NetPacksClient.cpp 25 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "../CCallback.h"
  3. #include "Client.h"
  4. #include "CPlayerInterface.h"
  5. #include "CGameInfo.h"
  6. #include "../lib/Connection.h"
  7. #include "../lib/CGeneralTextHandler.h"
  8. #include "../lib/CDefObjInfoHandler.h"
  9. #include "../lib/CHeroHandler.h"
  10. #include "../lib/CObjectHandler.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../lib/map.h"
  13. #include "../lib/VCMIDirs.h"
  14. #include "../lib/CSpellHandler.h"
  15. #include "CSoundBase.h"
  16. #include "mapHandler.h"
  17. #include "GUIClasses.h"
  18. #include <boost/bind.hpp>
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #include "CConfigHandler.h"
  23. #include "SDL_Extensions.h"
  24. #include "CBattleInterface.h"
  25. #include "../lib/CCampaignHandler.h"
  26. #include "../lib/CGameState.h"
  27. #include "../lib/BattleState.h"
  28. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  29. //awaiting variadic templates...
  30. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  31. do \
  32. { \
  33. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  34. ger->function(__VA_ARGS__); \
  35. } while(0)
  36. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  37. do \
  38. { \
  39. if(vstd::contains(cl->playerint,player)) \
  40. cl->playerint[player]->function(__VA_ARGS__); \
  41. }while(0)
  42. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  43. do \
  44. { \
  45. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  46. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  47. } while(0)
  48. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  49. do \
  50. { \
  51. if(vstd::contains(cl->battleints,player)) \
  52. cl->battleints[player]->function(__VA_ARGS__); \
  53. } while (0);
  54. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  55. do \
  56. { \
  57. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  58. ber->function(__VA_ARGS__); \
  59. } while(0)
  60. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  61. do \
  62. { \
  63. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  64. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  65. } while(0)
  66. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  67. #define CALL_IN_ALL_INTERFACES(function, ...) \
  68. do \
  69. { \
  70. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  71. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  72. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  73. } while(0)
  74. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  75. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  76. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  77. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  78. /*
  79. * NetPacksClient.cpp, part of VCMI engine
  80. *
  81. * Authors: listed in file AUTHORS in main folder
  82. *
  83. * License: GNU General Public License v2.0 or later
  84. * Full text of license available in license.txt file, in main folder
  85. *
  86. */
  87. void SetResources::applyCl( CClient *cl )
  88. {
  89. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  90. }
  91. void SetResource::applyCl( CClient *cl )
  92. {
  93. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  94. }
  95. void SetPrimSkill::applyCl( CClient *cl )
  96. {
  97. const CGHeroInstance *h = cl->getHero(id);
  98. if(!h)
  99. {
  100. tlog1 << "Cannot find hero with ID " << id << std::endl;
  101. return;
  102. }
  103. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  104. }
  105. void SetSecSkill::applyCl( CClient *cl )
  106. {
  107. const CGHeroInstance *h = cl->getHero(id);
  108. if(!h)
  109. {
  110. tlog1 << "Cannot find hero with ID " << id << std::endl;
  111. return;
  112. }
  113. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  114. }
  115. void HeroVisitCastle::applyCl( CClient *cl )
  116. {
  117. const CGHeroInstance *h = cl->getHero(hid);
  118. if(start())
  119. {
  120. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  121. }
  122. }
  123. void ChangeSpells::applyCl( CClient *cl )
  124. {
  125. //TODO: inform interface?
  126. }
  127. void SetMana::applyCl( CClient *cl )
  128. {
  129. const CGHeroInstance *h = cl->getHero(hid);
  130. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  131. }
  132. void SetMovePoints::applyCl( CClient *cl )
  133. {
  134. const CGHeroInstance *h = cl->getHero(hid);
  135. if (cl->IGameCallback::getSelectedHero(LOCPLINT->playerID) == h)//if we have selected that hero
  136. {
  137. cl->calculatePaths(h);
  138. }
  139. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  140. }
  141. void FoWChange::applyCl( CClient *cl )
  142. {
  143. if(mode)
  144. INTERFACE_CALL_IF_PRESENT(player, tileRevealed, tiles);
  145. else
  146. INTERFACE_CALL_IF_PRESENT(player, tileHidden, tiles);
  147. cl->updatePaths();
  148. }
  149. void SetAvailableHeroes::applyCl( CClient *cl )
  150. {
  151. //TODO: inform interface?
