CVCMIServer.cpp 30 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/campaign/CampaignState.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMapHeader.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #include "../lib/NetPackVisitor.h"
  30. #include "LobbyNetPackVisitors.h"
  31. #ifdef VCMI_ANDROID
  32. #include <jni.h>
  33. #include <android/log.h>
  34. #include "lib/CAndroidVMHelper.h"
  35. #endif
  36. #include "../lib/VCMI_Lib.h"
  37. #include "../lib/VCMIDirs.h"
  38. #include "CGameHandler.h"
  39. #include "PlayerMessageProcessor.h"
  40. #include "../lib/mapping/CMapInfo.h"
  41. #include "../lib/GameConstants.h"
  42. #include "../lib/logging/CBasicLogConfigurator.h"
  43. #include "../lib/CConfigHandler.h"
  44. #include "../lib/ScopeGuard.h"
  45. #include "../lib/serializer/CMemorySerializer.h"
  46. #include "../lib/serializer/Cast.h"
  47. #include "../lib/UnlockGuard.h"
  48. // for applier
  49. #include "../lib/registerTypes/RegisterTypes.h"
  50. // UUID generation
  51. #include <boost/uuid/uuid.hpp>
  52. #include <boost/uuid/uuid_io.hpp>
  53. #include <boost/uuid/uuid_generators.hpp>
  54. #include "../lib/gameState/CGameState.h"
  55. template<typename T> class CApplyOnServer;
  56. class CBaseForServerApply
  57. {
  58. public:
  59. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  60. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  61. virtual ~CBaseForServerApply() {}
  62. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnServer<U>();
  65. }
  66. };
  67. template <typename T> class CApplyOnServer : public CBaseForServerApply
  68. {
  69. public:
  70. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. ClientPermissionsCheckerNetPackVisitor checker(*srv);
  74. ptr->visit(checker);
  75. if(checker.getResult())
  76. {
  77. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  78. ApplyOnServerNetPackVisitor applier(*srv);
  79. ptr->visit(applier);
  80. return applier.getResult();
  81. }
  82. else
  83. return false;
  84. }
  85. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  86. {
  87. T * ptr = static_cast<T *>(pack);
  88. ApplyOnServerAfterAnnounceNetPackVisitor applier(*srv);
  89. ptr->visit(applier);
  90. }
  91. };
  92. template <>
  93. class CApplyOnServer<CPack> : public CBaseForServerApply
  94. {
  95. public:
  96. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  97. {
  98. logGlobal->error("Cannot apply plain CPack!");
  99. assert(0);
  100. return false;
  101. }
  102. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  103. {
  104. logGlobal->error("Cannot apply plain CPack!");
  105. assert(0);
  106. }
  107. };
  108. std::string SERVER_NAME_AFFIX = "server";
  109. std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
  110. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  111. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  112. {
  113. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  114. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  115. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  116. registerTypesLobbyPacks(*applier);
  117. if(cmdLineOptions.count("port"))
  118. port = cmdLineOptions["port"].as<ui16>();
  119. logNetwork->info("Port %d will be used", port);
  120. try
  121. {
  122. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  123. }
  124. catch(...)
