CRewardableObject.cpp 30 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100
  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if (dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for (auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if (minLevel > hero->level)
  42. return false;
  43. for (size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for (auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for (auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for (size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  67. {
  68. ret.push_back(i);
  69. }
  70. }
  71. return ret;
  72. }
  73. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  74. {
  75. auto grantRewardWithMessage = [&](int index) -> void
  76. {
  77. grantReward(index, h);
  78. // show message only if it is not empty
  79. if (!info[index].message.toString().empty())
  80. {
  81. InfoWindow iw;
  82. iw.player = h->tempOwner;
  83. iw.soundID = soundID;
  84. iw.text = info[index].message;
  85. info[index].reward.loadComponents(iw.components);
  86. cb->showInfoDialog(&iw);
  87. }
  88. };
  89. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  90. {
  91. BlockingDialog sd(canRefuse, rewards.size() > 1);
  92. sd.player = h->tempOwner;
  93. sd.soundID = soundID;
  94. sd.text = onSelect;
  95. for (auto index : rewards)
  96. sd.components.push_back(info[index].reward.getDisplayedComponent());
  97. cb->showBlockingDialog(&sd);
  98. };
  99. if (!wasVisited(h))
  100. {
  101. auto rewards = getAvailableRewards(h);
  102. switch (rewards.size())
  103. {
  104. case 0: // no available rewards, e.g. empty flotsam
  105. {
  106. InfoWindow iw;
  107. iw.player = h->tempOwner;
  108. iw.soundID = soundID;
  109. if (!onEmpty.toString().empty())
  110. iw.text = onEmpty;
  111. else
  112. iw.text = onVisited;
  113. cb->showInfoDialog(&iw);
  114. break;
  115. }
  116. case 1: // one reward. Just give it with message
  117. {
  118. if (canRefuse)
  119. selectRewardsMessage(rewards);
  120. else
  121. grantRewardWithMessage(rewards[0]);
  122. break;
  123. }
  124. default: // multiple rewards. Act according to select mode
  125. {
  126. switch (selectMode) {
  127. case SELECT_PLAYER: // player must select
  128. selectRewardsMessage(rewards);
  129. break;
  130. case SELECT_FIRST: // give first available
  131. grantRewardWithMessage(rewards[0]);
  132. break;
  133. case SELECT_RANDOM: // select one randomly //TODO: use weights
  134. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  135. break;
  136. }
  137. return;
  138. }
  139. }
  140. }
  141. else
  142. {
  143. InfoWindow iw;
  144. iw.player = h->tempOwner;
  145. iw.soundID = soundID;
  146. if (!onVisited.toString().empty())
  147. iw.text = onVisited;
  148. else
  149. iw.text = onEmpty;
  150. cb->showInfoDialog(&iw);
  151. }
  152. }
  153. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  154. {
  155. grantRewardAfterLevelup(info[selectedReward], hero);
  156. }
  157. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  158. {
  159. if (answer == 0)
  160. return; // player refused
  161. if (answer > 0 && answer-1 < info.size())
  162. {
  163. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  164. auto list = getAvailableRewards(hero);
  165. grantReward(list[answer - 1], hero);
  166. }
  167. else
  168. {
  169. throw std::runtime_error("Unhandled choice");
  170. }
  171. }
  172. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  173. {
  174. // no implementation, virtual function for overrides
  175. }
  176. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  177. {
  178. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  179. cb->sendAndApply(&cov);
  180. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  181. grantRewardBeforeLevelup(info[rewardID], hero);
  182. }
  183. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  184. {
  185. assert(hero);
  186. assert(hero->tempOwner.isValidPlayer());
  187. assert(stacks.empty());
  188. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  189. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  190. cb->giveResources(hero->tempOwner, info.reward.resources);
  191. for (auto & entry : info.reward.secondary)
  192. {
  193. int current = hero->getSecSkillLevel(entry.first);
  194. if( (current != 0 && current < entry.second) ||
  195. (hero->canLearnSkill() ))
  196. {
  197. cb->changeSecSkill(hero, entry.first, entry.second);
  198. }
  199. }
  200. for(int i=0; i< info.reward.primary.size(); i++)
