Graphics.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. Graphics * graphics = NULL;
  19. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  20. {
  21. char * buf = new char[10];
  22. for (int i=from;i<to;i++)
  23. {
  24. itoa(curh->primSkills[i],buf,10);
  25. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  26. }
  27. delete[] buf;
  28. return ret;
  29. }
  30. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  31. {
  32. char * buf = new char[10];
  33. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  34. blueToPlayersAdv(hInfo,curh->tempOwner);
  35. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  36. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  37. drawPrimarySkill(curh, ret);
  38. for (std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  39. {
  40. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  41. itoa((*i).second.second,buf,10);
  42. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  43. }
  44. blitAt(graphics->portraitLarge[curh->subID],11,12,ret);
  45. itoa(curh->mana,buf,10);
  46. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  47. delete[] buf;
  48. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  49. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  50. //SDL_SaveBMP(ret,"inf1.bmp");
  51. return ret;
  52. }
  53. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  54. {
  55. char * buf = new char[10];
  56. blueToPlayersAdv(tInfo,curh->tempOwner);
  57. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  58. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  59. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  60. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  61. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  62. if((pom=curh->hallLevel())>=0)
  63. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  64. itoa(curh->dailyIncome(),buf,10);
  65. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  66. for (std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  67. {
  68. if(!i->second.first)
  69. continue;
  70. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  71. itoa((*i).second.second,buf,10);
  72. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  73. }
  74. //blit town icon
  75. pom = curh->subID*2;
  76. if (!curh->hasFort())
  77. pom += F_NUMBER*2;
  78. if(curh->builded >= MAX_BUILDING_PER_TURN)
  79. pom++;
  80. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  81. delete[] buf;
  82. return ret;
  83. }
  84. void Graphics::loadPaletteAndColors()
  85. {
  86. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  87. playerColorPalette = new SDL_Color[256];
  88. neutralColor = new SDL_Color;
  89. playerColors = new SDL_Color[PLAYER_LIMIT];
  90. int startPoint = 24; //beginning byte; used to read
  91. for(int i=0; i<256; ++i)
  92. {
  93. SDL_Color col;
  94. col.r = pals[startPoint++];
  95. col.g = pals[startPoint++];
  96. col.b = pals[startPoint++];
  97. col.unused = pals[startPoint++];
  98. playerColorPalette[i] = col;
  99. }
  100. //colors initialization
  101. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  102. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  103. for(int i=0;i<8;i++)
  104. {
  105. playerColors[i].r = kolory[i].x;
  106. playerColors[i].g = kolory[i].y;
  107. playerColors[i].b = kolory[i].z;
  108. playerColors[i].unused = 0;
  109. }
  110. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84;//gray
  111. }
  112. void Graphics::initializeBattleGraphics()
  113. {
  114. std::ifstream bback("config/battleBack.txt");
  115. battleBacks.resize(9);
  116. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  117. {
  118. int am;
  119. bback>>am;
  120. battleBacks[i].resize(am);
  121. for(int f=0; f<am; ++f)
  122. {
  123. bback>>battleBacks[i][f];
  124. }
  125. }
  126. //initializing battle hero animation
  127. std::ifstream bher("config/battleHeroes.txt");
  128. int numberofh;
  129. bher>>numberofh;
  130. battleHeroes.resize(numberofh);
  131. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  132. {
  133. bher>>battleHeroes[i];
  134. }
  135. }
  136. Graphics::Graphics()
  137. {
  138. slotsPos.push_back(std::pair<int,int>(44,82));
  139. slotsPos.push_back(std::pair<int,int>(80,82));
  140. slotsPos.push_back(std::pair<int,int>(116,82));
  141. slotsPos.push_back(std::pair<int,int>(26,131));
  142. slotsPos.push_back(std::pair<int,int>(62,131));
  143. slotsPos.push_back(std::pair<int,int>(98,131));
  144. slotsPos.push_back(std::pair<int,int>(134,131));
  145. CDefHandler *smi, *smi2;
  146. std::vector<Task> tasks; //preparing list of graphics to load
