PacksForLobby.h 7.4 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. class CServerHandler;
  14. class CVCMIServer;
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CampaignState;
  17. class CMapInfo;
  18. struct StartInfo;
  19. class CMapGenOptions;
  20. struct ClientPlayer;
  21. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  22. {
  23. };
  24. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  25. {
  26. virtual bool isForServer() const override;
  27. };
  28. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  29. {
  30. // Set by client before sending pack to server
  31. std::string uuid;
  32. std::vector<std::string> names;
  33. StartInfo::EMode mode = StartInfo::INVALID;
  34. // Changed by server before announcing pack
  35. int clientId = -1;
  36. int hostClientId = -1;
  37. void visitTyped(ICPackVisitor & visitor) override;
  38. template <typename Handler> void serialize(Handler & h, const int version)
  39. {
  40. h & uuid;
  41. h & names;
  42. h & mode;
  43. h & clientId;
  44. h & hostClientId;
  45. }
  46. };
  47. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  48. {
  49. int clientId;
  50. bool shutdownServer = false;
  51. void visitTyped(ICPackVisitor & visitor) override;
  52. template <typename Handler> void serialize(Handler &h, const int version)
  53. {
  54. h & clientId;
  55. h & shutdownServer;
  56. }
  57. };
  58. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  59. {
  60. std::string playerName;
  61. std::string message;
  62. void visitTyped(ICPackVisitor & visitor) override;
  63. template <typename Handler> void serialize(Handler &h, const int version)
  64. {
  65. h & playerName;
  66. h & message;
  67. }
  68. };
  69. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  70. {
  71. enum EAction : ui8 {
  72. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  73. } action = NONE;
  74. void visitTyped(ICPackVisitor & visitor) override;
  75. template <typename Handler> void serialize(Handler &h, const int version)
  76. {
  77. h & action;
  78. }
  79. };
  80. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  81. {
  82. unsigned char progress;
  83. void visitTyped(ICPackVisitor & visitor) override;
  84. template <typename Handler> void serialize(Handler &h, const int version)
  85. {
  86. h & progress;
  87. }
  88. };
  89. struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate
  90. {
  91. bool closeConnection = false;
  92. bool restart = false;
  93. void visitTyped(ICPackVisitor & visitor) override;
  94. template <typename Handler> void serialize(Handler &h, const int version)
  95. {
  96. h & closeConnection;
  97. h & restart;
  98. }
  99. };
  100. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  101. {
  102. // Set by server
  103. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  104. CGameState * initializedGameState = nullptr;
  105. int clientId = -1; //-1 means to all clients
  106. void visitTyped(ICPackVisitor & visitor) override;
  107. template <typename Handler> void serialize(Handler &h, const int version)
  108. {
  109. h & clientId;
  110. h & initializedStartInfo;
  111. bool sps = h.smartPointerSerialization;
  112. h.smartPointerSerialization = true;
  113. h & initializedGameState;
  114. h.smartPointerSerialization = sps;
  115. }
  116. };
  117. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  118. {
  119. int newHostConnectionId = -1;
  120. void visitTyped(ICPackVisitor & visitor) override;
  121. template <typename Handler> void serialize(Handler & h, const int version)
  122. {
  123. h & newHostConnectionId;
  124. }
  125. };
  126. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  127. {
  128. LobbyState state;
  129. bool hostChanged = false; // Used on client-side only
  130. void visitTyped(ICPackVisitor & visitor) override;
  131. template <typename Handler> void serialize(Handler &h, const int version)
  132. {
  133. h & state;
  134. }
  135. };
  136. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  137. {
  138. std::shared_ptr<CMapInfo> mapInfo;
  139. std::shared_ptr<CMapGenOptions> mapGenOpts;
  140. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  141. void visitTyped(ICPackVisitor & visitor) override;
  142. template <typename Handler> void serialize(Handler &h, const int version)
  143. {
  144. h & mapInfo;
  145. h & mapGenOpts;
  146. }
  147. };
  148. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  149. {
  150. std::shared_ptr<CampaignState> ourCampaign;
  151. void visitTyped(ICPackVisitor & visitor) override;
  152. template <typename Handler> void serialize(Handler &h, const int version)
  153. {
  154. h & ourCampaign;
  155. }
  156. };
  157. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  158. {
  159. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  160. void visitTyped(ICPackVisitor & visitor) override;
  161. template <typename Handler> void serialize(Handler &h, const int version)
  162. {
  163. h & mapId;
  164. }
  165. };
  166. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  167. {
  168. int bonusId = -1;
  169. void visitTyped(ICPackVisitor & visitor) override;
  170. template <typename Handler> void serialize(Handler &h, const int version)
  171. {
  172. h & bonusId;
  173. }
  174. };
  175. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  176. {
  177. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  178. ui8 what = UNKNOWN;
  179. int32_t value = 0;
  180. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  181. void visitTyped(ICPackVisitor & visitor) override;
  182. template <typename Handler> void serialize(Handler &h, const int version)
  183. {
  184. h & what;
  185. h & value;
  186. h & color;
  187. }
  188. };
  189. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  190. {
  191. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  192. void visitTyped(ICPackVisitor & visitor) override;
  193. template <typename Handler> void serialize(Handler &h, const int version)
  194. {
  195. h & clickedColor;
  196. }
  197. };
  198. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  199. {
  200. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  201. std::string name = "";
  202. void visitTyped(ICPackVisitor & visitor) override;
  203. template <typename Handler> void serialize(Handler &h, const int version)
  204. {
  205. h & color;
  206. h & name;
  207. }
  208. };
  209. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  210. {
  211. SimturnsInfo simturnsInfo;
  212. void visitTyped(ICPackVisitor & visitor) override;
  213. template <typename Handler> void serialize(Handler &h, const int version)
  214. {
  215. h & simturnsInfo;
  216. }
  217. };
  218. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  219. {
  220. TurnTimerInfo turnTimerInfo;
  221. void visitTyped(ICPackVisitor & visitor) override;
  222. template <typename Handler> void serialize(Handler &h, const int version)
  223. {
  224. h & turnTimerInfo;
  225. }
  226. };
  227. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  228. {
  229. ExtraOptionsInfo extraOptionsInfo;
  230. void visitTyped(ICPackVisitor & visitor) override;
  231. template <typename Handler> void serialize(Handler &h, const int version)
  232. {
  233. h & extraOptionsInfo;
  234. }
  235. };
  236. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  237. {
  238. ui8 difficulty = 0;
  239. void visitTyped(ICPackVisitor & visitor) override;
  240. template <typename Handler> void serialize(Handler &h, const int version)
  241. {
  242. h & difficulty;
  243. }
  244. };
  245. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  246. {
  247. ui8 targetConnectedPlayer = -1;
  248. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  249. void visitTyped(ICPackVisitor & visitor) override;
  250. template <typename Handler> void serialize(Handler & h, const int version)
  251. {
  252. h & targetConnectedPlayer;
  253. h & targetPlayerColor;
  254. }
  255. };
  256. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  257. {
  258. std::string message;
  259. void visitTyped(ICPackVisitor & visitor) override;
  260. template <typename Handler> void serialize(Handler & h, const int version)
  261. {
  262. h & message;
  263. }
  264. };
  265. VCMI_LIB_NAMESPACE_END