]->description;
  360. else
  361. artWorn[2]->text = std::string();
  362. artWorn[2]->ourWindow = this;
  363. artWorn[2]->neck = true;
  364. artWorn[3] = new CArtPlace(hero->artifWorn[3]);
  365. artWorn[3]->pos.x = 383;
  366. artWorn[3]->pos.y = 68;
  367. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  368. if(hero->artifWorn[3])
  369. artWorn[3]->text = hero->artifWorn[3]->description;
  370. else
  371. artWorn[3]->text = std::string();
  372. artWorn[3]->ourWindow = this;
  373. artWorn[3]->rHand = true;
  374. artWorn[6] = new CArtPlace(hero->artifWorn[6]);
  375. artWorn[6]->pos.x = 431;
  376. artWorn[6]->pos.y = 68;
  377. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  378. if(hero->artifWorn[6])
  379. artWorn[6]->text = hero->artifWorn[6]->description;
  380. else
  381. artWorn[6]->text = std::string();
  382. artWorn[6]->ourWindow = this;
  383. artWorn[6]->rRing = true;
  384. artWorn[1] = new CArtPlace(hero->artifWorn[1]);
  385. artWorn[1]->pos.x = 567;
  386. artWorn[1]->pos.y = 240;
  387. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  388. if(hero->artifWorn[1])
  389. artWorn[1]->text = hero->artifWorn[1]->description;
  390. else
  391. artWorn[1]->text = std::string();
  392. artWorn[1]->ourWindow = this;
  393. artWorn[1]->shoulders = true;
  394. artWorn[17] = new CArtPlace(hero->artifWorn[17]);
  395. artWorn[17]->pos.x = 610;
  396. artWorn[17]->pos.y = 310;
  397. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  398. if(hero->artifWorn[17])
  399. artWorn[17]->text = hero->artifWorn[17]->description;
  400. else
  401. artWorn[17]->text = std::string();
  402. artWorn[17]->ourWindow = this;
  403. artWorn[17]->spellBook = true;
  404. artWorn[5] = new CArtPlace(hero->artifWorn[5]);
  405. artWorn[5]->pos.x = 509;
  406. artWorn[5]->pos.y = 130;
  407. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  408. if(hero->artifWorn[5])
  409. artWorn[5]->text = hero->artifWorn[5]->description;
  410. else
  411. artWorn[5]->text = std::string();
  412. artWorn[5]->ourWindow = this;
  413. artWorn[5]->torso = true;
  414. for(int g=0; g<artWorn.size(); ++g)
  415. {
  416. artWorn[g]->myNumber = g;
  417. artWorn[g]->backNumber = -1;
  418. char * hll = new char[200];
  419. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  420. artWorn[g]->hoverText = std::string(hll);
  421. delete [] hll;
  422. }
  423. for(int s=0; s<5; ++s)
  424. {
  425. CArtPlace * add;
  426. if( s < curHero->artifacts.size() )
  427. add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
  428. else
  429. add = new CArtPlace(NULL);
  430. add->pos.x = 403 + 46*s;
  431. add->pos.y = 365;
  432. add->pos.h = add->pos.w = 44;
  433. if(s<hero->artifacts.size() && hero->artifacts[s])
  434. add->text = hero->artifacts[s]->description;
  435. else
  436. add->text = std::string();
  437. add->ourWindow = this;
  438. add->spellBook = true;
  439. add->warMachine1 = true;
  440. add->warMachine2 = true;
  441. add->warMachine3 = true;
  442. add->warMachine4 = true;
  443. add->misc1 = true;
  444. add->misc2 = true;
  445. add->misc3 = true;
  446. add->misc4 = true;
  447. add->misc5 = true;
  448. add->feet = true;
  449. add->lRing = true;
  450. add->rRing = true;
  451. add->torso = true;
  452. add->lHand = true;
  453. add->rHand = true;
  454. add->neck = true;
  455. add->shoulders = true;
  456. add->head = true;
  457. add->myNumber = -1;
  458. add->backNumber = s;
  459. backpack.push_back(add);
  460. }
  461. redrawCurBack();
  462. }
  463. void CHeroWindow::quit()
  464. {
  465. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  466. {
  467. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  468. {
  469. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  470. }
  471. }
  472. deactivate();
  473. LOCPLINT->adventureInt->show();
  474. SDL_FreeSurface(curBack);
  475. curBack = NULL;
  476. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  477. {
  478. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  479. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  480. }*/
  481. for(int g=0; g<artWorn.size(); ++g)
  482. {
  483. delete artWorn[g];
  484. artWorn[g] = NULL;
  485. }
  486. for(int g=0; g<backpack.size(); ++g)
  487. {
  488. delete backpack[g];
  489. backpack[g] = NULL;
  490. }
  491. backpack.clear();
  492. }
  493. void CHeroWindow::activate()
  494. {
  495. LOCPLINT->curint = this;
  496. quitButton->activate();
  497. dismissButton->activate();
  498. questlogButton->activate();
  499. gar1button->activate();
  500. gar2button->activate();
  501. gar3button->activate();
  502. gar4button->activate();
  503. leftArtRoll->activate();
  504. rightArtRoll->activate();
  505. portraitArea->activate();
  506. expArea->activate();
  507. spellPointsArea->activate();
  508. garInt->activate();
  509. LOCPLINT->statusbar = ourBar;
  510. for(int v=0; v<primSkillAreas.size(); ++v)
  511. {
  512. primSkillAreas[v]->activate();
  513. }
  514. for(int v=0; v<curHero->secSkills.size(); ++v)
  515. {
  516. secSkillAreas[v]->activate();
  517. }
  518. redrawCurBack();
  519. for(int f=0; f<artWorn.size(); ++f)
  520. {
