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- /*
- * BattleCb.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/scripting/Service.h>
- #include "../../../lib/battle/IBattleInfoCallback.h"
- #include "../LuaWrapper.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace scripting
- {
- namespace api
- {
- class BattleCbProxy : public OpaqueWrapper<const BattleCb, BattleCbProxy>
- {
- public:
- using Wrapper = OpaqueWrapper<const BattleCb, BattleCbProxy>;
- static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
- static int getBattlefieldType(lua_State * L);
- static int getTerrainType(lua_State * L);
- static int getUnitByPos(lua_State * L);
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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