  125. {
  126. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  127. if(cmdLineOptions.count("run-by-client"))
  128. {
  129. logNetwork->error("Port must be specified when run-by-client is used!!");
  130. exit(0);
  131. }
  132. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  133. port = acceptor->local_endpoint().port();
  134. }
  135. logNetwork->info("Listening for connections at port %d", port);
  136. }
  137. CVCMIServer::~CVCMIServer()
  138. {
  139. announceQueue.clear();
  140. if(announceLobbyThread)
  141. announceLobbyThread->join();
  142. }
  143. void CVCMIServer::run()
  144. {
  145. if(!restartGameplay)
  146. {
  147. this->announceLobbyThread = std::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  148. startAsyncAccept();
  149. if(!remoteConnectionsThread && cmdLineOptions.count("lobby"))
  150. {
  151. remoteConnectionsThread = std::make_unique<boost::thread>(&CVCMIServer::establishRemoteConnections, this);
  152. }
  153. #if defined(VCMI_ANDROID)
  154. #ifndef SINGLE_PROCESS_APP
  155. CAndroidVMHelper vmHelper;
  156. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
  157. #endif
  158. #endif
  159. }
  160. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  161. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  162. logNetwork->info("Thread handling connections ended");
  163. if(state == EServerState::GAMEPLAY)
  164. {
  165. gh->run(si->mode == StartInfo::LOAD_GAME);
  166. }
  167. while(state == EServerState::GAMEPLAY_ENDED)
  168. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  169. }
  170. void CVCMIServer::establishRemoteConnections()
  171. {
  172. //wait for host connection
  173. while(connections.empty())
  174. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  175. uuid = cmdLineOptions["lobby-uuid"].as<std::string>();
  176. int numOfConnections = cmdLineOptions["connections"].as<ui16>();
  177. auto address = cmdLineOptions["lobby"].as<std::string>();
  178. int port = cmdLineOptions["lobby-port"].as<ui16>();
  179. logGlobal->info("Server is connecting to remote at %s:%d with uuid %s %d times", address, port, uuid, numOfConnections);
  180. for(int i = 0; i < numOfConnections; ++i)
  181. connectToRemote(address, port);
  182. }
  183. void CVCMIServer::connectToRemote(const std::string & addr, int port)
  184. {
  185. std::shared_ptr<CConnection> c;
  186. try
  187. {
  188. logNetwork->info("Establishing connection...");
  189. c = std::make_shared<CConnection>(addr, port, SERVER_NAME, uuid);
  190. }
  191. catch(...)
  192. {
  193. logNetwork->error("\nCannot establish remote connection!");
  194. }
  195. if(c)
  196. {
  197. connections.insert(c);
  198. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  199. }
  200. }
  201. void CVCMIServer::threadAnnounceLobby()
  202. {
  203. while(state != EServerState::SHUTDOWN)
  204. {
  205. {
  206. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  207. while(!announceQueue.empty())
  208. {
  209. announcePack(std::move(announceQueue.front()));
  210. announceQueue.pop_front();
  211. }
  212. if(acceptor)
  213. {
  214. io->reset();
  215. io->poll();
  216. }
  217. }
  218. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  219. }
  220. }
  221. void CVCMIServer::prepareToRestart()
  222. {
  223. if(state == EServerState::GAMEPLAY)
  224. {
  225. restartGameplay = true;
  226. * si = * gh->gs->initialOpts;
  227. si->seedToBeUsed = si->seedPostInit = 0;
  228. state = EServerState::LOBBY;
  229. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  230. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  231. }
  232. for(auto c : connections)
  233. {
  234. c->enterLobbyConnectionMode();
  235. c->disableStackSendingByID();
  236. }
  237. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  238. gh = nullptr;
  239. }
  240. bool CVCMIServer::prepareToStartGame()
  241. {
  242. gh = std::make_shared<CGameHandler>(this);
  243. switch(si->mode)
  244. {
  245. case StartInfo::CAMPAIGN:
  246. logNetwork->info("Preparing to start new campaign");
  247. si->campState->setCurrentMap(campaignMap);
  248. si->campState->setCurrentMapBonus(campaignBonus);
  249. gh->init(si.get());
  250. break;
  251. case StartInfo::NEW_GAME:
  252. logNetwork->info("Preparing to start new game");
  253. gh->init(si.get());
  254. break;
  255. case StartInfo::LOAD_GAME:
  256. logNetwork->info("Preparing to start loaded game");
  257. if(!gh->load(si->mapname))
  258. return false;
  259. break;
  260. default:
  261. logNetwork->error("Wrong mode in StartInfo!");
  262. assert(0);
  263. break;
  264. }
  265. state = EServerState::GAMEPLAY_STARTING;
  266. return true;
  267. }
  268. void CVCMIServer::startGameImmidiately()