  201. if(info.reward.primary[i] > 0)
  202. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  203. si64 expToGive = 0;
  204. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  205. expToGive += hero->calculateXp(info.reward.gainedExp);
  206. if (expToGive)
  207. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  208. // hero is not blocked by levelup dialog - grant remainer immediately
  209. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  210. {
  211. grantRewardAfterLevelup(info, hero);
  212. }
  213. }
  214. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  215. {
  216. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  217. {
  218. si32 mana = hero->mana;
  219. if (info.reward.manaPercentage >= 0)
  220. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  221. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  222. }
  223. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  224. {
  225. SetMovePoints smp;
  226. smp.hid = hero->id;
  227. smp.val = hero->movement;
  228. if (info.reward.movePercentage >= 0) // percent from max
  229. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  230. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  231. cb->setMovePoints(&smp);
  232. }
  233. for (const Bonus & bonus : info.reward.bonuses)
  234. {
  235. GiveBonus gb;
  236. gb.bonus = bonus;
  237. gb.id = hero->id.getNum();
  238. cb->giveHeroBonus(&gb);
  239. }
  240. for (ArtifactID art : info.reward.artifacts)
  241. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  242. if (!info.reward.spells.empty())
  243. {
  244. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  245. cb->changeSpells(hero, true, spellsToGive);
  246. }
  247. if (!info.reward.creatures.empty())
  248. {
  249. CCreatureSet creatures;
  250. for (auto & crea : info.reward.creatures)
  251. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  252. cb->giveCreatures(this, hero, creatures, false);
  253. }
  254. onRewardGiven(hero);
  255. if (info.reward.removeObject)
  256. cb->removeObject(this);
  257. }
  258. bool CRewardableObject::wasVisited (PlayerColor player) const
  259. {
  260. switch (visitMode)
  261. {
  262. case VISIT_UNLIMITED:
  263. return false;
  264. case VISIT_ONCE:
  265. for (auto & visit : info)
  266. {
  267. if (visit.numOfGrants != 0)
  268. return true;
  269. }
  270. case VISIT_HERO:
  271. return false;
  272. case VISIT_PLAYER:
  273. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  274. default:
  275. return false;
  276. }
  277. }
  278. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  279. {
  280. switch (visitMode)
  281. {
  282. case VISIT_HERO:
  283. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
  284. default:
  285. return wasVisited(h->tempOwner);
  286. }
  287. }
  288. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  289. {
  290. for (auto comp : extraComponents)
  291. comps.push_back(comp);
  292. for (size_t i=0; i<resources.size(); i++)
  293. {
  294. if (resources[i] !=0)
  295. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  296. }
  297. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  298. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  299. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  300. for (size_t i=0; i<primary.size(); i++)
  301. {
  302. if (primary[i] !=0)
  303. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  304. }
  305. for (auto & entry : secondary)
  306. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  307. for (auto & entry : artifacts)
  308. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  309. for (auto & entry : spells)
  310. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  311. for (auto & entry : creatures)
  312. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  313. }
  314. Component CRewardInfo::getDisplayedComponent() const
  315. {
  316. std::vector<Component> comps;
  317. loadComponents(comps);
  318. assert(!comps.empty());
  319. return comps.front();
  320. }
  321. // FIXME: copy-pasted from CObjectHandler
  322. static std::string & visitedTxt(const bool visited)
  323. {
  324. int id = visited ? 352 : 353;
  325. return VLC->generaltexth->allTexts[id];
  326. }
  327. std::string CRewardableObject::getHoverText(PlayerColor player) const
  328. {
  329. if(visitMode != VISIT_UNLIMITED)
  330. return getObjectName() + " " + visitedTxt(wasVisited(player));
  331. return getObjectName();
  332. }
  333. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  334. {
