CMessage.cpp 9.5 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/CAnimation.h"
  14. #include "../render/Canvas.h"
  15. #include "../render/Graphics.h"
  16. #include "../render/IFont.h"
  17. #include "../render/IImage.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Images.h"
  22. #include "../widgets/Slider.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/texts/TextOperations.h"
  26. constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
  27. constexpr int SIDE_MARGIN = 11;
  28. constexpr int TOP_MARGIN = 20;
  29. constexpr int BOTTOM_MARGIN = 16;
  30. constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
  31. constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
  32. static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  33. static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  34. void CMessage::init()
  35. {
  36. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  37. {
  38. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
  39. for(int j = 0; j < dialogBorders[i]->size(0); j++)
  40. {
  41. auto image = dialogBorders[i]->getImage(j, 0);
  42. //assume blue color initially
  43. if(i != 1)
  44. image->playerColored(PlayerColor(i));
  45. piecesOfBox[i].push_back(image);
  46. }
  47. }
  48. }
  49. void CMessage::dispose()
  50. {
  51. for(auto & item : dialogBorders)
  52. item.reset();
  53. }
  54. std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
  55. {
  56. assert(maxLineWidth != 0);
  57. if(maxLineWidth == 0)
  58. return {text};
  59. std::vector<std::string> ret;
  60. boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
  61. // each iteration generates one output line
  62. while(text.length())
  63. {
  64. ui32 wordBreak = -1; //last position for line break (last space character)
  65. ui32 currPos = 0; //current position in text
  66. bool opened = false; //set to true when opening brace is found
  67. std::string color; //color found
  68. size_t symbolSize = 0; // width of character, in bytes
  69. std::string printableString;
  70. // loops till line is full or end of text reached
  71. while(currPos < text.length() && text[currPos] != 0x0a && graphics->fonts[font]->getStringWidth(printableString) <= maxLineWidth)
  72. {
  73. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  74. // candidate for line break
  75. if(ui8(text[currPos]) <= ui8(' '))
  76. wordBreak = currPos;
  77. /* We don't count braces in string length. */
  78. if(text[currPos] == '{')
  79. {
  80. opened = true;
  81. std::smatch match;
  82. std::regex expr("^\\{(.*?)\\|");
  83. std::string tmp = text.substr(currPos);
  84. if(std::regex_search(tmp, match, expr))
  85. {
  86. std::string colorText = match[1].str();
  87. if(auto c = Colors::parseColor(colorText))
  88. {
  89. color = colorText + "|";
  90. currPos += colorText.length() + 1;
  91. }
  92. }
  93. }
  94. else if(text[currPos] == '}')
  95. {
  96. opened = false;
  97. color = "";
  98. }
  99. else
  100. printableString.append(text.data() + currPos, symbolSize);
  101. currPos += symbolSize;
  102. }
  103. // not all line has been processed - it turned out to be too long, so erase everything after last word break
  104. // if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length
  105. if(currPos < text.length() && (text[currPos] != 0x0a))
  106. {
  107. if(wordBreak != ui32(-1))
  108. currPos = wordBreak;
  109. else
  110. currPos -= symbolSize;
  111. }
  112. //non-blank line
  113. if(currPos != 0)
  114. {
  115. ret.push_back(text.substr(0, currPos));
  116. if(opened)
  117. /* Close the brace for the current line. */
  118. ret.back() += '}';
  119. text.erase(0, currPos);
  120. }
  121. else if(text[currPos] == 0x0a)
  122. {
  123. ret.push_back(""); //add empty string, no extra actions needed
  124. }
  125. if(text.length() != 0 && text[0] == 0x0a)
  126. {
  127. /* Remove LF */
  128. text.erase(0, 1);
  129. }
  130. else
  131. {
  132. // trim only if line does not starts with LF
  133. // FIXME: necessary? All lines will be trimmed before returning anyway
  134. boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
  135. }
  136. if(opened)
  137. {
  138. /* Add an opening brace for the next line. */
  139. if(text.length() != 0)
  140. text.insert(0, "{" + color);
  141. }
  142. }
  143. /* Trim whitespaces of every line. */
  144. for(auto & elem : ret)
  145. boost::algorithm::trim(elem);
  146. return ret;
  147. }
  148. std::string CMessage::guessHeader(const std::string & msg)
  149. {
  150. size_t begin = 0;
  151. std::string delimiters = "{}";
  152. size_t start = msg.find_first_of(delimiters[0], begin);
  153. size_t end = msg.find_first_of(delimiters[1], start);
  154. if(start > msg.size() || end > msg.size())
  155. return "";
  156. return msg.substr(begin, end);
  157. }
  158. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  159. {