  269. {
  270. for(auto c : connections)
  271. c->enterGameplayConnectionMode(gh->gs);
  272. state = EServerState::GAMEPLAY;
  273. }
  274. void CVCMIServer::startAsyncAccept()
  275. {
  276. assert(!upcomingConnection);
  277. assert(acceptor);
  278. #if BOOST_VERSION >= 107000 // Boost version >= 1.70
  279. upcomingConnection = std::make_shared<TSocket>(acceptor->get_executor());
  280. #else
  281. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  282. #endif
  283. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  284. }
  285. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  286. {
  287. if(ec)
  288. {
  289. if(state != EServerState::SHUTDOWN)
  290. logNetwork->info("Something wrong during accepting: %s", ec.message());
  291. return;
  292. }
  293. try
  294. {
  295. if(state == EServerState::LOBBY || !hangingConnections.empty())
  296. {
  297. logNetwork->info("We got a new connection! :)");
  298. auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
  299. upcomingConnection.reset();
  300. connections.insert(c);
  301. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  302. }
  303. }
  304. catch(std::exception & e)
  305. {
  306. logNetwork->error("Failure processing new connection! %s", e.what());
  307. upcomingConnection.reset();
  308. }
  309. startAsyncAccept();
  310. }
  311. class CVCMIServerPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
  312. {
  313. private:
  314. CVCMIServer & handler;
  315. std::shared_ptr<CGameHandler> gh;
  316. public:
  317. CVCMIServerPackVisitor(CVCMIServer & handler, std::shared_ptr<CGameHandler> gh)
  318. :handler(handler), gh(gh)
  319. {
  320. }
  321. virtual bool callTyped() override { return false; }
  322. virtual void visitForLobby(CPackForLobby & packForLobby) override
  323. {
  324. handler.handleReceivedPack(std::unique_ptr<CPackForLobby>(&packForLobby));
  325. }
  326. virtual void visitForServer(CPackForServer & serverPack) override
  327. {
  328. if (gh)
  329. gh->handleReceivedPack(&serverPack);
  330. else
  331. logNetwork->error("Received pack for game server while in lobby!");
  332. }
  333. virtual void visitForClient(CPackForClient & clientPack) override
  334. {
  335. }
  336. };
  337. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  338. {
  339. setThreadName("CVCMIServer::handleConnection");
  340. c->enterLobbyConnectionMode();
  341. while(c->connected)
  342. {
  343. CPack * pack;
  344. try
  345. {
  346. pack = c->retrievePack();
  347. }
  348. catch(boost::system::system_error & e)
  349. {
  350. if (e.code() == boost::asio::error::eof)
  351. logNetwork->error("Network error receiving a pack. Connection has been closed");
  352. else
  353. logNetwork->error("Network error receiving a pack. Connection %s dies. What happened: %s", c->toString(), e.what());
  354. hangingConnections.insert(c);
  355. connections.erase(c);
  356. if(connections.empty() || hostClient == c)
  357. state = EServerState::SHUTDOWN;
  358. if(gh && state == EServerState::GAMEPLAY)
  359. {
  360. gh->handleClientDisconnection(c);
  361. }
  362. break;
  363. }
  364. CVCMIServerPackVisitor visitor(*this, this->gh);
  365. pack->visit(visitor);
  366. }
  367. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  368. if(c->connected)
  369. {
  370. auto lcd = std::make_unique<LobbyClientDisconnected>();
  371. lcd->c = c;
  372. lcd->clientId = c->connectionID;
  373. handleReceivedPack(std::move(lcd));
  374. }
  375. logNetwork->info("Thread listening for %s ended", c->toString());
  376. c->handler.reset();
  377. }
  378. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  379. {
  380. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  381. if(apply->applyOnServerBefore(this, pack.get()))
  382. addToAnnounceQueue(std::move(pack));
  383. }
  384. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  385. {
  386. for(auto c : connections)
  387. {
  388. // FIXME: we need to avoid sending something to client that not yet get answer for LobbyClientConnected
  389. // Until UUID set we only pass LobbyClientConnected to this client
  390. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  391. continue;
  392. c->sendPack(pack.get());
  393. }
  394. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  395. }
  396. void CVCMIServer::announceMessage(const std::string & txt)
  397. {
  398. logNetwork->info("Show message: %s", txt);
  399. auto cm = std::make_unique<LobbyShowMessage>();
  400. cm->message = txt;
  401. addToAnnounceQueue(std::move(cm));
  402. }
  403. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  404. {
  405. logNetwork->info("%s says: %s", playerName, txt);
  406. auto cm = std::make_unique<LobbyChatMessage>();