  335. if(visitMode != VISIT_UNLIMITED)
  336. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  337. return getObjectName();
  338. }
  339. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  340. {
  341. switch (what)
  342. {
  343. case ObjProperty::REWARD_RESET:
  344. for (auto & visit : info)
  345. visit.numOfGrants = 0;
  346. break;
  347. case ObjProperty::REWARD_SELECT:
  348. selectedReward = val;
  349. info[val].numOfGrants++;
  350. break;
  351. }
  352. }
  353. void CRewardableObject::newTurn() const
  354. {
  355. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  356. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  357. }
  358. CRewardableObject::CRewardableObject():
  359. soundID(soundBase::invalid),
  360. selectMode(0),
  361. selectedReward(0),
  362. resetDuration(0),
  363. canRefuse(false)
  364. {}
  365. ///////////////////////////////////////////////////////////////////////////////////////////////////
  366. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  367. ///////////////////////////////////////////////////////////////////////////////////////////////////
  368. /// Helper, selects random art class based on weights
  369. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  370. {
  371. int total = treasure + minor + major + relic;
  372. assert(total != 0);
  373. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  374. if(hlp < treasure)
  375. return CArtifact::ART_TREASURE;
  376. if(hlp < treasure + minor)
  377. return CArtifact::ART_MINOR;
  378. if(hlp < treasure + minor + major)
  379. return CArtifact::ART_MAJOR;
  380. return CArtifact::ART_RELIC;
  381. }
  382. /// Helper, adds random artifact to reward selecting class based on weights
  383. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  384. {
  385. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  386. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  387. info.reward.artifacts.push_back(artID);
  388. }
  389. CGPickable::CGPickable()
  390. {
  391. visitMode = VISIT_UNLIMITED;
  392. selectMode = SELECT_PLAYER;
  393. }
  394. void CGPickable::initObj()
  395. {
  396. blockVisit = true;
  397. switch(ID)
  398. {
  399. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  400. {
  401. soundID = soundBase::experience;
  402. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  403. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  404. info.resize(1);
  405. info[0].reward.resources[givenRes] = givenAmm;
  406. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  407. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  408. info[0].reward.removeObject = true;
  409. break;
  410. }
  411. case Obj::FLOTSAM:
  412. {
  413. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  414. soundID = soundBase::GENIE;
  415. switch(type)
  416. {
  417. case 0:
  418. info.resize(1);
  419. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  420. info[0].reward.removeObject = true;
  421. case 1:
  422. {
  423. info.resize(1);
  424. info[0].reward.resources[Res::WOOD] = 5;
  425. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  426. info[0].reward.removeObject = true;
  427. break;
  428. }
  429. case 2:
  430. {
  431. info.resize(1);
  432. info[0].reward.resources[Res::WOOD] = 5;
  433. info[0].reward.resources[Res::GOLD] = 200;
  434. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  435. info[0].reward.removeObject = true;
  436. break;
  437. }
  438. case 3:
  439. {
  440. info.resize(1);
  441. info[0].reward.resources[Res::WOOD] = 10;
  442. info[0].reward.resources[Res::GOLD] = 500;
  443. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  444. info[0].reward.removeObject = true;
  445. break;
  446. }
  447. }
  448. break;
  449. }
  450. case Obj::SEA_CHEST:
  451. {
  452. soundID = soundBase::chest;
  453. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  454. if(hlp < 20)
  455. {
  456. info.resize(1);
  457. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  458. info[0].reward.removeObject = true;
  459. }
  460. else if(hlp < 90)
  461. {
  462. info.resize(1);
  463. info[0].reward.resources[Res::GOLD] = 1500;
  464. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  465. info[0].reward.removeObject = true;
  466. }
  467. else
  468. {
  469. info.resize(1);
  470. loadRandomArtifact(info[0], 100, 0, 0, 0);
  471. info[0].reward.resources[Res::GOLD] = 1000;
  472. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  473. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  474. info[0].reward.removeObject = true;
