MapProxy.cpp 1.5 KB

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  1. /*
  2. * MapProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "MapProxy.h"
  11. #include "../TerrainHandler.h"
  12. #include "../GameLibrary.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. MapProxy::MapProxy(RmgMap & map):
  15. map(map)
  16. {
  17. }
  18. void MapProxy::insertObject(CGObjectInstance * obj)
  19. {
  20. Lock lock(mx);
  21. map.getEditManager()->insertObject(obj);
  22. }
  23. void MapProxy::insertObjects(std::set<CGObjectInstance*>& objects)
  24. {
  25. Lock lock(mx);
  26. map.getEditManager()->insertObjects(objects);
  27. }
  28. void MapProxy::removeObject(CGObjectInstance * obj)
  29. {
  30. Lock lock(mx);
  31. map.getEditManager()->removeObject(obj);
  32. }
  33. void MapProxy::drawTerrain(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
  34. {
  35. Lock lock(mx);
  36. map.getEditManager()->getTerrainSelection().setSelection(tiles);
  37. map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
  38. }
  39. void MapProxy::drawRivers(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
  40. {
  41. Lock lock(mx);
  42. map.getEditManager()->getTerrainSelection().setSelection(tiles);
  43. map.getEditManager()->drawRiver(LIBRARY->terrainTypeHandler->getById(terrain)->river, &generator);
  44. }
  45. void MapProxy::drawRoads(vstd::RNG & generator, std::vector<int3> & tiles, RoadId roadType)
  46. {
  47. Lock lock(mx);
  48. map.getEditManager()->getTerrainSelection().setSelection(tiles);
  49. map.getEditManager()->drawRoad(roadType, &generator);
  50. }
  51. VCMI_LIB_NAMESPACE_END