Connection.cpp 7.8 KB

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  1. /*
  2. * Connection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Connection.h"
  12. #include "../registerTypes/RegisterTypes.h"
  13. #include "../mapping/CMapHeader.h"
  14. #include <boost/asio.hpp>
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. using namespace boost;
  17. using namespace boost::asio::ip;
  18. struct ConnectionBuffers
  19. {
  20. boost::asio::streambuf readBuffer;
  21. boost::asio::streambuf writeBuffer;
  22. };
  23. void CConnection::init()
  24. {
  25. enableBufferedWrite = false;
  26. enableBufferedRead = false;
  27. connectionBuffers = std::make_unique<ConnectionBuffers>();
  28. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  29. try
  30. {
  31. socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
  32. socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
  33. }
  34. catch (const boost::system::system_error & e)
  35. {
  36. logNetwork->error("error setting socket option: %s", e.what());
  37. }
  38. enableSmartPointerSerialization();
  39. disableStackSendingByID();
  40. registerTypes(iser);
  41. registerTypes(oser);
  42. #ifndef VCMI_ENDIAN_BIG
  43. myEndianess = true;
  44. #else
  45. myEndianess = false;
  46. #endif
  47. connected = true;
  48. std::string pom;
  49. //we got connection
  50. oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
  51. iser & pom & pom & contactUuid & contactEndianess;
  52. logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
  53. mutexRead = std::make_shared<boost::mutex>();
  54. mutexWrite = std::make_shared<boost::mutex>();
  55. iser.fileVersion = SERIALIZATION_VERSION;
  56. }
  57. CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
  58. io_service(std::make_shared<asio::io_service>()),
  59. iser(this),
  60. oser(this),
  61. name(std::move(Name)),
  62. uuid(std::move(UUID))
  63. {
  64. int i = 0;
  65. boost::system::error_code error = asio::error::host_not_found;
  66. socket = std::make_shared<tcp::socket>(*io_service);
  67. tcp::resolver resolver(*io_service);
  68. tcp::resolver::iterator end;
  69. tcp::resolver::iterator pom;
  70. tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
  71. if(error)
  72. {
  73. logNetwork->error("Problem with resolving: \n%s", error.message());
  74. throw std::runtime_error("Problem with resolving");
  75. }
  76. pom = endpoint_iterator;
  77. if(pom != end)
  78. logNetwork->info("Found endpoints:");
  79. else
  80. {
  81. logNetwork->error("Critical problem: No endpoints found!");
  82. throw std::runtime_error("No endpoints found!");
  83. }
  84. while(pom != end)
  85. {
  86. logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
  87. pom++;
  88. }
  89. i=0;
  90. while(endpoint_iterator != end)
  91. {
  92. logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
  93. socket->connect(*endpoint_iterator, error);
  94. if(!error)
  95. {
  96. init();
  97. return;
  98. }
  99. else
  100. {
  101. throw std::runtime_error("Failed to connect!");
  102. }
  103. endpoint_iterator++;
  104. }
  105. }
  106. CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
  107. iser(this),
  108. oser(this),
  109. socket(std::move(Socket)),
  110. name(std::move(Name)),
  111. uuid(std::move(UUID))
  112. {
  113. init();
  114. }
  115. CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
  116. const std::shared_ptr<boost::asio::io_service> & io_service,
  117. std::string Name,
  118. std::string UUID):
  119. io_service(io_service),
  120. iser(this),
  121. oser(this),
  122. name(std::move(Name)),
  123. uuid(std::move(UUID))
  124. {
  125. boost::system::error_code error = asio::error::host_not_found;
  126. socket = std::make_shared<tcp::socket>(*io_service);
  127. acceptor->accept(*socket,error);
  128. if (error)
  129. {
  130. logNetwork->error("Error on accepting: %s", error.message());
  131. socket.reset();
  132. throw std::runtime_error("Can't establish connection :(");
  133. }
  134. init();
  135. }
  136. void CConnection::flushBuffers()
  137. {
  138. if(!enableBufferedWrite)
  139. return;
  140. try
  141. {
  142. asio::write(*socket, connectionBuffers->writeBuffer);
  143. }
  144. catch(...)
  145. {
  146. //connection has been lost
  147. connected = false;
  148. throw;
  149. }
  150. enableBufferedWrite = false;
  151. }
  152. int CConnection::write(const void * data, unsigned size)
  153. {
  154. try
  155. {
  156. if(enableBufferedWrite)
  157. {
  158. std::ostream ostream(&connectionBuffers->writeBuffer);
  159. ostream.write(static_cast<const char *>(data), size);
  160. return size;
  161. }
  162. int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
  163. return ret;
  164. }
  165. catch(...)