  521. if(artWorn[f])
  522. artWorn[f]->activate();
  523. }
  524. for(int f=0; f<backpack.size(); ++f)
  525. {
  526. if(backpack[f])
  527. backpack[f]->activate();
  528. }
  529. for(int e=0; e<heroListMi.size(); ++e)
  530. {
  531. heroListMi[e]->activate();
  532. }
  533. //LOCPLINT->lclickable.push_back(artFeet);
  534. }
  535. void CHeroWindow::deactivate()
  536. {
  537. quitButton->deactivate();
  538. dismissButton->deactivate();
  539. questlogButton->deactivate();
  540. gar1button->deactivate();
  541. gar2button->deactivate();
  542. gar3button->deactivate();
  543. gar4button->deactivate();
  544. leftArtRoll->deactivate();
  545. rightArtRoll->deactivate();
  546. portraitArea->deactivate();
  547. expArea->deactivate();
  548. spellPointsArea->deactivate();
  549. garInt->deactivate();
  550. for(int v=0; v<primSkillAreas.size(); ++v)
  551. {
  552. primSkillAreas[v]->deactivate();
  553. }
  554. for(int v=0; v<curHero->secSkills.size(); ++v)
  555. {
  556. secSkillAreas[v]->deactivate();
  557. }
  558. for(int f=0; f<artWorn.size(); ++f)
  559. {
  560. if(artWorn[f])
  561. artWorn[f]->deactivate();
  562. }
  563. for(int f=0; f<backpack.size(); ++f)
  564. {
  565. if(backpack[f])
  566. backpack[f]->deactivate();
  567. }
  568. for(int e=0; e<heroListMi.size(); ++e)
  569. {
  570. heroListMi[e]->deactivate();
  571. }
  572. }
  573. void CHeroWindow::dismissCurrent()
  574. {
  575. LOCPLINT->cb->dismissHero(curHero);
  576. quit();
  577. }
  578. void CHeroWindow::questlog()
  579. {
  580. }
  581. void CHeroWindow::gar1()
  582. {
  583. }
  584. void CHeroWindow::gar2()
  585. {
  586. }
  587. void CHeroWindow::gar3()
  588. {
  589. }
  590. void CHeroWindow::gar4()
  591. {
  592. }
  593. void CHeroWindow::leftArtRoller()
  594. {
  595. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  596. {
  597. backpackPos+=curHero->artifacts.size()-1; //set new offset
  598. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  599. {
  600. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  601. if(backpack[s]->ourArt)
  602. backpack[s]->text = backpack[s]->ourArt->description;
  603. else
  604. backpack[s]->text = std::string();
  605. }
  606. }
  607. }
  608. void CHeroWindow::rightArtRoller()
  609. {
  610. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  611. {
  612. backpackPos+=1; //set new offset
  613. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  614. {
  615. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  616. if(backpack[s]->ourArt)
  617. backpack[s]->text = backpack[s]->ourArt->description;
  618. else
  619. backpack[s]->text = std::string();
  620. }
  621. }
  622. }
  623. void CHeroWindow::switchHero()
  624. {
  625. //int y;
  626. //SDL_GetMouseState(NULL, &y);
  627. //for(int g=0; g<heroListMi.size(); ++g)
  628. //{
  629. // if(y>=94+54*g)
  630. // {
  631. // //quit();
  632. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  633. // //LOCPLINT->openHeroWindow(curHero);
  634. // redrawCurBack();
  635. // }
  636. //}
  637. }
  638. void CHeroWindow::redrawCurBack()
  639. {
  640. if(curBack)
  641. SDL_FreeSurface(curBack);
  642. curBack = CSDL_Ext::copySurface(background);
  643. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  644. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  645. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  646. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  647. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  648. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  649. blitAt(curHero->type->portraitLarge, 19, 19, curBack);
  650. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  651. std::stringstream secondLine;
  652. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  653. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  654. //primary skliis names
  655. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  656. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  657. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  658. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  659. //dismiss / quest log
  660. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  661. if(toPrin->size()==1)
  662. {
  663. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  664. }
  665. else
  666. {
  667. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  668. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  669. }
  670. delete toPrin;
  671. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  672. if(toPrin->size()==1)
  673. {
  674. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  675. }
  676. else
  677. {
  678. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  679. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  680. }
  681. delete toPrin;
  682. //printing primary skills' amounts
  683. std::stringstream primarySkill1;
  684. primarySkill1<<curHero->primSkills[0];
  685. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  686. std::stringstream primarySkill2;
  687. primarySkill2<<curHero->primSkills[1];
  688. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  689. std::stringstream primarySkill3;