  152. }
  153. void ChangeStackCount::applyCl( CClient *cl )
  154. {
  155. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  156. }
  157. void SetStackType::applyCl( CClient *cl )
  158. {
  159. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  160. }
  161. void EraseStack::applyCl( CClient *cl )
  162. {
  163. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  164. }
  165. void SwapStacks::applyCl( CClient *cl )
  166. {
  167. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  168. if(sl1.army->tempOwner != sl2.army->tempOwner)
  169. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  170. }
  171. void InsertNewStack::applyCl( CClient *cl )
  172. {
  173. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  174. }
  175. void RebalanceStacks::applyCl( CClient *cl )
  176. {
  177. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  178. if(src.army->tempOwner != dst.army->tempOwner)
  179. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  180. }
  181. void PutArtifact::applyCl( CClient *cl )
  182. {
  183. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactPut, al);
  184. }
  185. void EraseArtifact::applyCl( CClient *cl )
  186. {
  187. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactRemoved, al);
  188. }
  189. void MoveArtifact::applyCl( CClient *cl )
  190. {
  191. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  192. if(src.hero->tempOwner != dst.hero->tempOwner)
  193. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  194. }
  195. void AssembledArtifact::applyCl( CClient *cl )
  196. {
  197. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactAssembled, al);
  198. }
  199. void DisassembledArtifact::applyCl( CClient *cl )
  200. {
  201. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactDisassembled, al);
  202. }
  203. void HeroVisit::applyCl( CClient *cl )
  204. {
  205. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  206. }
  207. void NewTurn::applyCl( CClient *cl )
  208. {
  209. //cl->updatePaths(); => may fail when there is no selected (mechanically) hero
  210. if(cl->pathInfo->hero)
  211. cl->calculatePaths(cl->pathInfo->hero);
  212. }
  213. void GiveBonus::applyCl( CClient *cl )
  214. {
  215. switch(who)
  216. {
  217. case HERO:
  218. {
  219. const CGHeroInstance *h = GS(cl)->getHero(id);
  220. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  221. }
  222. break;
  223. case PLAYER:
  224. {
  225. const PlayerState *p = GS(cl)->getPlayer(id);
  226. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  227. }
  228. break;
  229. }
  230. }
  231. void ChangeObjPos::applyFirstCl( CClient *cl )
  232. {
  233. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  234. if(flags & 1)
  235. CGI->mh->hideObject(obj);
  236. }
  237. void ChangeObjPos::applyCl( CClient *cl )
  238. {
  239. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  240. if(flags & 1)
  241. CGI->mh->printObject(obj);
  242. cl->updatePaths();
  243. }
  244. void PlayerEndsGame::applyCl( CClient *cl )
  245. {
  246. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  247. }
  248. void RemoveBonus::applyCl( CClient *cl )
  249. {
  250. switch(who)
  251. {
  252. case HERO:
  253. {
  254. const CGHeroInstance *h = GS(cl)->getHero(id);
  255. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  256. }
  257. break;
  258. case PLAYER:
  259. {
  260. const PlayerState *p = GS(cl)->getPlayer(id);
  261. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  262. }
  263. break;
  264. }
  265. }
  266. void UpdateCampaignState::applyCl( CClient *cl )
  267. {
  268. cl->stopConnection();
  269. if(camp->mapsRemaining.size())
  270. cl->proposeNextMission(camp);
  271. else
  272. cl->finishCampaign(camp);
  273. }
  274. void RemoveObject::applyFirstCl( CClient *cl )
  275. {
  276. const CGObjectInstance *o = cl->getObj(id);
  277. CGI->mh->hideObject(o);
  278. int3 pos = o->visitablePos();
  279. //notify interfaces about removal
  280. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  281. {
  282. if(i->first >= PLAYER_LIMIT) continue;
