CArtifactsOfHeroBase.cpp 7.5 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/CursorHandler.h"
  14. #include "Buttons.h"
  15. #include "../renderSDL/SDL_Extensions.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../CGameInfo.h"
  18. #include "../../CCallback.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  21. : backpackPos(0),
  22. curHero(nullptr)
  23. {
  24. }
  25. CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
  26. {
  27. // TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
  28. // This will interfere with the implementation of a separate backpack window
  29. CCS->curh->dragAndDropCursor(nullptr);
  30. // Artifact located in artifactsTransitionPos should be returned
  31. if(getPickedArtifact())
  32. {
  33. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  34. if(slot == ArtifactPosition::PRE_FIRST)
  35. {
  36. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  37. }
  38. else
  39. {
  40. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
  41. }
  42. }
  43. }
  44. void CArtifactsOfHeroBase::init(
  45. CHeroArtPlace::ClickHandler lClickCallback,
  46. CHeroArtPlace::ClickHandler rClickCallback,
  47. const Point & position,
  48. BpackScrollHandler scrollHandler)
  49. {
  50. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  51. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  52. pos += position;
  53. for(int g = 0; g < GameConstants::BACKPACK_START; g++)
  54. {
  55. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  56. }
  57. backpack.clear();
  58. for(int s = 0; s < 5; s++)
  59. {
  60. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  61. backpack.push_back(artPlace);
  62. }
  63. for(auto artPlace : artWorn)
  64. {
  65. artPlace.second->slot = artPlace.first;
  66. artPlace.second->setArtifact(nullptr);
  67. artPlace.second->leftClickCallback = lClickCallback;
  68. artPlace.second->rightClickCallback = rClickCallback;
  69. }
  70. for(auto artPlace : backpack)
  71. {
  72. artPlace->setArtifact(nullptr);
  73. artPlace->leftClickCallback = lClickCallback;
  74. artPlace->rightClickCallback = rClickCallback;
  75. }
  76. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
  77. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
  78. leftBackpackRoll->block(true);
  79. rightBackpackRoll->block(true);
  80. }
  81. void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
  82. {
  83. if(leftClickCallback)
  84. leftClickCallback(*this, artPlace);
  85. }
  86. void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
  87. {
  88. if(rightClickCallback)
  89. rightClickCallback(*this, artPlace);
  90. }
  91. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  92. {
  93. curHero = hero;
  94. if(curHero->artifactsInBackpack.size() > 0)
  95. backpackPos %= curHero->artifactsInBackpack.size();
  96. else
  97. backpackPos = 0;
  98. for(auto slot : artWorn)
  99. {
  100. setSlotData(slot.second, slot.first, *curHero);
  101. }
  102. scrollBackpackForArtSet(0, *curHero);
  103. }
  104. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  105. {
  106. return curHero;
  107. }
  108. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  109. {
  110. scrollBackpackForArtSet(offset, *curHero);
  111. safeRedraw();
  112. }
  113. void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
  114. {
  115. // offset==-1 => to left; offset==1 => to right
  116. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  117. auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
  118. auto scrollingPossible = artsInBackpack > backpack.size();
  119. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  120. {
  121. return slot + 1;
  122. };
  123. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  124. {
  125. return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
  126. };
  127. slotInc inc;
  128. if(scrollingPossible)
  129. inc = inc_ring;
  130. else
  131. inc = inc_straight;
  132. backpackPos += offset;
  133. if(backpackPos < 0)
  134. backpackPos += artsInBackpack;
  135. if(artsInBackpack)
  136. backpackPos %= artsInBackpack;
  137. auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
  138. for(auto artPlace : backpack)
  139. {
  140. setSlotData(artPlace, slot, artSet);
  141. slot = inc(slot);
  142. }
  143. // Blocking scrolling if there is not enough artifacts to scroll
  144. leftBackpackRoll->block(!scrollingPossible);
  145. rightBackpackRoll->block(!scrollingPossible);
  146. }
  147. void CArtifactsOfHeroBase::safeRedraw()
  148. {
  149. if(active)
  150. {
  151. if(parent)
  152. parent->redraw();
  153. else
  154. redraw();
  155. }
  156. }
  157. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  158. {
  159. for(auto artPlace : artWorn)
  160. artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  161. }
  162. void CArtifactsOfHeroBase::unmarkSlots()
  163. {
  164. for(auto & artPlace : artWorn)
  165. artPlace.second->selectSlot(false);
  166. for(auto & artPlace : backpack)
  167. artPlace->selectSlot(false);
  168. }
  169. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  170. {
  171. if(ArtifactUtils::isSlotEquipment(slot))
  172. {
  173. if(artWorn.find(slot) == artWorn.end())
  174. {
  175. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  176. return nullptr;
  177. }
  178. return artWorn[slot];
  179. }
  180. if(ArtifactUtils::isSlotBackpack(slot))
  181. {
  182. for(ArtPlacePtr artPlace : backpack)
  183. if(artPlace->slot == slot)
  184. return artPlace;
  185. return nullptr;
  186. }
  187. else
  188. {
  189. return nullptr;
  190. }
  191. }
  192. void CArtifactsOfHeroBase::updateWornSlots()
  193. {
  194. for(auto place : artWorn)
  195. updateSlot(place.first);
  196. }
  197. void CArtifactsOfHeroBase::updateBackpackSlots()
  198. {
  199. for(auto artPlace : backpack)
  200. updateSlot(artPlace->slot);
  201. scrollBackpackForArtSet(0, *curHero);
  202. }
  203. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  204. {
  205. setSlotData(getArtPlace(slot), slot, *curHero);
  206. }
  207. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  208. {
  209. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  210. if(!curHero || curHero->artifactsTransitionPos.empty())
  211. return nullptr;
  212. else
  213. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  214. }
  215. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
  216. {
  217. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  218. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  219. {
  220. return;
  221. }
  222. artPlace->slot = slot;
  223. if(auto slotInfo = artSet.getSlot(slot))
  224. {
  225. artPlace->lockSlot(slotInfo->locked);
  226. artPlace->setArtifact(slotInfo->artifact);
  227. if(!slotInfo->artifact->canBeDisassembled())
  228. {
  229. // If the artifact is part of at least one combined artifact, add additional information
  230. std::map<const CArtifact*, int> arts;
  231. for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
  232. {
  233. arts.insert(std::pair(combinedArt, 0));
  234. for(const auto part : *combinedArt->constituents)
  235. if(artSet.hasArt(part->getId(), true))
  236. arts.at(combinedArt)++;
  237. }
  238. artPlace->addCombinedArtInfo(arts);
  239. }
  240. }
  241. else
  242. {
  243. artPlace->setArtifact(nullptr);
  244. }
  245. }