  166. {
  167. //connection has been lost
  168. connected = false;
  169. throw;
  170. }
  171. }
  172. int CConnection::read(void * data, unsigned size)
  173. {
  174. try
  175. {
  176. if(enableBufferedRead)
  177. {
  178. auto available = connectionBuffers->readBuffer.size();
  179. while(available < size)
  180. {
  181. auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
  182. connectionBuffers->readBuffer.commit(bytesRead);
  183. available = connectionBuffers->readBuffer.size();
  184. }
  185. std::istream istream(&connectionBuffers->readBuffer);
  186. istream.read(static_cast<char *>(data), size);
  187. return size;
  188. }
  189. int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
  190. return ret;
  191. }
  192. catch(...)
  193. {
  194. //connection has been lost
  195. connected = false;
  196. throw;
  197. }
  198. }
  199. CConnection::~CConnection()
  200. {
  201. if(handler)
  202. handler->join();
  203. close();
  204. }
  205. template<class T>
  206. CConnection & CConnection::operator&(const T &t) {
  207. // throw std::exception();
  208. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  209. // problem for more details contact [email protected] or [email protected]
  210. // do not remove this exception it shoudnt be called
  211. return *this;
  212. }
  213. void CConnection::close()
  214. {
  215. if(socket)
  216. {
  217. socket->close();
  218. socket.reset();
  219. }
  220. }
  221. bool CConnection::isOpen() const
  222. {
  223. return socket && connected;
  224. }
  225. void CConnection::reportState(vstd::CLoggerBase * out)
  226. {
  227. out->debug("CConnection");
  228. if(socket && socket->is_open())
  229. {
  230. out->debug("\tWe have an open and valid socket");
  231. out->debug("\t %d bytes awaiting", socket->available());
  232. }
  233. }
  234. CPack * CConnection::retrievePack()
  235. {
  236. enableBufferedRead = true;
  237. CPack * pack = nullptr;
  238. boost::unique_lock<boost::mutex> lock(*mutexRead);
  239. iser & pack;
  240. logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
  241. if(pack == nullptr)
  242. {
  243. logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
  244. }
  245. else
  246. {
  247. pack->c = this->shared_from_this();
  248. }
  249. enableBufferedRead = false;
  250. return pack;
  251. }
  252. void CConnection::sendPack(const CPack * pack)
  253. {
  254. boost::unique_lock<boost::mutex> lock(*mutexWrite);
  255. logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
  256. enableBufferedWrite = true;
  257. oser & pack;
  258. flushBuffers();
  259. }
  260. void CConnection::disableStackSendingByID()
  261. {
  262. CSerializer::sendStackInstanceByIds = false;
  263. }
  264. void CConnection::enableStackSendingByID()
  265. {
  266. CSerializer::sendStackInstanceByIds = true;
  267. }
  268. void CConnection::disableSmartPointerSerialization()
  269. {
  270. iser.smartPointerSerialization = oser.smartPointerSerialization = false;
  271. }
  272. void CConnection::enableSmartPointerSerialization()
  273. {
  274. iser.smartPointerSerialization = oser.smartPointerSerialization = true;
  275. }
  276. void CConnection::enterLobbyConnectionMode()
  277. {
  278. iser.loadedPointers.clear();
  279. oser.savedPointers.clear();
  280. disableSmartVectorMemberSerialization();
  281. disableSmartPointerSerialization();
  282. }
  283. void CConnection::enterGameplayConnectionMode(CGameState * gs)
  284. {
  285. enableStackSendingByID();
  286. disableSmartPointerSerialization();
  287. addStdVecItems(gs);
  288. }
  289. void CConnection::disableSmartVectorMemberSerialization()
  290. {
  291. CSerializer::smartVectorMembersSerialization = false;
  292. }
  293. void CConnection::enableSmartVectorMemberSerializatoin()
  294. {
  295. CSerializer::smartVectorMembersSerialization = true;
  296. }
  297. std::string CConnection::toString() const
  298. {
  299. boost::format fmt("Connection with %s (ID: %d UUID: %s)");
  300. fmt % name % connectionID % uuid;
  301. return fmt.str();
  302. }
  303. VCMI_LIB_NAMESPACE_END