CMapGenerator.cpp 12 KB

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  1. #include "StdInc.h"
  2. #include "CMapGenerator.h"
  3. #include "../mapping/CMap.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CGeneralTextHandler.h"
  6. #include "../mapping/CMapEditManager.h"
  7. #include "../CObjectHandler.h"
  8. #include "../CDefObjInfoHandler.h"
  9. #include "../CTownHandler.h"
  10. #include "../StringConstants.h"
  11. CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
  12. playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
  13. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
  14. {
  15. resetPlayersMap();
  16. }
  17. si32 CMapGenOptions::getWidth() const
  18. {
  19. return width;
  20. }
  21. void CMapGenOptions::setWidth(si32 value)
  22. {
  23. assert(value >= 1);
  24. width = value;
  25. }
  26. si32 CMapGenOptions::getHeight() const
  27. {
  28. return height;
  29. }
  30. void CMapGenOptions::setHeight(si32 value)
  31. {
  32. assert(value >= 1);
  33. height = value;
  34. }
  35. bool CMapGenOptions::getHasTwoLevels() const
  36. {
  37. return hasTwoLevels;
  38. }
  39. void CMapGenOptions::setHasTwoLevels(bool value)
  40. {
  41. hasTwoLevels = value;
  42. }
  43. si8 CMapGenOptions::getPlayersCnt() const
  44. {
  45. return playersCnt;
  46. }
  47. void CMapGenOptions::setPlayersCnt(si8 value)
  48. {
  49. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  50. playersCnt = value;
  51. resetPlayersMap();
  52. }
  53. si8 CMapGenOptions::getTeamsCnt() const
  54. {
  55. return teamsCnt;
  56. }
  57. void CMapGenOptions::setTeamsCnt(si8 value)
  58. {
  59. assert(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE);
  60. teamsCnt = value;
  61. }
  62. si8 CMapGenOptions::getCompOnlyPlayersCnt() const
  63. {
  64. return compOnlyPlayersCnt;
  65. }
  66. void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
  67. {
  68. assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt));
  69. compOnlyPlayersCnt = value;
  70. resetPlayersMap();
  71. }
  72. si8 CMapGenOptions::getCompOnlyTeamsCnt() const
  73. {
  74. return compOnlyTeamsCnt;
  75. }
  76. void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
  77. {
  78. assert(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)));
  79. compOnlyTeamsCnt = value;
  80. }
  81. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  82. {
  83. return waterContent;
  84. }
  85. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  86. {
  87. waterContent = value;
  88. }
  89. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  90. {
  91. return monsterStrength;
  92. }
  93. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  94. {
  95. monsterStrength = value;
  96. }
  97. void CMapGenOptions::resetPlayersMap()
  98. {
  99. players.clear();
  100. int realPlayersCnt = playersCnt == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playersCnt;
  101. int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
  102. for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
  103. {
  104. CPlayerSettings player;
  105. player.setColor(PlayerColor(color));
  106. player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
  107. players[PlayerColor(color)] = player;
  108. }
  109. }
  110. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  111. {
  112. return players;
  113. }
  114. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  115. {
  116. auto it = players.find(color);
  117. if(it == players.end()) assert(0);
  118. it->second.setStartingTown(town);
  119. }
  120. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  121. {
  122. assert(playerType != EPlayerType::COMP_ONLY);
  123. auto it = players.find(color);
  124. if(it == players.end()) assert(0);
  125. it->second.setPlayerType(playerType);
  126. }
  127. void CMapGenOptions::finalize()
  128. {
  129. CRandomGenerator gen;
  130. finalize(gen);
  131. }
  132. void CMapGenOptions::finalize(CRandomGenerator & gen)
  133. {
  134. if(playersCnt == RANDOM_SIZE)
  135. {
  136. // 1 human is required at least
  137. auto humanPlayers = countHumanPlayers();
  138. if(humanPlayers == 0) humanPlayers = 1;
  139. playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
  140. // Remove AI players only from the end of the players map if necessary
  141. for(auto itrev = players.end(); itrev != players.begin();)
  142. {
  143. auto it = itrev;
  144. --it;