  690. primarySkill3<<curHero->primSkills[2];
  691. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  692. std::stringstream primarySkill4;
  693. primarySkill4<<curHero->primSkills[3];
  694. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  695. blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  696. blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  697. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  698. //hero list blitting
  699. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  700. {
  701. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  702. blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
  703. //printing yellow border
  704. if(cur->name == curHero->name)
  705. {
  706. for(int f=0; f<cur->type->portraitSmall->w; ++f)
  707. {
  708. for(int h=0; h<cur->type->portraitSmall->h; ++h)
  709. if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
  710. {
  711. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  712. }
  713. }
  714. }
  715. }
  716. //secondary skills
  717. if(curHero->secSkills.size()>=1)
  718. {
  719. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  720. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  721. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  722. }
  723. if(curHero->secSkills.size()>=2)
  724. {
  725. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  726. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  727. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  728. }
  729. if(curHero->secSkills.size()>=3)
  730. {
  731. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  732. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  733. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  734. }
  735. if(curHero->secSkills.size()>=4)
  736. {
  737. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  738. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  739. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  740. }
  741. if(curHero->secSkills.size()>=5)
  742. {
  743. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  744. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  745. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  746. }
  747. if(curHero->secSkills.size()>=6)
  748. {
  749. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  750. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  751. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  752. }
  753. if(curHero->secSkills.size()>=7)
  754. {
  755. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  756. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  757. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  758. }
  759. if(curHero->secSkills.size()>=8)
  760. {
  761. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  762. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  763. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  764. }
  765. //printing special ability
  766. blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  767. //printing necessery texts
  768. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  769. std::stringstream expstr;
  770. expstr<<curHero->exp;
  771. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  772. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  773. std::stringstream manastr;
  774. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  775. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  776. }
  777. CArtPlace::CArtPlace(const CArtifact * const & art): ourArt(art), active(false), clicked(false),
  778. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  779. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  780. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  781. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  782. void CArtPlace::activate()
  783. {
  784. if(!active)
  785. {
  786. //ClickableL::activate();
  787. LRClickableAreaWTextComp::activate();
  788. active = true;
  789. }
  790. }
  791. void CArtPlace::clickLeft(boost::logic::tribool down)
  792. {
  793. //LRClickableAreaWTextComp::clickLeft(down);
  794. if(!down && !clicked) //not clicked before
  795. {
  796. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  797. {
  798. clicked = true;
  799. ourWindow->activeArtPlace = this;
  800. }
  801. else //perform artifact substitution
  802. {
  803. //chceck if swap is possible
  804. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  805. {
  806. //swap artifacts
  807. LOCPLINT->cb->swapArifacts(
  808. ourWindow->curHero,
  809. this->myNumber>=0,
  810. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  811. ourWindow->curHero,
  812. ourWindow->activeArtPlace->myNumber>=0,
  813. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  814. const CArtifact * pmh = ourArt;
  815. ourArt = ourWindow->activeArtPlace->ourArt;
  816. ourWindow->activeArtPlace->ourArt = pmh;
  817. //set texts
  818. if(pmh)
  819. ourWindow->activeArtPlace->text = pmh->description;
  820. else
  821. ourWindow->activeArtPlace->text = std::string();
  822. if(ourArt)
  823. text = ourArt->description;
  824. else
  825. text = std::string();
  826. ourWindow->activeArtPlace->clicked = false;
