CPreGame.cpp 123 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CDefHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "../lib/JsonNode.h"
  17. #include "CMusicHandler.h"
  18. #include "CVideoHandler.h"
  19. #include "Graphics.h"
  20. #include "../lib/Connection.h"
  21. #include "../lib/VCMIDirs.h"
  22. #include "../lib/mapping/CMap.h"
  23. #include "windows/GUIClasses.h"
  24. #include "CPlayerInterface.h"
  25. #include "../CCallback.h"
  26. #include "CMessage.h"
  27. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  30. #include "CBitmapHandler.h"
  31. #include "Client.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/registerTypes//RegisterTypes.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/CConfigHandler.h"
  36. #include "../lib/GameConstants.h"
  37. #include "gui/CGuiHandler.h"
  38. #include "gui/CAnimation.h"
  39. #include "widgets/CComponent.h"
  40. #include "widgets/Buttons.h"
  41. #include "widgets/MiscWidgets.h"
  42. #include "widgets/ObjectLists.h"
  43. #include "widgets/TextControls.h"
  44. #include "windows/InfoWindows.h"
  45. #include "../lib/mapping/CMapService.h"
  46. #include "../lib/mapping/CMap.h"
  47. #include "../lib/CRandomGenerator.h"
  48. /*
  49. * CPreGame.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = nullptr;
  86. sInfo = nullptr;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. auto ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  158. {
  159. pset.hero = pinfo.mainCustomHeroId;
  160. pset.heroName = pinfo.mainCustomHeroName;
  161. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  187. {
  188. public:
  189. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  190. {
  191. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  192. assert(0);
  193. }
  194. };
  195. static CApplier<CBaseForPGApply> *applier = nullptr;
  196. static CPicture* createPicture(const JsonNode& config)
  197. {
  198. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  199. }
  200. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  201. config(configNode)
  202. {
  203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  204. background = new CPicture(config["background"].String());
  205. if (config["scalable"].Bool())
  206. {
  207. if (background->bg->format->palette)
  208. background->convertToScreenBPP();
  209. background->scaleTo(Point(screen->w, screen->h));
  210. }
  211. pos = background->center();
  212. for(const JsonNode& node : config["items"].Vector())
  213. menuNameToEntry.push_back(node["name"].String());
  214. for(const JsonNode& node : config["images"].Vector())
  215. images.push_back(createPicture(node));
  216. //Hardcoded entry
  217. menuNameToEntry.push_back("credits");
  218. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  219. tabs->type |= REDRAW_PARENT;
  220. }
  221. CIntObject * CMenuScreen::createTab(size_t index)
  222. {
  223. if (config["items"].Vector().size() == index)
  224. return new CreditsScreen();
  225. return new CMenuEntry(this, config["items"].Vector()[index]);
  226. }
  227. void CMenuScreen::showAll(SDL_Surface * to)
  228. {
  229. CIntObject::showAll(to);
  230. if (pos.h != to->h || pos.w != to->w)
  231. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  232. }
  233. void CMenuScreen::show(SDL_Surface * to)
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  237. CIntObject::show(to);
  238. }
  239. void CMenuScreen::activate()
  240. {
  241. CCS->musich->playMusic("Music/MainMenu", true);
  242. if (!config["video"].isNull())
  243. CCS->videoh->open(config["video"]["name"].String());
  244. CIntObject::activate();
  245. }
  246. void CMenuScreen::deactivate()
  247. {
  248. if (!config["video"].isNull())
  249. CCS->videoh->close();
  250. CIntObject::deactivate();
  251. }
  252. void CMenuScreen::switchToTab(size_t index)
  253. {
  254. tabs->setActive(index);
  255. }
  256. //funciton for std::string -> std::function conversion for main menu
  257. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  258. {
  259. static const std::vector<std::string> commandType =
  260. {"to", "campaigns", "start", "load", "exit", "highscores"};
  261. static const std::vector<std::string> gameType =
  262. {"single", "multi", "campaign", "tutorial"};
  263. std::list<std::string> commands;
  264. boost::split(commands, string, boost::is_any_of("\t "));
  265. if (!commands.empty())
  266. {
  267. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  268. commands.pop_front();
  269. if (index > 3 || !commands.empty())
  270. {
  271. switch (index)
  272. {
  273. break; case 0://to - switch to another tab, if such tab exists
  274. {
  275. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  276. if ( index2 != menuType.size())
  277. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  278. }
  279. break; case 1://open campaign selection window
  280. {
  281. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  282. }
  283. break; case 2://start
  284. {
  285. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  286. {
  287. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  288. case 1: return &pushIntT<CMultiMode>;
  289. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  290. //TODO: start tutorial
  291. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  292. }
  293. }
  294. break; case 3://load
  295. {
  296. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  297. {
  298. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  299. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  300. //TODO: load campaign
  301. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  302. //TODO: load tutorial
  303. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  304. }
  305. }
  306. break; case 4://exit
  307. {
  308. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  309. }
  310. break; case 5://highscores
  311. {
  312. //TODO: high scores
  313. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  314. }
  315. }
  316. }
  317. }
  318. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  319. return std::function<void()>();
  320. }
  321. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  322. {
  323. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  324. std::pair<std::string, std::string> help;
  325. if (!button["help"].isNull() && button["help"].Float() > 0)
  326. help = CGI->generaltexth->zelp[button["help"].Float()];
  327. int posx = button["x"].Float();
  328. if (posx < 0)
  329. posx = pos.w + posx;
  330. int posy = button["y"].Float();
  331. if (posy < 0)
  332. posy = pos.h + posy;
  333. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  334. }
  335. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  336. {
  337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  338. type |= REDRAW_PARENT;
  339. pos = parent->pos;
  340. for(const JsonNode& node : config["images"].Vector())
  341. images.push_back(createPicture(node));
  342. for(const JsonNode& node : config["buttons"].Vector())
  343. {
  344. buttons.push_back(createButton(parent, node));
  345. buttons.back()->hoverable = true;
  346. buttons.back()->type |= REDRAW_PARENT;
  347. }
  348. }
  349. CreditsScreen::CreditsScreen():
  350. positionCounter(0)
  351. {
  352. addUsedEvents(LCLICK | RCLICK);
  353. type |= REDRAW_PARENT;
  354. OBJ_CONSTRUCTION_CAPTURING_ALL;
  355. pos.w = CGP->menu->pos.w;
  356. pos.h = CGP->menu->pos.h;
  357. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  358. std::string text((char*)textFile.first.get(), textFile.second);
  359. size_t firstQuote = text.find('\"')+1;
  360. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  361. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  362. credits->scrollTextTo(-600); // move all text below the screen
  363. }
  364. void CreditsScreen::show(SDL_Surface * to)
  365. {
  366. CIntObject::show(to);
  367. positionCounter++;
  368. if (positionCounter % 2 == 0)
  369. credits->scrollTextBy(1);
  370. //end of credits, close this screen
  371. if (credits->textSize.y + 600 < positionCounter / 2)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGameConfig & CGPreGameConfig::get()
  385. {
  386. static CGPreGameConfig config;
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getConfig() const
  390. {
  391. return config;
  392. }
  393. const JsonNode & CGPreGameConfig::getCampaigns() const
  394. {
  395. return campaignSets;
  396. }
  397. CGPreGameConfig::CGPreGameConfig() :
  398. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  399. config(JsonNode(ResourceID("config/mainmenu.json")))
  400. {
  401. }
  402. CGPreGame::CGPreGame()
  403. {
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. GH.defActionsDef = 63;
  407. CGP = this;
  408. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  409. loadGraphics();
  410. }
  411. CGPreGame::~CGPreGame()
  412. {
  413. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  414. disposeGraphics();
  415. if(CGP == this)
  416. CGP = nullptr;
  417. if(GH.curInt == this)
  418. GH.curInt = nullptr;
  419. }
  420. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  421. {
  422. GH.pushInt(new CSelectionScreen(screenType, multi));
  423. }
  424. void CGPreGame::loadGraphics()
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. new CFilledTexture("DIBOXBCK", pos);
  428. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  429. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  430. }
  431. void CGPreGame::disposeGraphics()
  432. {
  433. delete victory;
  434. delete loss;
  435. }
  436. void CGPreGame::update()
  437. {
  438. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  439. if(CGP != this) //don't update if you are not a main interface
  440. return;
  441. if (GH.listInt.empty())
  442. {
  443. GH.pushInt(this);
  444. GH.pushInt(menu);
  445. menu->switchToTab(0);
  446. }
  447. if(SEL)
  448. SEL->update();
  449. // Handles mouse and key input
  450. GH.updateTime();
  451. GH.handleEvents();
  452. // check for null othervice crash on finishing a campaign
  453. // /FIXME: find out why GH.listInt is empty to begin with
  454. if (GH.topInt() != nullptr)
  455. GH.topInt()->show(screen);
  456. if (settings["general"]["showfps"].Bool())
  457. GH.drawFPSCounter();
  458. }
  459. void CGPreGame::runLocked(std::function<void()> cb)
  460. {
  461. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  462. cb();
  463. }
  464. void CGPreGame::openCampaignScreen(std::string name)
  465. {
  466. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  467. {
  468. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  469. return;
  470. }
  471. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  472. }
  473. CGPreGame *CGPreGame::create()
  474. {
  475. if(!CGP)
  476. CGP = new CGPreGame();
  477. return CGP;
  478. }
  479. void CGPreGame::removeFromGui()
  480. {
  481. //remove everything but main menu and background
  482. GH.popInts(GH.listInt.size() - 2);
  483. GH.popInt(GH.topInt()); //remove main menu
  484. GH.popInt(GH.topInt()); //remove background
  485. }
  486. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  487. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  488. serv(nullptr), ongoingClosing(false), myNameID(255)
  489. {
  490. CGPreGame::create(); //we depend on its graphics
  491. screenType = Type;
  492. multiPlayer = MultiPlayer;
  493. OBJ_CONSTRUCTION_CAPTURING_ALL;
  494. bool network = (isGuest() || isHost());
  495. CServerHandler *sh = nullptr;
  496. if(isHost())
  497. {
  498. sh = new CServerHandler;
  499. sh->startServer();
  500. }
  501. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  502. pos.w = 762;
  503. pos.h = 584;
  504. if(Type == CMenuScreen::saveGame)
  505. {
  506. bordered = false;
  507. center(pos);
  508. }
  509. else if(Type == CMenuScreen::campaignList)