  407. cm->playerName = playerName;
  408. cm->message = txt;
  409. addToAnnounceQueue(std::move(cm));
  410. }
  411. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  412. {
  413. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  414. announceQueue.push_back(std::move(pack));
  415. }
  416. bool CVCMIServer::passHost(int toConnectionId)
  417. {
  418. for(auto c : connections)
  419. {
  420. if(isClientHost(c->connectionID))
  421. continue;
  422. if(c->connectionID != toConnectionId)
  423. continue;
  424. hostClient = c;
  425. hostClientId = c->connectionID;
  426. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  427. return true;
  428. }
  429. return false;
  430. }
  431. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  432. {
  433. if(state == EServerState::LOBBY)
  434. c->connectionID = currentClientId++;
  435. if(!hostClient)
  436. {
  437. hostClient = c;
  438. hostClientId = c->connectionID;
  439. si->mode = mode;
  440. }
  441. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  442. if(state == EServerState::LOBBY)
  443. {
  444. for(auto & name : names)
  445. {
  446. logNetwork->info("Client %d player: %s", c->connectionID, name);
  447. ui8 id = currentPlayerId++;
  448. ClientPlayer cp;
  449. cp.connection = c->connectionID;
  450. cp.name = name;
  451. playerNames.insert(std::make_pair(id, cp));
  452. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  453. //put new player in first slot with AI
  454. for(auto & elem : si->playerInfos)
  455. {
  456. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  457. {
  458. setPlayerConnectedId(elem.second, id);
  459. break;
  460. }
  461. }
  462. }
  463. }
  464. }
  465. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  466. {
  467. connections -= c;
  468. if(connections.empty() || hostClient == c)
  469. {
  470. state = EServerState::SHUTDOWN;
  471. return;
  472. }
  473. PlayerReinitInterface startAiPack;
  474. startAiPack.playerConnectionId = PlayerSettings::PLAYER_AI;
  475. for(auto it = playerNames.begin(); it != playerNames.end();)
  476. {
  477. if(it->second.connection != c->connectionID)
  478. {
  479. ++it;
  480. continue;
  481. }
  482. int id = it->first;
  483. std::string playerLeftMsgText = boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID);
  484. announceTxt(playerLeftMsgText); //send lobby text, it will be ignored for non-lobby clients
  485. auto * playerSettings = si->getPlayersSettings(id);
  486. if(!playerSettings)
  487. {
  488. ++it;
  489. continue;
  490. }
  491. it = playerNames.erase(it);
  492. setPlayerConnectedId(*playerSettings, PlayerSettings::PLAYER_AI);
  493. if(gh && si && state == EServerState::GAMEPLAY)
  494. {
  495. gh->playerMessages->broadcastMessage(playerSettings->color, playerLeftMsgText);
  496. gh->connections[playerSettings->color].insert(hostClient);
  497. startAiPack.players.push_back(playerSettings->color);
  498. }
  499. }
  500. if(!startAiPack.players.empty())
  501. gh->sendAndApply(&startAiPack);
  502. }
  503. void CVCMIServer::reconnectPlayer(int connId)
  504. {
  505. PlayerReinitInterface startAiPack;
  506. startAiPack.playerConnectionId = connId;
  507. if(gh && si && state == EServerState::GAMEPLAY)
  508. {
  509. for(auto it = playerNames.begin(); it != playerNames.end(); ++it)
  510. {
  511. if(it->second.connection != connId)
  512. continue;
  513. int id = it->first;
  514. auto * playerSettings = si->getPlayersSettings(id);
  515. if(!playerSettings)
  516. continue;
  517. std::string messageText = boost::str(boost::format("%s (cid %d) is connected") % playerSettings->name % connId);
  518. gh->playerMessages->broadcastMessage(playerSettings->color, messageText);
  519. startAiPack.players.push_back(playerSettings->color);
  520. }
  521. if(!startAiPack.players.empty())
  522. gh->sendAndApply(&startAiPack);
  523. }
  524. }
  525. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  526. {
  527. if(vstd::contains(playerNames, player))
  528. pset.name = playerNames.find(player)->second.name;
  529. else
  530. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  531. pset.connectedPlayerIDs.clear();
  532. if(player != PlayerSettings::PLAYER_AI)
  533. pset.connectedPlayerIDs.insert(player);
  534. }
  535. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  536. {
  537. mi = mapInfo;
  538. if(!mi)
  539. return;
  540. auto namesIt = playerNames.cbegin();
  541. si->playerInfos.clear();
  542. if(mi->scenarioOptionsOfSave)
  543. {
  544. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  545. si->mode = StartInfo::LOAD_GAME;
  546. if(si->campState)
  547. campaignMap = si->campState->currentScenario().value();
  548. for(auto & ps : si->playerInfos)