  475. }
  476. }
  477. break;
  478. case Obj::SHIPWRECK_SURVIVOR:
  479. {
  480. soundID = soundBase::experience;
  481. info.resize(1);
  482. loadRandomArtifact(info[0], 55, 20, 20, 5);
  483. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  484. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  485. info[0].reward.removeObject = true;
  486. }
  487. break;
  488. case Obj::TREASURE_CHEST:
  489. {
  490. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  491. if(hlp >= 95)
  492. {
  493. soundID = soundBase::treasure;
  494. info.resize(1);
  495. loadRandomArtifact(info[0], 100, 0, 0, 0);
  496. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  497. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  498. info[0].reward.removeObject = true;
  499. return;
  500. }
  501. else if (hlp >= 65)
  502. {
  503. soundID = soundBase::chest;
  504. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  505. info.resize(2);
  506. info[0].reward.resources[Res::GOLD] = 2000;
  507. info[1].reward.gainedExp = 1500;
  508. info[0].reward.removeObject = true;
  509. info[1].reward.removeObject = true;
  510. }
  511. else if(hlp >= 33)
  512. {
  513. soundID = soundBase::chest;
  514. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  515. info.resize(2);
  516. info[0].reward.resources[Res::GOLD] = 1500;
  517. info[1].reward.gainedExp = 1000;
  518. info[0].reward.removeObject = true;
  519. info[1].reward.removeObject = true;
  520. }
  521. else
  522. {
  523. soundID = soundBase::chest;
  524. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  525. info.resize(2);
  526. info[0].reward.resources[Res::GOLD] = 1000;
  527. info[1].reward.gainedExp = 500;
  528. info[0].reward.removeObject = true;
  529. info[1].reward.removeObject = true;
  530. }
  531. }
  532. break;
  533. }
  534. }
  535. ///////////////////////////////////////////////////////////////////////////////////////////////////
  536. CGBonusingObject::CGBonusingObject()
  537. {
  538. visitMode = VISIT_UNLIMITED;
  539. selectMode = SELECT_FIRST;
  540. }
  541. void CGBonusingObject::initObj()
  542. {
  543. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  544. {
  545. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  546. visit.reward.bonuses.push_back(b);
  547. if (type == Bonus::MORALE)
  548. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  549. if (type == Bonus::LUCK)
  550. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  551. };
  552. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  553. {
  554. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  555. };
  556. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  557. {
  558. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  559. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  560. soundID = sound;
  561. };
  562. info.resize(1);
  563. switch(ID)
  564. {
  565. case Obj::BUOY:
  566. blockVisit = true;
  567. configureMessage(info[0], 21, 22, soundBase::MORALE);
  568. configureBonus(info[0], Bonus::MORALE, +1, 94);
  569. break;
  570. case Obj::SWAN_POND:
  571. configureMessage(info[0], 29, 30, soundBase::LUCK);
  572. configureBonus(info[0], Bonus::LUCK, 2, 67);
  573. info[0].reward.movePercentage = 0;
  574. break;
  575. case Obj::FAERIE_RING:
  576. configureMessage(info[0], 49, 50, soundBase::LUCK);
  577. configureBonus(info[0], Bonus::LUCK, 2, 71);
  578. break;
  579. case Obj::FOUNTAIN_OF_FORTUNE:
  580. selectMode = SELECT_RANDOM;
  581. info.resize(5);
  582. for (int i=0; i<5; i++)
  583. {
  584. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  585. configureMessage(info[i], 55, 56, soundBase::LUCK);
  586. }
  587. break;
  588. case Obj::IDOL_OF_FORTUNE:
  589. info.resize(7);
  590. for (int i=0; i<6; i++)
  591. {
  592. info[i].limiter.dayOfWeek = i+1;
  593. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  594. configureMessage(info[i], 62, 63, soundBase::experience);
  595. }
  596. info.back().limiter.dayOfWeek = 7;
  597. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  598. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  599. configureMessage(info.back(), 62, 63, soundBase::experience);
  600. break;
  601. case Obj::MERMAID:
  602. blockVisit = true;
  603. configureMessage(info[0], 83, 82, soundBase::LUCK);
  604. configureBonus(info[0], Bonus::LUCK, 1, 72);
  605. break;
  606. case Obj::RALLY_FLAG:
  607. configureMessage(info[0], 111, 110, soundBase::MORALE);