  510. {
  511. bordered = false;
  512. bg = new CPicture("CamCust.bmp", 0, 0);
  513. pos = bg->center();
  514. }
  515. else
  516. {
  517. bordered = true;
  518. //load random background
  519. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  520. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  521. pos = bg->center();
  522. }
  523. sInfo.difficulty = 1;
  524. current = nullptr;
  525. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  526. sInfo.turnTime = 0;
  527. curTab = nullptr;
  528. card = new InfoCard(network); //right info card
  529. if (screenType == CMenuScreen::campaignList)
  530. {
  531. opt = nullptr;
  532. }
  533. else
  534. {
  535. opt = new OptionsTab(); //scenario options tab
  536. opt->recActions = DISPOSE;
  537. randMapTab = new CRandomMapTab();
  538. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  539. randMapTab->recActions = DISPOSE;
  540. }
  541. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  542. sel->recActions = DISPOSE;
  543. switch(screenType)
  544. {
  545. case CMenuScreen::newGame:
  546. {
  547. SDL_Color orange = {232, 184, 32, 0};
  548. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  549. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  550. card->difficulty->setSelected(1);
  551. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  552. select->addCallback([&]()
  553. {
  554. toggleTab(sel);
  555. changeSelection(sel->getSelectedMapInfo());
  556. });
  557. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  558. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  559. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  560. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  561. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  562. randomBtn->addCallback([&]()
  563. {
  564. toggleTab(randMapTab);
  565. changeSelection(randMapTab->getMapInfo());
  566. });
  567. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  568. if(network)
  569. {
  570. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  571. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  572. if(isGuest())
  573. {
  574. select->block(true);
  575. opts->block(true);
  576. randomBtn->block(true);
  577. start->block(true);
  578. }
  579. }
  580. }
  581. break;
  582. case CMenuScreen::loadGame:
  583. sel->recActions = 255;
  584. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  585. break;
  586. case CMenuScreen::saveGame:
  587. sel->recActions = 255;
  588. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  589. break;
  590. case CMenuScreen::campaignList:
  591. sel->recActions = 255;
  592. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  593. break;
  594. }
  595. start->assignedKeys.insert(SDLK_RETURN);
  596. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  597. if(network)
  598. {
  599. if(isHost())
  600. {
  601. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  602. serv = sh->connectToServer();
  603. *serv << (ui8) 4;
  604. myNameID = 1;
  605. }
  606. else
  607. serv = CServerHandler::justConnectToServer(Address, Port);
  608. serv->enterPregameConnectionMode();
  609. *serv << playerNames.begin()->second;
  610. if(isGuest())
  611. {
  612. const CMapInfo *map;
  613. *serv >> myNameID >> map;
  614. serv->connectionID = myNameID;
  615. changeSelection(map);
  616. }
  617. else if(current)
  618. {
  619. SelectMap sm(*current);
  620. *serv << &sm;
  621. UpdateStartOptions uso(sInfo);
  622. *serv << &uso;
  623. }
  624. applier = new CApplier<CBaseForPGApply>;
  625. registerTypesPregamePacks(*applier);
  626. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  627. }
  628. delete sh;
  629. }
  630. CSelectionScreen::~CSelectionScreen()
  631. {
  632. ongoingClosing = true;
  633. if(serv)
  634. {
  635. assert(serverHandlingThread);
  636. QuitMenuWithoutStarting qmws;
  637. *serv << &qmws;
  638. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  639. // processPacks();
  640. serverHandlingThread->join();
  641. delete serverHandlingThread;
  642. }
  643. playerColor = PlayerColor::CANNOT_DETERMINE;
  644. playerNames.clear();
  645. assert(!serv);
  646. vstd::clear_pointer(applier);
  647. delete mx;
  648. }
  649. void CSelectionScreen::toggleTab(CIntObject *tab)
  650. {
  651. if(isHost() && serv)
  652. {
  653. PregameGuiAction pga;
  654. if(tab == curTab)
  655. pga.action = PregameGuiAction::NO_TAB;
  656. else if(tab == opt)
  657. pga.action = PregameGuiAction::OPEN_OPTIONS;
  658. else if(tab == sel)
  659. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  660. else if(tab == randMapTab)
  661. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  662. *serv << &pga;
  663. }
  664. if(curTab && curTab->active)
  665. {
  666. curTab->deactivate();
  667. curTab->recActions = DISPOSE;
  668. }
  669. if(curTab != tab)
  670. {
  671. tab->recActions = 255;
  672. tab->activate();
  673. curTab = tab;
  674. }
  675. else
  676. {
  677. curTab = nullptr;
  678. };
  679. GH.totalRedraw();
  680. }
  681. void CSelectionScreen::changeSelection(const CMapInfo * to)
  682. {
  683. if(current == to) return;
  684. if(isGuest())
  685. vstd::clear_pointer(current);
  686. current = to;
  687. if(to && (screenType == CMenuScreen::loadGame ||
  688. screenType == CMenuScreen::saveGame))
  689. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  690. if(screenType != CMenuScreen::campaignList)
  691. {
  692. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  693. if(screenType == CMenuScreen::newGame)
  694. {
  695. if(to && to->isRandomMap)
  696. {
  697. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  698. }
  699. else
  700. {
  701. sInfo.mapGenOptions.reset();
  702. }
  703. }
  704. }
  705. card->changeSelection(to);
  706. if(screenType != CMenuScreen::campaignList)
  707. {
  708. opt->recreate();
  709. }
  710. if(isHost() && serv)
  711. {
  712. SelectMap sm(*to);
  713. *serv << &sm;
  714. UpdateStartOptions uso(sInfo);
  715. *serv << &uso;
  716. }
  717. }
  718. void CSelectionScreen::startCampaign()
  719. {
  720. if (SEL->current)
  721. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  722. }
  723. void CSelectionScreen::startScenario()
  724. {
  725. if(screenType == CMenuScreen::newGame)
  726. {
  727. //there must be at least one human player before game can be started
  728. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  729. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  730. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  731. break;
  732. if(i == SEL->sInfo.playerInfos.cend())
  733. {
  734. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  735. return;
  736. }
  737. }
  738. if(isHost())
  739. {
  740. start->block(true);
  741. StartWithCurrentSettings swcs;
  742. *serv << &swcs;
  743. ongoingClosing = true;
  744. return;
  745. }
  746. if(screenType != CMenuScreen::saveGame)
  747. {
  748. if(!current)
  749. return;
  750. if(sInfo.mapGenOptions)
  751. {
  752. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  753. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  754. // Update player settings for RMG
  755. for(const auto & psetPair : sInfo.playerInfos)
  756. {
  757. const auto & pset = psetPair.second;
  758. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  759. if(pset.playerID != PlayerSettings::PLAYER_AI)
  760. {
  761. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  762. }
  763. }
  764. if(!sInfo.mapGenOptions->checkOptions())
  765. {
  766. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  767. return;
  768. }
  769. }
  770. saveGameName.clear();
  771. if(screenType == CMenuScreen::loadGame)
  772. {
  773. saveGameName = sInfo.mapname;
  774. }
  775. auto si = new StartInfo(sInfo);
  776. CGP->removeFromGui();
  777. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  778. }
  779. else
  780. {
  781. if(!(sel && sel->txt && sel->txt->text.size()))
  782. return;
  783. saveGameName = "Saves/" + sel->txt->text;
  784. CFunctionList<void()> overWrite;
  785. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  786. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  787. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  788. {
  789. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  790. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  791. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  792. }
  793. else
  794. overWrite();
  795. }
  796. }
  797. void CSelectionScreen::difficultyChange( int to )
  798. {
  799. assert(screenType == CMenuScreen::newGame);
  800. sInfo.difficulty = to;
  801. propagateOptions();
  802. redraw();
  803. }
  804. void CSelectionScreen::handleConnection()
  805. {
  806. setThreadName("CSelectionScreen::handleConnection");
  807. try
  808. {
  809. assert(serv);
  810. while(serv)
  811. {
  812. CPackForSelectionScreen *pack = nullptr;
  813. *serv >> pack;
  814. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  815. assert(pack);
  816. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  817. {
  818. endingPack->apply(this);
  819. }
  820. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  821. {
  822. endingPack->apply(this);
  823. }
  824. else
  825. {
  826. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  827. upcomingPacks.push_back(pack);
  828. }
  829. }
  830. }
  831. catch(int i)
  832. {
  833. if(i != 666)
  834. throw;
  835. }
  836. catch(...)
  837. {
  838. handleException();
  839. throw;
  840. }
  841. }
  842. void CSelectionScreen::setSInfo(const StartInfo &si)
  843. {
  844. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  845. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  846. {
  847. if(i->second.playerID == myNameID)
  848. {
  849. playerColor = i->first;
  850. break;
  851. }
  852. }
  853. if(i == si.playerInfos.cend()) //not found
  854. playerColor = PlayerColor::CANNOT_DETERMINE;
  855. sInfo = si;
  856. if(current)
  857. opt->recreate(); //will force to recreate using current sInfo
  858. card->difficulty->setSelected(si.difficulty);
  859. if(curTab == randMapTab)
  860. randMapTab->setMapGenOptions(si.mapGenOptions);
  861. GH.totalRedraw();
  862. }
  863. void CSelectionScreen::processPacks()
  864. {
  865. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  866. while(!upcomingPacks.empty())
  867. {
  868. CPackForSelectionScreen *pack = upcomingPacks.front();
  869. upcomingPacks.pop_front();
  870. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  871. apply->applyOnPG(this, pack);
  872. delete pack;
  873. }
  874. }
  875. void CSelectionScreen::update()
  876. {
  877. if(serverHandlingThread)
  878. processPacks();
  879. }
  880. void CSelectionScreen::propagateOptions()
  881. {
  882. if(isHost() && serv)
  883. {
  884. UpdateStartOptions ups(sInfo);
  885. *serv << &ups;
  886. }
  887. }
  888. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  889. {
  890. if(!isGuest() || !serv)
  891. return;
  892. RequestOptionsChange roc(what, dir, myNameID);
  893. *serv << &roc;
  894. }
  895. void CSelectionScreen::postChatMessage(const std::string &txt)
  896. {
  897. assert(serv);
  898. ChatMessage cm;
  899. cm.message = txt;
  900. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  901. *serv << &cm;
  902. }
  903. void CSelectionScreen::propagateNames()
  904. {
  905. PlayersNames pn;
  906. pn.playerNames = playerNames;
  907. *serv << &pn;
  908. }
  909. void CSelectionScreen::showAll(SDL_Surface *to)
  910. {
  911. CIntObject::showAll(to);
  912. if (bordered && (pos.h != to->h || pos.w != to->w))
  913. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  914. }
  915. // A new size filter (Small, Medium, ...) has been selected. Populate
  916. // selMaps with the relevant data.