  145. if(players.size() == playersCnt) break;
  146. if(it->second.getPlayerType() == EPlayerType::AI)
  147. {
  148. players.erase(it);
  149. }
  150. else
  151. {
  152. --itrev;
  153. }
  154. }
  155. }
  156. if(teamsCnt == RANDOM_SIZE)
  157. {
  158. teamsCnt = gen.getInteger(0, playersCnt - 1);
  159. }
  160. if(compOnlyPlayersCnt == RANDOM_SIZE)
  161. {
  162. compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
  163. auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
  164. // Remove comp only players only from the end of the players map if necessary
  165. for(auto itrev = players.end(); itrev != players.begin();)
  166. {
  167. auto it = itrev;
  168. --it;
  169. if(players.size() <= totalPlayersCnt) break;
  170. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  171. {
  172. players.erase(it);
  173. }
  174. else
  175. {
  176. --itrev;
  177. }
  178. }
  179. // Add some comp only players if necessary
  180. auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
  181. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  182. {
  183. CPlayerSettings pSettings;
  184. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  185. pSettings.setColor(getNextPlayerColor());
  186. players[pSettings.getColor()] = pSettings;
  187. }
  188. }
  189. if(compOnlyTeamsCnt == RANDOM_SIZE)
  190. {
  191. compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
  192. }
  193. // There should be at least 2 players (1-player-maps aren't allowed)
  194. if(playersCnt + compOnlyPlayersCnt < 2)
  195. {
  196. CPlayerSettings pSettings;
  197. pSettings.setPlayerType(EPlayerType::AI);
  198. pSettings.setColor(getNextPlayerColor());
  199. players[pSettings.getColor()] = pSettings;
  200. playersCnt = 2;
  201. }
  202. // 1 team isn't allowed
  203. if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
  204. {
  205. teamsCnt = 0;
  206. }
  207. if(waterContent == EWaterContent::RANDOM)
  208. {
  209. waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
  210. }
  211. if(monsterStrength == EMonsterStrength::RANDOM)
  212. {
  213. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
  214. }
  215. }
  216. int CMapGenOptions::countHumanPlayers() const
  217. {
  218. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  219. {
  220. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  221. }));
  222. }
  223. PlayerColor CMapGenOptions::getNextPlayerColor() const
  224. {
  225. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  226. {
  227. if(!players.count(i))
  228. {
  229. return i;
  230. }
  231. }
  232. assert(0);
  233. return PlayerColor(0);
  234. }
  235. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  236. {
  237. }
  238. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  239. {
  240. return color;
  241. }
  242. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  243. {
  244. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  245. color = value;
  246. }
  247. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  248. {
  249. return startingTown;
  250. }
  251. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  252. {
  253. assert(value >= -1 && value < static_cast<int>(VLC->townh->factions.size()));
  254. startingTown = value;
  255. }
  256. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  257. {
  258. return playerType;
  259. }
  260. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  261. {
  262. playerType = value;
  263. }
  264. CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
  265. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  266. {
  267. gen.seed(randomSeed);
  268. }
  269. CMapGenerator::~CMapGenerator()
  270. {
  271. }
  272. std::unique_ptr<CMap> CMapGenerator::generate()
  273. {
  274. mapGenOptions.finalize(gen);
  275. //TODO select a template based on the map gen options or adapt it if necessary
  276. map = make_unique<CMap>();
  277. editManager = map->getEditManager();
  278. editManager->getUndoManager().setUndoRedoLimit(0);
  279. addHeaderInfo();
  280. genTerrain();
  281. genTowns();
  282. return std::move(map);
  283. }
  284. std::string CMapGenerator::getMapDescription() const
  285. {
  286. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  287. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  288. std::stringstream ss;
  289. ss << "Map created by the Random Map Generator.\nTemplate was <MOCK>, ";