  283. if(GS(cl)->getPlayerTeam(i->first)->fogOfWarMap[pos.x][pos.y][pos.z])
  284. {
  285. i->second->objectRemoved(o);
  286. }
  287. }
  288. }
  289. void RemoveObject::applyCl( CClient *cl )
  290. {
  291. if(cl->pathInfo->hero && cl->pathInfo->hero->id != id)
  292. cl->updatePaths();
  293. }
  294. void TryMoveHero::applyFirstCl( CClient *cl )
  295. {
  296. CGHeroInstance *h = GS(cl)->getHero(id);
  297. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  298. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  299. {
  300. if(i->first >= PLAYER_LIMIT)
  301. continue;
  302. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  303. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  304. && GS(cl)->getPlayer(i->first)->human)
  305. humanKnows = true;
  306. }
  307. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  308. CGI->mh->removeObject(h);
  309. if(result == DISEMBARK)
  310. CGI->mh->printObject(h->boat);
  311. }
  312. void TryMoveHero::applyCl( CClient *cl )
  313. {
  314. const CGHeroInstance *h = cl->getHero(id);
  315. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  316. {
  317. CGI->mh->printObject(h);
  318. }
  319. if(result == EMBARK)
  320. CGI->mh->hideObject(h->boat);
  321. int player = h->tempOwner;
  322. if(vstd::contains(cl->playerint,player))
  323. {
  324. cl->playerint[player]->tileRevealed(fowRevealed);
  325. }
  326. //notify interfaces about move
  327. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  328. {
  329. if(i->first >= PLAYER_LIMIT) continue;
  330. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  331. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  332. {
  333. i->second->heroMoved(*this);
  334. }
  335. }
  336. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  337. { //TODO: restructure nicely
  338. CGI->mh->printObject(h);
  339. }
  340. }
  341. void NewStructures::applyCl( CClient *cl )
  342. {
  343. CGTownInstance *town = GS(cl)->getTown(tid);
  344. BOOST_FOREACH(si32 id, bid)
  345. {
  346. if(id==13) //fort or capitol
  347. {
  348. town->defInfo = GS(cl)->capitols[town->subID];
  349. }
  350. if(id ==7)
  351. {
  352. town->defInfo = GS(cl)->forts[town->subID];
  353. }
  354. if(vstd::contains(cl->playerint,town->tempOwner))
  355. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  356. }
  357. }
  358. void RazeStructures::applyCl (CClient *cl)
  359. {
  360. CGTownInstance *town = GS(cl)->getTown(tid);
  361. BOOST_FOREACH(si32 id, bid)
  362. {
  363. if (id == 13) //fort or capitol
  364. {
  365. town->defInfo = GS(cl)->forts[town->subID];
  366. }
  367. if(vstd::contains (cl->playerint,town->tempOwner))
  368. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  369. }
  370. }
  371. void SetAvailableCreatures::applyCl( CClient *cl )
  372. {
  373. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  374. //inform order about the change
  375. int p = -1;
  376. if(dw->ID == 106) //War Machines Factory is not flaggable, it's "owned" by visitor
  377. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  378. else
  379. p = dw->tempOwner;
  380. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  381. }
  382. void SetHeroesInTown::applyCl( CClient *cl )
  383. {
  384. CGTownInstance *t = GS(cl)->getTown(tid);
  385. if(vstd::contains(cl->playerint,t->tempOwner))
  386. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  387. }
  388. // void SetHeroArtifacts::applyCl( CClient *cl )
  389. // {
  390. // tlog1 << "SetHeroArtifacts :(\n";
  391. // //
  392. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  393. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  394. // // if(!player)
  395. // // return;
  396. //
  397. // //h->recreateArtBonuses();
  398. // //player->heroArtifactSetChanged(h);
  399. //
  400. // // BOOST_FOREACH(Bonus bonus, gained)
  401. // // {
  402. // // player->heroBonusChanged(h,bonus,true);
  403. // // }
  404. // // BOOST_FOREACH(Bonus bonus, lost)
  405. // // {
  406. // // player->heroBonusChanged(h,bonus,false);
  407. // // }
  408. // }
  409. void HeroRecruited::applyCl( CClient *cl )
  410. {
