Limiters.h 8.1 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHexArray.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t
  28. {
  29. ACCEPT,
  30. DISCARD,
  31. NOT_SURE, // result may still change based on not yet resolved bonuses
  32. NOT_APPLICABLE // limiter is not applicable to current node and is never applicable
  33. };
  34. virtual ~ILimiter() = default;
  35. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  36. virtual std::string toString() const;
  37. virtual JsonNode toJsonNode() const;
  38. virtual void acceptUpdater(IUpdater & visitor);
  39. template <typename Handler> void serialize(Handler &h)
  40. {
  41. }
  42. };
  43. class DLL_LINKAGE AggregateLimiter : public ILimiter
  44. {
  45. protected:
  46. virtual const std::string & getAggregator() const = 0;
  47. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  48. public:
  49. std::vector<TLimiterPtr> limiters;
  50. void add(const TLimiterPtr & limiter);
  51. JsonNode toJsonNode() const override;
  52. void acceptUpdater(IUpdater & visitor) override;
  53. template <typename Handler> void serialize(Handler & h)
  54. {
  55. h & static_cast<ILimiter&>(*this);
  56. h & limiters;
  57. }
  58. };
  59. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  60. {
  61. protected:
  62. const std::string & getAggregator() const override;
  63. public:
  64. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  65. static const std::string aggregator;
  66. EDecision limit(const BonusLimitationContext & context) const override;
  67. };
  68. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  69. {
  70. protected:
  71. const std::string & getAggregator() const override;
  72. public:
  73. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  74. static const std::string aggregator;
  75. EDecision limit(const BonusLimitationContext & context) const override;
  76. };
  77. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  78. {
  79. protected:
  80. const std::string & getAggregator() const override;
  81. public:
  82. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  83. static const std::string aggregator;
  84. EDecision limit(const BonusLimitationContext & context) const override;
  85. };
  86. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  87. {
  88. public:
  89. CreatureID creatureID;
  90. bool includeUpgrades = false;
  91. CCreatureTypeLimiter() = default;
  92. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  93. void setCreature(const CreatureID & id);
  94. EDecision limit(const BonusLimitationContext &context) const override;
  95. std::string toString() const override;
  96. JsonNode toJsonNode() const override;
  97. void acceptUpdater(IUpdater & visitor) override;
  98. template <typename Handler> void serialize(Handler &h)
  99. {
  100. h & static_cast<ILimiter&>(*this);
  101. h & creatureID;
  102. h & includeUpgrades;
  103. }
  104. };
  105. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  106. {
  107. public:
  108. BonusType type;
  109. BonusSubtypeID subtype;
  110. BonusSource source = BonusSource::OTHER;
  111. BonusSourceID sid;
  112. bool isSubtypeRelevant; //check for subtype only if this is true
  113. bool isSourceRelevant; //check for bonus source only if this is true
  114. bool isSourceIDRelevant; //check for bonus source only if this is true
  115. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  116. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  117. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  118. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  119. EDecision limit(const BonusLimitationContext &context) const override;
  120. std::string toString() const override;
  121. JsonNode toJsonNode() const override;
  122. void acceptUpdater(IUpdater & visitor) override;
  123. template <typename Handler> void serialize(Handler &h)
  124. {
  125. h & static_cast<ILimiter&>(*this);
  126. h & type;
  127. h & subtype;
  128. h & isSubtypeRelevant;
  129. h & source;
  130. h & isSourceRelevant;
  131. h & sid;
  132. h & isSourceIDRelevant;
  133. }
  134. };
  135. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  136. {
  137. public:
  138. TerrainId terrainType;
  139. CreatureTerrainLimiter();
  140. CreatureTerrainLimiter(TerrainId terrain);
  141. EDecision limit(const BonusLimitationContext &context) const override;
  142. std::string toString() const override;
  143. JsonNode toJsonNode() const override;
  144. void acceptUpdater(IUpdater & visitor) override;
  145. template <typename Handler> void serialize(Handler &h)
  146. {
  147. h & static_cast<ILimiter&>(*this);
  148. h & terrainType;
  149. }
  150. };
  151. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  152. {
  153. public:
  154. uint32_t minLevel;
  155. uint32_t maxLevel;
  156. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  157. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  158. EDecision limit(const BonusLimitationContext &context) const override;
  159. std::string toString() const override;
  160. JsonNode toJsonNode() const override;
  161. void acceptUpdater(IUpdater & visitor) override;
  162. template <typename Handler> void serialize(Handler &h)
  163. {
  164. h & static_cast<ILimiter&>(*this);
  165. h & minLevel;
  166. h & maxLevel;
  167. }
  168. };
  169. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  170. {
  171. public:
  172. FactionID faction;
  173. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  174. EDecision limit(const BonusLimitationContext &context) const override;
  175. std::string toString() const override;
  176. JsonNode toJsonNode() const override;
  177. void acceptUpdater(IUpdater & visitor) override;
  178. template <typename Handler> void serialize(Handler &h)
  179. {
  180. h & static_cast<ILimiter&>(*this);
  181. h & faction;
  182. }
  183. };
  184. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  185. {
  186. public:
  187. EAlignment alignment;
  188. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  189. EDecision limit(const BonusLimitationContext &context) const override;
  190. std::string toString() const override;
  191. JsonNode toJsonNode() const override;
  192. void acceptUpdater(IUpdater & visitor) override;
  193. template <typename Handler> void serialize(Handler &h)
  194. {
  195. h & static_cast<ILimiter&>(*this);
  196. h & alignment;
  197. }
  198. };
  199. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  200. {
  201. public:
  202. PlayerColor owner;
  203. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  204. EDecision limit(const BonusLimitationContext &context) const override;
  205. void acceptUpdater(IUpdater & visitor) override;
  206. template <typename Handler> void serialize(Handler &h)
  207. {
  208. h & static_cast<ILimiter&>(*this);
  209. h & owner;
  210. }
  211. };
  212. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  213. {
  214. public:
  215. ui8 minRank;
  216. ui8 maxRank;
  217. RankRangeLimiter();
  218. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  219. EDecision limit(const BonusLimitationContext &context) const override;
  220. void acceptUpdater(IUpdater & visitor) override;
  221. template <typename Handler> void serialize(Handler &h)
  222. {
  223. h & static_cast<ILimiter&>(*this);
  224. h & minRank;
  225. h & maxRank;
  226. }
  227. };
  228. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  229. {
  230. public:
  231. BattleHexArray applicableHexes;
  232. UnitOnHexLimiter(const BattleHexArray & applicableHexes = {});
  233. EDecision limit(const BonusLimitationContext &context) const override;
  234. JsonNode toJsonNode() const override;
  235. void acceptUpdater(IUpdater& visitor) override;
  236. template <typename Handler> void serialize(Handler &h)
  237. {
  238. h & static_cast<ILimiter&>(*this);
  239. h & applicableHexes;
  240. }
  241. };
  242. VCMI_LIB_NAMESPACE_END