  917. void SelectionTab::filter( int size, bool selectFirst )
  918. {
  919. curItems.clear();
  920. if(tabType == CMenuScreen::campaignList)
  921. {
  922. for (auto & elem : allItems)
  923. curItems.push_back(&elem);
  924. }
  925. else
  926. {
  927. for (auto & elem : allItems)
  928. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  929. curItems.push_back(&elem);
  930. }
  931. if(curItems.size())
  932. {
  933. slider->block(false);
  934. slider->setAmount(curItems.size());
  935. sort();
  936. if(selectFirst)
  937. {
  938. slider->moveTo(0);
  939. onSelect(curItems[0]);
  940. }
  941. selectAbs(0);
  942. }
  943. else
  944. {
  945. slider->block(true);
  946. onSelect(nullptr);
  947. }
  948. }
  949. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  950. {
  951. boost::to_upper(dirURI);
  952. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  953. {
  954. return ident.getType() == resType
  955. && boost::algorithm::starts_with(ident.getName(), dirURI);
  956. });
  957. return ret;
  958. }
  959. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  960. {
  961. allItems.clear();
  962. for(auto & file : files)
  963. {
  964. try
  965. {
  966. CMapInfo mapInfo;
  967. mapInfo.mapInit(file.getName());
  968. // ignore unsupported map versions (e.g. WoG maps without WoG
  969. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  970. allItems.push_back(std::move(mapInfo));
  971. }
  972. catch(std::exception & e)
  973. {
  974. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  975. }
  976. }
  977. }
  978. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  979. {
  980. for(auto & file : files)
  981. {
  982. try
  983. {
  984. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  985. lf.checkMagicBytes(SAVEGAME_MAGIC);
  986. // ui8 sign[8];
  987. // lf >> sign;
  988. // if(std::memcmp(sign,"VCMISVG",7))
  989. // {
  990. // throw std::runtime_error("not a correct savefile!");
  991. // }
  992. // Create the map info object
  993. CMapInfo mapInfo;
  994. mapInfo.mapHeader = make_unique<CMapHeader>();
  995. mapInfo.scenarioOpts = new StartInfo;
  996. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  997. mapInfo.fileURI = file.getName();
  998. mapInfo.countPlayers();
  999. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  1000. mapInfo.date = std::asctime(std::localtime(&time));
  1001. // If multi mode then only multi games, otherwise single
  1002. if((mapInfo.actualHumanPlayers > 1) != multi)
  1003. {
  1004. mapInfo.mapHeader.reset();
  1005. }
  1006. allItems.push_back(std::move(mapInfo));
  1007. }
  1008. catch(const std::exception & e)
  1009. {
  1010. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1011. }
  1012. }
  1013. }
  1014. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1015. {
  1016. allItems.reserve(files.size());
  1017. for (auto & file : files)
  1018. {
  1019. CMapInfo info;
  1020. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1021. info.fileURI = file.getName();
  1022. info.campaignInit();
  1023. allItems.push_back(std::move(info));
  1024. }
  1025. }
  1026. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1027. :bg(nullptr), onSelect(OnSelect)
  1028. {
  1029. OBJ_CONSTRUCTION;
  1030. selectionPos = 0;
  1031. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1032. slider = nullptr;
  1033. txt = nullptr;
  1034. tabType = Type;
  1035. if (Type != CMenuScreen::campaignList)
  1036. {
  1037. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1038. pos = bg->pos;
  1039. }
  1040. else
  1041. {
  1042. bg = nullptr; //use background from parent
  1043. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1044. pos.w = parent->pos.w;
  1045. pos.h = parent->pos.h;
  1046. pos.x += 3; pos.y += 6;
  1047. }
  1048. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1049. {
  1050. positions = 18;
  1051. }
  1052. else
  1053. {
  1054. switch(tabType)
  1055. {
  1056. case CMenuScreen::newGame:
  1057. parseMaps(getFiles("Maps/", EResType::MAP));
  1058. positions = 18;
  1059. break;
  1060. case CMenuScreen::loadGame:
  1061. case CMenuScreen::saveGame:
  1062. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1063. if(tabType == CMenuScreen::loadGame)
  1064. {
  1065. positions = 18;
  1066. }
  1067. else
  1068. {
  1069. positions = 16;
  1070. }
  1071. if(tabType == CMenuScreen::saveGame)
  1072. {
  1073. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1074. txt->filters += CTextInput::filenameFilter;
  1075. }
  1076. break;
  1077. case CMenuScreen::campaignList:
  1078. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1079. positions = 18;
  1080. break;
  1081. default:
  1082. assert(0);
  1083. break;
  1084. }
  1085. }
  1086. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1087. if (tabType != CMenuScreen::campaignList)
  1088. {
  1089. //size filter buttons
  1090. {
  1091. int sizes[] = {36, 72, 108, 144, 0};
  1092. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1093. for(int i = 0; i < 5; i++)
  1094. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1095. }
  1096. //sort buttons buttons
  1097. {
  1098. int xpos[] = {23, 55, 88, 121, 306, 339};
  1099. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1100. for(int i = 0; i < 6; i++)
  1101. {
  1102. ESortBy criteria = (ESortBy)i;
  1103. if(criteria == _name)
  1104. criteria = generalSortingBy;
  1105. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1106. }
  1107. }
  1108. }
  1109. else
  1110. {
  1111. //sort by buttons
  1112. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1113. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1114. }
  1115. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1116. slider->addUsedEvents(WHEEL);
  1117. format = CDefHandler::giveDef("SCSELC.DEF");
  1118. sortingBy = _format;
  1119. ascending = true;
  1120. filter(0);
  1121. //select(0);
  1122. switch(tabType)
  1123. {
  1124. case CMenuScreen::newGame:
  1125. selectFName("Maps/Arrogance");
  1126. break;
  1127. case CMenuScreen::loadGame:
  1128. case CMenuScreen::campaignList:
  1129. select(0);
  1130. break;
  1131. case CMenuScreen::saveGame:;
  1132. if(saveGameName.empty())
  1133. {
  1134. txt->setText("NEWGAME");
  1135. }
  1136. else
  1137. {
  1138. selectFName(saveGameName);
  1139. }
  1140. }
  1141. }
  1142. SelectionTab::~SelectionTab()
  1143. {
  1144. delete format;
  1145. }
  1146. void SelectionTab::sortBy( int criteria )
  1147. {
  1148. if(criteria == sortingBy)
  1149. {
  1150. ascending = !ascending;
  1151. }
  1152. else
  1153. {
  1154. sortingBy = (ESortBy)criteria;
  1155. ascending = true;
  1156. }
  1157. sort();
  1158. selectAbs(0);
  1159. }
  1160. void SelectionTab::sort()
  1161. {
  1162. if(sortingBy != generalSortingBy)
  1163. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1164. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1165. if(!ascending)
  1166. std::reverse(curItems.begin(), curItems.end());
  1167. redraw();
  1168. }
  1169. void SelectionTab::select( int position )
  1170. {
  1171. if(!curItems.size()) return;
  1172. // New selection. py is the index in curItems.
  1173. int py = position + slider->getValue();
  1174. vstd::amax(py, 0);
  1175. vstd::amin(py, curItems.size()-1);
  1176. selectionPos = py;
  1177. if(position < 0)
  1178. slider->moveBy(position);
  1179. else if(position >= positions)
  1180. slider->moveBy(position - positions + 1);
  1181. if(txt)
  1182. {
  1183. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1184. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1185. txt->setText(CFileInfo(filename).getBaseName());
  1186. }
  1187. onSelect(curItems[py]);
  1188. }
  1189. void SelectionTab::selectAbs( int position )
  1190. {
  1191. select(position - slider->getValue());
  1192. }
  1193. int SelectionTab::getPosition( int x, int y )
  1194. {
  1195. return -1;
  1196. }
  1197. void SelectionTab::sliderMove( int slidPos )
  1198. {
  1199. if(!slider) return; //ignore spurious call when slider is being created
  1200. redraw();
  1201. }
  1202. // Display the tab with the scenario names
  1203. //
  1204. // elemIdx is the index of the maps or saved game to display on line 0
  1205. // slider->capacity contains the number of available screen lines
  1206. // slider->positionsAmnt is the number of elements after filtering
  1207. void SelectionTab::printMaps(SDL_Surface *to)
  1208. {
  1209. int elemIdx = slider->getValue();
  1210. // Display all elements if there's enough space
  1211. //if(slider->amount < slider->capacity)
  1212. // elemIdx = 0;
  1213. SDL_Color itemColor;
  1214. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1215. {
  1216. CMapInfo *currentItem = curItems[elemIdx];
  1217. if (elemIdx == selectionPos)
  1218. itemColor=Colors::YELLOW;
  1219. else
  1220. itemColor=Colors::WHITE;
  1221. if(tabType != CMenuScreen::campaignList)
  1222. {
  1223. //amount of players
  1224. std::ostringstream ostr(std::ostringstream::out);
  1225. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1226. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1227. //map size
  1228. std::string temp2 = "C";
  1229. switch (currentItem->mapHeader->width)
  1230. {
  1231. case 36:
  1232. temp2="S";
  1233. break;
  1234. case 72:
  1235. temp2="M";
  1236. break;
  1237. case 108:
  1238. temp2="L";
  1239. break;
  1240. case 144:
  1241. temp2="XL";
  1242. break;
  1243. }
  1244. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1245. int temp=-1;
  1246. switch (currentItem->mapHeader->version)
  1247. {
  1248. case EMapFormat::ROE:
  1249. temp=0;
  1250. break;
  1251. case EMapFormat::AB:
  1252. temp=1;
  1253. break;
  1254. case EMapFormat::SOD:
  1255. temp=2;
  1256. break;
  1257. case EMapFormat::WOG:
  1258. temp=3;
  1259. break;
  1260. default:
  1261. // Unknown version. Be safe and ignore that map
  1262. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1263. continue;
  1264. }
  1265. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1266. //victory conditions
  1267. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1268. //loss conditions
  1269. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1270. }
  1271. else //if campaign
  1272. {
  1273. //number of maps in campaign
  1274. std::ostringstream ostr(std::ostringstream::out);
  1275. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1276. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1277. }
  1278. std::string name;
  1279. if(tabType == CMenuScreen::newGame)
  1280. {
  1281. if (!currentItem->mapHeader->name.length())
  1282. currentItem->mapHeader->name = "Unnamed";
  1283. name = currentItem->mapHeader->name;
  1284. }
  1285. else if(tabType == CMenuScreen::campaignList)
  1286. {
  1287. name = currentItem->campaignHeader->name;
  1288. }
  1289. else
  1290. {
  1291. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1292. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1293. }
  1294. //print name
  1295. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1296. }
  1297. }
  1298. void SelectionTab::showAll(SDL_Surface * to)
  1299. {
  1300. CIntObject::showAll(to);
  1301. printMaps(to);
  1302. std::string title;
  1303. switch(tabType) {
  1304. case CMenuScreen::newGame:
  1305. title = CGI->generaltexth->arraytxt[229];
  1306. break;
  1307. case CMenuScreen::loadGame:
  1308. title = CGI->generaltexth->arraytxt[230];
  1309. break;
  1310. case CMenuScreen::saveGame:
  1311. title = CGI->generaltexth->arraytxt[231];
  1312. break;
  1313. case CMenuScreen::campaignList:
  1314. title = CGI->generaltexth->allTexts[726];
  1315. break;
  1316. }
  1317. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1318. if(tabType != CMenuScreen::campaignList)
  1319. {
  1320. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1321. }
  1322. }
  1323. void SelectionTab::clickLeft( tribool down, bool previousState )
  1324. {
  1325. if(down)
  1326. {
  1327. int line = getLine();
  1328. if(line != -1)
  1329. select(line);
  1330. }
  1331. }
  1332. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1333. {
  1334. if(key.state != SDL_PRESSED) return;
  1335. int moveBy = 0;
  1336. switch(key.keysym.sym)
  1337. {
  1338. case SDLK_UP:
  1339. moveBy = -1;
  1340. break;
  1341. case SDLK_DOWN:
  1342. moveBy = +1;
  1343. break;
  1344. case SDLK_PAGEUP:
  1345. moveBy = -positions+1;
  1346. break;
  1347. case SDLK_PAGEDOWN:
  1348. moveBy = +positions-1;
  1349. break;
  1350. case SDLK_HOME:
  1351. select(-slider->getValue());
  1352. return;
  1353. case SDLK_END:
  1354. select(curItems.size() - slider->getValue());
  1355. return;
  1356. default:
  1357. return;
  1358. }
  1359. select(selectionPos - slider->getValue() + moveBy);
  1360. }
  1361. void SelectionTab::onDoubleClick()
  1362. {
  1363. if(getLine() != -1) //double clicked scenarios list
  1364. {
  1365. //act as if start button was pressed
  1366. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1367. }
  1368. }
  1369. int SelectionTab::getLine()
  1370. {
  1371. int line = -1;
  1372. Point clickPos(GH.current->button.x, GH.current->button.y);
  1373. clickPos = clickPos - pos.topLeft();
  1374. // Ignore clicks on save name area
  1375. int maxPosY;
  1376. if(tabType == CMenuScreen::saveGame)
  1377. maxPosY = 516;
  1378. else
  1379. maxPosY = 564;
  1380. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1381. {
  1382. line = (clickPos.y-115) / 25; //which line
  1383. }
  1384. return line;
  1385. }
  1386. void SelectionTab::selectFName( std::string fname )
  1387. {
  1388. boost::to_upper(fname);
  1389. for(int i = curItems.size() - 1; i >= 0; i--)
  1390. {
  1391. if(curItems[i]->fileURI == fname)
  1392. {
  1393. slider->moveTo(i);
  1394. selectAbs(i);
  1395. return;
  1396. }
  1397. }
  1398. selectAbs(0);
  1399. }
  1400. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1401. {
  1402. return curItems.empty() ? nullptr : curItems[selectionPos];
  1403. }
  1404. CRandomMapTab::CRandomMapTab()
  1405. {
  1406. OBJ_CONSTRUCTION;
  1407. bg = new CPicture("RANMAPBK", 0, 6);
  1408. // Map Size
  1409. mapSizeBtnGroup = new CToggleGroup(0);
  1410. mapSizeBtnGroup->pos.y += 81;
  1411. mapSizeBtnGroup->pos.x += 158;
  1412. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1413. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1414. mapSizeBtnGroup->setSelected(1);
  1415. mapSizeBtnGroup->addCallback([&](int btnId)
  1416. {
  1417. auto mapSizeVal = getPossibleMapSizes();
  1418. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1419. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1420. if(!SEL->isGuest())
  1421. updateMapInfo();
  1422. });
  1423. // Two levels
  1424. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1425. //twoLevelsBtn->select(true); for now, deactivated
  1426. twoLevelsBtn->addCallback([&](bool on)
  1427. {
  1428. mapGenOptions.setHasTwoLevels(on);
  1429. if(!SEL->isGuest())
  1430. updateMapInfo();
  1431. });
  1432. // Create number defs list
  1433. std::vector<std::string> numberDefs;
  1434. for(int i = 0; i <= 8; ++i)
  1435. {
  1436. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1437. }
  1438. const int NUMBERS_WIDTH = 32;
  1439. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1440. // Amount of players
  1441. playersCntGroup = new CToggleGroup(0);
  1442. playersCntGroup->pos.y += 153;
  1443. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1444. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1445. playersCntGroup->addCallback([&](int btnId)
  1446. {
  1447. mapGenOptions.setPlayerCount(btnId);
  1448. deactivateButtonsFrom(teamsCntGroup, btnId);
  1449. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1450. validatePlayersCnt(btnId);
  1451. if(!SEL->isGuest())
  1452. updateMapInfo();
  1453. });
  1454. // Amount of teams
  1455. teamsCntGroup = new CToggleGroup(0);
  1456. teamsCntGroup->pos.y += 219;
  1457. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1458. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1459. teamsCntGroup->addCallback([&](int btnId)
  1460. {
  1461. mapGenOptions.setTeamCount(btnId);
  1462. if(!SEL->isGuest())
  1463. updateMapInfo();
  1464. });
  1465. // Computer only players
  1466. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1467. compOnlyPlayersCntGroup->pos.y += 285;
  1468. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1469. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1470. compOnlyPlayersCntGroup->setSelected(0);
  1471. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1472. {
  1473. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1474. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1475. validateCompOnlyPlayersCnt(btnId);
  1476. if(!SEL->isGuest())
  1477. updateMapInfo();
  1478. });
  1479. // Computer only teams
  1480. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1481. compOnlyTeamsCntGroup->pos.y += 351;
  1482. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1483. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1484. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1485. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1486. {
  1487. mapGenOptions.setCompOnlyTeamCount(btnId);
  1488. if(!SEL->isGuest())
  1489. updateMapInfo();
  1490. });
  1491. const int WIDE_BTN_WIDTH = 85;
  1492. // Water content
  1493. waterContentGroup = new CToggleGroup(0);
  1494. waterContentGroup->pos.y += 419;
  1495. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1496. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1497. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1498. waterContentGroup->addCallback([&](int btnId)
  1499. {
  1500. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1501. });
  1502. // Monster strength
  1503. monsterStrengthGroup = new CToggleGroup(0);
  1504. monsterStrengthGroup->pos.y += 485;
  1505. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1506. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1507. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1508. monsterStrengthGroup->addCallback([&](int btnId)
  1509. {
  1510. if (btnId < 0)
  1511. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1512. else
  1513. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1514. });
  1515. // Show random maps btn
  1516. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1517. // Initialize map info object
  1518. if(!SEL->isGuest())
  1519. updateMapInfo();
  1520. }
  1521. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1522. {
  1523. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1524. // Buttons are relative to button group, TODO better solution?