  147. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  148. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  149. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  150. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  151. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  152. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  153. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  154. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  155. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  156. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  157. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  158. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  159. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  160. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  161. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  162. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  163. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  164. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  165. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  166. tasks += GET_DEF(resources,"RESOUR82.DEF");
  167. tasks += GET_DEF(un44,"UN44.DEF");
  168. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  169. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  170. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  171. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  172. std::ifstream ifs("config/cr_bgs.txt");
  173. int id;
  174. std::string name;
  175. while(!ifs.eof())
  176. {
  177. ifs >> id >> name;
  178. tasks += GET_SURFACE(backgrounds[id],name);
  179. }
  180. CThreadHelper th(&tasks,max(1,boost::thread::hardware_concurrency()));
  181. th.run();
  182. //handling 32x32px imgs
  183. smi->notFreeImgs = true;
  184. for (int i=0; i<smi->ourImages.size(); i++)
  185. {
  186. smallImgs[i-2] = smi->ourImages[i].bitmap;
  187. }
  188. delete smi;
  189. smi2->notFreeImgs = true;
  190. for (int i=0; i<smi2->ourImages.size(); i++)
  191. {
  192. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  193. }
  194. delete smi2;
  195. }
  196. void Graphics::loadHeroPortraits()
  197. {
  198. std::ifstream of("config/portrety.txt");
  199. for (int j=0;j<HEROES_QUANTITY;j++)
  200. {
  201. int ID;
  202. of>>ID;
  203. std::string path;
  204. of>>path;
  205. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  206. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  207. {
  208. if(path[ff]=='S')
  209. {
  210. path[ff]='L';
  211. break;
  212. }
  213. }
  214. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  215. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  216. }
  217. of.close();
  218. }
  219. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  220. {
  221. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  222. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  223. std::make_pair(2,14), std::make_pair(3,15);
  224. for(int i=0; i<anims.size();i++)
  225. {
  226. std::stringstream nm;
  227. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  228. std::string name = nm.str();
  229. (*anims[i]) = CDefHandler::giveDef(name);
  230. int pom = 0; //how many groups has been rotated
  231. for(int o=7; pom<6; ++o)
  232. {
  233. for(int p=0;p<6;p++)
  234. {
  235. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  236. {
  237. for(int e=0; e<8; ++e)
  238. {
  239. Cimage nci;
  240. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  241. nci.groupNumber = rotations[p].second;
  242. nci.imName = std::string();
  243. (*anims[i])->ourImages.push_back(nci);
  244. if(pom>2) //we need only one frame for groups 13/14/15
  245. break;
  246. }
  247. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  248. o+=8;
  249. else //there is only one frame of 1/2/3
  250. o+=1;
  251. ++pom;
  252. if(p==2 && pom<4) //group1 starts at index 1
  253. o = 1;
  254. }
  255. }
  256. }
  257. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  258. {
  259. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  260. }
  261. (*anims[i])->alphaTransformed = true;
  262. }
  263. }
  264. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  265. {
  266. for(int i=0;i<8;i++)
  267. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  268. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  269. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  270. for(int q=0; q<8; ++q)
  271. {
  272. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  273. {
  274. for(int p=0;p<rotations.size();p++)
  275. {
  276. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  277. {
  278. for(int e=0; e<8; ++e)
  279. {
  280. Cimage nci;
  281. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  282. nci.groupNumber = rotations[p].second;
  283. nci.imName = std::string();
  284. (this->*pr.first)[q]->ourImages.push_back(nci);
  285. }
  286. o+=8;
  287. }
  288. }
  289. }
  290. if (mode)
  291. {
  292. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  293. {
  294. if(flags4[q]->ourImages[o].groupNumber==1)
  295. {
  296. for(int e=0; e<8; ++e)
  297. {
  298. Cimage nci;
  299. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  300. nci.groupNumber = 13;
  301. nci.imName = std::string();
  302. flags4[q]->ourImages.push_back(nci);
  303. }
  304. o+=8;
  305. }
  306. if(flags4[q]->ourImages[o].groupNumber==2)
  307. {