  608. configureBonus(info[0], Bonus::MORALE, 1, 102);
  609. configureBonus(info[0], Bonus::LUCK, 1, 102);
  610. info[0].reward.movePoints = 400;
  611. break;
  612. case Obj::OASIS:
  613. configureMessage(info[0], 95, 94, soundBase::MORALE);
  614. configureBonus(info[0], Bonus::MORALE, 1, 95);
  615. info[0].reward.movePoints = 800;
  616. break;
  617. case Obj::TEMPLE:
  618. info[0].limiter.dayOfWeek = 7;
  619. info.resize(2);
  620. configureBonus(info[0], Bonus::MORALE, 2, 96);
  621. configureBonus(info[1], Bonus::MORALE, 1, 97);
  622. configureMessage(info[0], 140, 141, soundBase::temple);
  623. configureMessage(info[1], 140, 141, soundBase::temple);
  624. break;
  625. case Obj::WATERING_HOLE:
  626. configureMessage(info[0], 166, 167, soundBase::MORALE);
  627. configureBonus(info[0], Bonus::MORALE, 1, 100);
  628. info[0].reward.movePoints = 400;
  629. break;
  630. case Obj::FOUNTAIN_OF_YOUTH:
  631. configureMessage(info[0], 57, 58, soundBase::MORALE);
  632. configureBonus(info[0], Bonus::MORALE, 1, 103);
  633. info[0].reward.movePoints = 400;
  634. break;
  635. case Obj::STABLES:
  636. configureMessage(info[0], 137, 136, soundBase::STORE);
  637. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  638. info[0].reward.movePoints = 600;
  639. //TODO: upgrade champions to cavaliers
  640. /*
  641. bool someUpgradeDone = false;
  642. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  643. {
  644. if(i->second->type->idNumber == CreatureID::CAVALIER)
  645. {
  646. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  647. someUpgradeDone = true;
  648. }
  649. }
  650. if (someUpgradeDone)
  651. {
  652. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  653. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  654. }*/
  655. break;
  656. }
  657. }
  658. ///////////////////////////////////////////////////////////////////////////////////////////////////
  659. CGOnceVisitable::CGOnceVisitable()
  660. {
  661. visitMode = VISIT_ONCE;
  662. selectMode = SELECT_FIRST;
  663. }
  664. void CGOnceVisitable::initObj()
  665. {
  666. switch(ID)
  667. {
  668. case Obj::CORPSE:
  669. {
  670. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  671. soundID = soundBase::MYSTERY;
  672. blockVisit = true;
  673. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  674. {
  675. info.resize(1);
  676. loadRandomArtifact(info[0], 10, 10, 10, 0);
  677. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  678. }
  679. }
  680. break;
  681. case Obj::LEAN_TO:
  682. {
  683. soundID = soundBase::GENIE;
  684. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  685. info.resize(1);
  686. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  687. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  688. info[0].reward.resources[type] = value;
  689. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  690. }
  691. break;
  692. case Obj::WARRIORS_TOMB:
  693. {
  694. soundID = soundBase::GRAVEYARD;
  695. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  696. info.resize(2);
  697. loadRandomArtifact(info[0], 30, 50, 25, 5);
  698. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  699. info[0].reward.bonuses.push_back(bonus);
  700. info[1].reward.bonuses.push_back(bonus);
  701. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  702. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  703. }
  704. break;
  705. case Obj::WAGON:
  706. {
  707. soundID = soundBase::GENIE;
  708. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  709. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  710. if(hlp < 40) //minor or treasure art
  711. {
  712. info.resize(1);
  713. loadRandomArtifact(info[0], 10, 10, 0, 0);
  714. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  715. }
  716. else if(hlp < 90) //2 - 5 of non-gold resource
  717. {
  718. info.resize(1);
  719. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  720. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  721. info[0].reward.resources[type] = value;
  722. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  723. }
  724. // or nothing
  725. }
  726. break;
  727. }
  728. }
  729. ///////////////////////////////////////////////////////////////////////////////////////////////////
  730. CGVisitableOPH::CGVisitableOPH()
  731. {
  732. visitMode = VISIT_HERO;
  733. selectMode = SELECT_PLAYER;
  734. }
  735. void CGVisitableOPH::initObj()
  736. {
  737. switch(ID)
  738. {
  739. case Obj::ARENA:
  740. soundID = soundBase::NOMAD;
  741. info.resize(2);