  1525. SObjectConstruction obj__i(group);
  1526. const std::string RANDOM_DEF = "RANRAND";
  1527. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1528. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1529. }
  1530. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1531. {
  1532. // Buttons are relative to button group, TODO better solution?
  1533. SObjectConstruction obj__i(group);
  1534. int cnt = nEnd - nStart + 1;
  1535. for(int i = 0; i < cnt; ++i)
  1536. {
  1537. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1538. // For blocked state we should use pressed image actually
  1539. button->setImageOrder(0, 1, 1, 3);
  1540. group->addToggle(i + nStart, button);
  1541. }
  1542. }
  1543. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1544. {
  1545. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1546. for(auto toggle : group->buttons)
  1547. {
  1548. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1549. {
  1550. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1551. {
  1552. button->block(false);
  1553. }
  1554. else
  1555. {
  1556. button->block(true);
  1557. }
  1558. }
  1559. }
  1560. }
  1561. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1562. {
  1563. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1564. {
  1565. return;
  1566. }
  1567. if(mapGenOptions.getTeamCount() >= playersCnt)
  1568. {
  1569. mapGenOptions.setTeamCount(playersCnt - 1);
  1570. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1571. }
  1572. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1573. {
  1574. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1575. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1576. }
  1577. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1578. }
  1579. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1580. {
  1581. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1582. {
  1583. return;
  1584. }
  1585. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1586. {
  1587. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1588. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1589. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1590. }
  1591. }
  1592. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1593. {
  1594. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1595. }
  1596. void CRandomMapTab::showAll(SDL_Surface * to)
  1597. {
  1598. CIntObject::showAll(to);
  1599. // Headline
  1600. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1601. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1602. // Map size
  1603. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1604. // Players cnt
  1605. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1606. // Teams cnt
  1607. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1608. // Computer only players cnt
  1609. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1610. // Computer only teams cnt
  1611. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1612. // Water content
  1613. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1614. // Monster strength
  1615. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1616. }
  1617. void CRandomMapTab::updateMapInfo()
  1618. {
  1619. // Generate header info
  1620. mapInfo = make_unique<CMapInfo>();
  1621. mapInfo->isRandomMap = true;
  1622. mapInfo->mapHeader = make_unique<CMapHeader>();
  1623. mapInfo->mapHeader->version = EMapFormat::SOD;
  1624. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1625. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1626. mapInfo->mapHeader->difficulty = 1; // Normal
  1627. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1628. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1629. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1630. // Generate player information
  1631. mapInfo->mapHeader->players.clear();
  1632. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1633. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1634. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1635. mapInfo->mapHeader->howManyTeams = playersToGen;
  1636. for(int i = 0; i < playersToGen; ++i)
  1637. {
  1638. PlayerInfo player;
  1639. player.isFactionRandom = true;
  1640. player.canComputerPlay = true;
  1641. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1642. {
  1643. player.canHumanPlay = false;
  1644. }
  1645. else
  1646. {
  1647. player.canHumanPlay = true;
  1648. }
  1649. player.team = TeamID(i);
  1650. player.hasMainTown = true;
  1651. player.generateHeroAtMainTown = true;
  1652. mapInfo->mapHeader->players.push_back(player);
  1653. }
  1654. mapInfoChanged(mapInfo.get());
  1655. }
  1656. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1657. {
  1658. return mapInfoChanged;
  1659. }
  1660. const CMapInfo * CRandomMapTab::getMapInfo() const
  1661. {
  1662. return mapInfo.get();
  1663. }
  1664. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1665. {
  1666. return mapGenOptions;
  1667. }
  1668. void CRandomMapTab::setMapGenOptions(shared_ptr<CMapGenOptions> opts)
  1669. {
  1670. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1671. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1672. playersCntGroup->setSelected(opts->getPlayerCount());
  1673. teamsCntGroup->setSelected(opts->getTeamCount());
  1674. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1675. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1676. waterContentGroup->setSelected(opts->getWaterContent());
  1677. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1678. }
  1679. CChatBox::CChatBox(const Rect &rect)
  1680. {
  1681. OBJ_CONSTRUCTION;
  1682. pos += rect;
  1683. addUsedEvents(KEYBOARD | TEXTINPUT);
  1684. captureAllKeys = true;
  1685. type |= REDRAW_PARENT;
  1686. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1687. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1688. inputBox->removeUsedEvents(KEYBOARD);
  1689. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1690. chatHistory->label->color = Colors::GREEN;
  1691. }
  1692. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1693. {
  1694. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1695. {
  1696. SEL->postChatMessage(inputBox->text);
  1697. inputBox->setText("");
  1698. }
  1699. else
  1700. inputBox->keyPressed(key);
  1701. }
  1702. void CChatBox::addNewMessage(const std::string &text)
  1703. {
  1704. CCS->soundh->playSound("CHAT");
  1705. chatHistory->setText(chatHistory->label->text + text + "\n");
  1706. if(chatHistory->slider)
  1707. chatHistory->slider->moveToMax();
  1708. }
  1709. InfoCard::InfoCard( bool Network )
  1710. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1711. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1712. {
  1713. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1714. CIntObject::type |= REDRAW_PARENT;
  1715. pos.x += 393;
  1716. pos.y += 6;
  1717. addUsedEvents(RCLICK);
  1718. mapDescription = nullptr;
  1719. Rect descriptionRect(26, 149, 320, 115);
  1720. mapDescription = new CTextBox("", descriptionRect, 1);
  1721. if(SEL->screenType == CMenuScreen::campaignList)
  1722. {
  1723. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1724. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1725. }
  1726. else
  1727. {
  1728. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1729. parent->addChild(bg);
  1730. auto it = vstd::find(parent->children, this); //our position among parent children
  1731. parent->children.insert(it, bg); //put BG before us
  1732. parent->children.pop_back();
  1733. pos.w = bg->pos.w;
  1734. pos.h = bg->pos.h;
  1735. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1736. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1737. difficulty = new CToggleGroup(0);
  1738. {
  1739. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1740. for(int i = 0; i < 5; i++)
  1741. {
  1742. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1743. difficulty->addToggle(i, button);
  1744. if(SEL->screenType != CMenuScreen::newGame)
  1745. button->block(true);
  1746. }
  1747. }
  1748. if(network)
  1749. {
  1750. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1751. chat = new CChatBox(Rect(26, 132, 340, 132));
  1752. chatOn = true;
  1753. mapDescription->disable();
  1754. }
  1755. }
  1756. }
  1757. InfoCard::~InfoCard()
  1758. {
  1759. delete sizes;
  1760. delete sFlags;
  1761. }
  1762. void InfoCard::showAll(SDL_Surface * to)
  1763. {
  1764. CIntObject::showAll(to);
  1765. //blit texts
  1766. if(SEL->screenType != CMenuScreen::campaignList)
  1767. {
  1768. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1769. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1770. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1771. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1772. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1773. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1774. if(!chatOn)
  1775. {
  1776. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1777. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1778. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1779. }
  1780. else //players list
  1781. {
  1782. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1783. int playerSoFar = 0;
  1784. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1785. {
  1786. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1787. {
  1788. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1789. playerNames.erase(i->second.playerID);
  1790. }
  1791. }
  1792. playerSoFar = 0;
  1793. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1794. {
  1795. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1796. }
  1797. }
  1798. }
  1799. if(SEL->current)
  1800. {
  1801. if(SEL->screenType != CMenuScreen::campaignList)
  1802. {
  1803. int temp = -1;
  1804. if(!chatOn)
  1805. {
  1806. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1807. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1808. CMapHeader * header = SEL->current->mapHeader.get();
  1809. //victory conditions
  1810. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1811. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1812. //loss conditoins
  1813. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1814. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1815. if (!CGP)
  1816. {
  1817. delete loss;
  1818. delete victory;
  1819. }
  1820. }
  1821. //difficulty
  1822. assert(SEL->current->mapHeader->difficulty <= 4);
  1823. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1824. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1825. //selecting size icon
  1826. switch (SEL->current->mapHeader->width)
  1827. {
  1828. case 36:
  1829. temp=0;
  1830. break;
  1831. case 72:
  1832. temp=1;
  1833. break;
  1834. case 108:
  1835. temp=2;
  1836. break;
  1837. case 144:
  1838. temp=3;
  1839. break;
  1840. default:
  1841. temp=4;
  1842. break;
  1843. }
  1844. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1845. if(SEL->screenType == CMenuScreen::loadGame)
  1846. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1847. //print flags
  1848. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1849. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1850. TeamID myT;
  1851. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1852. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1853. else
  1854. myT = TeamID::NO_TEAM;
  1855. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1856. {
  1857. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1858. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1859. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1860. }
  1861. std::string tob;
  1862. switch (SEL->sInfo.difficulty)
  1863. {
  1864. case 0:
  1865. tob="80%";
  1866. break;
  1867. case 1:
  1868. tob="100%";
  1869. break;
  1870. case 2:
  1871. tob="130%";
  1872. break;
  1873. case 3:
  1874. tob="160%";
  1875. break;
  1876. case 4:
  1877. tob="200%";
  1878. break;
  1879. }
  1880. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1881. }
  1882. //blit description
  1883. std::string name;
  1884. if (SEL->screenType == CMenuScreen::campaignList)
  1885. {
  1886. name = SEL->current->campaignHeader->name;
  1887. }
  1888. else
  1889. {
  1890. name = SEL->current->mapHeader->name;
  1891. }
  1892. //name
  1893. if (name.length())
  1894. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1895. else
  1896. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1897. }
  1898. }
  1899. void InfoCard::changeSelection( const CMapInfo *to )
  1900. {
  1901. if(to && mapDescription)
  1902. {
  1903. if (SEL->screenType == CMenuScreen::campaignList)
  1904. mapDescription->setText(to->campaignHeader->description);
  1905. else
  1906. mapDescription->setText(to->mapHeader->description);
  1907. mapDescription->label->scrollTextTo(0);
  1908. if (mapDescription->slider)
  1909. mapDescription->slider->moveToMin();
  1910. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1911. //difficulty->block(true);
  1912. difficulty->setSelected(SEL->sInfo.difficulty);
  1913. }
  1914. }
  1915. redraw();
  1916. }
  1917. void InfoCard::clickRight( tribool down, bool previousState )
  1918. {
  1919. static const Rect flagArea(19, 397, 335, 23);
  1920. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1921. showTeamsPopup();
  1922. }
  1923. void InfoCard::showTeamsPopup()
  1924. {
  1925. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1926. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1927. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1928. {
  1929. std::vector<ui8> flags;
  1930. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1931. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1932. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1933. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1934. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1935. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1936. flags.push_back(j);
  1937. int curx = 128 - 9*flags.size();
  1938. for(auto & flag : flags)
  1939. {