  549. {
  550. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  551. {
  552. setPlayerConnectedId(ps.second, namesIt++->first);
  553. }
  554. else
  555. {
  556. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  557. }
  558. }
  559. }
  560. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  561. {
  562. if(mi->campaign)
  563. return;
  564. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  565. {
  566. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  567. //neither computer nor human can play - no player
  568. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  569. continue;
  570. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  571. pset.color = PlayerColor(i);
  572. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  573. {
  574. setPlayerConnectedId(pset, namesIt++->first);
  575. }
  576. else
  577. {
  578. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  579. if(!pinfo.canHumanPlay)
  580. {
  581. pset.compOnly = true;
  582. }
  583. }
  584. pset.castle = pinfo.defaultCastle();
  585. pset.hero = pinfo.defaultHero();
  586. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  587. {
  588. pset.hero = pinfo.mainCustomHeroId;
  589. pset.heroName = pinfo.mainCustomHeroName;
  590. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  591. }
  592. pset.handicap = PlayerSettings::NO_HANDICAP;
  593. }
  594. if(mi->isRandomMap && mapGenOpts)
  595. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  596. else
  597. si->mapGenOptions.reset();
  598. }
  599. si->mapname = mi->fileURI;
  600. }
  601. void CVCMIServer::updateAndPropagateLobbyState()
  602. {
  603. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  604. // Update player settings for RMG
  605. // TODO: find appropriate location for this code
  606. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  607. {
  608. for(const auto & psetPair : si->playerInfos)
  609. {
  610. const auto & pset = psetPair.second;
  611. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  612. if(pset.isControlledByHuman())
  613. {
  614. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  615. }
  616. }
  617. }
  618. auto lus = std::make_unique<LobbyUpdateState>();
  619. lus->state = *this;
  620. addToAnnounceQueue(std::move(lus));
  621. }
  622. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  623. {
  624. struct PlayerToRestore
  625. {
  626. PlayerColor color;
  627. int id;
  628. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  629. PlayerToRestore(){ reset(); }
  630. } playerToRestore;
  631. PlayerSettings & clicked = si->playerInfos[clickedColor];
  632. //identify clicked player
  633. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  634. if(clicked.isControlledByHuman())
  635. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  636. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  637. {
  638. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  639. setPlayerConnectedId(restPos, playerToRestore.id);
  640. playerToRestore.reset();
  641. }
  642. int newPlayer; //which player will take clicked position
  643. //who will be put here?
  644. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  645. {
  646. newPlayer = getIdOfFirstUnallocatedPlayer();
  647. if(!newPlayer) //no "free" player -> get just first one
  648. newPlayer = playerNames.begin()->first;
  649. }
  650. else //human clicked -> take next
  651. {
  652. auto i = playerNames.find(clickedNameID); //clicked one
  653. i++; //player AFTER clicked one
  654. if(i != playerNames.end())
  655. newPlayer = i->first;
  656. else
  657. newPlayer = 0; //AI if we scrolled through all players
  658. }
  659. setPlayerConnectedId(clicked, newPlayer); //put player
  660. //if that player was somewhere else, we need to replace him with computer
  661. if(newPlayer) //not AI
  662. {
  663. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  664. {
  665. int curNameID = *(i->second.connectedPlayerIDs.begin());
  666. if(i->first != clickedColor && curNameID == newPlayer)
  667. {
  668. assert(i->second.connectedPlayerIDs.size());
  669. playerToRestore.color = i->first;
  670. playerToRestore.id = newPlayer;
  671. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  672. break;
  673. }
  674. }
  675. }
  676. }
  677. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  678. {
  679. PlayerSettings & s = si->playerInfos[player];
  680. FactionID & cur = s.castle;
  681. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  682. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  683. if(cur == PlayerSettings::NONE) //no change
  684. return;
  685. if(cur == PlayerSettings::RANDOM) //first/last available
  686. {
  687. if(dir > 0)