  742. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  743. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  744. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  745. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  746. canRefuse = true;
  747. break;
  748. case Obj::MERCENARY_CAMP:
  749. info.resize(1);
  750. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  751. soundID = soundBase::NOMAD;
  752. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  753. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  754. break;
  755. case Obj::MARLETTO_TOWER:
  756. info.resize(1);
  757. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  758. soundID = soundBase::NOMAD;
  759. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  760. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  761. break;
  762. case Obj::STAR_AXIS:
  763. info.resize(1);
  764. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  765. soundID = soundBase::gazebo;
  766. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  767. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  768. break;
  769. case Obj::GARDEN_OF_REVELATION:
  770. info.resize(1);
  771. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  772. soundID = soundBase::GETPROTECTION;
  773. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  774. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  775. break;
  776. case Obj::LEARNING_STONE:
  777. info.resize(1);
  778. info[0].reward.gainedExp = 1000;
  779. soundID = soundBase::gazebo;
  780. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  781. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  782. break;
  783. case Obj::TREE_OF_KNOWLEDGE:
  784. soundID = soundBase::gazebo;
  785. info.resize(1);
  786. canRefuse = true;
  787. info[0].reward.gainedLevels = 1;
  788. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  789. info.resize(1);
  790. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  791. {
  792. case 0: // free
  793. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  794. break;
  795. case 1:
  796. info[0].limiter.resources[Res::GOLD] = 2000;
  797. info[0].reward.resources[Res::GOLD] = -2000;
  798. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  799. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  800. break;
  801. case 2:
  802. info[0].limiter.resources[Res::GEMS] = 10;
  803. info[0].reward.resources[Res::GEMS] = -10;
  804. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  805. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  806. break;
  807. }
  808. break;
  809. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  810. {
  811. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  812. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  813. // Don't like this one but don't see any easier approach
  814. CVisitInfo visit;
  815. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  816. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  817. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  818. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  819. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  820. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  821. {
  822. visit.limiter.minLevel = 10 - i * 2;
  823. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  824. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  825. info.push_back(visit);
  826. }
  827. soundID = soundBase::gazebo;
  828. break;
  829. }
  830. case Obj::SCHOOL_OF_MAGIC:
  831. info.resize(2);
  832. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  833. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  834. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  835. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  836. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  837. soundID = soundBase::faerie;
  838. canRefuse = true;
  839. break;
  840. case Obj::SCHOOL_OF_WAR:
  841. info.resize(2);
  842. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  843. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  844. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  845. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  846. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  847. soundID = soundBase::MILITARY;
  848. canRefuse = true;
  849. break;
  850. }
  851. }
  852. //TODO: re-enable. Probably in some different form but still necessary
  853. /*
  854. const std::string & CGVisitableOPH::getHoverText() const
  855. {
  856. int pom = -1;