  1940. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1941. curx += 18;
  1942. }
  1943. }
  1944. GH.pushInt(new CInfoPopup(bmp, true));
  1945. }
  1946. void InfoCard::toggleChat()
  1947. {
  1948. setChat(!chatOn);
  1949. }
  1950. void InfoCard::setChat(bool activateChat)
  1951. {
  1952. if(chatOn == activateChat)
  1953. return;
  1954. assert(active);
  1955. if(activateChat)
  1956. {
  1957. mapDescription->disable();
  1958. chat->enable();
  1959. playerListBg->enable();
  1960. }
  1961. else
  1962. {
  1963. mapDescription->enable();
  1964. chat->disable();
  1965. playerListBg->disable();
  1966. }
  1967. chatOn = activateChat;
  1968. GH.totalRedraw();
  1969. }
  1970. OptionsTab::OptionsTab():
  1971. turnDuration(nullptr)
  1972. {
  1973. OBJ_CONSTRUCTION;
  1974. bg = new CPicture("ADVOPTBK", 0, 6);
  1975. pos = bg->pos;
  1976. if(SEL->screenType == CMenuScreen::newGame)
  1977. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1978. }
  1979. OptionsTab::~OptionsTab()
  1980. {
  1981. }
  1982. void OptionsTab::showAll(SDL_Surface * to)
  1983. {
  1984. CIntObject::showAll(to);
  1985. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1986. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1987. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1988. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1989. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1990. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1991. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1992. if (turnDuration)
  1993. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1994. }
  1995. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1996. {
  1997. if(SEL->isGuest())
  1998. {
  1999. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  2000. return;
  2001. }
  2002. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2003. si16 &cur = s.castle;
  2004. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  2005. if (cur == PlayerSettings::NONE) //no change
  2006. return;
  2007. if (cur == PlayerSettings::RANDOM) //first/last available
  2008. {
  2009. if (dir > 0)
  2010. cur = *allowed.begin(); //id of first town
  2011. else
  2012. cur = *allowed.rbegin(); //id of last town
  2013. }
  2014. else // next/previous available
  2015. {
  2016. if ( (cur == *allowed.begin() && dir < 0 )
  2017. || (cur == *allowed.rbegin() && dir > 0) )
  2018. cur = -1;
  2019. else
  2020. {
  2021. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2022. auto iter = allowed.find(cur);
  2023. std::advance(iter, dir);
  2024. cur = *iter;
  2025. }
  2026. }
  2027. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2028. {
  2029. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2030. s.hero = PlayerSettings::RANDOM;
  2031. }
  2032. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2033. s.bonus = PlayerSettings::RANDOM;
  2034. entries[player]->selectButtons();
  2035. SEL->propagateOptions();
  2036. entries[player]->update();
  2037. redraw();
  2038. }
  2039. void OptionsTab::nextHero( PlayerColor player, int dir )
  2040. {
  2041. if(SEL->isGuest())
  2042. {
  2043. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2044. return;
  2045. }
  2046. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2047. int old = s.hero;
  2048. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2049. return;
  2050. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2051. {
  2052. int max = CGI->heroh->heroes.size(),
  2053. min = 0;
  2054. s.hero = nextAllowedHero(player, min,max,0,dir);
  2055. }
  2056. else
  2057. {
  2058. if(dir > 0)
  2059. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2060. else
  2061. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2062. }
  2063. if(old != s.hero)
  2064. {
  2065. usedHeroes.erase(old);
  2066. usedHeroes.insert(s.hero);
  2067. entries[player]->update();
  2068. redraw();
  2069. }
  2070. SEL->propagateOptions();
  2071. }
  2072. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2073. {
  2074. if(dir>0)
  2075. {
  2076. for(int i=min+incl; i<=max-incl; i++)
  2077. if(canUseThisHero(player, i))
  2078. return i;
  2079. }
  2080. else
  2081. {
  2082. for(int i=max-incl; i>=min+incl; i--)
  2083. if(canUseThisHero(player, i))
  2084. return i;
  2085. }
  2086. return -1;
  2087. }
  2088. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2089. {
  2090. return CGI->heroh->heroes.size() > ID
  2091. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2092. && !vstd::contains(usedHeroes, ID)
  2093. && SEL->current->mapHeader->allowedHeroes[ID];
  2094. }
  2095. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2096. {
  2097. if(SEL->isGuest())
  2098. {
  2099. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2100. return;
  2101. }
  2102. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2103. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2104. if (s.hero==PlayerSettings::NONE &&
  2105. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2106. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2107. {
  2108. if (dir<0)
  2109. ret=PlayerSettings::RANDOM;
  2110. else ret=PlayerSettings::GOLD;
  2111. }
  2112. if(ret > PlayerSettings::RESOURCE)
  2113. ret = PlayerSettings::RANDOM;
  2114. if(ret < PlayerSettings::RANDOM)
  2115. ret = PlayerSettings::RESOURCE;
  2116. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2117. {
  2118. if (dir<0)
  2119. ret=PlayerSettings::GOLD;
  2120. else ret=PlayerSettings::RANDOM;
  2121. }
  2122. SEL->propagateOptions();
  2123. entries[player]->update();
  2124. redraw();
  2125. }
  2126. void OptionsTab::recreate()
  2127. {
  2128. for(auto & elem : entries)
  2129. {
  2130. delete elem.second;
  2131. }
  2132. entries.clear();
  2133. usedHeroes.clear();
  2134. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2135. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2136. {
  2137. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2138. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2139. for(auto & heroe : heroes)
  2140. usedHeroes.insert(heroe.heroId);
  2141. }
  2142. }
  2143. void OptionsTab::setTurnLength( int npos )
  2144. {
  2145. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2146. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2147. SEL->sInfo.turnTime = times[npos];
  2148. redraw();
  2149. }
  2150. void OptionsTab::flagPressed( PlayerColor color )
  2151. {
  2152. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2153. PlayerSettings *old = nullptr;
  2154. if(SEL->playerNames.size() == 1) //single player -> just swap
  2155. {
  2156. if(color == playerColor) //that color is already selected, no action needed
  2157. return;
  2158. old = &SEL->sInfo.playerInfos[playerColor];
  2159. swapPlayers(*old, clicked);
  2160. }
  2161. else
  2162. {
  2163. //identify clicked player
  2164. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2165. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2166. {
  2167. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2168. SEL->setPlayer(restPos, playerToRestore.id);
  2169. playerToRestore.reset();
  2170. }
  2171. int newPlayer; //which player will take clicked position
  2172. //who will be put here?
  2173. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2174. {
  2175. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2176. if(!newPlayer) //no "free" player -> get just first one
  2177. newPlayer = SEL->playerNames.begin()->first;
  2178. }
  2179. else //human clicked -> take next
  2180. {
  2181. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2182. i++; //player AFTER clicked one
  2183. if(i != SEL->playerNames.end())
  2184. newPlayer = i->first;
  2185. else
  2186. newPlayer = 0; //AI if we scrolled through all players
  2187. }
  2188. SEL->setPlayer(clicked, newPlayer); //put player
  2189. //if that player was somewhere else, we need to replace him with computer
  2190. if(newPlayer) //not AI
  2191. {
  2192. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2193. {
  2194. int curNameID = i->second.playerID;
  2195. if(i->first != color && curNameID == newPlayer)
  2196. {
  2197. assert(i->second.playerID);
  2198. playerToRestore.color = i->first;
  2199. playerToRestore.id = newPlayer;
  2200. SEL->setPlayer(i->second, 0); //set computer
  2201. old = &i->second;
  2202. break;
  2203. }
  2204. }
  2205. }
  2206. }
  2207. entries[clicked.color]->selectButtons();
  2208. if(old)
  2209. {
  2210. entries[old->color]->selectButtons();
  2211. if(old->hero >= 0)
  2212. usedHeroes.erase(old->hero);
  2213. old->hero = entries[old->color]->pi.defaultHero();
  2214. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2215. }
  2216. SEL->propagateOptions();
  2217. GH.totalRedraw();
  2218. }
  2219. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2220. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2221. {
  2222. OBJ_CONSTRUCTION;
  2223. defActions |= SHARE_POS;
  2224. int serial = 0;
  2225. for(int g=0; g < s.color.getNum(); ++g)
  2226. {
  2227. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2228. if( itred.canComputerPlay || itred.canHumanPlay)
  2229. serial++;
  2230. }
  2231. pos.x += 54;
  2232. pos.y += 122 + serial*50;
  2233. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2234. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2235. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2236. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2237. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2238. if(SEL->screenType == CMenuScreen::newGame)
  2239. {
  2240. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2241. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2242. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2243. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2244. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2245. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2246. }
  2247. else
  2248. for(auto & elem : btns)
  2249. elem = nullptr;
  2250. selectButtons();
  2251. assert(SEL->current && SEL->current->mapHeader);
  2252. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2253. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2254. if(p.canHumanPlay && p.canComputerPlay)
  2255. whoCanPlay = HUMAN_OR_CPU;
  2256. else if(p.canComputerPlay)
  2257. whoCanPlay = CPU;
  2258. else
  2259. whoCanPlay = HUMAN;
  2260. if(SEL->screenType != CMenuScreen::scenarioInfo
  2261. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2262. {
  2263. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2264. flag->hoverable = true;
  2265. flag->block(SEL->isGuest());
  2266. }
  2267. else
  2268. flag = nullptr;
  2269. town = new SelectedBox(Point(119, 2), s, TOWN);
  2270. hero = new SelectedBox(Point(195, 2), s, HERO);
  2271. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2272. }
  2273. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2274. {
  2275. CIntObject::showAll(to);
  2276. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2277. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2278. }
  2279. void OptionsTab::PlayerOptionsEntry::update()
  2280. {
  2281. town->update();
  2282. hero->update();
  2283. bonus->update();
  2284. }
  2285. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2286. {
  2287. if(!btns[0])
  2288. return;
  2289. if( (pi.defaultCastle() != -1) //fixed tow
  2290. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2291. {
  2292. btns[0]->disable();
  2293. btns[1]->disable();
  2294. }
  2295. else
  2296. {
  2297. btns[0]->enable();
  2298. btns[1]->enable();
  2299. }
  2300. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2301. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2302. {
  2303. btns[2]->disable();
  2304. btns[3]->disable();
  2305. }
  2306. else
  2307. {
  2308. btns[2]->enable();
  2309. btns[3]->enable();
  2310. }
  2311. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2312. {
  2313. btns[4]->disable();
  2314. btns[5]->disable();
  2315. }
  2316. else
  2317. {
  2318. btns[4]->enable();
  2319. btns[5]->enable();
  2320. }
  2321. }
  2322. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2323. {
  2324. enum EBonusSelection //frames of bonuses file
  2325. {
  2326. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2327. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2328. ARTIFACT = 9, RANDOM = 10,
  2329. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2330. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2331. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2332. };
  2333. switch(type)
  2334. {
  2335. case TOWN:
  2336. switch (settings.castle)
  2337. {
  2338. case PlayerSettings::NONE: return TOWN_NONE;
  2339. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2340. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2341. }
  2342. case HERO:
  2343. switch (settings.hero)
  2344. {
  2345. case PlayerSettings::NONE: return HERO_NONE;
  2346. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2347. default:
  2348. {
  2349. if(settings.heroPortrait >= 0)
  2350. return settings.heroPortrait;
  2351. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2352. }
  2353. }
  2354. case BONUS:
  2355. {
  2356. switch(settings.bonus)
  2357. {
  2358. case PlayerSettings::RANDOM: return RANDOM;
  2359. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2360. case PlayerSettings::GOLD: return GOLD;
  2361. case PlayerSettings::RESOURCE:
  2362. {
  2363. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2364. {
  2365. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2366. case Res::WOOD : return WOOD;
  2367. case Res::MERCURY : return MERCURY;
  2368. case Res::ORE : return ORE;
  2369. case Res::SULFUR : return SULFUR;
  2370. case Res::CRYSTAL : return CRYSTAL;
  2371. case Res::GEMS : return GEM;
  2372. case Res::GOLD : return GOLD;
  2373. case Res::MITHRIL : return MITHRIL;
  2374. }
  2375. }
  2376. }
  2377. }
  2378. }
  2379. return 0;
  2380. }
  2381. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2382. {
  2383. switch(type)
  2384. {
  2385. case OptionsTab::TOWN: return "ITPA";