  688. cur = *allowed.begin(); //id of first town
  689. else
  690. cur = *allowed.rbegin(); //id of last town
  691. }
  692. else // next/previous available
  693. {
  694. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  695. {
  696. if(allowRandomTown)
  697. {
  698. cur = PlayerSettings::RANDOM;
  699. }
  700. else
  701. {
  702. if(dir > 0)
  703. cur = *allowed.begin();
  704. else
  705. cur = *allowed.rbegin();
  706. }
  707. }
  708. else
  709. {
  710. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  711. auto iter = allowed.find(cur);
  712. std::advance(iter, dir);
  713. cur = *iter;
  714. }
  715. }
  716. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  717. {
  718. s.hero = PlayerSettings::RANDOM;
  719. }
  720. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  721. s.bonus = PlayerSettings::RANDOM;
  722. }
  723. void CVCMIServer::setCampaignMap(CampaignScenarioID mapId)
  724. {
  725. campaignMap = mapId;
  726. si->difficulty = si->campState->scenario(mapId).difficulty;
  727. campaignBonus = -1;
  728. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  729. }
  730. void CVCMIServer::setCampaignBonus(int bonusId)
  731. {
  732. campaignBonus = bonusId;
  733. const CampaignScenario & scenario = si->campState->scenario(campaignMap);
  734. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  735. if(bonDescs[bonusId].type == CampaignBonusType::HERO)
  736. {
  737. for(auto & elem : si->playerInfos)
  738. {
  739. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  740. setPlayerConnectedId(elem.second, 1);
  741. else
  742. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  743. }
  744. }
  745. }
  746. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  747. {
  748. PlayerSettings & s = si->playerInfos[player];
  749. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  750. return;
  751. if(s.hero == PlayerSettings::RANDOM) // first/last available
  752. {
  753. int max = static_cast<int>(VLC->heroh->size()),
  754. min = 0;
  755. s.hero = nextAllowedHero(player, min, max, 0, dir);
  756. }
  757. else
  758. {
  759. if(dir > 0)
  760. s.hero = nextAllowedHero(player, s.hero, (int)VLC->heroh->size(), 1, dir);
  761. else
  762. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  763. }
  764. }
  765. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  766. {
  767. if(dir > 0)
  768. {
  769. for(int i = min + incl; i <= max - incl; i++)
  770. if(canUseThisHero(player, i))
  771. return i;
  772. }
  773. else
  774. {
  775. for(int i = max - incl; i >= min + incl; i--)
  776. if(canUseThisHero(player, i))
  777. return i;
  778. }
  779. return -1;
  780. }
  781. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  782. {
  783. PlayerSettings & s = si->playerInfos[player];
  784. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  785. if(s.hero == PlayerSettings::NONE &&
  786. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  787. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  788. {
  789. if(dir < 0)
  790. ret = PlayerSettings::RANDOM;
  791. else
  792. ret = PlayerSettings::GOLD;
  793. }
  794. if(ret > PlayerSettings::RESOURCE)
  795. ret = PlayerSettings::RANDOM;
  796. if(ret < PlayerSettings::RANDOM)
  797. ret = PlayerSettings::RESOURCE;
  798. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  799. {
  800. if(dir < 0)
  801. ret = PlayerSettings::GOLD;
  802. else
  803. ret = PlayerSettings::RANDOM;
  804. }
  805. }
  806. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  807. {
  808. return VLC->heroh->size() > ID
  809. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  810. && !vstd::contains(getUsedHeroes(), ID)
  811. && mi->mapHeader->allowedHeroes[ID];
  812. }
  813. std::vector<int> CVCMIServer::getUsedHeroes()
  814. {
  815. std::vector<int> heroIds;
  816. for(auto & p : si->playerInfos)
  817. {
  818. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  819. for(auto & hero : heroes)
  820. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  821. heroIds.push_back(hero.heroId);
  822. if(p.second.hero != PlayerSettings::RANDOM)
  823. heroIds.push_back(p.second.hero);
  824. }
  825. return heroIds;
  826. }
  827. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  828. {
  829. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  830. {
  831. if(!si->getPlayersSettings(i->first))
  832. return i->first;
  833. }
  834. return 0;
  835. }
  836. static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
  837. {
  838. namespace po = boost::program_options;
  839. po::options_description opts("Allowed options");
  840. opts.add_options()
  841. ("help,h", "display help and exit")
  842. ("version,v", "display version information and exit")
