英雄无敌3(跨平台含手机)

Macron1Robot 324bb3c98d Update CModHandler.h 11 years ago
AI 21c2efbc64 Update VCAI.cpp 11 years ago
Mods 4203d69525 Part 2 of new spell configuration 11 years ago
client 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 years ago
cmake_modules 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
config 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 years ago
debian dc9fdf691a Debian update, removed empty files from trunk 11 years ago
editor 95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 11 years ago
launcher 791099ab33 - added *_moc suffix to imageviewer files 11 years ago
lib 324bb3c98d Update CModHandler.h 11 years ago
osx 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
rpm fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
scripting 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 years ago
server 31f2af6243 Removed commented part for daily income 11 years ago
test 4a4584f53c [c::b] +working Test project file 11 years ago
.gitignore 1d57b75bc5 - random number generation refactoring 11 years ago
AUTHORS 237d2b4090 Added myself 11 years ago
CCallback.cpp 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
CCallback.h c6238588bd Rename new files. 11 years ago
CMakeLists.txt 7356145c3a updated LD_RUNPATH_SEARCH_PATHS 11 years ago
ChangeLog 5adafe02a2 added commit changes to changelog 11 years ago
Global.h 2d425666d7 Update Global.h 11 years ago
README c70bb25146 Hopefully - more useful readme file 11 years ago
README.linux 5cbec833c2 - (linux) XDG filesystem support 11 years ago
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 years ago
VCMI_VS11.sln f217c61131 Added launcher to solution, fixed .rc file so launcher has its icon. 12 years ago
VCMI_global.props a50e9219c2 Launcher works for me. 12 years ago
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 years ago
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 years ago
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 0682c2fa60 add Test project to workspace 11 years ago
vcmibuilder 760ae7d44a Changes related to Debian packaging, based on josch patch 11 years ago
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago

README

# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

## Links

* Homepage: http://vcmi.eu/
* Wiki: http://wiki.vcmi.eu/
* Forums: http://forum.vcmi.eu/
* Bugtracker: http://bugs.vcmi.eu/

## Installation
For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

## Copyright and license

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)