  2386. case OptionsTab::HERO: return "PortraitsSmall";
  2387. case OptionsTab::BONUS: return "SCNRSTAR";
  2388. }
  2389. return "";
  2390. }
  2391. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2392. {
  2393. switch(type)
  2394. {
  2395. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2396. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2397. case OptionsTab::BONUS:
  2398. {
  2399. switch(settings.bonus)
  2400. {
  2401. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2402. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2403. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2404. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2405. }
  2406. }
  2407. }
  2408. return "";
  2409. }
  2410. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2411. {
  2412. switch(type)
  2413. {
  2414. case TOWN:
  2415. {
  2416. switch (settings.castle)
  2417. {
  2418. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2419. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2420. default : return CGI->townh->factions[settings.castle]->name;
  2421. }
  2422. }
  2423. case HERO:
  2424. {
  2425. switch (settings.hero)
  2426. {
  2427. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2428. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2429. default :
  2430. {
  2431. if (!settings.heroName.empty())
  2432. return settings.heroName;
  2433. return CGI->heroh->heroes[settings.hero]->name;
  2434. }
  2435. }
  2436. }
  2437. case BONUS:
  2438. {
  2439. switch (settings.bonus)
  2440. {
  2441. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2442. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2443. }
  2444. }
  2445. }
  2446. return "";
  2447. }
  2448. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2449. {
  2450. switch(type)
  2451. {
  2452. case TOWN: return getName();
  2453. case HERO:
  2454. {
  2455. if (settings.hero >= 0)
  2456. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2457. return getName();
  2458. }
  2459. case BONUS:
  2460. {
  2461. switch(settings.bonus)
  2462. {
  2463. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2464. case PlayerSettings::RESOURCE:
  2465. {
  2466. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2467. {
  2468. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2469. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2470. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2471. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2472. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2473. }
  2474. }
  2475. }
  2476. }
  2477. }
  2478. return "";
  2479. }
  2480. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2481. {
  2482. switch(type)
  2483. {
  2484. case TOWN: return CGI->generaltexth->allTexts[104];
  2485. case HERO: return CGI->generaltexth->allTexts[102];
  2486. case BONUS:
  2487. {
  2488. switch(settings.bonus)
  2489. {
  2490. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2491. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2492. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2493. case PlayerSettings::RESOURCE:
  2494. {
  2495. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2496. {
  2497. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2498. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2499. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2500. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2501. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2502. }
  2503. }
  2504. }
  2505. }
  2506. }
  2507. return "";
  2508. }
  2509. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2510. CWindowObject(BORDERED | RCLICK_POPUP),
  2511. CPlayerSettingsHelper(helper)
  2512. {
  2513. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2514. int value = PlayerSettings::NONE;
  2515. switch(CPlayerSettingsHelper::type)
  2516. {
  2517. break; case TOWN:
  2518. value = settings.castle;
  2519. break; case HERO:
  2520. value = settings.hero;
  2521. break; case BONUS:
  2522. value = settings.bonus;
  2523. }
  2524. if (value == PlayerSettings::RANDOM)
  2525. genBonusWindow();
  2526. else if (CPlayerSettingsHelper::type == BONUS)
  2527. genBonusWindow();
  2528. else if (CPlayerSettingsHelper::type == HERO)
  2529. genHeroWindow();
  2530. else if (CPlayerSettingsHelper::type == TOWN)
  2531. genTownWindow();
  2532. center();
  2533. }
  2534. void OptionsTab::CPregameTooltipBox::genHeader()
  2535. {
  2536. new CFilledTexture("DIBOXBCK", pos);
  2537. updateShadow();
  2538. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2539. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2540. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2541. }
  2542. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2543. {
  2544. pos = Rect(0, 0, 228, 290);
  2545. genHeader();
  2546. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2547. std::vector<CComponent *> components;
  2548. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2549. for (auto & elem : town->creatures)
  2550. {
  2551. if (!elem.empty())
  2552. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2553. }
  2554. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2555. }
  2556. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2557. {
  2558. pos = Rect(0, 0, 292, 226);
  2559. genHeader();
  2560. // specialty
  2561. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2562. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2563. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2564. }
  2565. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2566. {
  2567. pos = Rect(0, 0, 228, 162);
  2568. genHeader();
  2569. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2570. }
  2571. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2572. :CIntObject(RCLICK, position),
  2573. CPlayerSettingsHelper(settings, type)
  2574. {
  2575. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2576. image = new CAnimImage(getImageName(), getImageIndex());
  2577. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2578. pos = image->pos;
  2579. }
  2580. void OptionsTab::SelectedBox::update()
  2581. {
  2582. image->setFrame(getImageIndex());
  2583. subtitle->setText(getName());
  2584. }
  2585. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2586. {
  2587. if (down)
  2588. {
  2589. // cases when we do not need to display a message
  2590. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2591. return;
  2592. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2593. return;
  2594. GH.pushInt(new CPregameTooltipBox(*this));
  2595. }
  2596. }
  2597. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2598. {
  2599. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2600. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2601. {
  2602. if(it->second.playerID)
  2603. {
  2604. playerColor = it->first;
  2605. }
  2606. }
  2607. pos.w = 762;
  2608. pos.h = 584;
  2609. center(pos);
  2610. assert(LOCPLINT);
  2611. sInfo = *LOCPLINT->cb->getStartInfo();
  2612. assert(!SEL->current);
  2613. current = mapInfoFromGame();
  2614. setPlayersFromGame();
  2615. screenType = CMenuScreen::scenarioInfo;
  2616. card = new InfoCard();
  2617. opt = new OptionsTab();
  2618. opt->recreate();
  2619. card->changeSelection(current);
  2620. card->difficulty->setSelected(startInfo->difficulty);
  2621. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2622. }
  2623. CScenarioInfo::~CScenarioInfo()
  2624. {
  2625. delete current;
  2626. }
  2627. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2628. {
  2629. const CMapHeader * a = aaa->mapHeader.get(),
  2630. * b = bbb->mapHeader.get();
  2631. if(a && b) //if we are sorting scenarios
  2632. {
  2633. switch (sortBy)
  2634. {
  2635. case _format: //by map format (RoE, WoG, etc)
  2636. return (a->version<b->version);
  2637. break;
  2638. case _loscon: //by loss conditions
  2639. return (a->defeatMessage < b->defeatMessage);
  2640. break;
  2641. case _playerAm: //by player amount
  2642. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2643. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2644. for (int i=0;i<8;i++)
  2645. {
  2646. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2647. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2648. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2649. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2650. }
  2651. if (playerAmntB!=playerAmntA)
  2652. return (playerAmntA<playerAmntB);
  2653. else
  2654. return (humenPlayersA<humenPlayersB);
  2655. break;
  2656. case _size: //by size of map
  2657. return (a->width<b->width);
  2658. break;
  2659. case _viccon: //by victory conditions
  2660. return (a->victoryMessage < b->victoryMessage);
  2661. break;
  2662. case _name: //by name
  2663. return boost::ilexicographical_compare(a->name, b->name);
  2664. case _fileName: //by filename
  2665. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2666. default:
  2667. return boost::ilexicographical_compare(a->name, b->name);
  2668. }
  2669. }
  2670. else //if we are sorting campaigns
  2671. {
  2672. switch(sortBy)
  2673. {
  2674. case _numOfMaps: //by number of maps in campaign
  2675. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2676. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2677. break;
  2678. case _name: //by name
  2679. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2680. default:
  2681. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2682. }
  2683. }
  2684. }
  2685. CMultiMode::CMultiMode()
  2686. {
  2687. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2688. bg = new CPicture("MUPOPUP.bmp");
  2689. bg->convertToScreenBPP(); //so we could draw without problems
  2690. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2691. pos = bg->center(); //center, window has size of bg graphic
  2692. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2693. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2694. txt->setText(settings["general"]["playerName"].String()); //Player
  2695. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2696. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2697. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2698. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2699. }
  2700. void CMultiMode::openHotseat()
  2701. {
  2702. GH.pushInt(new CHotSeatPlayers(txt->text));
  2703. }
  2704. void CMultiMode::hostTCP()
  2705. {
  2706. Settings name = settings.write["general"]["playerName"];
  2707. name->String() = txt->text;
  2708. GH.popIntTotally(this);
  2709. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2710. }
  2711. void CMultiMode::joinTCP()
  2712. {
  2713. Settings name = settings.write["general"]["playerName"];
  2714. name->String() = txt->text;
  2715. GH.pushInt(new CSimpleJoinScreen);
  2716. }
  2717. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2718. {
  2719. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2720. bg = new CPicture("MUHOTSEA.bmp");
  2721. pos = bg->center(); //center, window has size of bg graphic
  2722. std::string text = CGI->generaltexth->allTexts[446];
  2723. boost::replace_all(text, "\t","\n");
  2724. Rect boxRect(25, 20, 315, 50);
  2725. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2726. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2727. {
  2728. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2729. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2730. }
  2731. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2732. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2733. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2734. txt[0]->setText(firstPlayer, true);
  2735. txt[0]->giveFocus();
  2736. }
  2737. void CHotSeatPlayers::onChange(std::string newText)
  2738. {
  2739. size_t namesCount = 0;
  2740. for(auto & elem : txt)
  2741. if(!elem->text.empty())
  2742. namesCount++;
  2743. ok->block(namesCount < 2);
  2744. }
  2745. void CHotSeatPlayers::enterSelectionScreen()
  2746. {
  2747. std::map<ui8, std::string> names;
  2748. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2749. if(txt[i]->text.length())
  2750. names[j++] = txt[i]->text;
  2751. Settings name = settings.write["general"]["playerName"];
  2752. name->String() = names.begin()->second;
  2753. GH.popInts(2); //pop MP mode window and this
  2754. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2755. }
  2756. void CBonusSelection::init()
  2757. {
  2758. highlightedRegion = nullptr;
  2759. ourHeader = nullptr;
  2760. diffLb = nullptr;
  2761. diffRb = nullptr;
  2762. bonuses = nullptr;
  2763. selectedMap = 0;
  2764. // Initialize start info
  2765. startInfo.mapname = ourCampaign->camp->header.filename;
  2766. startInfo.mode = StartInfo::CAMPAIGN;
  2767. startInfo.campState = ourCampaign;
  2768. startInfo.turnTime = 0;
  2769. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2770. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2771. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2772. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2773. loadPositionsOfGraphics();
  2774. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2775. pos.h = background->h;
  2776. pos.w = background->w;
  2777. center();
  2778. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2779. blitAt(panel, 456, 6, background);
  2780. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2781. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2782. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2783. //campaign name
  2784. if (ourCampaign->camp->header.name.length())
  2785. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2786. else
  2787. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2788. //map size icon
  2789. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2790. //campaign description
  2791. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2792. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2793. //campaignDescription->showAll(background);
  2794. //map description
  2795. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2796. //bonus choosing