  308. for(int e=0; e<8; ++e)
  309. {
  310. Cimage nci;
  311. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  312. nci.groupNumber = 14;
  313. nci.imName = std::string();
  314. flags4[q]->ourImages.push_back(nci);
  315. }
  316. o+=8;
  317. }
  318. if(flags4[q]->ourImages[o].groupNumber==3)
  319. {
  320. for(int e=0; e<8; ++e)
  321. {
  322. Cimage nci;
  323. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  324. nci.groupNumber = 15;
  325. nci.imName = std::string();
  326. flags4[q]->ourImages.push_back(nci);
  327. }
  328. o+=8;
  329. }
  330. }
  331. }
  332. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  333. {
  334. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  335. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  336. );
  337. }
  338. (this->*pr.first)[q]->alphaTransformed = true;
  339. }
  340. }
  341. void Graphics::loadHeroFlags()
  342. {
  343. using namespace boost::assign;
  344. timeHandler th;
  345. std::vector<CDefHandler *> Graphics::*point;
  346. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  347. pr[0].first = &Graphics::flags1;
  348. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  349. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  350. pr[1].first = &Graphics::flags2;
  351. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  352. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  353. pr[2].first = &Graphics::flags3;
  354. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  355. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  356. pr[3].first = &Graphics::flags4;
  357. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  358. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  359. boost::thread_group grupa;
  360. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  361. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  362. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  363. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  364. grupa.join_all();
  365. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  366. }
  367. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  368. {
  369. if (ID==-1)
  370. return smallIcons->ourImages[0].bitmap;
  371. else if (ID==-2)
  372. return smallIcons->ourImages[1].bitmap;
  373. else if (ID==-3)
  374. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  375. else if (ID>F_NUMBER || ID<-3)
  376. throw new std::exception("Invalid ID");
  377. else
  378. {
  379. int pom = 3;
  380. if(!fort)
  381. pom+=F_NUMBER*2;
  382. pom += ID*2;
  383. if (!builded)
  384. pom--;
  385. return smallIcons->ourImages[pom].bitmap;
  386. }
  387. }
  388. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  389. {
  390. if(player==1) //it is actually blue...
  391. return;
  392. if(sur->format->BitsPerPixel == 8)
  393. {
  394. for(int i=0; i<32; ++i)
  395. {
  396. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  397. }
  398. }
  399. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  400. {
  401. for(int y=0; y<sur->h; ++y)
  402. {
  403. for(int x=0; x<sur->w; ++x)
  404. {
  405. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  406. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  407. {
  408. if(cp[2]>cp[1] && cp[2]>cp[0])
  409. {
  410. std::vector<long long int> sort1;
  411. sort1.push_back(cp[0]);
  412. sort1.push_back(cp[1]);
  413. sort1.push_back(cp[2]);
  414. std::vector< std::pair<long long int, Uint8*> > sort2;
  415. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  416. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  417. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  418. std::sort(sort1.begin(), sort1.end());
  419. if(sort2[0].first>sort2[1].first)
  420. std::swap(sort2[0], sort2[1]);
  421. if(sort2[1].first>sort2[2].first)
  422. std::swap(sort2[1], sort2[2]);
  423. if(sort2[0].first>sort2[1].first)
  424. std::swap(sort2[0], sort2[1]);
  425. for(int hh=0; hh<3; ++hh)
  426. {
  427. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  428. }
  429. }
  430. }
  431. else
  432. {
  433. if(
  434. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  435. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  436. )
  437. {
  438. std::vector<long long int> sort1;
  439. sort1.push_back(cp[2]);
  440. sort1.push_back(cp[1]);
  441. sort1.push_back(cp[0]);
  442. std::vector< std::pair<long long int, Uint8*> > sort2;
  443. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  444. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  445. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  446. std::sort(sort1.begin(), sort1.end());
  447. if(sort2[0].first>sort2[1].first)
  448. std::swap(sort2[0], sort2[1]);
  449. if(sort2[1].first>sort2[2].first)
  450. std::swap(sort2[1], sort2[2]);
  451. if(sort2[0].first>sort2[1].first)
  452. std::swap(sort2[0], sort2[1]);
  453. for(int hh=0; hh<3; ++hh)
  454. {
  455. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  456. }
  457. }
  458. }
  459. }
  460. }
  461. }
  462. }