  857. switch(ID)
  858. {
  859. case Obj::ARENA:
  860. pom = -1;
  861. break;
  862. case Obj::MERCENARY_CAMP:
  863. pom = 8;
  864. break;
  865. case Obj::MARLETTO_TOWER:
  866. pom = 7;
  867. break;
  868. case Obj::STAR_AXIS:
  869. pom = 11;
  870. break;
  871. case Obj::GARDEN_OF_REVELATION:
  872. pom = 4;
  873. break;
  874. case Obj::LEARNING_STONE:
  875. pom = 5;
  876. break;
  877. case Obj::TREE_OF_KNOWLEDGE:
  878. pom = 18;
  879. break;
  880. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  881. break;
  882. case Obj::SCHOOL_OF_MAGIC:
  883. pom = 9;
  884. break;
  885. case Obj::SCHOOL_OF_WAR:
  886. pom = 10;
  887. break;
  888. default:
  889. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  890. }
  891. hoverName = VLC->objtypeh->getObjectName(ID);
  892. if(pom >= 0)
  893. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  894. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  895. if(h)
  896. {
  897. hoverName += "\n\n";
  898. bool visited = vstd::contains (visitors, h->id);
  899. hoverName += visitedTxt (visited);
  900. }
  901. return hoverName;
  902. }
  903. */
  904. ///////////////////////////////////////////////////////////////////////////////////////////////////
  905. CGVisitableOPW::CGVisitableOPW()
  906. {
  907. visitMode = VISIT_ONCE;
  908. selectMode = SELECT_RANDOM;
  909. resetDuration = 7;
  910. }
  911. void CGVisitableOPW::initObj()
  912. {
  913. switch (ID)
  914. {
  915. case Obj::MYSTICAL_GARDEN:
  916. soundID = soundBase::experience;
  917. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  918. info.resize(2);
  919. info[0].reward.resources[Res::GEMS] = 5;
  920. info[1].reward.resources[Res::GOLD] = 500;
  921. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  922. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  923. break;
  924. case Obj::WINDMILL:
  925. soundID = soundBase::GENIE;
  926. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  927. // 3-6 of any resource but wood and gold
  928. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  929. {
  930. for (int val = 3; val <=6; val++)
  931. {
  932. CVisitInfo visit;
  933. visit.reward.resources[resID] = val;
  934. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  935. info.push_back(visit);
  936. }
  937. }
  938. break;
  939. case Obj::WATER_WHEEL:
  940. soundID = soundBase::GENIE;
  941. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  942. info.resize(2);
  943. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  944. info[0].reward.resources[Res::GOLD] = 1000;
  945. info[1].reward.resources[Res::GOLD] = 500;
  946. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  947. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  948. break;
  949. }
  950. }
  951. ///////////////////////////////////////////////////////////////////////////////////////////////////
  952. void CGMagicSpring::initObj()
  953. {
  954. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  955. visit.reward.manaPercentage = 200;
  956. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  957. info.push_back(visit); // two rewards, one for each entrance
  958. info.push_back(visit);
  959. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  960. soundID = soundBase::GENIE;
  961. }
  962. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  963. {
  964. std::vector <int3> visitableTiles;
  965. for(int y = 0; y < 6; y++)
  966. for (int x = 0; x < 8; x++) //starting from left
  967. if (appearance.isVisitableAt(x, y))
  968. visitableTiles.push_back (int3(x, y , 0));
  969. return visitableTiles;
  970. }
  971. int3 CGMagicSpring::getVisitableOffset() const
  972. {
  973. auto visitableTiles = getVisitableOffsets();
  974. if (visitableTiles.size() != info.size())
  975. {
  976. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  977. return int3(-1,-1,-1);
  978. }
  979. for (size_t i=0; i<visitableTiles.size(); i++)
  980. {
  981. if (info[i].numOfGrants == 0)
  982. return visitableTiles[i];
  983. }
  984. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  985. }
  986. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  987. {
  988. auto tiles = getVisitableOffsets();
  989. for (size_t i=0; i<tiles.size(); i++)
  990. {
  991. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  992. {
  993. return std::vector<ui32>(1, i);
  994. }
  995. }
  996. // hero is either not on visitable tile (should not happen) or tile is already used
  997. return std::vector<ui32>();
  998. }