  2797. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2798. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2799. //set left part of window
  2800. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2801. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2802. {
  2803. if(ourCampaign->camp->conquerable(g))
  2804. {
  2805. regions.push_back(new CRegion(this, true, true, g));
  2806. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2807. if(highlightedRegion == nullptr)
  2808. {
  2809. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2810. {
  2811. highlightedRegion = regions.back();
  2812. selectMap(g, true);
  2813. }
  2814. }
  2815. }
  2816. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2817. {
  2818. regions.push_back(new CRegion(this, false, false, g));
  2819. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2820. }
  2821. }
  2822. //allies / enemies
  2823. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2824. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2825. SDL_FreeSurface(panel);
  2826. //difficulty
  2827. std::vector<std::string> difficulty;
  2828. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2829. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2830. //difficulty pics
  2831. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2832. {
  2833. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2834. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2835. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2836. surfToDuplicate->flags);
  2837. delete cde;
  2838. }
  2839. //difficulty selection buttons
  2840. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2841. {
  2842. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2843. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2844. }
  2845. //load miniflags
  2846. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2847. }
  2848. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2849. {
  2850. init();
  2851. }
  2852. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2853. {
  2854. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2855. init();
  2856. }
  2857. CBonusSelection::~CBonusSelection()
  2858. {
  2859. SDL_FreeSurface(background);
  2860. delete sizes;
  2861. delete ourHeader;
  2862. delete sFlags;
  2863. for (auto & elem : diffPics)
  2864. {
  2865. SDL_FreeSurface(elem);
  2866. }
  2867. }
  2868. void CBonusSelection::goBack()
  2869. {
  2870. GH.popIntTotally(this);
  2871. }
  2872. void CBonusSelection::showAll(SDL_Surface * to)
  2873. {
  2874. blitAt(background, pos.x, pos.y, to);
  2875. CIntObject::showAll(to);
  2876. show(to);
  2877. if (pos.h != to->h || pos.w != to->w)
  2878. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2879. }
  2880. void CBonusSelection::loadPositionsOfGraphics()
  2881. {
  2882. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2883. int idx = 0;
  2884. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2885. {
  2886. SCampPositions sc;
  2887. sc.campPrefix = campaign["prefix"].String();
  2888. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2889. for(const JsonNode &desc : campaign["desc"].Vector())
  2890. {
  2891. SCampPositions::SRegionDesc rd;
  2892. rd.infix = desc["infix"].String();
  2893. rd.xpos = desc["x"].Float();
  2894. rd.ypos = desc["y"].Float();
  2895. sc.regions.push_back(rd);
  2896. }
  2897. campDescriptions.push_back(sc);
  2898. idx++;
  2899. }
  2900. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2901. }
  2902. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2903. {
  2904. if(initialSelect || selectedMap != mapNr)
  2905. {
  2906. // initialize restart / start button
  2907. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2908. {
  2909. // draw start button
  2910. restartB->disable();
  2911. startB->enable();
  2912. if (!ourCampaign->mapsConquered.empty())
  2913. backB->block(true);
  2914. else
  2915. backB->block(false);
  2916. }
  2917. else
  2918. {
  2919. // draw restart button
  2920. startB->disable();
  2921. restartB->enable();
  2922. backB->block(false);
  2923. }
  2924. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2925. selectedMap = mapNr;
  2926. selectedBonus = boost::none;
  2927. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2928. boost::to_lower(scenarioName);
  2929. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2930. //get header
  2931. delete ourHeader;
  2932. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2933. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2934. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2935. std::map<ui8, std::string> names;
  2936. names[1] = settings["general"]["playerName"].String();
  2937. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2938. mapDescription->setText(ourHeader->description);
  2939. updateBonusSelection();
  2940. GH.totalRedraw();
  2941. }
  2942. }
  2943. void CBonusSelection::show(SDL_Surface * to)
  2944. {
  2945. //blitAt(background, pos.x, pos.y, to);
  2946. //map name
  2947. std::string mapName = ourHeader->name;
  2948. if (mapName.length())
  2949. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2950. else
  2951. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2952. //map description
  2953. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2954. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2955. //map size icon
  2956. int temp;
  2957. switch (ourHeader->width)
  2958. {
  2959. case 36:
  2960. temp=0;
  2961. break;
  2962. case 72:
  2963. temp=1;
  2964. break;
  2965. case 108:
  2966. temp=2;
  2967. break;
  2968. case 144:
  2969. temp=3;
  2970. break;
  2971. default:
  2972. temp=4;
  2973. break;
  2974. }
  2975. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2976. //flags
  2977. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2978. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2979. TeamID myT;
  2980. myT = ourHeader->players[playerColor.getNum()].team;
  2981. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2982. {
  2983. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2984. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2985. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2986. }
  2987. //difficulty
  2988. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2989. CIntObject::show(to);
  2990. }
  2991. void CBonusSelection::updateBonusSelection()
  2992. {
  2993. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2994. //graphics:
  2995. //spell - SPELLBON.DEF
  2996. //monster - TWCRPORT.DEF
  2997. //building - BO*.BMP graphics
  2998. //artifact - ARTIFBON.DEF
  2999. //spell scroll - SPELLBON.DEF
  3000. //prim skill - PSKILBON.DEF
  3001. //sec skill - SSKILBON.DEF
  3002. //resource - BORES.DEF
  3003. //player - CREST58.DEF
  3004. //hero - PORTRAITSLARGE (HPL###.BMPs)
  3005. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3006. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3007. updateStartButtonState(-1);
  3008. delete bonuses;
  3009. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3010. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3011. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3012. for(int i = 0; i < bonDescs.size(); i++)
  3013. {
  3014. std::string picName=bonusPics[bonDescs[i].type];
  3015. size_t picNumber=bonDescs[i].info2;
  3016. std::string desc;
  3017. switch(bonDescs[i].type)
  3018. {
  3019. case CScenarioTravel::STravelBonus::SPELL:
  3020. desc = CGI->generaltexth->allTexts[715];
  3021. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3022. break;
  3023. case CScenarioTravel::STravelBonus::MONSTER:
  3024. picNumber = bonDescs[i].info2 + 2;
  3025. desc = CGI->generaltexth->allTexts[717];
  3026. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3027. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3028. break;
  3029. case CScenarioTravel::STravelBonus::BUILDING:
  3030. {
  3031. int faction = -1;
  3032. for(auto & elem : startInfo.playerInfos)
  3033. {
  3034. if (elem.second.playerID)
  3035. {
  3036. faction = elem.second.castle;
  3037. break;
  3038. }
  3039. }
  3040. assert(faction != -1);
  3041. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3042. picName = graphics->ERMUtoPicture[faction][buildID];
  3043. picNumber = -1;
  3044. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3045. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3046. }
  3047. break;
  3048. case CScenarioTravel::STravelBonus::ARTIFACT:
  3049. desc = CGI->generaltexth->allTexts[715];
  3050. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3051. break;
  3052. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3053. desc = CGI->generaltexth->allTexts[716];
  3054. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3055. break;
  3056. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3057. {
  3058. int leadingSkill = -1;
  3059. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3060. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3061. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3062. {
  3063. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3064. {
  3065. leadingSkill = g;
  3066. }
  3067. if (ptr[g] != 0)
  3068. {
  3069. toPrint.push_back(std::make_pair(g, ptr[g]));
  3070. }
  3071. }
  3072. picNumber = leadingSkill;
  3073. desc = CGI->generaltexth->allTexts[715];
  3074. std::string substitute; //text to be printed instead of %s
  3075. for (int v=0; v<toPrint.size(); ++v)
  3076. {
  3077. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3078. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3079. if(v != toPrint.size() - 1)
  3080. {
  3081. substitute += ", ";
  3082. }
  3083. }
  3084. boost::algorithm::replace_first(desc, "%s", substitute);
  3085. break;
  3086. }
  3087. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3088. desc = CGI->generaltexth->allTexts[718];
  3089. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3090. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3091. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3092. break;
  3093. case CScenarioTravel::STravelBonus::RESOURCE:
  3094. {
  3095. int serialResID = 0;
  3096. switch(bonDescs[i].info1)
  3097. {
  3098. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3099. serialResID = bonDescs[i].info1;
  3100. break;
  3101. case 0xFD: //wood + ore
  3102. serialResID = 7;
  3103. break;
  3104. case 0xFE: //rare resources
  3105. serialResID = 8;
  3106. break;
  3107. }
  3108. picNumber = serialResID;
  3109. desc = CGI->generaltexth->allTexts[717];
  3110. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3111. std::string replacement;
  3112. if (serialResID <= 6)
  3113. {
  3114. replacement = CGI->generaltexth->restypes[serialResID];
  3115. }
  3116. else
  3117. {
  3118. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3119. }
  3120. boost::algorithm::replace_first(desc, "%s", replacement);
  3121. }
  3122. break;
  3123. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3124. {
  3125. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3126. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3127. picNumber = superhero ? superhero->portrait : 0;
  3128. desc = CGI->generaltexth->allTexts[719];
  3129. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3130. }
  3131. break;
  3132. case CScenarioTravel::STravelBonus::HERO:
  3133. desc = CGI->generaltexth->allTexts[718];
  3134. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3135. if (bonDescs[i].info2 == 0xFFFF)
  3136. {
  3137. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3138. picNumber = -1;
  3139. picName = "CBONN1A3.BMP";
  3140. }
  3141. else
  3142. {
  3143. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3144. }
  3145. break;
  3146. }
  3147. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3148. if (picNumber != -1)
  3149. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3150. auto anim = new CAnimation();
  3151. anim->setCustom(picName, 0);
  3152. bonusButton->setImage(anim);
  3153. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3154. bonusButton->borderColor = brightYellow;
  3155. bonuses->addToggle(i, bonusButton);
  3156. }
  3157. // set bonus if already chosen
  3158. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3159. {
  3160. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3161. }
  3162. }
  3163. void CBonusSelection::updateCampaignState()
  3164. {
  3165. ourCampaign->currentMap = selectedMap;
  3166. if (selectedBonus)
  3167. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3168. }
  3169. void CBonusSelection::startMap()
  3170. {
  3171. auto si = new StartInfo(startInfo);
  3172. auto showPrologVideo = [=]()
  3173. {
  3174. auto exitCb = [=]()
  3175. {
  3176. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3177. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3178. };
  3179. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3180. if (scenario.prolog.hasPrologEpilog)
  3181. {
  3182. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3183. }
  3184. else
  3185. {
  3186. exitCb();
  3187. }
  3188. };
  3189. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3190. {
  3191. GH.popInt(this);
  3192. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3193. {
  3194. updateCampaignState();
  3195. endGame();
  3196. GH.curInt = CGPreGame::create();
  3197. showPrologVideo();
  3198. }, 0);
  3199. }
  3200. else
  3201. {
  3202. updateCampaignState();
  3203. showPrologVideo();
  3204. }
  3205. }
  3206. void CBonusSelection::restartMap()
  3207. {
  3208. GH.popInt(this);
  3209. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3210. {
  3211. updateCampaignState();
  3212. auto si = new StartInfo(startInfo);
  3213. SDL_Event event;
  3214. event.type = SDL_USEREVENT;
  3215. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3216. event.user.data1 = si;
  3217. SDL_PushEvent(&event);
  3218. }, 0);
  3219. }
  3220. void CBonusSelection::selectBonus(int id)
  3221. {
  3222. // Total redraw is needed because the border around the bonus images
  3223. // have to be undrawn/drawn.