  411. CGHeroInstance *h = GS(cl)->map->heroes.back();
  412. if(h->subID != hid)
  413. {
  414. tlog1 << "Something wrong with hero recruited!\n";
  415. }
  416. CGI->mh->initHeroDef(h);
  417. CGI->mh->printObject(h);
  418. if(vstd::contains(cl->playerint,h->tempOwner))
  419. {
  420. cl->playerint[h->tempOwner]->heroCreated(h);
  421. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  422. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  423. }
  424. }
  425. void GiveHero::applyCl( CClient *cl )
  426. {
  427. CGHeroInstance *h = GS(cl)->getHero(id);
  428. CGI->mh->initHeroDef(h);
  429. CGI->mh->printObject(h);
  430. cl->playerint[h->tempOwner]->heroCreated(h);
  431. }
  432. void GiveHero::applyFirstCl( CClient *cl )
  433. {
  434. CGI->mh->hideObject(GS(cl)->getHero(id));
  435. }
  436. void InfoWindow::applyCl( CClient *cl )
  437. {
  438. std::vector<Component*> comps;
  439. for(size_t i=0;i<components.size();i++)
  440. {
  441. comps.push_back(&components[i]);
  442. }
  443. std::string str;
  444. text.toString(str);
  445. if(vstd::contains(cl->playerint,player))
  446. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  447. else
  448. tlog2 << "We received InfoWindow for not our player...\n";
  449. }
  450. void SetObjectProperty::applyCl( CClient *cl )
  451. {
  452. //inform all players that see this object
  453. for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
  454. {
  455. if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
  456. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  457. }
  458. }
  459. void HeroLevelUp::applyCl( CClient *cl )
  460. {
  461. CGHeroInstance *h = GS(cl)->getHero(heroid);
  462. if(vstd::contains(cl->playerint,h->tempOwner))
  463. {
  464. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
  465. cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
  466. }
  467. }
  468. void BlockingDialog::applyCl( CClient *cl )
  469. {
  470. std::string str;
  471. text.toString(str);
  472. if(vstd::contains(cl->playerint,player))
  473. cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
  474. else
  475. tlog2 << "We received YesNoDialog for not our player...\n";
  476. }
  477. void GarrisonDialog::applyCl(CClient *cl)
  478. {
  479. const CGHeroInstance *h = cl->getHero(hid);
  480. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  481. if(!vstd::contains(cl->playerint,h->getOwner()))
  482. return;
  483. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
  484. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,callback);
  485. }
  486. void BattleStart::applyCl( CClient *cl )
  487. {
  488. cl->battleStarted(info);
  489. }
  490. void BattleNextRound::applyFirstCl(CClient *cl)
  491. {
  492. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  493. }
  494. void BattleNextRound::applyCl( CClient *cl )
  495. {
  496. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  497. }
  498. void BattleSetActiveStack::applyCl( CClient *cl )
  499. {
  500. CStack * activated = GS(cl)->curB->getStack(stack);
  501. int playerToCall = -1; //player that will move activated stack
  502. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  503. {
  504. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  505. }
  506. else
  507. {
  508. playerToCall = activated->owner;
  509. }
  510. if( vstd::contains(cl->battleints, playerToCall) )
  511. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  512. }
  513. void BattleResult::applyFirstCl( CClient *cl )
  514. {
  515. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  516. }
  517. void BattleStackMoved::applyFirstCl( CClient *cl )
  518. {
  519. const CStack * movedStack = GS(cl)->curB->getStack(stack);
  520. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  521. }
  522. void BattleStackAttacked::applyCl( CClient *cl )
  523. {
  524. std::vector<BattleStackAttacked> bsa;
  525. bsa.push_back(*this);
  526. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  527. }
  528. void BattleAttack::applyFirstCl( CClient *cl )
  529. {
  530. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  531. for (int g=0; g<bsa.size(); ++g)
