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- /*
- * AdventureEvents.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureEvents.h"
- #include "../../LuaStack.h"
- #include "../../LuaCallWrapper.h"
- #include "../Registry.h"
- #include "SubscriptionRegistryProxy.h"
- namespace scripting
- {
- namespace api
- {
- namespace events
- {
- VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted");
- const std::vector<ObjectVisitStartedProxy::CustomRegType> ObjectVisitStartedProxy::REGISTER_CUSTOM =
- {
- {"subscribeBefore", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeBefore, true},
- {"subscribeAfter", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeAfter,true},
- {"getPlayer", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getPlayer), &ObjectVisitStarted::getPlayer>::invoke, false},
- {"getHero", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getHero), &ObjectVisitStarted::getHero>::invoke, false},
- {"getObject", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getObject), &ObjectVisitStarted::getObject>::invoke, false},
- };
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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