  3224. if (!selectedBonus || *selectedBonus != id)
  3225. {
  3226. selectedBonus = id;
  3227. GH.totalRedraw();
  3228. updateStartButtonState(id);
  3229. }
  3230. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3231. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3232. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3233. {
  3234. std::map<ui8, std::string> names;
  3235. names[1] = settings["general"]["playerName"].String();
  3236. for(auto & elem : startInfo.playerInfos)
  3237. {
  3238. if(elem.first == PlayerColor(bonDescs[id].info1))
  3239. ::setPlayer(elem.second, 1, names);
  3240. else
  3241. ::setPlayer(elem.second, 0, names);
  3242. }
  3243. }
  3244. }
  3245. void CBonusSelection::increaseDifficulty()
  3246. {
  3247. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3248. }
  3249. void CBonusSelection::decreaseDifficulty()
  3250. {
  3251. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3252. }
  3253. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3254. {
  3255. if(selected == -1)
  3256. {
  3257. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3258. }
  3259. else if(startB->isBlocked())
  3260. {
  3261. startB->block(false);
  3262. }
  3263. }
  3264. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3265. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3266. {
  3267. OBJ_CONSTRUCTION;
  3268. addUsedEvents(LCLICK | RCLICK);
  3269. static const std::string colors[2][8] = {
  3270. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3271. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3272. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3273. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3274. pos.x += desc.xpos;
  3275. pos.y += desc.ypos;
  3276. //loading of graphics
  3277. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3278. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3279. static const std::string infix [] = {"En", "Se", "Co"};
  3280. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3281. {
  3282. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3283. }
  3284. pos.w = graphics[0]->w;
  3285. pos.h = graphics[0]->h;
  3286. }
  3287. CBonusSelection::CRegion::~CRegion()
  3288. {
  3289. for (auto & elem : graphics)
  3290. {
  3291. SDL_FreeSurface(elem);
  3292. }
  3293. }
  3294. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3295. {
  3296. //select if selectable & clicked inside our graphic
  3297. if ( indeterminate(down) )
  3298. {
  3299. return;
  3300. }
  3301. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3302. {
  3303. owner->selectMap(myNumber, false);
  3304. owner->highlightedRegion = this;
  3305. parent->showAll(screen);
  3306. }
  3307. }
  3308. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3309. {
  3310. //show r-click text
  3311. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3312. rclickText.size() )
  3313. {
  3314. CRClickPopup::createAndPush(rclickText);
  3315. }
  3316. }
  3317. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3318. {
  3319. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3320. if (!accessible)
  3321. {
  3322. //show as striped
  3323. blitAtLoc(graphics[2], 0, 0, to);
  3324. }
  3325. else if (this == owner->highlightedRegion)
  3326. {
  3327. //show as selected
  3328. blitAtLoc(graphics[1], 0, 0, to);
  3329. }
  3330. else
  3331. {
  3332. //show as not selected selected
  3333. blitAtLoc(graphics[0], 0, 0, to);
  3334. }
  3335. }
  3336. CSavingScreen::CSavingScreen(bool hotseat)
  3337. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3338. {
  3339. ourGame = mapInfoFromGame();
  3340. sInfo = *LOCPLINT->cb->getStartInfo();
  3341. setPlayersFromGame();
  3342. }
  3343. CSavingScreen::~CSavingScreen()
  3344. {
  3345. }
  3346. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3347. {
  3348. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3349. assert(!SEL);
  3350. SEL = this;
  3351. current = nullptr;
  3352. if(Names && !Names->empty()) //if have custom set of player names - use it
  3353. playerNames = *Names;
  3354. else
  3355. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3356. }
  3357. ISelectionScreenInfo::~ISelectionScreenInfo()
  3358. {
  3359. assert(SEL == this);
  3360. SEL = nullptr;
  3361. }
  3362. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3363. {
  3364. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3365. }
  3366. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3367. {
  3368. ::setPlayer(pset, player, playerNames);
  3369. }
  3370. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3371. {
  3372. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3373. if(!sInfo.getPlayersSettings(i->first)) //
  3374. return i->first;
  3375. return 0;
  3376. }
  3377. bool ISelectionScreenInfo::isGuest() const
  3378. {
  3379. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3380. }
  3381. bool ISelectionScreenInfo::isHost() const
  3382. {
  3383. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3384. }
  3385. void ChatMessage::apply(CSelectionScreen *selScreen)
  3386. {
  3387. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3388. GH.totalRedraw();
  3389. }
  3390. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3391. {
  3392. if(!selScreen->ongoingClosing)
  3393. {
  3394. *selScreen->serv << this; //resend to confirm
  3395. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3396. }
  3397. vstd::clear_pointer(selScreen->serv);
  3398. }
  3399. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3400. {
  3401. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3402. SEL->playerNames[connectionID] = playerName;
  3403. //put new player in first slot with AI
  3404. for(auto & elem : SEL->sInfo.playerInfos)
  3405. {
  3406. if(!elem.second.playerID && !elem.second.compOnly)
  3407. {
  3408. selScreen->setPlayer(elem.second, connectionID);
  3409. selScreen->opt->entries[elem.second.color]->selectButtons();
  3410. break;
  3411. }
  3412. }
  3413. selScreen->propagateNames();
  3414. selScreen->propagateOptions();
  3415. selScreen->toggleTab(selScreen->curTab);
  3416. GH.totalRedraw();
  3417. }
  3418. void SelectMap::apply(CSelectionScreen *selScreen)
  3419. {
  3420. if(selScreen->isGuest())
  3421. {
  3422. free = false;
  3423. selScreen->changeSelection(mapInfo);
  3424. }
  3425. }
  3426. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3427. {
  3428. if(!selScreen->isGuest())
  3429. return;
  3430. selScreen->setSInfo(*options);
  3431. }
  3432. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3433. {
  3434. if(!selScreen->isGuest())
  3435. return;
  3436. switch(action)
  3437. {
  3438. case NO_TAB:
  3439. selScreen->toggleTab(selScreen->curTab);
  3440. break;
  3441. case OPEN_OPTIONS:
  3442. selScreen->toggleTab(selScreen->opt);
  3443. break;
  3444. case OPEN_SCENARIO_LIST:
  3445. selScreen->toggleTab(selScreen->sel);
  3446. break;
  3447. case OPEN_RANDOM_MAP_OPTIONS:
  3448. selScreen->toggleTab(selScreen->randMapTab);
  3449. break;
  3450. }
  3451. }
  3452. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3453. {
  3454. if(!selScreen->isHost())
  3455. return;
  3456. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3457. switch(what)
  3458. {
  3459. case TOWN:
  3460. selScreen->opt->nextCastle(color, direction);
  3461. break;
  3462. case HERO:
  3463. selScreen->opt->nextHero(color, direction);
  3464. break;
  3465. case BONUS:
  3466. selScreen->opt->nextBonus(color, direction);
  3467. break;
  3468. }
  3469. }
  3470. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3471. {
  3472. if(selScreen->isGuest())
  3473. return;
  3474. SEL->playerNames.erase(playerID);
  3475. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3476. {
  3477. selScreen->setPlayer(*s, 0);
  3478. selScreen->opt->entries[s->color]->selectButtons();
  3479. }
  3480. selScreen->propagateNames();
  3481. selScreen->propagateOptions();
  3482. GH.totalRedraw();
  3483. }
  3484. void PlayersNames::apply(CSelectionScreen *selScreen)
  3485. {
  3486. if(selScreen->isGuest())
  3487. selScreen->playerNames = playerNames;
  3488. }
  3489. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3490. {
  3491. startingInfo.reset();
  3492. startingInfo.serv = selScreen->serv;
  3493. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3494. if(!selScreen->ongoingClosing)
  3495. {
  3496. *selScreen->serv << this; //resend to confirm
  3497. }
  3498. selScreen->serv = nullptr; //hide it so it won't be deleted
  3499. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3500. saveGameName.clear();
  3501. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3502. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3503. }
  3504. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3505. {
  3506. pos.x += config["x"].Float();
  3507. pos.y += config["y"].Float();
  3508. pos.w = 200;
  3509. pos.h = 116;
  3510. campFile = config["file"].String();
  3511. video = config["video"].String();
  3512. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3513. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3514. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3515. hoverText = header.name;
  3516. if (status != CCampaignScreen::DISABLED)
  3517. {
  3518. addUsedEvents(LCLICK | HOVER);
  3519. image = new CPicture(config["image"].String());
  3520. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3521. parent->addChild(hoverLabel);
  3522. }
  3523. if (status == CCampaignScreen::COMPLETED)
  3524. checkMark = new CPicture("CAMPCHK");
  3525. }
  3526. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3527. {
  3528. if (down)
  3529. {
  3530. // Close running video and open the selected campaign
  3531. CCS->videoh->close();
  3532. GH.pushInt( new CBonusSelection(campFile) );
  3533. }
  3534. }
  3535. void CCampaignScreen::CCampaignButton::hover(bool on)
  3536. {
  3537. if (on)
  3538. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3539. else
  3540. hoverLabel->setText(" ");
  3541. }
  3542. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3543. {
  3544. if (status == CCampaignScreen::DISABLED)
  3545. return;
  3546. CIntObject::show(to);
  3547. // Play the campaign button video when the mouse cursor is placed over the button
  3548. if (hovered)
  3549. {
  3550. if (CCS->videoh->fname != video)
  3551. CCS->videoh->open(video);
  3552. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3553. }
  3554. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3555. {
  3556. CCS->videoh->close();
  3557. redraw();
  3558. }
  3559. }
  3560. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3561. {
  3562. std::pair<std::string, std::string> help;
  3563. if (!button["help"].isNull() && button["help"].Float() > 0)
  3564. help = CGI->generaltexth->zelp[button["help"].Float()];
  3565. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3566. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3567. }
  3568. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3569. {
  3570. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3571. for(const JsonNode& node : config["images"].Vector())
  3572. images.push_back(createPicture(node));
  3573. if (!images.empty())
  3574. {
  3575. images[0]->center(); // move background to center
  3576. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3577. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3578. pos = images[0]->pos; // fix height\width of this window
  3579. }
  3580. if (!config["exitbutton"].isNull())
  3581. {
  3582. back = createExitButton(config["exitbutton"]);
  3583. back->hoverable = true;
  3584. }
  3585. for(const JsonNode& node : config["items"].Vector())
  3586. campButtons.push_back(new CCampaignButton(node));
  3587. }
  3588. void CCampaignScreen::showAll(SDL_Surface *to)
  3589. {
  3590. CIntObject::showAll(to);
  3591. if (pos.h != to->h || pos.w != to->w)
  3592. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3593. }
  3594. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3595. {
  3596. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3597. CGP->removeFromGui();
  3598. GH.pushInt(new CLoadingScreen(loader));
  3599. }
  3600. std::string CLoadingScreen::getBackground()
  3601. {
  3602. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3603. if(conf.empty())
  3604. {
  3605. return "loadbar";
  3606. }
  3607. else
  3608. {
  3609. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3610. }
  3611. }
  3612. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3613. CWindowObject(BORDERED, getBackground()),
  3614. loadingThread(loader)
  3615. {
  3616. CCS->musich->stopMusic(5000);
  3617. }
  3618. CLoadingScreen::~CLoadingScreen()
  3619. {
  3620. loadingThread.join();
  3621. }
  3622. void CLoadingScreen::showAll(SDL_Surface *to)
  3623. {
  3624. Rect rect(0,0,to->w, to->h);
  3625. SDL_FillRect(to, &rect, 0);
  3626. CWindowObject::showAll(to);
  3627. }
  3628. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3629. CWindowObject(BORDERED),
  3630. spe(_spe),
  3631. positionCounter(0),
  3632. voiceSoundHandle(-1),
  3633. exitCb(callback)
  3634. {
  3635. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3636. addUsedEvents(LCLICK);
  3637. pos = center(Rect(0,0, 800, 600));
  3638. updateShadow();
  3639. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3640. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3641. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3642. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3643. text->scrollTextTo(-100);
  3644. }
  3645. void CPrologEpilogVideo::show( SDL_Surface * to )
  3646. {
  3647. CSDL_Ext::fillRectBlack(to, &pos);
  3648. //BUG: some videos are 800x600 in size while some are 800x400
  3649. //VCMI should center them in the middle of the screen. Possible but needs modification
  3650. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3651. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3652. //move text every 5 calls/frames; seems to be good enough
  3653. ++positionCounter;
  3654. if(positionCounter % 5 == 0)
  3655. {
  3656. text->scrollTextBy(1);
  3657. }
  3658. else
  3659. text->showAll(to);// blit text over video, if needed
  3660. if (text->textSize.y + 100 < positionCounter / 5)
  3661. clickLeft(false, false);
  3662. }
  3663. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3664. {
  3665. GH.popInt(this);
  3666. CCS->soundh->stopSound(voiceSoundHandle);
  3667. exitCb();
  3668. }
  3669. CSimpleJoinScreen::CSimpleJoinScreen()
  3670. {
  3671. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3672. bg = new CPicture("MUDIALOG.bmp"); // address background
  3673. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3674. Rect boxRect(20, 20, 205, 50);
  3675. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3676. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3677. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3678. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3679. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3680. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3681. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3682. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3683. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3684. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3685. address->setText(settings["server"]["server"].String(), true);
  3686. address->giveFocus();
  3687. }
  3688. void CSimpleJoinScreen::enterSelectionScreen()
  3689. {
  3690. std::string textAddress = address->text;
  3691. std::string textPort = port->text;
  3692. GH.popIntTotally(this);
  3693. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3694. }
  3695. void CSimpleJoinScreen::onChange(const std::string & newText)
  3696. {
  3697. ok->block(address->text.empty() || port->text.empty());
  3698. }