  532. {
  533. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  534. {
  535. bsa[g].healedStacks[z].applyCl(cl);
  536. }
  537. }
  538. }
  539. void BattleAttack::applyCl( CClient *cl )
  540. {
  541. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  542. }
  543. void StartAction::applyFirstCl( CClient *cl )
  544. {
  545. cl->curbaction = new BattleAction(ba);
  546. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  547. }
  548. void BattleSpellCast::applyCl( CClient *cl )
  549. {
  550. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  551. if(id >= 66 && id <= 69) //elemental summoning
  552. {
  553. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared,GS(cl)->curB->stacks.back());
  554. }
  555. }
  556. void SetStackEffect::applyCl( CClient *cl )
  557. {
  558. //informing about effects
  559. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  560. }
  561. void StacksInjured::applyCl( CClient *cl )
  562. {
  563. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  564. }
  565. void BattleResultsApplied::applyCl( CClient *cl )
  566. {
  567. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  568. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  569. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  570. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  571. {
  572. cl->terminate = true;
  573. CloseServer cs;
  574. *cl->serv << &cs;
  575. }
  576. }
  577. void StacksHealedOrResurrected::applyCl( CClient *cl )
  578. {
  579. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  580. for(int v=0; v<healedStacks.size(); ++v)
  581. {
  582. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  583. }
  584. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  585. }
  586. void ObstaclesRemoved::applyCl( CClient *cl )
  587. {
  588. //inform interfaces about removed obstacles
  589. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  590. }
  591. void CatapultAttack::applyCl( CClient *cl )
  592. {
  593. //inform interfaces about catapult attack
  594. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  595. }
  596. void BattleStacksRemoved::applyCl( CClient *cl )
  597. {
  598. //inform interfaces about removed stacks
  599. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  600. }
  601. CGameState* CPackForClient::GS( CClient *cl )
  602. {
  603. return cl->gs;
  604. }
  605. void EndAction::applyCl( CClient *cl )
  606. {
  607. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  608. delete cl->curbaction;
  609. cl->curbaction = NULL;
  610. }
  611. void PackageApplied::applyCl( CClient *cl )
  612. {
  613. ui8 player = GS(cl)->currentPlayer;
  614. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  615. if(cl->waitingRequest.get() == packType)
  616. cl->waitingRequest.setn(false);
  617. else if(cl->waitingRequest.get())
  618. tlog3 << "Suprising server message!\n";
  619. }
  620. void SystemMessage::applyCl( CClient *cl )
  621. {
  622. std::ostringstream str;
  623. str << "System message: " << text;
  624. tlog4 << str.str() << std::endl;
  625. if(LOCPLINT)
  626. LOCPLINT->cingconsole->print(str.str());
  627. }
  628. void PlayerBlocked::applyCl( CClient *cl )
  629. {
  630. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  631. }
  632. void YourTurn::applyCl( CClient *cl )
  633. {
  634. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  635. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  636. }
  637. void SaveGame::applyCl(CClient *cl)
  638. {
  639. CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
  640. save << *cl;
  641. }
  642. void PlayerMessage::applyCl(CClient *cl)
  643. {
  644. std::ostringstream str;
  645. str << "Player "<<(int)player<<" sends a message: " << text;
  646. tlog4 << str.str() << std::endl;
  647. if(LOCPLINT)
  648. LOCPLINT->cingconsole->print(str.str());
  649. }
  650. void SetSelection::applyCl(CClient *cl)
  651. {
  652. const CGHeroInstance *h = cl->getHero(id);
  653. if(!h)
  654. return;
  655. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  656. }