  843. ("run-by-client", "indicate that server launched by client on same machine")
  844. ("uuid", po::value<std::string>(), "")
  845. ("port", po::value<ui16>(), "port at which server will listen to connections from client")
  846. ("lobby", po::value<std::string>(), "address to remote lobby")
  847. ("lobby-port", po::value<ui16>(), "port at which server connect to remote lobby")
  848. ("lobby-uuid", po::value<std::string>(), "")
  849. ("connections", po::value<ui16>(), "amount of connections to remote lobby");
  850. if(argc > 1)
  851. {
  852. try
  853. {
  854. po::store(po::parse_command_line(argc, argv, opts), options);
  855. }
  856. catch(boost::program_options::error & e)
  857. {
  858. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  859. }
  860. }
  861. #ifdef SINGLE_PROCESS_APP
  862. options.emplace("run-by-client", po::variable_value{true, true});
  863. #endif
  864. po::notify(options);
  865. #ifndef SINGLE_PROCESS_APP
  866. if(options.count("help"))
  867. {
  868. auto time = std::time(0);
  869. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  870. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  871. printf("This is free software; see the source for copying conditions. There is NO\n");
  872. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  873. printf("\n");
  874. std::cout << opts;
  875. exit(0);
  876. }
  877. if(options.count("version"))
  878. {
  879. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  880. std::cout << VCMIDirs::get().genHelpString();
  881. exit(0);
  882. }
  883. #endif
  884. }
  885. #ifdef SINGLE_PROCESS_APP
  886. #define main server_main
  887. #endif
  888. #if VCMI_ANDROID_DUAL_PROCESS
  889. void CVCMIServer::create()
  890. {
  891. const int argc = 1;
  892. const char * argv[argc] = { "android-server" };
  893. #else
  894. int main(int argc, const char * argv[])
  895. {
  896. #endif
  897. #if !defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
  898. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  899. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  900. #endif
  901. #ifndef VCMI_IOS
  902. console = new CConsoleHandler();
  903. #endif
  904. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
  905. logConfig.configureDefault();
  906. logGlobal->info(SERVER_NAME);
  907. boost::program_options::variables_map opts;
  908. handleCommandOptions(argc, argv, opts);
  909. preinitDLL(console);
  910. logConfig.configure();
  911. loadDLLClasses();
  912. srand((ui32)time(nullptr));
  913. #ifdef SINGLE_PROCESS_APP
  914. boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(const_cast<char *>(argv[0]));
  915. cond->notify_one();
  916. #endif
  917. try
  918. {
  919. boost::asio::io_service io_service;
  920. CVCMIServer server(opts);
  921. try
  922. {
  923. while(server.state != EServerState::SHUTDOWN)
  924. {
  925. server.run();
  926. }
  927. io_service.run();
  928. }
  929. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  930. {
  931. logNetwork->error(e.what());
  932. server.state = EServerState::SHUTDOWN;
  933. }
  934. }
  935. catch(boost::system::system_error & e)
  936. {
  937. logNetwork->error(e.what());
  938. //catch any startup errors (e.g. can't access port) errors
  939. //and return non-zero status so client can detect error
  940. throw;
  941. }
  942. #if VCMI_ANDROID_DUAL_PROCESS
  943. CAndroidVMHelper envHelper;
  944. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  945. #endif
  946. logConfig.deconfigure();
  947. vstd::clear_pointer(VLC);
  948. #if !VCMI_ANDROID_DUAL_PROCESS
  949. return 0;
  950. #endif
  951. }
  952. #if VCMI_ANDROID_DUAL_PROCESS
  953. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_createServer(JNIEnv * env, jclass cls)
  954. {
  955. __android_log_write(ANDROID_LOG_INFO, "VCMI", "Got jni call to init server");
  956. CAndroidVMHelper::cacheVM(env);
  957. CVCMIServer::create();
  958. }
  959. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloader(JNIEnv * baseEnv, jclass cls)
  960. {
  961. CAndroidVMHelper::initClassloader(baseEnv);
  962. }
  963. #elif defined(SINGLE_PROCESS_APP)
  964. void CVCMIServer::create(boost::condition_variable * cond, const std::vector<std::string> & args)
  965. {
  966. std::vector<const void *> argv = {cond};
  967. for(auto & a : args)
  968. argv.push_back(a.c_str());
  969. main(argv.size(), reinterpret_cast<const char **>(&*argv.begin()));
  970. }
  971. #ifdef VCMI_ANDROID
  972. void CVCMIServer::reuseClientJNIEnv(void * jniEnv)
  973. {
  974. CAndroidVMHelper::initClassloader(jniEnv);
  975. CAndroidVMHelper::alwaysUseLoadedClass = true;
  976. }
  977. #endif // VCMI_ANDROID
  978. #endif // VCMI_ANDROID_DUAL_PROCESS