CVideoHandler.h 3.3 KB

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  1. #pragma once
  2. struct SDL_Surface;
  3. class IVideoPlayer
  4. {
  5. public:
  6. virtual bool open(std::string name, bool scale = false)=0; //true - succes
  7. virtual void close()=0;
  8. virtual bool nextFrame()=0;
  9. virtual void show(int x, int y, SDL_Surface *dst, bool update = true)=0;
  10. virtual void redraw(int x, int y, SDL_Surface *dst, bool update = true)=0; //reblits buffer
  11. virtual bool wait()=0;
  12. virtual int curFrame() const =0;
  13. virtual int frameCount() const =0;
  14. };
  15. class IMainVideoPlayer : public IVideoPlayer
  16. {
  17. public:
  18. std::string fname; //name of current video file (empty if idle)
  19. virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true){}
  20. virtual bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false)
  21. {
  22. return false;
  23. }
  24. };
  25. class CEmptyVideoPlayer : public IMainVideoPlayer
  26. {
  27. public:
  28. int curFrame() const override {return -1;};
  29. int frameCount() const override {return -1;};
  30. void redraw( int x, int y, SDL_Surface *dst, bool update = true ) override {};
  31. void show( int x, int y, SDL_Surface *dst, bool update = true ) override {};
  32. bool nextFrame() override {return false;};
  33. void close() override {};
  34. bool wait() override {return false;};
  35. bool open(std::string name, bool scale = false) override {return false;};
  36. };
  37. #ifndef DISABLE_VIDEO
  38. #include "../lib/filesystem/CInputStream.h"
  39. #include <SDL.h>
  40. #include <SDL_video.h>
  41. extern "C" {
  42. #include <libavformat/avformat.h>
  43. #include <libswscale/swscale.h>
  44. }
  45. class CVideoPlayer : public IMainVideoPlayer
  46. {
  47. int stream; // stream index in video
  48. AVFormatContext *format;
  49. AVCodecContext *codecContext; // codec context for stream
  50. AVCodec *codec;
  51. AVFrame *frame;
  52. struct SwsContext *sws;
  53. AVIOContext * context;
  54. // Destination. Either overlay or dest.
  55. SDL_Texture *texture;
  56. SDL_Surface *dest;
  57. SDL_Rect destRect; // valid when dest is used
  58. SDL_Rect pos; // destination on screen
  59. int refreshWait; // Wait several refresh before updating the image
  60. int refreshCount;
  61. bool doLoop; // loop through video
  62. bool playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey);
  63. bool open(std::string fname, bool loop, bool useOverlay = false, bool scale = false);
  64. public:
  65. CVideoPlayer();
  66. ~CVideoPlayer();
  67. bool init();
  68. bool open(std::string fname, bool scale = false) override;
  69. void close() override;
  70. bool nextFrame() override; // display next frame
  71. void show(int x, int y, SDL_Surface *dst, bool update = true) override; //blit current frame
  72. void redraw(int x, int y, SDL_Surface *dst, bool update = true) override; //reblits buffer
  73. void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true) override; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
  74. // Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
  75. bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false) override;
  76. //TODO:
  77. bool wait() override {return false;};
  78. int curFrame() const override {return -1;};
  79. int frameCount() const override {return -1;};
  80. // public to allow access from ffmpeg IO functions
  81. std::unique_ptr<CInputStream> data;
  82. };
  83. #endif