  657. void ShowInInfobox::applyCl(CClient *cl)
  658. {
  659. SComponent sc(c);
  660. text.toString(sc.description);
  661. if(vstd::contains(cl->playerint, player) && cl->playerint[player]->human)
  662. {
  663. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  664. }
  665. }
  666. void AdvmapSpellCast::applyCl(CClient *cl)
  667. {
  668. cl->playerint[caster->getOwner()]->advmapSpellCast(caster, spellID);
  669. }
  670. void OpenWindow::applyCl(CClient *cl)
  671. {
  672. switch(window)
  673. {
  674. case EXCHANGE_WINDOW:
  675. {
  676. const CGHeroInstance *h = cl->getHero(id1);
  677. const CGObjectInstance *h2 = cl->getHero(id2);
  678. assert(h && h2);
  679. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  680. }
  681. break;
  682. case RECRUITMENT_FIRST:
  683. case RECRUITMENT_ALL:
  684. {
  685. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  686. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
  687. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  688. }
  689. break;
  690. case SHIPYARD_WINDOW:
  691. {
  692. const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
  693. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  694. }
  695. break;
  696. case THIEVES_GUILD:
  697. {
  698. //displays Thieves' Guild window (when hero enters Den of Thieves)
  699. const CGObjectInstance *obj = cl->getObj(id1);
  700. GH.pushInt( new CThievesGuildWindow(obj) );
  701. }
  702. break;
  703. case UNIVERSITY_WINDOW:
  704. {
  705. //displays University window (when hero enters University on adventure map)
  706. const IMarket *market = IMarket::castFrom(cl->getObj(id1));
  707. const CGHeroInstance *hero = cl->getHero(id2);
  708. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  709. }
  710. break;
  711. case MARKET_WINDOW:
  712. {
  713. //displays Thieves' Guild window (when hero enters Den of Thieves)
  714. const CGObjectInstance *obj = cl->getObj(id1);
  715. const CGHeroInstance *hero = cl->getHero(id2);
  716. const IMarket *market = IMarket::castFrom(obj);
  717. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  718. }
  719. break;
  720. case HILL_FORT_WINDOW:
  721. {
  722. //displays Hill fort window
  723. const CGObjectInstance *obj = cl->getObj(id1);
  724. const CGHeroInstance *hero = cl->getHero(id2);
  725. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  726. }
  727. break;
  728. case PUZZLE_MAP:
  729. {
  730. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  731. }
  732. break;
  733. case TAVERN_WINDOW:
  734. const CGObjectInstance *obj1 = cl->getObj(id1),
  735. *obj2 = cl->getObj(id2);
  736. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  737. break;
  738. }
  739. }
  740. void CenterView::applyCl(CClient *cl)
  741. {
  742. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  743. }
  744. void NewObject::applyCl(CClient *cl)
  745. {
  746. cl->updatePaths();
  747. const CGObjectInstance *obj = cl->getObj(id);
  748. CGI->mh->printObject(obj);
  749. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  750. {
  751. //TODO: check if any covered tile is visible
  752. if(i->first >= PLAYER_LIMIT) continue;
  753. if(GS(cl)->getPlayerTeam(i->first)->fogOfWarMap[obj->pos.x][obj->pos.y][obj->pos.z])
  754. {
  755. i->second->newObject(obj);
  756. }
  757. }
  758. }
  759. void SetAvailableArtifacts::applyCl(CClient *cl)
  760. {
  761. if(id < 0) //artifact merchants globally
  762. {
  763. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  764. i->second->availableArtifactsChanged(NULL);
  765. }
  766. else
  767. {
  768. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
  769. assert(bm);
  770. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  771. }
  772. }
  773. void TradeComponents::applyCl(CClient *cl)
  774. {///Shop handler
  775. switch (CGI->mh->map->objects[objectid]->ID)
  776. {
  777. case 7: //Black Market
  778. break;
  779. case 95: //Tavern
  780. break;
  781. case 97: //Den of Thieves
  782. break;
  783. case 221: //Trading Post
  784. break;
  785. default:
  786. tlog2 << "Shop type not supported! \n";
  787. }
  788. }