  160. const auto f = graphics->fonts[font];
  161. const auto lines = CMessage::breakText(txt, width, font);
  162. size_t lineHeight = f->getLineHeight();
  163. return lineHeight * lines.size();
  164. }
  165. int CMessage::getEstimatedComponentHeight(int numComps)
  166. {
  167. if(numComps > 8) //Bigger than 8 components - return invalid value
  168. return std::numeric_limits<int>::max();
  169. if(numComps > 2)
  170. return 160; // 32px * 1 row + 20 to offset
  171. if(numComps > 0)
  172. return 118; // 118 px to offset
  173. return 0;
  174. }
  175. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  176. {
  177. // possible sizes of text boxes section of window
  178. // game should pick smallest one that can fit text without slider
  179. // or, if not possible - pick last one and use slider
  180. constexpr std::array textAreaSizes = {
  181. // FIXME: this size should only be used for single-line texts: Point(206, 72),
  182. Point(270, 72),
  183. Point(270, 136),
  184. Point(270, 200),
  185. Point(400, 136),
  186. Point(400, 200),
  187. Point(590, 200)
  188. };
  189. assert(ret && ret->text);
  190. // STEP 1: DETERMINE SIZE OF ALL ELEMENTS
  191. for(const auto & area : textAreaSizes)
  192. {
  193. ret->text->resize(area);
  194. if(!ret->text->slider)
  195. break; // suitable size found, use it
  196. }
  197. int textHeight = ret->text->pos.h;
  198. if(ret->text->slider)
  199. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  200. int buttonsWidth = 0;
  201. int buttonsHeight = 0;
  202. if(!ret->buttons.empty())
  203. {
  204. // Compute total width of buttons
  205. buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
  206. for(const auto & elem : ret->buttons) //and add buttons width
  207. {
  208. buttonsWidth += elem->pos.w;
  209. vstd::amax(buttonsHeight, elem->pos.h);
  210. }
  211. }
  212. // STEP 2: COMPUTE WINDOW SIZE
  213. if(ret->buttons.empty() && !ret->components)
  214. {
  215. // use more compact form for right-click popup with no buttons / components
  216. ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
  217. ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
  218. }
  219. else
  220. {
  221. int windowContentWidth = ret->text->pos.w;
  222. int windowContentHeight = ret->text->pos.h;
  223. if(ret->components)
  224. {
  225. vstd::amax(windowContentWidth, ret->components->pos.w);
  226. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
  227. }
  228. if(!ret->buttons.empty())
  229. {
  230. vstd::amax(windowContentWidth, buttonsWidth);
  231. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
  232. }
  233. ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
  234. ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
  235. }
  236. // STEP 3: MOVE ALL ELEMENTS IN PLACE
  237. if(ret->buttons.empty() && !ret->components)
  238. {
  239. ret->text->trimToFit();
  240. ret->text->center(ret->pos.center());
  241. }
  242. else
  243. {
  244. if(ret->components)
  245. ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
  246. ret->text->trimToFit();
  247. ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
  248. if(!ret->buttons.empty())
  249. {
  250. int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
  251. int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
  252. for(const auto & elem : ret->buttons)
  253. {
  254. elem->moveBy(Point(buttonPosX, buttonPosY));
  255. buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
  256. }
  257. }
  258. }
  259. ret->backgroundTexture->pos = ret->pos;
  260. ret->center();
  261. }
  262. void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
  263. {
  264. if(playerColor.isSpectator())
  265. playerColor = PlayerColor(1);
  266. auto & box = piecesOfBox.at(playerColor.getNum());
  267. // Note: this code assumes that the corner dimensions are all the same.
  268. // Horizontal borders
  269. int start_x = x + box[0]->width();
  270. const int stop_x = x + w - box[1]->width();
  271. const int bottom_y = y + h - box[7]->height() + 1;
  272. while(start_x < stop_x)
  273. {
  274. // Top border
  275. to.draw(box[6], Point(start_x, y));
  276. // Bottom border
  277. to.draw(box[7], Point(start_x, bottom_y));
  278. start_x += box[6]->width();
  279. }
  280. // Vertical borders
  281. int start_y = y + box[0]->height();
  282. const int stop_y = y + h - box[2]->height() + 1;
  283. const int right_x = x + w - box[5]->width();
  284. while(start_y < stop_y)
  285. {
  286. // Left border
  287. to.draw(box[4], Point(x, start_y));
  288. // Right border
  289. to.draw(box[5], Point(right_x, start_y));
  290. start_y += box[4]->height();
  291. }
  292. //corners
  293. to.draw(box[0], Point(x, y));
  294. to.draw(box[1], Point(x + w - box[1]->width(), y));
  295. to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
  296. to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
  297. }