  290. ss << "Random seed was " << randomSeed << ", size " << map->width << "x";
  291. ss << map->height << ", levels " << (map->twoLevel ? "2" : "1") << ", ";
  292. ss << "humans " << static_cast<int>(mapGenOptions.getPlayersCnt()) << ", computers ";
  293. ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
  294. ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
  295. BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
  296. {
  297. const auto & pSettings = pair.second;
  298. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  299. {
  300. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  301. }
  302. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  303. {
  304. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  305. << " town choice is " << ETownType::names[pSettings.getStartingTown()];
  306. }
  307. }
  308. return ss.str();
  309. }
  310. void CMapGenerator::addPlayerInfo()
  311. {
  312. // Calculate which team numbers exist
  313. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  314. int teamOffset = 0;
  315. for(int i = 0; i < 2; ++i)
  316. {
  317. int playersCnt = i == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getCompOnlyPlayersCnt();
  318. int teamsCnt = i == 0 ? mapGenOptions.getTeamsCnt() : mapGenOptions.getCompOnlyTeamsCnt();
  319. if(playersCnt == 0)
  320. {
  321. continue;
  322. }
  323. int playersPerTeam = playersCnt /
  324. (teamsCnt == 0 ? playersCnt : teamsCnt);
  325. int teamsCntNorm = teamsCnt;
  326. if(teamsCntNorm == 0)
  327. {
  328. teamsCntNorm = playersCnt;
  329. }
  330. for(int j = 0; j < teamsCntNorm; ++j)
  331. {
  332. for(int k = 0; k < playersPerTeam; ++k)
  333. {
  334. teamNumbers[i].push_back(j + teamOffset);
  335. }
  336. }
  337. for(int j = 0; j < playersCnt - teamsCntNorm * playersPerTeam; ++j)
  338. {
  339. teamNumbers[i].push_back(j + teamOffset);
  340. }
  341. teamOffset += teamsCntNorm;
  342. }
  343. // Team numbers are assigned randomly to every player
  344. BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
  345. {
  346. const auto & pSettings = pair.second;
  347. PlayerInfo player;
  348. player.canComputerPlay = true;
  349. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  350. if(j == 0)
  351. {
  352. player.canHumanPlay = true;
  353. }
  354. auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
  355. player.team = TeamID(*itTeam);
  356. teamNumbers[j].erase(itTeam);
  357. map->players[pSettings.getColor().getNum()] = player;
  358. }
  359. map->howManyTeams = (mapGenOptions.getTeamsCnt() == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getTeamsCnt())
  360. + (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
  361. }
  362. void CMapGenerator::genTerrain()
  363. {
  364. map->initTerrain();
  365. editManager->clearTerrain(&gen);
  366. editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 20, 30));
  367. editManager->drawTerrain(ETerrainType::GRASS, &gen);
  368. }
  369. void CMapGenerator::genTowns()
  370. {
  371. //FIXME mock gen
  372. const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
  373. const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
  374. for(size_t i = 0; i < map->players.size(); ++i)
  375. {
  376. auto & playerInfo = map->players[i];
  377. if(!playerInfo.canAnyonePlay()) break;
  378. PlayerColor owner(i);
  379. int side = i % 2;
  380. CGTownInstance * town = new CGTownInstance();
  381. town->ID = Obj::TOWN;
  382. town->subID = townTypes[side];
  383. town->tempOwner = owner;
  384. town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
  385. town->builtBuildings.insert(BuildingID::FORT);
  386. town->builtBuildings.insert(BuildingID::DEFAULT);
  387. editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
  388. // Update player info
  389. playerInfo.allowedFactions.clear();
  390. playerInfo.allowedFactions.insert(townTypes[side]);
  391. playerInfo.hasMainTown = true;
  392. playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
  393. playerInfo.generateHeroAtMainTown = true;
  394. }
  395. }
  396. void CMapGenerator::addHeaderInfo()
  397. {
  398. map->version = EMapFormat::SOD;
  399. map->width = mapGenOptions.getWidth();
  400. map->height = mapGenOptions.getHeight();
  401. map->twoLevel = mapGenOptions.getHasTwoLevels();
  402. map->name = VLC->generaltexth->allTexts[740];
  403. map->description = getMapDescription();
  404. map->difficulty = 1;
  405. addPlayerInfo();
  406. }