  827. ourWindow->activeArtPlace = NULL;
  828. }
  829. else
  830. {
  831. int backID = -1;
  832. for(int g=0; g<ourWindow->backpack.size(); ++g)
  833. {
  834. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  835. {
  836. backID = g;
  837. break;
  838. }
  839. }
  840. if(backID>=0) //put to backpack
  841. {
  842. /*ourWindow->activeArtPlace->ourArt = NULL;
  843. ourWindow->activeArtPlace->clicked = false;
  844. ourWindow->activeArtPlace = NULL;*/
  845. }
  846. }
  847. }
  848. }
  849. else if(!down && clicked)
  850. {
  851. clicked = false;
  852. ourWindow->activeArtPlace = NULL;
  853. }
  854. }
  855. void CArtPlace::clickRight(boost::logic::tribool down)
  856. {
  857. if(text.size()) //if there is no description, do nothing ;]
  858. LRClickableAreaWTextComp::clickRight(down);
  859. }
  860. void CArtPlace::deactivate()
  861. {
  862. if(active)
  863. {
  864. active = false;
  865. //ClickableL::deactivate();
  866. LRClickableAreaWTextComp::deactivate();
  867. }
  868. }
  869. void CArtPlace::show(SDL_Surface *to)
  870. {
  871. if(ourArt)
  872. {
  873. blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  874. }
  875. if(clicked && active)
  876. {
  877. for(int i=0; i<pos.h; ++i)
  878. {
  879. for(int j=0; j<pos.w; ++j)
  880. {
  881. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  882. {
  883. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  884. }
  885. }
  886. }
  887. }
  888. }
  889. bool CArtPlace::fitsHere(const CArtifact * art)
  890. {
  891. if(!art)
  892. return true; //you can have no artifact somewhere
  893. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  894. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  895. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  896. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  897. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  898. this->feet && art->feet || this->lRing && art->lRing ||
  899. this->rRing && art->rRing || this->torso && art->torso ||
  900. this->lHand && art->lHand || this->rHand && art->rHand ||
  901. this->neck && art->neck || this->shoulders && art->shoulders ||
  902. this->head && art->head )
  903. {
  904. return true;
  905. }
  906. return false;
  907. }
  908. CArtPlace::~CArtPlace()
  909. {
  910. deactivate();
  911. }
  912. void LClickableArea::activate()
  913. {
  914. ClickableL::activate();
  915. }
  916. void LClickableArea::deactivate()
  917. {
  918. ClickableL::deactivate();
  919. }
  920. void LClickableArea::clickLeft(boost::logic::tribool down)
  921. {
  922. if(!down)
  923. {
  924. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  925. }
  926. }
  927. void RClickableArea::activate()
  928. {
  929. ClickableR::activate();
  930. }
  931. void RClickableArea::deactivate()
  932. {
  933. ClickableR::deactivate();
  934. }
  935. void RClickableArea::clickRight(boost::logic::tribool down)
  936. {
  937. if(!down)
  938. {
  939. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  940. }
  941. }
  942. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  943. {
  944. if(!down)
  945. {
  946. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  947. }
  948. }
  949. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  950. {
  951. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  952. }
  953. void LRClickableAreaWText::activate()
  954. {
  955. LClickableArea::activate();
  956. RClickableArea::activate();
  957. Hoverable::activate();
  958. }
  959. void LRClickableAreaWText::deactivate()
  960. {
  961. LClickableArea::deactivate();
  962. RClickableArea::deactivate();
  963. Hoverable::deactivate();
  964. }
  965. void LRClickableAreaWText::hover(bool on)
  966. {
  967. Hoverable::hover(on);
  968. if (on)
  969. LOCPLINT->statusbar->print(hoverText);
  970. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  971. LOCPLINT->statusbar->clear();
  972. }
  973. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  974. {
  975. if(!down)
  976. {
  977. owner->deactivate();
  978. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  979. owner->setHero(buf);
  980. owner->redrawCurBack();
  981. owner->activate();
  982. }
  983. }
  984. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  985. {
  986. if((!down) && pressedL)
  987. {
  988. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  989. }
  990. ClickableL::clickLeft(down);
  991. }
  992. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  993. {
  994. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  995. }
  996. void LRClickableAreaWTextComp::activate()
  997. {
  998. LClickableArea::activate();
  999. RClickableArea::activate();
  1000. Hoverable::activate();
  1001. }
  1002. void LRClickableAreaWTextComp::deactivate()
  1003. {
  1004. LClickableArea::deactivate();
  1005. RClickableArea::deactivate();
  1006. Hoverable::deactivate();
  1007. }
  1008. void LRClickableAreaWTextComp::hover(bool on)
  1009. {
  1010. Hoverable::hover(on);
  1011. if (on)
  1012. LOCPLINT->statusbar->print(hoverText);
  1013. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1014. LOCPLINT->statusbar->clear();
  1015. }